












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Shalore |
Class | Skirmisher |
Level / Exp | 20 / 81% |
Size | medium |
Lifes / Deaths | Killed by Xeruretira the gigantic sandworm tunneler at level 18 on the 47th Haze 122nd year of Ascendancy at 07:29 / 2Killed by Rat Lich at level 20 on the 69th Haze 122nd year of Ascendancy at 11:00 |
Primary Stats
Strength | 28 (base 12) |
Dexterity | 59 (base 48) |
Constitution | 21 (base 10) |
Magic | 18 (base 10) |
Willpower | 24 (base 11) |
Cunning | 48 (base 38) |
Resources
Life | -80/379 |
Stamina | 194/222 |
Healing Factor | 1.094804467222 |
Regeneration | 3.5581145184715 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 8 |
Infravision | 5 |
See Stealth | 36.990623353761 |
See Invisible | 42.990623353761 |
Offense: Mainhand
Damage | 101 |
Accuracy | 64 |
Crit Chance | 27% |
APR | 15 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 18 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +11% |
Light | +16% |
Mind | +9% |
Nature | +6% |
Physical | +19% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Light | +10% |
Mind | +5% |
Physical | +6% |
Cold | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 33.683544434606 (62.07905162586%) |
Defense | 58 |
Ranged Defense | 58 |
Fatigue | 2.9238052216851 |
Physical Save | 30 |
Spell Save | 14 |
Mental Save | 26 |
Defense: Resistances
Cold | + 16%( 70%) |
Acid | + 3%( 70%) |
Light | + 15%( 70%) |
Nature | + 6%( 70%) |
Darkness | + 6%( 70%) |
Physical | + 14%( 70%) |
Fire | + 22%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 32% |
Instadeath Resistance | 100% |
Blind Resistance | 13% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 371 damage for 4 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 576% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Tireless Combatant | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed green worm. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed honey tree root. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Phys.crit +5.0% Phys.pwr +4 (+1 eff.) Mind.pwr +4 (+2 eff.) Res.pen +6% physical Apr +5 ----- def ----- Armour +4 Fatigue +3% Blindside: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() 3.0 T3 shot ammo [Rare] Master Power 144% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 55 Ranged+ +12 lightning +4 temporal On Crit.r2 +20 lightning On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
Light source | ![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 21 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 59.80 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 59.80 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() 2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +3 Mag +5 Cun +1 Con dps ---------- Dmg.mod +3% mind Res.pen +5% mind Apr +5 ----- def ----- Armour +1 Fatigue +1% Crit.chn- 5.00% A cap made of leather. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+3 eff.) Melee+ 7 physical 7 fire Dmg.mod +5% fire +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +9 Defense +10 (+3 eff.) Fatigue +3% Resists +8% fire ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +4 Dex +2 Con dps ---------- Dmg.mod +6% physical Res.pen +25% cold ----- def ----- Fatigue -6% ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +3 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +6% mind Acc +6 (+1 eff.) ----- def ----- Resists +6% nature Mind.save +8 (+4 eff.) HP.reg +3.00 Stun/Frz- +32% Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +3 Mag +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 15 light Ranged+ 14 light Dmg.mod +13% light Rings make your fingers look great! |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Phys.spd +10% Dmg.mod +5% physical ----- def ----- Blind- +13% ---------- misc Infravis +2 Sight +2 See.Invis +6 Amulets make your neck look great! |
In main hand | ![]() 4.0 T3 sling 1H weapon [Ego] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 lightning While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +11% lightning Acc +5 (+1 eff.) Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Phys.crit +1.0% Mind.pwr +3 (+2 eff.) Dmg.mod +3% light Res.pen +10% light Apr +2 ----- def ----- Phys.save +8 (+4 eff.) ---------- misc Light +3 A belt that goes around your waist. |
In off hand | ![]() 7.0 T2 shield armor Reqs Shield usage training [Rare] Psionic When used to Attack: Power 112% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +13 physical On Hit.r1 +8 nature While equipped: Stats +5 Str +2 Wil dps ---------- Dmg.mod +6% nature ----- def ----- Armour +4 Defense +20 (+5 eff.) Fatigue +8% Resists +3% acid +14% physical Shield.near.proj +22 Proj.slow +20% ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +10 (+3 eff.) ----- def ----- Defense +8 (+2 eff.) Resists +14% fire +15% light +6% darkness Phys.save +15 (+7 eff.) Stealth +7 ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% cold A suit of armour made of leather. |
Inventory
![]() 3.0 T2 longsword 1H weapon [Ego] Arcane Power 114% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 light Against +13% Undead On Hit: * 25% chance for lightning to strike from the target to a second target dealing 24 damage Sharp, long, and deadly. |
![]() 0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
![]() 4.0 T1 longbow 2H weapon [Rare] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +16 acid While equipped: Stats +2 Str +8 Mag dps ---------- Phys.crit +3.0% Acc +9 (+2 eff.) ---------- misc Infravis +2 See.Invis +15 Longbows are used to shoot arrows at your foes. |
![]() 5.0 T1 staff 2H weapon [Rare] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +1% Spell.pwr +7 (+4 eff.) Dmg.mod +6% temporal +10% darkness +6% light Res.pen +10% temporal ----- def ----- Resists +6% light +6% cold HP.reg +4.00 Heal.mod +20% ---------- misc Max.mana +27.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T1 staff 2H weapon [Rare] Arcane Power 109% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Spell.crit +1% Spell.pwr +6 (+4 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +14% darkness Acc +10 (+2 eff.) ----- def ----- Defense +20 (+5 eff.) Resists +6% blight +4% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% cold Res.pen +10% darkness +10% cold ----- def ----- Resists +20% darkness ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 3.0 T2 arrow ammo [Rare] Master Power 139% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 14 Ranged+ +8 fire On Hit.r1 +20 lightning +16 fire On Crit.r2 +20 lightning On Hit: * 20% chance to reduce strength, dexterity, and constitution by 11 Arrows are used with bows to pierce your foes to death. |
![]() 5.0 T1 staff 2H weapon [Rare] Nature Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+2 eff.) Dmg.mod +10% lightning +33% light ----- def ----- Defense +6 (+2 eff.) ---------- misc Max.P.En +5.00 Max.N.En +5.00 Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 1.0 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 50.91 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T2 staff 2H weapon [Rare] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +12 (+7 eff.) S.pwr/crit +6 Dmg.mod +27% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 11 ----- def ----- Resists +6% cold ---------- misc Equi/ret +0.20 Max.hate +4.00 Talents +1 Command Staff Conjure elemental energy in a radius 4 cone, dealing 20.62 to 24.74 blight damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T2 mace 1H weapon [Normal] Power 110% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Blunt and deadly. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 769% for 10 turns (0 total) and instantly restoring 38 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 3.0 T2 battleaxe 2H weapon [Ego+] Master Power 127% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Massive two-handed battleaxes. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Max.HP +26.00 HP.reg +1.00 Heal.mod +12% A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Max.HP +30.00 HP.reg +3.00 Heal.mod +10% A suit of armour made of mail. |
![]() 2.0 T2 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 21 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 300 Base Damage: 161 Armor: 0 All Resist: 2 Puts all charms on 21 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 33 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 3.0 T1 battleaxe 2H weapon [Rare] Master Power 130% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +12 light On Crit.r2 +8 nature +4 fire On Hit: * 20% chance to slow global speed by 47% While equipped: dps ---------- Dmg.mod +6% nature Res.pen +25% light ----- def ----- Resists +6% fire Massive two-handed battleaxes. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +6% acid +7% physical +8% fire +6% lightning +6% cold Disarm- +25% Stun/Frz- +22% Knockbk- +26% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
![]() 5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +6 (+4 eff.) Dmg.mod +15% cold ---------- misc Mana/turn +0.10 Max.mana +30.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +15% cold Res.pen +20% physical Melee Ret 8 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Resists +22% cold Crit.chn- 10.00% Die.at -40.00 life A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +5 Mag +10 Wil dps ---------- Spell.crit +5% Dmg.mod +8% blight +13% arcane On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Armour +9 Fatigue +5% Resists +25% blight Mind.save +10 (+5 eff.) ---------- misc Infravis +2 A cap made of leather. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Rare] Disrupt When used to Attack: Power 132% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +5.5% Block +120 While equipped: ----- def ----- Armour +18 Defense +20 (+5 eff.) Fatigue +8% Resists +13% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T2 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 134% Range: 1.4x Uses 150% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +60 While equipped: ----- def ----- Armour +10 Defense +9 (+3 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +2 Con dps ---------- Dmg.mod +6% acid +27% light Res.pen +5% acid Melee Ret 6 nature ----- def ----- Resists +3% acid ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.1 T3 amulet jewelry [Rare] Master While equipped: ----- def ----- Resists +3% fire +6% light +5% arcane Poison- +20% ---------- misc Masteries +0.26 Technique/Mobility Amulets make your neck look great! |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid +9% fire +9% temporal Res.pen +5% fire +15% temporal On Hit (Melee): * 20% chance to reduce armor by 21% ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 585 Base Damage: 256 Armor: 18 All Resist: 3 Puts all charms on 21 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T1 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 13 cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T1 cloak armor [Ego+] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +3 (+0 eff.) Apr +4 ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 4.0 T1 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +6 acid On Crit.r2 +4 arcane While equipped: Stats +1 Mag dps ---------- Dmg.mod +10% acid +15% cold Res.pen +15% arcane Melee Ret 2 cold Slings are used to hurl stones or metal shots at your foes. |
![]() 2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +4 (+3 eff.) Dmg.mod +6% arcane +9% physical Res.pen +15% arcane Acc +20 (+5 eff.) ----- def ----- Armour +1 Phys.save +3 (+1 eff.) A pair of boots made of leather. |
![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Cun +4 Wil dps ---------- Crit.mult +5.00% Res.pen +5% mind ----- def ----- Blind- +21% ---------- misc Psi/ret +0.04 Infravis +3 See.Stealth +6 See.Invis +5 Rings make your fingers look great! |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Acc +6 (+1 eff.) ----- def ----- Armour +1 Phys.save +15 (+7 eff.) Mind.save +5 (+3 eff.) Max.HP +20.00 Poison- +10% Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 193 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% mind +3% cold Apr +1 ----- def ----- Resists +12% lightning Stun/Frz- +21% Amulets make your neck look great! |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+6 eff.) Mind.save +7 (+4 eff.) Rings make your fingers look great! |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +21% blight +12% temporal Melee Ret 8 cold ----- def ----- Armour +1 Resists +9% cold Silence- +24% Confus- +24% Stun/Frz- +26% A pair of boots made of leather. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Dabomb the Shalore Skirmisher level 10
7th Dusk 122nd year of Ascendancy at 04:14 see stats
By Dabomb the Shalore Skirmisher level 19
66th Haze 122nd year of Ascendancy at 04:44 see stats
By Dabomb the Shalore Skirmisher level 10
7th Dusk 122nd year of Ascendancy at 04:12 see stats
By Dabomb the Shalore Skirmisher level 20
66th Haze 122nd year of Ascendancy at 23:48 see stats
By Dabomb the Shalore Skirmisher level 17
36th Haze 122nd year of Ascendancy at 02:33 see stats
By Dabomb the Shalore Skirmisher level 9
3rd Summertide 122nd year of Ascendancy at 07:58 see stats
By Dabomb the Shalore Skirmisher level 9
2nd Flare 122nd year of Ascendancy at 00:59 see stats
By Dabomb the Shalore Skirmisher level 17
36th Haze 122nd year of Ascendancy at 02:25 see stats
By Dabomb the Shalore Skirmisher level 18
47th Haze 122nd year of Ascendancy at 07:29 see stats
Log
Something hits Dabomb for (42 blocked), (26 flat reduction), (65 absorbed), 0 darkness (0 total damage).
Rat Lich's creeping dark hits Dabomb for (34 blocked), 0 darkness (0 total damage).
The shield around Dabomb crumbles.
Dabomb reacts to damage from Something, mitigating the blow!.
Dabomb vanishes from sight.
Dabomb deactivates Secrets of the Eternals.
Something strikes Dabomb in the darkness (+33% damage).
Something hits Dabomb for (26 flat reduction), (23 reacted , -3 stam), 138 darkness (138 total damage).
Rat Lich's creeping dark hits Dabomb for (26 flat reduction), 8 darkness (8 total damage).
Something strikes Dabomb in the darkness (+33% damage).
Something hits Dabomb for (26 flat reduction), 47 darkness (47 total damage).
Rat Lich's darkness area effect strikes Dabomb in the darkness (+33% damage).
Rat Lich's darkness area effect hits Dabomb for (26 flat reduction), 10 darkness (10 total damage).
Something strikes Dabomb in the darkness (+33% damage).
Something hits Dabomb for (26 flat reduction), 107 darkness (107 total damage).
Rat Lich's creeping dark hits Dabomb for (26 flat reduction), 8 darkness (8 total damage).
Rat Lich's darkness area effect strikes Dabomb in the darkness (+33% damage).
Rat Lich's darkness area effect hits Dabomb for (26 flat reduction), 10 darkness (10 total damage).
Dabomb uses Tumble.
Dabomb uses Infusion: Movement.
Dabomb is moving at extreme speed!
Rat Lich's spell attains critical power!
Dabomb reacts to damage from Rat Lich, mitigating the blow!.
Rat Lich strikes Dabomb in the darkness (+33% damage).
Rat Lich hits Dabomb for (26 flat reduction), (23 reacted , -3 stam), 137 darkness (137 total damage).
Dabomb the level 20 shalore skirmisher was darkened to death by a Rat Lich on level 1 of Forsaken Crypt.