

















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Sawbutcher |
| Level / Exp | 21 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by Shardskin at level 21 on the 18th Haze 122nd year of Ascendancy at 14:03 / 1 |
Primary Stats
| Strength | 70 (base 50) |
| Dexterity | 20 (base 10) |
| Constitution | 16 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 29 (base 10) |
| Cunning | 47 (base 41) |
Resources
| Life | -371/485 |
| Steam | 42/100 |
| Healing Factor | 1.2050014078644 |
| Regeneration | 8.0704670937351 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 110 |
| Accuracy | 41 |
| Crit Chance | 32% |
| APR | 19 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 48 |
| Accuracy | 41 |
| Crit Chance | 25% |
| APR | 26 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 3.3333333333333 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Light | +10% |
| Arcane | +6% |
| Acid | +15% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Lightning | +17% |
| Cold | +11% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 56.08934837382 (81.151787968034%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 35 |
| Physical Save | 28 |
| Spell Save | 36 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 8%( 70%) |
| Blight | + 25%( 70%) |
| Arcane | + 12%( 70%) |
| Mind | + 11%( 70%) |
| All | + 2%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 59%( 70%) |
| Temporal | + 17%( 70%) |
| Physical | + 17%( 70%) |
| Lightning | + 26%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 64% |
| Confusion Resistance | 21% |
| Poison Resistance | 20% |
| Blind Resistance | 23% |
| Silence Resistance | 21% |
| Bleed Resistance | 10% |
| Teleport Resistance | 20% |
| Disarm Resistance | 70% |
| Pinning Resistance | 63% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 76% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 113% efficiency and cooldown mod of 77%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 55%. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.0 steam per turn. Can be activated for an instant burst of 40 steam. Its effects scale with your Magic stat. |
Class Talents
| Steamtech / Sawmaiming | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Steamtech / Furnace | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed black mamba head. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Sparkslice (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Wil offense ------ Spellpower/crit +2 Ignore resists +5% lightning defense ------ Armor +1 Resistance +5% arcane Spell save +6 (+3 eff.) Silence Resist +21% Confus Resist +21% Stun Resist +24% other ------- Mana/turn +0.12 Talents +1 Rocket Boots A pair of boots made of leather. |
| Light source | Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Balekalthorek (0 def, 4 armour) 3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Dex +4 Wil +4 Cun offense ------ Physical Power +6 (+2 eff.) Ignore resists +5% arcane When Hit 6 arcane defense ------ Armor +4 Fatigue +4% Resistance +12% light +7% physical +10% darkness +5% arcane Physical save +7 (+4 eff.) Mind save +6 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Glarestinger (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Str offense ------ Physical Power +11 (+3 eff.) On-Hit 7 acid Damage +6% acid Accuracy +4 (+2 eff.) Ignore Armor +7 On-Hit (Melee): * 10% chance to reduce all saves and defense by 20 defense ------ Armor +2 Fatigue +3% Resistance +8% blight +3% mind +6% light +6% acid Spell save +9 (+4 eff.) Disarm Resist +70% other ------- Talents +2 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Aravena the Fogworth [power 116] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +2 Dex offense ------ Damage +9% acid +3% darkness defense ------ Resistance +3% physical Unlife -40.00 life Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 turn cooldown 100% to heal for 35. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | steel ring 'Emedhegabeth'0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Str +3 Wil +2 Cun defense ------ Armor +8 Spell save +18 (+7 eff.) Mind save +18 (+6 eff.) Unlife -40.00 life Rings make your fingers look great! |
| On fingers | Hailsweeper the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil offense ------ When Hit 2 cold defense ------ Defense +5 (+3 eff.) Resistance +3% temporal Mind save +6 (+2 eff.) Pinning Resist +20% Knockbk Resist +10% Rings make your fingers look great! |
| Around neck | Relgyrodig the Darkvenom0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str offense ------ Ignore resists +5% darkness defense ------ Resistance +12% darkness +12% temporal +6% mind +10% light Blind Resist +23% Cut Resist +10% Pinning Resist +23% Knockbk Resist +26% Amulets make your neck look great! |
| In main hand | Elysekira the dwarven-steel steamsaw (134% power, 8 apr) 3.0 Encumbrance T3 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Weapon Damage 134% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +11.0% Attack Speed 100% Block +43 On-crit, radius 2 +5 lightning +5 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: Stats +1 Wil offense ------ Physical Crit +7.0% Critical power +10.00% Move Speed +22% Damage +6% arcane Ignore resists +12% lightning +11% cold defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +8% Spell save +6 (+3 eff.) other ------- Vim-on-crit +1.00 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Whipsnap (117% power, 15 apr) 3.0 Encumbrance T2 steamsaw 1H weapon [Unique] Steamtech Weapon Damage 117% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +4.0% Attack Speed 100% Block +50 On Hit: 10% To The Arms level 2 On Hit: * splashes acid on your target dealing 33 damage and reducing their armor Uses 1.0 Steam While equipped: defense ------ Armor +6 Defense +7 (+4 eff.) Fatigue +8% other ------- Talents +1 Block "Sick of your pesky enemies hitting you with weapons? Well, with the new spring loaded Whipsnap, you can quickly put a stop to that!" |
| Cloak | Gloomgash (2 def, 0 armour) 2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +4 Wil offense ------ Physical Crit +3.0% Spell Crit +5% Physical Power +30 (+8 eff.) Damage +6% darkness defense ------ Defense +2 (+1 eff.) Resistance +24% lightning +2% physical Mind save +15 (+5 eff.) Unlife -40.00 life Stun Resist +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Rhytorig the steel plate armour (0 def, 16 armour)17.0 Encumbrance T2 massive armor [Random Unique] Nature/Disrupt/Master While equipped: defense ------ Armor +16 Fatigue +22% Resistance +12% blight +12% nature +3% darkness Resist Against +7% Unnatural Life Regen +3.10 Poison Resist +20% Teleport Resist +20% other ------- Stamina/turn +1.10 A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 186 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Gilydunarion the Chartorrent0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +3% acid On-Hit (Melee): * 10% chance to reduce damage dealt by 17% defense ------ Resistance +22% lightning +15% fire +18% acid Stun Resist +24% Amulets make your neck look great! |
gladiator's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats +4 Str +4 Con offense ------ Physical Power +6 (+2 eff.) Rings make your fingers look great! |
marksman's gold ring of fire (+26%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex offense ------ Damage +13% fire Accuracy +8 (+3 eff.) defense ------ Resistance +26% fire Rings make your fingers look great! |
warrior's gold ring of lightning (+22%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Damage +11% lightning defense ------ Armor +4 Resistance +22% lightning Rings make your fingers look great! |
Hanidunadunatir (101% power, 0 apr)3.0 Encumbrance T1 steamsaw 1H weapon [Rare] Psionic/Steamtech Weapon Damage 101% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Mastery Steamsaw Mastery Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +1.5% Attack Speed 100% Block +10 On-hit +7 mind On Hit: * 10% chance to reduce all saves and defense by 20 Uses 1.0 Steam While equipped: Stats +2 Cun +2 Wil defense ------ Armor +2 Defense +2 (+1 eff.) Fatigue +4% Resistance +3% temporal Spell save +3 (+1 eff.) Life +60.00 other ------- Stamina/turn +3.00 Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Skullcleaver (120% power, 4 apr)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
linen cloak 'Malynarigund' (1 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Ignore Armor +3 defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +0% lightning +10% cold +0% nature Healmod +5% Cut Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Brenagas the Wretchbrace (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +0 Cun +1 Str offense ------ Physical Power +10 (+3 eff.) On-Hit (Melee): * 20% chance to reduce armor by 8% defense ------ Armor +1 Fatigue +1% Resistance +3% nature Unlife -60.00 life other ------- Stamina when Hit +0.80 EQ when Hit +0.90 A hat made of leather. Very stylish. |
Glitterlord (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +0 Cun offense ------ Damage +3% light +9% cold Ignore resists +10% blight defense ------ Defense +1 (+1 eff.) Resistance +4% lightning +4% temporal +4% light +4% fire +4% nature +3% acid +4% blight +3% cold +4% darkness A pointy cloth hat, very wizardly... |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
333 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 27 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 131] simple healing salve [power 131]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 131 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of mindblast [power 105] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Belyldir the Cloudbringer [power 110] (15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +4 Wil offense ------ Ignore resists +5% lightning defense ------ Resistance +3% light +6% lightning Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Myria the Thalore Sawbutcher level 11
2nd Summertide 122nd year of Ascendancy at 21:28 see stats
Got eggs? (Insane (Roguelike) difficulty)
Finish the Pikataclysm event.By Myria the Thalore Sawbutcher level 18
58th Dusk 122nd year of Ascendancy at 16:53 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Myria the Thalore Sawbutcher level 10
4th Mirth 122nd year of Ascendancy at 06:03 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Myria the Thalore Sawbutcher level 20
60th Dusk 122nd year of Ascendancy at 14:49 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Myria the Thalore Sawbutcher level 20
60th Dusk 122nd year of Ascendancy at 18:34 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Myria the Thalore Sawbutcher level 21
18th Haze 122nd year of Ascendancy at 13:58 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Myria the Thalore Sawbutcher level 10
4th Mirth 122nd year of Ascendancy at 22:04 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Myria the Thalore Sawbutcher level 16
24th Dusk 122nd year of Ascendancy at 12:14 see stats
Log
Myria misses Gunsnake.
Gunsnake's Shoot performs a ranged critical strike against Myria!
Gunsnake's Shoot hits Myria for 45 physical, 0 arcane (45 total damage).
Gunsnake's Shoot hits Myria for 77 physical, 0 arcane (77 total damage).
Gunsnake's Evasive Shots hits Myria for 0 physical, 0 arcane (0 total damage).
Gunsnake's Evasive Shots hits Myria for 0 physical, 0 arcane (0 total damage).
Burning from Myria hits Copperhead snake for 12 fire damage.
Bleeding from Myria hits Copperhead snake for 8 physical damage.
Bleeding from Myria hits Gunsnake for (28 flat reduction), 30 physical (30 total damage).
Burning from Myria hits Gunsnake for (28 flat reduction), 12 fire (12 total damage).
Tempest of Metal hits Copperhead snake for 74 physical, 8 acid, 20 fire, 16 light, 5 lightning, 4 cold, 16 physical, 8 acid, 20 fire, 16 light, 62 acid (250 total damage).
Tempest of Metal hits Gunsnake for (5 flat reduction), 0 lightning, (5 flat reduction), 0 cold, (28 flat reduction), 17 physical, (7 flat reduction), 0 acid, (20 flat reduction), 0 fire, (16 flat reduction), 0 light (17 total damage).
Tempest of Metal hits Large white snake for 5 lightning, 5 cold (10 total damage).
Tempest of Metal hits Belogavea the cave bear for 16 light, 5 lightning, 4 cold, 16 light (42 total damage).
Tempest of Metal hits Red crystal for 5 lightning, 10 cold (15 total damage).
Myria hits Gunsnake for (28 flat reduction), 139 physical, (7 flat reduction), 0 acid, (20 flat reduction), 0 fire, (16 flat reduction), 0 light (139 total damage).
Copperhead snake hits Myria for 3 physical damage.
Melee retaliation hits Copperhead snake for 1 cold, 5 arcane (7 total damage).
Myria's morale has been lowered.
Belogavea the cave bear uses Battle Call.
Myria is called to battle!
Myria is called to battle!
Shardskin casts Black Ice.
Myria shrugs off the effect 'Black Ice'!
Large brown snake hits Myria for 3 physical damage.
Black mamba hits Myria for 4 physical damage.
Shardskin hits Myria for 144 cold damage.
Melee retaliation hits Large brown snake for 2 cold, 5 arcane (7 total damage).
Melee retaliation hits Black mamba for 2 cold, 5 arcane (7 total damage).
Myria the level 21 thalore sawbutcher was chilled to death by Shardskin and integrated into the crystaline structure on level 4 of Old Forest.






















































































