










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Anorithil |
| Level / Exp | 21 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by Nerybrelaith the thief at level 21 on the 40th Dearth 122nd year of Ascendancy at 06:23 / 1 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 45 (base 39) |
| Magic | 57 (base 50) |
| Willpower | 22 (base 10) |
| Cunning | 26 (base 13) |
Resources
| Life | -257/706 |
| Positive | 64/110 |
| Negative | 38/110 |
| Healing Factor | 1.2511689881046 |
| Regeneration | 2.8151302232353 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +4.4408920985006E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 14 |
| Crit Chance | 8% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Arcane | +11% |
| Mind | +3% |
| All | 0% |
| Darkness | +27% |
| Light | +15% |
| Physical | +24% |
| Fire | +9% |
| Cold | +14% |
Offense: Damage Penetration
| Darkness | +15% |
| Light | +10% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 18 (30%) |
| Defense | 13 |
| Ranged Defense | 13 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 30 |
| Mental Save | 29 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Physical | + 35%( 70%) |
| Cold | + 39%( 70%) |
| All | + 17%( 70%) |
| Darkness | + 46%( 70%) |
| Temporal | + 24%( 70%) |
| Lightning | + 34%( 70%) |
| Fire | + 39%( 70%) |
| Mind | + 27%( 70%) |
Defense: Immunities
| Stun Resistance | 51% |
| Bleed Resistance | 10% |
| Confusion Resistance | 76% |
| Teleport Resistance | 10% |
| Pinning Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 128.47 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 113 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 219 damage for 4 turns. Its effects scale with your Cunning stat. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Circles | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Celestial / Star fury | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | The target is surrounded by a magical shield, absorbing 208/208 damage before it crumbles. Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | pair of iron boots 'Gloratira' (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Str +1 Mag +3 Wil +2 Cun defense ------ Armor +3 Fatigue +2% Physical save +6 (+3 eff.) Spell save +5 (+2 eff.) Mind save +6 (+3 eff.) Confus Resist +20% Knockbk Resist +20% Teleport Resist +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Aruba the brass lantern2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +10 (+8 eff.) Life +65.00 Cut Resist +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Ereledraregogund the Blazeglean (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +7 Mag offense ------ Damage +15% light Ignore resists +10% light defense ------ Armor +4 Fatigue +4% Resistance +6% lightning +8% temporal other ------- Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Lisuvea the Frostwind [power 170] (15 cooldown)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Mindpower +10 (+5 eff.) Damage +6% cold other ------- Hate-on-crit +1.00 Max hate +6.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 211 physical damage Puts all charms on 15 turn cooldown 100% to increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | titan's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con defense ------ Physical save +6 (+3 eff.) Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
| On fingers | steel ring 'Tulirab'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str +6 Dex +5 Cun offense ------ Damage +11% physical Accuracy +6 (+5 eff.) When Hit 6 blight defense ------ Resistance +11% physical Physical save +3 (+1 eff.) Mind save +6 (+3 eff.) Confus Resist +28% Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | ash vilestaff 'Isudhebeth' (15-18 power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane/Master Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +1 Mag +3 Wil offense ------ Spell Crit +13% Critical power +12.00% Spellpower +6 (+2 eff.) Damage +15% darkness Ignore resists +10% temporal When Hit 2 temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +8% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Bleakfame the rough leather gloves (0 def, 7 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +6 Cun offense ------ On-Hit 6 physical Damage +3% mind +4% physical On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Armor +7 other ------- Psi when Hit +0.04 Hate-on-crit +1.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Velymira (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Random Unique] Arcane While equipped: offense ------ Damage +6% acid +9% physical +12% darkness +9% fire +11% arcane +8% cold Ignore Shields +20% defense ------ Resistance +10% acid +11% physical +18% darkness +11% cold +10% fire +9% all Physical save +9 (+4 eff.) other ------- Mana/turn +0.08 Max mana +10.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ulfikalthondur the Coalbender (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +3 Wil offense ------ Mind Crit +2% Ignore resists +5% darkness defense ------ Defense +1 (+1 eff.) Mind save +3 (+2 eff.) Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Eromalandur the Shaderansom0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: offense ------ Critical power +5.00% Ignore resists +10% darkness defense ------ Resistance +14% lightning +9% darkness +15% cold +12% mind +16% fire Confus Resist +28% Stun Resist +28% Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 118; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 118 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -204; dur 7; cd 25)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 25 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -204 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 408 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 178; 13 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 178 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 156; 13 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 156 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 276; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 276 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
manasurge rune of the sneak (regen 908% over 10 turns; mana 45; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 908% for 10 turns (7 total) and instantly restoring 45 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 37; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 37 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Amadoneg0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +1 Con +3 Mag offense ------ Physical Crit +2.0% Physical Power +10 (+6 eff.) Ignore resists +10% acid defense ------ Resistance +1% physical Amulets make your neck look great! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+6 eff.) Spell save +15 (+7 eff.) Mind save -7 (-3 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
steel amulet 'Icepassion'0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats +4 Cun +4 Wil offense ------ Critical power +11.00% Damage +12% mind +6% cold Ignore resists +10% cold Accuracy +6 (+5 eff.) Ignore Armor +12 other ------- Hate-on-crit +2.00 Amulets make your neck look great! |
Siluda the Eclipsewedge0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +12% lightning +9% acid defense ------ Resistance +24% lightning +6% darkness +9% acid Rings make your fingers look great! |
copper ring 'Lustrerigor'0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +7 (+2 eff.) defense ------ Resistance +3% light Silence Resist +10% Pinning Resist +20% Stun Resist +10% Rings make your fingers look great! |
gladiator's steel ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +6 Con offense ------ Physical Power +5 (+3 eff.) Rings make your fingers look great! |
steel battleaxe of vileness (24-36 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Arcane Weapon Damage 24.0 - 36.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +10 blight On Hit: * 16% chance to reduce strength, dexterity, and constitution by 22 Massive two-handed battleaxes. |
truestriking steel battleaxe of corruption (20-30 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego++] Arcane/Master Weapon Damage 20.0 - 30.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Hit: 20% Curse of Death level 2 While equipped: offense ------ Ignore resists +9% physical Accuracy +13 (+9 eff.) Ignore Armor +9 Massive two-handed battleaxes. |
Runizilarath the Duskblood (20-25 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Rare] Master Weapon Damage 19.5 - 25.4 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +20 darkness While equipped: offense ------ Damage +3% darkness defense ------ Resistance +9% darkness +3% cold Life +20.00 Blind Resist +20% Sharp, short and deadly. |
arcing dwarven-steel dagger of shearing (18-24 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Master Weapon Damage 18.5 - 24.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 71 damage While equipped: offense ------ Ignore resists +7% all Accuracy +15 (+10 eff.) Ignore Armor +5 Sharp, short and deadly. |
elemental dwarven-steel dagger of phasing (20-26 power, 17 apr)1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +17 Critical Rate +6.0% Attack Speed 100% Ignore Shields +15% On Hit: * Create an explosion dealing 71 acid damage (1/turn) While equipped: offense ------ Damage +5% acid Ignore resists +7% acid Sharp, short and deadly. |
warbringer's steel dagger of shearing (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Ego++] Master Weapon Damage 12.0 - 15.6 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +1 Con offense ------ Physical Power +6 (+4 eff.) Ignore resists +7% all +6% physical Accuracy +7 (+6 eff.) Ignore Armor +7 defense ------ Disarm Resist +14% Sharp, short and deadly. |
elemental steel greatsword (23-37 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Ego+] Arcane Weapon Damage 23.0 - 36.8 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On Hit: * Create an explosion dealing 71 fire damage (1/turn) While equipped: offense ------ Damage +12% fire Ignore resists +10% fire Massive two-handed swords. |
warbringer's dwarven-steel greatsword of corruption (34-54 power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 24 [Ego++] Arcane/Master Weapon Damage 33.5 - 53.6 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On Hit: 20% Curse of Vulnerability level 3 While equipped: Stats +3 Con offense ------ Physical Power +12 (+7 eff.) Ignore resists +12% physical defense ------ Disarm Resist +17% Massive two-handed swords. |
mighty yew longbow of piercing4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 [Ego+] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +2 Str offense ------ Physical Power +12 (+7 eff.) Ignore resists +12% all Accuracy +15 (+10 eff.) Ignore Armor +11 Longbows are used to shoot arrows at your foes. |
Glimissra the Galeidol (14-19 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Arcane Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On-hit +7 light Damage Against +8% Undead While equipped: Stats +5 Cun offense ------ Damage +15% lightning other ------- EQ when Hit +0.12 Max hate +4.00 Blunt and deadly. |
steel mace of corruption (14-20 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego+] Arcane Weapon Damage 14.0 - 19.6 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: 20% Curse of Defenselessness level 2 Blunt and deadly. |
truestriking steel mace of enduring (16-22 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Ego++] Nature/Master Weapon Damage 16.0 - 22.4 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +5 Con +7 Wil offense ------ Ignore resists +7% physical Accuracy +9 (+7 eff.) Ignore Armor +6 defense ------ Life +17.00 Blunt and deadly. |
blooming vined mindstar (5-6 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Healmod +12% Heal-on-summon +27 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
earthen ash starstaff of fate (15-18 power, 3 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Spellpower +6 (+2 eff.) Damage +15% darkness defense ------ Armor +2 Hardiness +3% Physical save +10 (+4 eff.) Spell save +5 (+2 eff.) Mind save +6 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater yew starstaff (20-24 power, 4 apr, temporal element)5.0 Encumbrance T3 staff 2H weapon [Ego+] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +12 (+4 eff.) Damage +20% physical +20% temporal +20% darkness +20% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Lorusin the Furnacemoon (15-21 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Arcane Weapon Damage 15.0 - 21.0 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +20 nature On-crit, radius 2 +4 temporal +20 fire On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 71 damage While equipped: offense ------ Damage +6% fire When Hit 2 temporal One-handed war axes. |
Siluda the Rimescar (11-15 power, 2 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 11.0 - 15.4 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +4 cold While equipped: Stats +2 Con offense ------ Physical Crit +1.0% Damage +21% physical +9% cold Ignore resists +15% cold Accuracy +6 (+5 eff.) defense ------ Defense +7 (+7 eff.) Disarm Resist +23% One-handed war axes. |
arcing dwarven-steel waraxe of massacre (24-34 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon Reqs Str 24 [Ego] Arcane/Master Weapon Damage 24.5 - 34.3 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 71 damage One-handed war axes. |
rough leather belt1.0 Encumbrance T1 belt armor [Normal] A belt that goes around your waist. |
rough leather belt 'Heatpanic'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +3% lightning +12% fire defense ------ Resistance +9% fire Life +33.00 A belt that goes around your waist. |
Duskseam the linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: offense ------ Spellpower +25 (+8 eff.) Damage +11% light +3% darkness Ignore resists +5% darkness defense ------ Resistance +16% light +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vestments of the Conclave (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+5 eff.) Damage +15% arcane defense ------ Resistance +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
mindwoven cashmere robe (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+2 eff.) defense ------ Resistance +11% all Mind save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Zudunarain the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Mind Crit +2% defense ------ Armor +1 Resistance +3% blight +4% physical Life Regen +4.00 Healmod +11% A pair of boots made of leather. |
dreamer's pair of iron boots of evasion (3 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego++] Master/Psionic While equipped: Stats +3 Cun +3 Wil defense ------ Armor +3 Defense +3 (+3 eff.) Fatigue +2% Physical save +5 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 2.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 25 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 16% chance to evade melee and ranged attacks and 6 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flashquench (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: offense ------ Ignore resists +15% lightning When Hit 6 acid defense ------ Armor +2 Resistance +18% cold +5% arcane +6% nature Life Regen +4.00 Healmod +5% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Stamina/turn +0.80 Max stamina +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Samelach' (0 def, 4 armour)1.0 Encumbrance T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun offense ------ On-Hit 8 light Damage +5% light Accuracy +7 (+6 eff.) defense ------ Armor +4 Resistance +6% lightning +1% physical +8% light +8% darkness Life Regen +7.00 other ------- Stamina/turn +1.30 Max stamina +10.00 Infravision +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves of magic (+3) (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Mag offense ------ Damage +5% arcane defense ------ Armor +6 Mind save +5 (+3 eff.) Life +47.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring dwarven-steel gauntlets (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Disrupt While equipped: offense ------ When Hit: * 19 arcane resource burn defense ------ Armor +2 Fatigue +3% Spell save +10 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Ivenn (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats +2 Mag offense ------ Spellpower +5 (+1 eff.) defense ------ Defense +1 (+1 eff.) Spell save +5 (+2 eff.) Healmod +20% Stun Resist +20% other ------- Mana/turn +0.16 A pointy cloth hat, very wizardly... |
Willowbringer (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +6% lightning On-Hit (Melee): * 20% chance to slow global speed by 44% defense ------ Defense +1 (+1 eff.) Resistance +3% blight +6% fire +3% physical +6% cold Life Regen +4.00 Poison Resist +10% Teleport Resist +20% A pointy cloth hat, very wizardly... |
linen wizard hat 'Silitira' (1 def, 6 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Con offense ------ Spellpower/crit +2 defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +5% fire +1% physical +6% cold other ------- Max stamina +30.00 A pointy cloth hat, very wizardly... |
spellwoven linen wizard hat of knowledge (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego+] Arcane/Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Mindpower +3 (+2 eff.) defense ------ Defense +1 (+1 eff.) other ------- Mana/turn +0.12 A pointy cloth hat, very wizardly... |
stabilizing rough leather cap of strength (+2) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Str defense ------ Armor +1 Fatigue +1% Physical save +10 (+4 eff.) A cap made of leather. |
dwarven-steel mail armour of the deep (3 def, 10 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego+] Nature While equipped: defense ------ Armor +10 Defense +3 (+3 eff.) Fatigue +12% Resistance +7% acid +7% cold other ------- Breathe water A suit of armour made of mail. |
enlightening steel mail armour (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Ego+] Psionic While equipped: Stats +4 Cun +3 Wil defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Mind save +12 (+6 eff.) A suit of armour made of mail. |
enlightening steel mail armour of resilience (2 def, 6 armour)14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Ego+] Nature/Psionic While equipped: Stats +4 Cun +4 Wil defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Mind save +12 (+6 eff.) Life +20.00 A suit of armour made of mail. |
radiant dwarven-steel mail armour (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego+] Nature While equipped: Stats +2 Wil defense ------ Armor +8 Defense +3 (+3 eff.) Fatigue +12% Resistance +13% blight +10% darkness other ------- Light +1 A suit of armour made of mail. |
radiant dwarven-steel mail armour of acid resistance (3 def, 8 armour)14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego+] Nature/Master While equipped: Stats +2 Wil defense ------ Armor +8 Defense +3 (+3 eff.) Fatigue +12% Resistance +10% blight +12% darkness +15% acid other ------- Light +1 A suit of armour made of mail. |
Daimothad (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: offense ------ Damage +3% acid Ignore resists +25% acid +10% arcane +10% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 19 defense ------ Armor +2 Defense +3 (+3 eff.) Fatigue +6% Resistance +9% mind +15% fire A suit of armour made of leather. |
enlightening cured leather armour (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Psionic While equipped: Stats +3 Cun +4 Wil defense ------ Armor +4 Defense +6 (+6 eff.) Fatigue +7% Mind save +12 (+6 eff.) A suit of armour made of leather. |
prismatic cured leather armour of stability (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego] Arcane/Master While equipped: defense ------ Armor +4 Defense +6 (+6 eff.) Fatigue +7% Resistance +6% physical +11% light +11% darkness Physical save +14 (+5 eff.) A suit of armour made of leather. |
radiant cured leather armour of clarity (6 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Nature/Psionic While equipped: Stats +2 Wil defense ------ Armor +4 Defense +6 (+6 eff.) Fatigue +7% Resistance +14% blight +14% darkness +7% mind Mind save +10 (+5 eff.) other ------- Light +1 A suit of armour made of leather. |
rejuvenating hardened leather armour of acid resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Nature/Master While equipped: defense ------ Armor +6 Defense +9 (+8 eff.) Fatigue +8% Resistance +20% acid Life Regen +2.30 other ------- Stamina/turn +1.00 A suit of armour made of leather. |
flaming dwarven-steel shield of the stars (0 def, 6 armour, 78 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Ego+] Arcane/Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +1 Cun +1 Mag offense ------ On-Hit 5 fire Damage +10% light +12% darkness When Hit 1 fire defense ------ Armor +6 Fatigue +8% Resistance +11% light +11% darkness other ------- Talents +1 Block Handheld deflection devices. |
icy dwarven-steel shield of resilience (0 def, 6 armour, 75 block)7.0 Encumbrance T3 shield armor Reqs - Shield usage training ,Str 24 [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 19 cold When Hit 6 ice defense ------ Armor +6 Fatigue +8% Life +53.00 other ------- Talents +1 Block Handheld deflection devices. |
chilling quiver of yew arrows (25/25, 34-47 power, 10 apr)3.0 Encumbrance T3 arrow ammo Reqs Dex 24 [Ego] Arcane Weapon Damage 33.5 - 46.9 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 25 On-ranged-hit +30 cold Arrows are used with bows to pierce your foes to death. |
quiver of elm arrows 'Hailblight' (11/11, 22-31 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Master Weapon Damage 22.0 - 30.8 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +10.0% Capacity 11 On-ranged-hit +20 acid On-Hit, radius 1 +20 cold On-crit, radius 2 +20 mind On Critical: * Wound the target dealing 56 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
85 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Urthydur the iron pickaxe (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Wil offense ------ Mind Crit +1% Damage +6% nature defense ------ Resistance +10% nature other ------- Max psi +50.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern2.0 Encumbrance T1 lite [Ego] Master While equipped: other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Scorpionpierce the dwarven-steel torque of psionic shield [power 63] (25 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +18% nature Ignore resists +5% darkness When Hit 4 darkness defense ------ Resistance +3% nature Setup a psionic shield, reducing all damage taken by 63 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of gale force [power 100] (15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 124 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered steel torque of psionic shield [power 77] (34 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 77 for 5 turns Puts all charms on 34 turn cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered elm totem of stinging [power 164] (22 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 164 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 22 turn cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Myria the Dwarf Anorithil level 10
17th Profit 122nd year of Ascendancy at 04:02 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Myria the Dwarf Anorithil level 20
14th Dearth 122nd year of Ascendancy at 20:26 see stats
Squadmate (Insane (Roguelike) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Myria the Dwarf Anorithil level 6
19th Voratun 122nd year of Ascendancy at 06:43 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Myria the Dwarf Anorithil level 9
14th Profit 122nd year of Ascendancy at 22:18 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Myria the Dwarf Anorithil level 20
30th Dearth 122nd year of Ascendancy at 10:11 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Myria the Dwarf Anorithil level 16
11st Wealth 122nd year of Ascendancy at 21:40 see stats
Log
Rested for 1 turns (stop reason: taken damage).
Myria's skin returns to normal.
Decrepitude Disease from Elemina the great wolf hits Myria for 11 blight damage.
Resting starts...
Myria is free from the decrepitude disease.
Talent Rune: Acid Wave is ready to use.
Rested for 11 turns (stop reason: taken damage).
Nerybrelaith the thief receives 29 healing from Nerybrelaith the thief's Blood Grasp.
Nerybrelaith the thief's Blood Grasp hits Myria for 133 blight damage.
Talent Circle of Warding is ready to use.
Talent Circle of Sanctity is ready to use.
Talent Circle of Shifting Shadows is ready to use.
Myria casts Searing Light.
Myria's spell attains critical power!
Myria hits Nerybrelaith the thief for 162 light damage.
Nerybrelaith the thief casts Soul Rot.
Nerybrelaith the thief's spell attains critical power!
Myria's light area effect hits Nerybrelaith the thief for 82 light damage.
Myria casts Moonlight Ray.
Myria hits Nerybrelaith the thief for 129 darkness damage.
Myria is recovering from the damage!
Nerybrelaith the thief's Soul Rot hits Myria for 460 blight damage.
Nerybrelaith the thief casts Drain.
Myria's light area effect hits Nerybrelaith the thief for 82 light damage.
Nerybrelaith the thief hits Myria for 207 blight damage.
Myria the level 21 dwarf anorithil was poxed to death by Nerybrelaith the thief on level 2 of The Maze.
A shield forms around Myria.


















































































































