











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 50 / 4306% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 32 (base 12) |
| Dexterity | 68 (base 30) |
| Constitution | 107 (base 60) |
| Magic | 121 (base 66) |
| Willpower | 100 (base 60) |
| Cunning | 65 (base 20) |
Resources
| Life | 1313/1313 |
| Mana | 528/528 |
| Healing Factor | 1.7953405674272 |
| Regeneration | 54.309052164672 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +95.06681222337% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14.433656942678 |
| Infravision | 9.4336569426779 |
| See Stealth | 21.103497872868 |
| See Invisible | 69.04833436688 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 65 |
| Crit Chance | 32% |
| APR | 54 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 82 |
| Crit Chance | 65% |
| Speed | 1 |
| Cooldown Reduction | 50 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +134% |
| Acid | +25% |
| Darkness | +19% |
| Blight | +32% |
| Arcane | +17% |
| Fire | +20% |
| All | +7% |
Offense: Damage Penetration
| Acid | +34% |
| Physical | +19% |
| Lightning | +103% |
| Arcane | +25% |
| Fire | +39% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 22 (51.69962066283%) |
| Defense | 67 |
| Ranged Defense | 75 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 52 |
| Mental Save | 54 |
Defense: Resistances
| Acid | + 55%( 70%) |
| Blight | + 64%( 70%) |
| Arcane | + 59%( 70%) |
| Cold | + 55%( 70%) |
| All | + 40%( 70%) |
| Darkness | + 64%( 70%) |
| Light | + 70%( 70%) |
| Temporal | + 58%( 70%) |
| Physical | + 46%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 64%( 70%) |
Defense: Immunities
| Silence Resistance | 100% |
| Disarm Resistance | 0% |
| Knockback Resistance | 0% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1005 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1343% for 10 turns (118 total) and instantly restoring 67 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 2.20 |
| 4/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Phantasm | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.80 |
| 4/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Stone alchemy | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Hurricane |
| talent | Secrets of the Eternals |
| talent | Keen Senses |
| talent | Feather Wind |
| talent | Thunderstorm |
| talent | Disruption Shield |
| talent | Tempest |
| talent | Arcane Power |
| talent | Spellcraft |
| talent | Premonition |
| talent | Shielding |
| talent | Phantasmal Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You failed to protect the repented thief from death by Ivida the giant acid ant. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4070. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Durugofang' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Nature While equipped: Stats +5 Cun +5 Mag ----- def ----- Armour +5 Fatigue +4% Resists +13% lightning +15% temporal Silence- +49% Confus- +50% Stun/Frz- +50% ---------- misc Equi/ret +0.28 Spell.cld 10% Light +3 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Quiver of the Sun (25/25, 142% power, 15 apr)3.0 T4 arrow ammo [Unique] Arcane Power 142% Range: 1.4x Uses 60% Dex, 20% Mag, 50% Str Dmg Bright light Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +2.0% Capacity 25 Proj.spd +300% On Hit: * 25% chance to blind Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
| Light source | Zubybressra the Lightningwasp1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +3% lightning Res.pen +20% lightning +14% all Apr +15 Melee Ret 4 lightning ----- def ----- Resists +24% blight +9% lightning +3% acid Max.HP +74.00 HP.reg +12.00 ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Blindwinnow (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Str +12 Dex +12 Cun +5 Con dps ---------- Mov.spd +15% Dmg.mod +32% lightning +12% darkness Melee Ret 4 darkness ----- def ----- Armour +4 Fatigue +4% Crit.chn- 10.00% Ignore.dmg +8% Affinity +20% lightning Die.at -80.00 life Max.HP +100.00 Disease- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | voratun pickaxe 'Ce'Numa' (dig speed 21 turns)3.0 T5 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Str +6 Wil +5 Cun +3 Con dps ---------- Crit.mult +20.00% Phys.pwr +9 (+5 eff.) Apr +8 ----- def ----- Resists +15% darkness Affinity +15% darkness ---------- misc Spell.cld 10% Infravis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Heatquake0.1 T3 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Dmg.mod +18% acid Res.pen +25% fire ----- def ----- Armour +5 Resists +5% all +15% fire Mind.save +10 (+3 eff.) Max.HP +72.00 HP.reg +10.00 Heal.mod +16% Silence- +38% Confus- +34% ---------- misc Mana/turn +0.24 Rings make your fingers look great! |
| On fingers | copper ring 'Halubers'0.1 T1 ring jewelry [Random Unique] Arcane/Nature While equipped: dps ---------- S.pwr/crit +2 Dmg.mod +12% lightning +12% blight Phasing +10% ----- def ----- Armour +3 Resists +24% lightning +3% all Max.HP +51.00 HP.reg +8.00 Heal.mod +11% Silence- +26% ---------- misc Mana/turn +0.14 Mana/s.crit +1.00 Max.mana +40.00 Rings make your fingers look great! |
| Around waist | Girdle of Preservation 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +65% light +65% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Affinity +20% light +20% fire Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Blind- +100% Confus- +20% ---------- misc Light +4 See.Invis +20 A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Storm Fury4.0 T5 longbow 2H weapon [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+6 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+7 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 161 to 322 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun +25 Con dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +10% darkness +10% cold +25% nature +13% all Crit.chn- 23.00% Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. This object's appearance was changed to The Calm . |
| Cloak | Guth (8 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature While equipped: Stats +4 Dex dps ---------- Spell.crit +5% Crit.mult +26.00% Spell.pwr +8 (+2 eff.) Dmg.mod +10% arcane Res.pen +11% arcane +5% physical Acc +65 (+16 eff.) Apr +3 ----- def ----- Defense +8 (+2 eff.) Fatigue -10% Phys.save +6 (+2 eff.) Max.HP +159.00 ---------- misc Stam/turn +1.00 Max.mana +100.00 Max.stam +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Hellsravager'0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +2% Crit.mult +36.00% Spell.pwr +15 (+3 eff.) Dmg.mod +13% blight +13% fire Res.pen +20% acid Acc +9 (+2 eff.) Apr +13 Melee Ret 6 acid ----- def ----- Resists +6% acid +12% fire ---------- misc Masteries +0.40 Spell/Air Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 20%; reduction 4; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the psychic (heal 240; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 240 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 472; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 472 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 641; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 641 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 485; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 485 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Prismatic Rune (6 turns; lightning, physical, light, fire, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 3 light, 5 fire, 4 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the sneak (range 7; phase 27; cd 11)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 6 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 8; phase 26; cd 15)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the sneak (regen 1687% over 10 turns; mana 84; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1687% for 10 turns (148 total) and instantly restoring 84 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the warrior (regen 1130% over 10 turns; mana 56; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1130% for 10 turns (99 total) and instantly restoring 56 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 61; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 312; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 312 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 93; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 201; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 201 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 486; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 486 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 552; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 552 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 975; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 975 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 582; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 582 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 637; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 637 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 304; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 304 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 630; dur 5; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 630 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 141; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 141 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Beryrahir0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Dex +9 Cun +16 Con dps ---------- Crit.mult +17.00% Spell.pwr +12 (+2 eff.) Mov.spd +10% Dmg.mod +13% blight +13% fire Res.pen +25% temporal Melee Ret 4 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -8% HP.reg +5.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Stam/turn +1.30 Amulets make your neck look great! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Freezenaught the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +6% acid +12% cold Res.pen +10% acid +10% cold Acc +9 (+2 eff.) Apr +19 Melee Ret 4 cold On Hit (Melee): * 23% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +29% lightning +30% temporal Pinning- +46% Stun/Frz- +46% Knockbk- +36% Amulets make your neck look great! |
Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Gabrewyn the stralite amulet0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +9 Dex ----- def ----- Resists +15% acid +9% temporal +15% light +15% blight Phys.save +9 (+3 eff.) HP.reg +4.00 Cut- +20% Stun/Frz- +20% Amulets make your neck look great! |
Hanublek0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Crit.mult +15.00% Spell.pwr +10 (+2 eff.) S.pwr/crit +4 Melee+ 8 light 10 darkness Dmg.mod +13% light +6% temporal +14% darkness +7% physical On Melee Ret: * 8% chance to reduce damage dealt by 26% * 10% chance to blind ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Max.mana +20.00 Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 24 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Rhigogar the Chargeveil0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Mind.crit +8% Mind.pwr +10 (+3 eff.) Dmg.mod +12% mind Res.pen +15% lightning ----- def ----- Resists +21% light +22% darkness Blind- +34% ---------- misc Equi/ret +0.20 Max.hate +4.00 Max.psi +40.00 Amulets make your neck look great! |
Snowkiller0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex dps ---------- Res.pen +5% blight +5% arcane Melee Ret 4 blight 8 cold On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 35 Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.2 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (182). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 14). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.6 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Voryta the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Cun dps ---------- Res.pen +10% acid ----- def ----- Armour +4 Defense +6 (+1 eff.) Res.Cap +3% all Phys.save +11 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Psi/ret +0.20 Hate/m.crit +2.00 Max.psi +20.00 Amulets make your neck look great! |
Xanotha the Frostscar0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Melee Ret 8 light 10 cold ----- def ----- Resists +6% temporal +30% cold Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Masteries +0.34 Spell/Stone alchemy Amulets make your neck look great! |
Xemitta the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun +4 Dex dps ---------- Dmg.mod +6% physical Acc +10 (+2 eff.) Melee Ret 2 physical On Hit (Melee): * 20% chance to reduce armor by 45% ----- def ----- Resists +5% physical Amulets make your neck look great! |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
grounding stralite amulet of strength (+8)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +8 Str ----- def ----- Resists +19% lightning Stun/Frz- +22% Amulets make your neck look great! |
insulating gold amulet of constitution (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +15% fire +14% cold Amulets make your neck look great! |
protective stralite amulet of perfection (0.34 Spell / Phantasm,0.34 Spell / Meta)0.1 T4 amulet jewelry [Ego++] Master While equipped: ----- def ----- Armour +7 Defense +9 (+2 eff.) Res.Cap +5% all Phys.save +20 (+6 eff.) ---------- misc Masteries +0.34 Spell/Phantasm +0.34 Spell/Meta Amulets make your neck look great! |
restful copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Wil ----- def ----- Fatigue -5% HP.reg +1.00 Amulets make your neck look great! |
restful gold amulet of mastery (0.25 Spell / Air)0.1 T3 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Masteries +0.25 Spell/Air Amulets make your neck look great! |
serendipitous stralite amulet0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +5 Lck dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +13 (+3 eff.) Unseen.red 15% Amulets make your neck look great! |
starlit stralite amulet of vision0.1 T4 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +14% light +13% darkness Blind- +74% ---------- misc Infravis +8 Sight +2 See.Invis +9 Amulets make your neck look great! |
starseer's stralite amulet of perfection (0.25 Spell / Storm,0.25 Spell / Stone)0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +6% darkness +6% temporal +6% light +6% physical ---------- misc Masteries +0.25 Spell/Storm +0.25 Spell/Stone Amulets make your neck look great! |
steel amulet of constitution (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
steel amulet of manastreaming0.1 T2 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- S.pwr/crit +3 ---------- misc Mana/turn +0.26 Max.mana +30.00 Amulets make your neck look great! |
stralite amulet 'Woeblood'0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind Res.pen +28% darkness ----- def ----- Armour +12 Resists +12% acid +13% physical Crit.chn- 17.04% Phys.save +18 (+6 eff.) Mind.save +9 (+3 eff.) Max.HP +113.58 Def/telep +17 Res/telep +17% Dur/telep +17% ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
warrior's copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
warrior's stralite amulet of willpower (+5)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +5 Wil ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
warrior's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane/Nature While equipped: dps ---------- Crit.mult +14.00% Spell.pwr +7 (+1 eff.) Dmg.mod +10% blight +10% fire ----- def ----- Resists +12% physical ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Airzephyr0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str dps ---------- Dmg.mod +9% acid Res.pen +15% lightning +20% light +25% acid ----- def ----- Armour +14 Resists +24% acid +15% lightning Rings make your fingers look great! |
Borutothel0.1 T1 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str +5 Mag +5 Wil dps ---------- Phys.crit +1.0% Phys.pwr +8 (+4 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +5% all +12% cold Res.pen +5% physical Apr +1 ----- def ----- Defense +5 (+1 eff.) Resists +24% cold Die.at -80.00 life Stun/Frz- +30% Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 113.11 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Geturedil the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +8 Dex dps ---------- Phys.pwr +30 (+13 eff.) Dmg.mod +12% cold ----- def ----- Resists +24% cold Rings make your fingers look great! |
Glarigata the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Dmg.mod +18% acid Res.pen +25% blight ----- def ----- Resists +36% acid +6% mind +6% nature +21% blight Mind.save +9 (+3 eff.) Die.at -89.44 life ---------- misc Infravis +3 Rings make your fingers look great! |
Gloomfury the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +18 Cun +10 Dex dps ---------- Melee+ 28 physical Ranged+ 35 physical Dmg.mod +18% darkness Res.pen +10% blight +20% temporal Acc +14 (+3 eff.) Melee Ret 10 temporal On Hit (Melee): * 18% chance to reduce all saves and defense by 32 On Hit (Ranged): * 20% chance to reduce all saves and defense by 32 ----- def ----- Armour +5 Resists +19% acid +23% fire +30% cold +26% lightning +5% all ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Lustrepride the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +6 Dex +12 Wil dps ---------- Dmg.mod +9% light ----- def ----- Max.HP +100.00 HP.reg +15.00 Heal.mod +20% ---------- misc Max.hate +11.36 Light +3 Infravis +3 See.Invis +15 Rings make your fingers look great! |
Lustrestoker0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% light Res.pen +25% light +25% temporal Melee Ret 10 light ----- def ----- Resists +15% cold +12% temporal Mind.save +13 (+4 eff.) Heal.mod +20% Disease- +20% Confus- +49% Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+5 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Stormquake0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +12 Str dps ---------- Dmg.mod +14% lightning +12% physical Res.pen +15% lightning Apr +6 ----- def ----- Armour +12 Defense +20 (+5 eff.) Resists +37% lightning Rings make your fingers look great! |
Thunderoath0.1 T4 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +24% mind +12% lightning ----- def ----- Armour +8 Resists +15% fire Spell.save +20 (+7 eff.) Max.HP +181.00 HP.reg +15.00 Heal.mod +35% Knockbk- +23% Def/telep +17 Res/telep +17% Dur/telep +17% Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 21.40 cold and 21.40 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+4 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.2 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 287.71 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's stralite ring of arcana (+0.23/turn)0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) ----- def ----- Silence- +27% ---------- misc Mana/turn +0.23 Rings make your fingers look great! |
copper Prothotipe's Prismatic Eye ring0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +10% lightning +10% fire +10% cold Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +8 (+2 eff.) ---------- misc Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 18 light Ranged+ 21 light Dmg.mod +15% light Rings make your fingers look great! |
mule's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -6% Max.HP +77.00 HP.reg +20.00 Heal.mod +19% ---------- misc Max.enc +35 Rings make your fingers look great! |
painweaver's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +12 (+6 eff.) Spell.pwr +12 (+2 eff.) Mind.pwr +11 (+3 eff.) Dmg.mod +7% all ----- def ----- Max.HP +96.00 HP.reg +15.00 Heal.mod +18% Rings make your fingers look great! |
pixie's gold ring of perseverance0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Cun +2 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- HP.reg +1.00 Stun/Frz- +36% Rings make your fingers look great! |
pixie's stralite ring of darkness (+26%)0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +5 Mag dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +13% darkness ----- def ----- Resists +26% darkness Rings make your fingers look great! |
pixie's voratun ring of speed0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +3 Cun +5 Mag dps ---------- Spell.pwr +8 (+2 eff.) Mov.spd +14% Acc +10 (+2 eff.) ----- def ----- Defense +7 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings make your fingers look great! |
psionicist's gold ring of clarity0.1 T3 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +18 (+6 eff.) Confus- +23% Rings make your fingers look great! |
rogue's gold ring of power0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: Stats +6 Cun dps ---------- Phys.pwr +7 (+4 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +10 (+3 eff.) ----- def ----- Defense +12 (+3 eff.) Rings make your fingers look great! |
rogue's gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+1 eff.) Max.HP +25.00 Disarm- +26% Pinning- +22% Knockbk- +26% Rings make your fingers look great! |
rogue's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Cun ----- def ----- Defense +16 (+4 eff.) Max.HP +83.00 HP.reg +15.00 Heal.mod +13% Rings make your fingers look great! |
savage's stralite ring of nature (+34%)0.1 T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Con dps ---------- Dmg.mod +17% nature ----- def ----- Resists +34% nature Spell.save +15 (+5 eff.) ---------- misc Max.stam +34.00 Rings make your fingers look great! |
sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +4 Cun +6 Dex dps ---------- Acc +11 (+3 eff.) ----- def ----- Max.HP +68.00 HP.reg +16.00 Heal.mod +10% Rings make your fingers look great! |
solipsist's stralite ring of misery0.1 T4 ring jewelry [Ego++] Psionic While equipped: Stats +9 Cun +7 Wil dps ---------- Mind.pwr +10 (+3 eff.) Melee+ 18 physical Ranged+ 23 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 32 On Hit (Ranged): * 16% chance to reduce all saves and defense by 32 ---------- misc Hate/m.crit +3.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
stralite ring 'Belawyn'0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +28% mind ----- def ----- Resists +18% nature Mind.save +20 (+6 eff.) HP.reg +8.00 Heal.mod +23% Disease- +23% Stun/Frz- +67% Teleport- +23% Rings make your fingers look great! |
stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +14 (+3 eff.) Apr +13 ----- def ----- Defense +14 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring of life0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +82.00 HP.reg +16.00 Heal.mod +17% Rings make your fingers look great! |
voratun ring of speed0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +23% Acc +15 (+4 eff.) ----- def ----- Defense +11 (+3 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
warrior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +16 Max.HP +90.00 HP.reg +20.00 Heal.mod +16% Rings make your fingers look great! |
wizard's gold ring of arcana (+0.18/turn)0.1 T3 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Silence- +23% ---------- misc Mana/turn +0.18 Rings make your fingers look great! |
Icy Kill (143% power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 144% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Amethyst of Sanctuary (111% power, 26 apr, mind damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic Power 111% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +26 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +7% Mind.pwr +14 (+4 eff.) ----- def ----- Resists +15% mind Mind.save +25 (+8 eff.) ---------- misc Max.psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
Harusafang (124% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 124% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +10% While equipped: Stats +2 Con dps ---------- Phys.crit +1.0% Spell.crit +1% Mind.crit +5% Crit.mult +15.00% Mind.pwr +10 (+3 eff.) Melee+ 18 acid 15 mind 15 darkness Dmg.mod +20% acid +9% arcane +10% mind +10% darkness Res.pen +20% acid ----- def ----- Resists +20% acid Max.HP +48.00 HP.reg +7.00 ---------- misc Max.mana +60.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 98/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Duvizor the Bleakwreath1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +6% blight +12% darkness +3% light Res.pen +5% darkness Melee Ret 4 blight On Hit (Melee): * 23% chance to reduce damage dealt by 26% ----- def ----- Armour +14 Defense +15 (+4 eff.) Resists +15% fire +13% cold Phys.save +25 (+8 eff.) Mind.save +15 (+5 eff.) ---------- misc Light +3 A belt that goes around your waist. |
Neira's Memory 1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Armour +4 Resists +4% all Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 573, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
drakeskin leather belt 'Emeluwen' 1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Cun +12 Wil dps ---------- Dmg.mod +6% mind Against +41% Summoned On Hit (Melee): * 10 arcane resource burn * 20% chance to reduce all saves and defense by 32 ----- def ----- Armour +5 Resists +7% acid +16% cold +8% lightning +7% fire +3% mind +5% all D.Red.from +38% Summoned Mind.save +11 (+4 eff.) Max.HP +68.00 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 53 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Frozen Shroud (12 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +12 Mag dps ---------- Dmg.mod +25% cold Melee Ret 60 ice ----- def ----- Defense +12 (+3 eff.) Resists +25% cold -15% fire +8% all Release a radius 4 chilling blast, instantly dealing 468.66 cold damage and condensing the air into freezing vapors that deal 156.22 cold damage (based on Magic) each turn for 10 turns. Uses 30 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Gilobers the cashmere cloak (2 def, 0 armour) =30 phase=2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Dmg.mod +9% acid Res.pen +20% blight +20% mind Phasing +30% ----- def ----- Defense +2 (+0 eff.) Resists +15% mind Spell.save +9 (+3 eff.) ---------- misc Mana/turn +0.08 Max.vim +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Coalrage' (2 def, 0 armour) =30 spell pow=2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Spell.pwr +30 (+6 eff.) Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 26% ----- def ----- Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Skykill' (11 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +2 Cun +3 Dex dps ---------- Dmg.mod +12% lightning Res.pen +10% lightning +5% arcane Acc +25 (+6 eff.) Melee Ret 6 lightning ----- def ----- Defense +11 (+3 eff.) Fatigue -7% Resists +19% fire +24% light +5% arcane Stealth +11 Max.HP +109.00 ---------- misc Max.stam +25.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ereromirach (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Dmg.mod +30% acid +21% blight Res.pen +28% blight Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 35 ----- def ----- Resists +54% acid +20% darkness +30% blight +20% mind +15% all Phys.save +20 (+6 eff.) Spell.save +20 (+7 eff.) Mind.save +34 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glorita the elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +10 Mag +3 Wil +9 Con dps ---------- Mind.crit +8% Mind.pwr +10 (+3 eff.) Dmg.mod +26% temporal +12% arcane +27% physical +30% mind +30% nature Res.pen +13% temporal +25% mind +14% physical Melee Ret 4 mind ----- def ----- Resists +15% all Mind.save +12 (+4 eff.) Anom.red +16 Poison- +50% Disease- +50% ---------- misc Psi/turn +1.00 Max.psi +31.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
dispeller's elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +19% acid +21% physical +25% fire +20% cold ----- def ----- Resists +11% lightning +12% darkness +29% fire +15% all +18% acid +13% physical +11% blight +28% cold +10% light Phys.save +20 (+6 eff.) Spell.save +34 (+11 eff.) Mind.save +20 (+6 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 279 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+6 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Chargespitter (0 def, 13 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Mag dps ---------- Spell.crit +9% Dmg.mod +21% arcane Res.pen +20% lightning Phasing +34% ----- def ----- Armour +13 Fatigue +4% ---------- misc Mana/s.crit +2.25 Max.mana +100.00 Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mayota the pair of drakeskin leather boots (0 def, 13 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +4 Con +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +9% blight Res.pen +8% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 35 ----- def ----- Armour +13 Fatigue -8% Resists +3% blight +5% arcane Phys.save +9 (+3 eff.) ---------- misc Max.enc +37 Infravis +2 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+1 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Yaramachak the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +10 Str +4 Dex +4 Wil +3 Cun +5 Con dps ---------- Mind.pwr +9 (+3 eff.) Melee+ 36 mind 40 darkness Dmg.mod +3% acid On Hit (Melee): * 23% chance to reduce all saves and defense by 32 ----- def ----- Armour +3 Fatigue +5% Resists +4% physical +6% darkness +6% cold Phys.save +14 (+4 eff.) Mind.save +3 (+1 eff.) HP.reg +4.00 Poison- +10% Disarm- +47% Teleport- +10% ---------- misc Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Aeriba the Radiancepeal (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +22 Str dps ---------- Dmg.mod +3% light Melee Ret 4 light On Hit (Melee): * 23% chance to reduce all saves and defense by 32 ----- def ----- Armour +5 Fatigue +5% Resists +17% acid +6% temporal +24% cold +21% fire +12% lightning Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 187.9 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Arcmaim the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +4 Cun +2 Wil dps ---------- Melee Ret 4 lightning On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Armour +1 Fatigue +1% Resists +7% cold ---------- misc Max.hate +2.00 Max.psi +30.00 Breathe water A cap made of leather. |
Betalewyn (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +9 Str +19 Dex +5 Wil +5 Cun dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +9% cold +3% nature Phys.save +6 (+2 eff.) Mind.save +9 (+3 eff.) Silence- +24% Knockbk- +20% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 187.9 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Helloblivion (7 def, 12 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +8 Dex dps ---------- Dmg.mod +9% fire Res.pen +10% lightning +10% fire Melee Ret 8 fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +12 Defense +7 (+2 eff.) Fatigue +5% Resists +3% blight +5% arcane +13% nature +3% all Phys.save +13 (+4 eff.) Spell.save +9 (+3 eff.) Max.HP +77.00 Heal.mod +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+2 eff.) Mind.pwr +12 (+4 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 100 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Islodhetira (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +8% Spell.pwr +7 (+1 eff.) Mind.pwr +26 (+8 eff.) Dmg.mod +14% physical +12% darkness +3% mind Res.pen +5% mind ----- def ----- Defense +2 (+0 eff.) Resists +10% darkness +12% physical ---------- misc Mana/turn +1.90 Psi/turn +0.18 Mana/ret +1.60 Max.mana +70.00 Max.hate +8.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 17 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Isomira (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Str +7 Mag +7 Wil +7 Con dps ---------- Spell.pwr +4 (+1 eff.) Dmg.mod +20% mind Res.pen +5% arcane Phasing +10% Melee Ret 2 blight ----- def ----- Defense +3 (+1 eff.) Resists +8% lightning +8% temporal +6% light +8% fire +8% nature +7% acid +8% blight +8% cold +23% mind +8% darkness Crit.chn- 10.00% A pointy cloth hat, very wizardly... |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+5 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Uruyon the Splendourworm (0 def, 5 armour) =34 phase=2.0 T5 head armor [Rare] Master While equipped: Stats +9 Str +9 Dex +11 Wil dps ---------- S.pwr/crit +10 Phasing +34% ----- def ----- Armour +5 Fatigue +5% Resists +21% light +6% arcane ---------- misc Psi/ret +0.40 Mana/s.crit +2.24 Hate/m.crit +4.00 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 187.9 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
Xaniriabeth the voratun helm (0 def, 9 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +11 Str +8 Dex +7 Cun +13 Con dps ---------- Phys.crit +1.0% Dmg.mod +12% mind Apr +2 ----- def ----- Armour +9 Fatigue +5% Resists +15% nature Spell.save +9 (+3 eff.) Die.at -60.00 life Max.HP +106.00 Heal.mod +20% ---------- misc Max.stam +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Lorurain' (10 def, 9 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +15 Str +9 Dex +8 Cun +5 Con dps ---------- Phys.crit +2.0% Crit.mult +5.00% Acc +8 (+2 eff.) Melee Ret 6 physical On Hit (Melee): * 20% chance to reduce all saves and defense by 32 On Melee Ret: * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +9 Defense +10 (+2 eff.) Fatigue +5% Phys.save +11 (+3 eff.) Mind.save +15 (+5 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 187.9 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lisovena the Eclipsespawn (24/24, 164% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master/Psionic Power 164% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +18.0% Capacity 24 Ranged+ +27 blight +44 physical +20 darkness On Hit.r1 +12 darkness On Crit.r2 +4 darkness +20 arcane On Hit: * 33% chance to reduce strength, dexterity, and constitution by 35 * 20% chance to knock the target back 3 spaces and deal 207 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Void Quiver (0/0, 156% power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 70% Dex, 40% Mag, 50% Str Dmg Void Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
616 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 5.2 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 87.03 physical damage in a radius of 4 each turn for 8 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
voratun pickaxe 'Eilinybrenn' (dig speed 18 turns)3.0 T5 digger tool [Rare] Nature While equipped: Stats +3 Str dps ---------- Spell.pwr +20 (+4 eff.) S.pwr/crit +6 Phasing +34% ----- def ----- Resists +14% darkness Affinity +15% darkness ---------- misc Mana/turn +0.20 Vim/s.crit +2.27 Max.mana +113.58 Max.vim +56.79 Infravis +9 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+4 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+6 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.2 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 48.28 cold damage and 48.28 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Ivelaith the dwarven lantern1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +10 (+5 eff.) Dmg.mod +24% acid +3% arcane ----- def ----- Resists +3% acid +5% arcane Mind.save +14 (+5 eff.) ---------- misc Light +9 See.Stealth +7 See.Invis +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Ravenfear the brass lantern =20 phase=2.0 T1 lite [Rare] Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +3% darkness Res.pen +7% all Phasing +20% Apr +6 ----- def ----- Resists +9% light ---------- misc Mana/turn +0.12 Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tarryzilatir the Frozenzeal1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Mind.crit +12% Mind.pwr +12 (+4 eff.) Dmg.mod +6% cold Res.pen +15% blight +15% cold +15% all Apr +13 Melee Ret 6 blight On Hit (Melee): * 24% chance to reduce all saves and defense by 32 ----- def ----- Resists +3% blight +9% mind Mind.save +12 (+4 eff.) ---------- misc Light +12 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
alchemist's lamp 'Kindlebreacher'1.0 T3 lite [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +9% all Apr +8 Melee Ret 2 light ----- def ----- Defense +10 (+2 eff.) Resists +6% light Max.HP +50.00 Blind- +25% Confus- +18% Pinning- +20% ---------- misc Light +9 See.Stealth +7 See.Invis +11 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 22 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Obsidianreaper'1.0 T5 lite [Rare] Master While equipped: dps ---------- Crit.mult +15.00% S.pwr/crit +10 Res.pen +15% arcane +25% darkness On Hit (Melee): * 22% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +10 Defense +30 (+7 eff.) Resists +12% cold Spell.save +18 (+6 eff.) Max.HP +111.80 Disarm- +22% ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Umbracrack'0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +2 Cun +8 Mag dps ---------- Spell.pwr +16 (+3 eff.) Dmg.mod +3% arcane +9% darkness Res.pen +5% arcane +29% mind +15% all Apr +15 Melee Ret 28 fire ----- def ----- Resists +5% arcane +10% fire ---------- misc Psi/ret +0.08 Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Velita'1.0 T5 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +37 (+11 eff.) ----- def ----- Resists +24% acid +12% temporal Spell.save +9 (+3 eff.) Mind.save +12 (+4 eff.) Die.at -60.00 life Max.HP +80.00 Cut- +23% Silence- +23% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
28 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 731.88 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Arcspitter [power 143] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +6 Str +8 Dex +7 Mag +5 Wil dps ---------- Res.pen +20% nature +15% lightning Melee Ret 6 lightning ----- def ----- Resists +9% lightning Setup a psionic shield, reducing all damage taken by 143 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 60% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Bidor the Sootwell [power 165] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Melee Ret 11 blight On Hit (Melee): * 23% chance to reduce damage dealt by 26% ----- def ----- Resists +9% blight +18% light +23% darkness +6% arcane Disease- +23% Setup a psionic shield, reducing all damage taken by 165 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
Ivalekira the Blizzardedge [power 171] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% cold ----- def ----- Resists +17% mind +15% fire Crit.chn- 5.00% Phys.save +9 (+3 eff.) Die.at -80.00 life Heal.mod +15% Cut- +22% Stun/Frz- +20% Setup a psionic shield, reducing all damage taken by 171 for 5 turns Puts all charms on 25 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Ragaromindur [power 385] (15 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +7 Dex +2 Mag ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +3 Blast the opponent's mind dealing 412 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 59% for 2 turns. 100% to increase the duration of 3 beneficial effects by 2. 100% to gain a 26% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+2 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 3.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 72 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
steel torque of clear mind 'Branulathalach' [power 2] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +1 Mag dps ---------- Crit.mult +15.00% ----- def ----- Resists +9% acid Phys.save +3 (+1 eff.) Mind.save +12 (+4 eff.) Max.HP +20.00 ---------- misc Vim/s.crit +1.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
stralite torque of psionic shield 'Emelotta' [power 131] (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +4 Str +4 Dex ----- def ----- Defense +34 (+8 eff.) Resists +9% lightning +24% cold +6% arcane Phys.save +20 (+6 eff.) Cut- +22% Stun/Frz- +22% ---------- misc Infravis +3 Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 25 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Islavena [power 488] (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Acc +10 (+2 eff.) Melee Ret 6 physical ----- def ----- Resists +12% light +15% nature Phys.save +15 (+5 eff.) Spell.save +6 (+2 eff.) Die.at -80.00 life Silence- +20% Heal yourself and all friendly characters within 10 spaces for 488 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of summon tentacle 'Searusher' [power 205] (25 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +5% fire Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +6% fire Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 452 Base Damage: 205 Armor: 15 All Resist: 14 Puts all charms on 25 cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Duskgasher [power 434] (20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +5 Wil dps ---------- Mind.pwr +34 (+10 eff.) Dmg.mod +15% arcane Res.pen +28% arcane On Hit (Melee): * 23% chance to reduce damage dealt by 26% ----- def ----- Resists +18% darkness ---------- misc Equi/ret +0.16 Max.psi +56.79 Light +3 Create a shield absorbing up to 619 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 26% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Elenedil [power 560] (20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +4 Cun +7 Str dps ---------- Dmg.mod +12% temporal Res.pen +25% blight +20% temporal ----- def ----- Resists +21% blight Crit.chn- 16.90% ---------- misc Infravis +3 Create a shield absorbing up to 798 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage penetration by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Frostpierce [power 506] (15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +2 Str +2 Dex +2 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Crit.chn- 10.00% Create a radius 3 storm for 5 turns. Each turn, creatures within take 236 lightning damage and will be dazed for 1 turn (1182 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 23% for 2 turns. 100% to increase the duration of 1 beneficial effects by 2. 100% to gain a 29% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's Wand2.0 T3 wand charm [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% light Melee Ret 18 light ----- def ----- Resists +12% darkness +12% light Spell.save +15 (+5 eff.) ---------- misc Light +2 Summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 119 light damage (based on your Magic and Strength) to your foes within radius 5 each turn. Uses 35 power out of 35/35 This gold-tipped wand shines with an unnatural sheen. |
Sparkimmortal the dragonbone wand of lightning storm [power 494] (15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +27% lightning +12% acid Res.pen +25% acid Melee Ret 11 lightning On Hit (Melee): * 23% chance to slow global speed by 59% ----- def ----- Resists +27% lightning +6% acid Create a radius 3 storm for 5 turns. Each turn, creatures within take 230 lightning damage and will be dazed for 1 turn (1154 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of shielding 'Lightraze' [power 500] (20 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +8 Str +4 Mag dps ---------- Dmg.mod +12% light +24% fire Res.pen +28% fire ----- def ----- Resists +12% cold Crit.chn- 16.77% ---------- misc Light +3 Create a shield absorbing up to 713 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
33 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
35 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
16 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Mia O Thundersoul the Shalore Archmage level 32
70th Regrowth 123rd year of Ascendancy at 06:08 see stats
A different point of view (Nightmare (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Mia O Thundersoul the Shalore Archmage level 44
78th Dusk 123rd year of Ascendancy at 03:16 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Mia O Thundersoul the Shalore Archmage level 32
61st Regrowth 123rd year of Ascendancy at 12:48 see stats
Anti-Antimagic! (Nightmare (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Mia O Thundersoul the Shalore Archmage level 37
3rd Flare 123rd year of Ascendancy at 23:25 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Mia O Thundersoul the Shalore Archmage level 41
70th Dusk 123rd year of Ascendancy at 13:22 see stats
Are you out of your mind?! (Nightmare (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Mia O Thundersoul the Shalore Archmage level 41
74th Dusk 123rd year of Ascendancy at 12:45 see stats
Back and there again (Nightmare (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Mia O Thundersoul the Shalore Archmage level 39
42nd Dusk 123rd year of Ascendancy at 14:07 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Mia O Thundersoul the Shalore Archmage level 34
4th Pyre 123rd year of Ascendancy at 22:04 see stats
Bringer of Doom (Nightmare (Roguelike) difficulty)
Killed a Bringer of Doom.By Mia O Thundersoul the Shalore Archmage level 50
74th Regrowth 126th year of Ascendancy at 16:57 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Mia O Thundersoul the Shalore Archmage level 21
61st Haze 122nd year of Ascendancy at 02:16 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Mia O Thundersoul the Shalore Archmage level 36
1st Summertide 123rd year of Ascendancy at 13:46 see stats
Demonic Invasion (Nightmare (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Mia O Thundersoul the Shalore Archmage level 45
13rd Haze 123rd year of Ascendancy at 07:17 see stats
Destroyer of the creation (Nightmare (Roguelike) difficulty)
Killed Slasul.By Mia O Thundersoul the Shalore Archmage level 50
58th Dusk 125th year of Ascendancy at 21:03 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Mia O Thundersoul the Shalore Archmage level 33
1st Time of Balance 123rd year of Ascendancy at 09:42 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Mia O Thundersoul the Shalore Archmage level 50
58th Haze 123rd year of Ascendancy at 21:35 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Mia O Thundersoul the Shalore Archmage level 50
3rd Allure 124th year of Ascendancy at 18:24 see stats
Evil denied (Nightmare (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Mia O Thundersoul the Shalore Archmage level 50
75th Regrowth 126th year of Ascendancy at 23:25 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Mia O Thundersoul the Shalore Archmage level 20
57th Haze 122nd year of Ascendancy at 15:54 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mia O Thundersoul the Shalore Archmage level 36
4th Mirth 123rd year of Ascendancy at 00:00 see stats
Fast Curse Dispel (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Mia O Thundersoul the Shalore Archmage level 36
1st Summertide 123rd year of Ascendancy at 13:46 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Mia O Thundersoul the Shalore Archmage level 50
27th Haze 124th year of Ascendancy at 20:41 see stats
Fear of Fours (Nightmare (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Mia O Thundersoul the Shalore Archmage level 50
28th Regrowth 126th year of Ascendancy at 13:38 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mia O Thundersoul the Shalore Archmage level 26
6th Regrowth 123rd year of Ascendancy at 19:16 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Mia O Thundersoul the Shalore Archmage level 42
74th Dusk 123rd year of Ascendancy at 15:55 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Mia O Thundersoul the Shalore Archmage level 10
1st Summertide 122nd year of Ascendancy at 01:41 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Mia O Thundersoul the Shalore Archmage level 20
60th Dusk 122nd year of Ascendancy at 19:35 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Mia O Thundersoul the Shalore Archmage level 30
57th Regrowth 123rd year of Ascendancy at 20:46 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Mia O Thundersoul the Shalore Archmage level 40
67th Dusk 123rd year of Ascendancy at 07:06 see stats
Level 50 (Nightmare (Roguelike) difficulty)
Got a character to level 50.By Mia O Thundersoul the Shalore Archmage level 50
58th Haze 123rd year of Ascendancy at 11:24 see stats
Oozemancer (Nightmare (Roguelike) difficulty)
Destroyed the corrupted oozemancer.By Mia O Thundersoul the Shalore Archmage level 50
35th Pyre 125th year of Ascendancy at 19:14 see stats
Orbituary (Nightmare (Roguelike) difficulty)
Stabilized the Abashed Expanse to maintain it in orbit.By Mia O Thundersoul the Shalore Archmage level 3
75th Pyre 122nd year of Ascendancy at 11:08 see stats
Orcrist (Nightmare (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Mia O Thundersoul the Shalore Archmage level 50
27th Regrowth 126th year of Ascendancy at 03:58 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By Mia O Thundersoul the Shalore Archmage level 20
61st Dusk 122nd year of Ascendancy at 10:33 see stats
Race through fire (Nightmare (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Mia O Thundersoul the Shalore Archmage level 45
15th Haze 123rd year of Ascendancy at 12:58 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Mia O Thundersoul the Shalore Archmage level 30
58th Regrowth 123rd year of Ascendancy at 09:29 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Mia O Thundersoul the Shalore Archmage level 20
59th Haze 122nd year of Ascendancy at 10:32 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Mia O Thundersoul the Shalore Archmage level 34
1st Pyre 123rd year of Ascendancy at 17:11 see stats
Slimefest (Nightmare (Roguelike) difficulty)
Have 100 walls on the sludgenest turn into hostile creatures.By Mia O Thundersoul the Shalore Archmage level 50
37th Pyre 125th year of Ascendancy at 00:51 see stats
Tactical master (Nightmare (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Mia O Thundersoul the Shalore Archmage level 50
75th Regrowth 126th year of Ascendancy at 23:23 see stats
Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Mia O Thundersoul the Shalore Archmage level 26
28th Regrowth 123rd year of Ascendancy at 17:57 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Mia O Thundersoul the Shalore Archmage level 11
5th Flare 122nd year of Ascendancy at 16:04 see stats
The Legend of Garkul (Nightmare (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Mia O Thundersoul the Shalore Archmage level 50
27th Regrowth 126th year of Ascendancy at 13:45 see stats
The Restless Dead (Nightmare (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Mia O Thundersoul the Shalore Archmage level 26
4th Regrowth 123rd year of Ascendancy at 07:30 see stats
The Sun Still Shines (Nightmare (Roguelike) difficulty)
Aeryn survived the last battle.By Mia O Thundersoul the Shalore Archmage level 50
75th Regrowth 126th year of Ascendancy at 23:25 see stats
The bigger the better! (Nightmare (Roguelike) difficulty)
Did over 3000 damage in one attack.By Mia O Thundersoul the Shalore Archmage level 50
2nd Wintertide 124th year of Ascendancy at 12:31 see stats
The sky is falling! (Nightmare (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Mia O Thundersoul the Shalore Archmage level 45
14th Haze 123rd year of Ascendancy at 02:48 see stats
There and back again (Nightmare (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Mia O Thundersoul the Shalore Archmage level 36
28th Pyre 123rd year of Ascendancy at 01:16 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mia O Thundersoul the Shalore Archmage level 32
79th Regrowth 123rd year of Ascendancy at 16:41 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mia O Thundersoul the Shalore Archmage level 19
53rd Dusk 122nd year of Ascendancy at 23:12 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Mia O Thundersoul the Shalore Archmage level 29
57th Regrowth 123rd year of Ascendancy at 20:46 see stats
Log
You gain 3.75 gold from the transmogrification of acidic quiver of dragonbone arrows of crippling (21/21, 164% power, 18 apr).
You gain 4.42 gold from the transmogrification of icy voratun shield of lightning resistance (+25%) (0 def, 10 armour, 189 block).
You gain 4.59 gold from the transmogrification of flaming voratun shield of resistance (0 def, 10 armour, 215.5 block).
You gain 11.54 gold from the transmogrification of voratun plate armour of the dragon (0 def, 16 armour).
You gain 8.95 gold from the transmogrification of enlightening voratun plate armour of implacability (0 def, 26 armour).
You gain 6.46 gold from the transmogrification of psion's elven-silk wizard hat of darkness (+12%) (3 def, 0 armour).
You gain 3.50 gold from the transmogrification of mindwoven elven-silk wizard hat of blight (+19%) (3 def, 0 armour).
You gain 3.38 gold from the transmogrification of dragonslayer's voratun helm (0 def, 5 armour).
You gain 9.43 gold from the transmogrification of undeterred pair of voratun boots (0 def, 5 armour).
You gain 0.35 gold from the transmogrification of pair of drakeskin leather boots (0 def, 5 armour).
You gain 4.21 gold from the transmogrification of insulating pair of voratun boots of disengagement (0 def, 5 armour).
You gain 17.78 gold from the transmogrification of psion's elven-silk robe of Linaniil (0 def, 0 armour).
You gain 8.43 gold from the transmogrification of warbringer's voratun waraxe (148% power, 6 apr).
You gain 2.50 gold from the transmogrification of voratun waraxe of projection (148% power, 6 apr).
You gain 9.94 gold from the transmogrification of elemental voratun waraxe of shearing (151% power, 6 apr).
You gain 4.80 gold from the transmogrification of arcing voratun waraxe of daylight (150% power, 6 apr).
You gain 10.38 gold from the transmogrification of ethereal dragonbone vilestaff of warding (136% power, 6 apr, darkness element).
You gain 8.46 gold from the transmogrification of caustic drakeskin leather sling.
You gain 7.18 gold from the transmogrification of truestriking voratun longsword of erosion (153% power, 6 apr).
You gain 5.89 gold from the transmogrification of elemental voratun longsword (153% power, 6 apr).
You gain 3.75 gold from the transmogrification of arcing voratun greatmaul of phasing (183% power, 39 apr).
You gain 14.00 gold from the transmogrification of enhanced voratun dagger of massacre (164% power, 9 apr).
You gain 10.45 gold from the transmogrification of voratun ring of speed.
You gain 1.00 gold from the transmogrification of wild infusion (res 22%; magical; dur 3; cd 15).
You gain 1.00 gold from the transmogrification of wild infusion (res 23%; mental; dur 4; cd 14).
High Sun Paladin Aeryn casts Healing Light.
High Sun Paladin Aeryn receives 530 healing.
The furious lightning storm around Mia O Thundersoul calms down and disappears.

























































































































































































