eek the level 10 Yeek Oozemancer by threads

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassOozemancer
Level / Exp10 / 7%
Sizesmall
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength7 (base 10)
Dexterity10 (base 10)
Constitution10 (base 15)
Magic10 (base 10)
Willpower34 (base 28)
Cunning24 (base 20)

Resources

Life54/135
Equilibrium31
Healing Factor1.1000003099961
Regeneration0.27500007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage21
Accuracy26
Crit Chance7%
APR15
Speed1.00

Offense: Offhand

Damage21
Accuracy26
Crit Chance7%
APR15
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower30
Crit Chance9%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save5
Spell Save15
Mental Save28

Defense: Resistances

Acid+ 18%( 70%)
Light+ 35%( 70%)
Cold+ 17%( 70%)
Fire+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Moss1.30
1/5
1/5
1/5
0/5
Wild-gift / Slime1.30
1/5
1/5
1/5
0/5
Wild-gift / Ooze1.30
1/5
1/5
1/5
0/5
Wild-gift / Mucus1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
1/5
1/5
0/5
Wild-gift / Antimagic1.30
1/5
1/5
1/5
0/5
Race / Yeek1.00
0/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect
beneficial effect
detrimental effect

Quests

done
done

Equipment

On fingers
Around neck
In main hand
On hands
In off hand
Main armor
Light source

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By eek the Yeek Oozemancer level 10
6th Mirth 122nd year of Ascendancy at 11:21
see stats

Log

Skeleton master archer's Shoot hits eek for 26 physical, 2 mind, 3 nature (31 total damage).
Eek is no longer attuned.

Eek stops regenerating health quickly.


eek hits Skeleton master archer for 21 nature, 16 light, 21 nature, 16 light (75 total damage).
eek killed Skeleton master archer!

Resting starts...

Eek speeds up.

Your summoned Eek's mucus ooze disappears.
Talent Infusion: Regeneration is ready to use.
Talent Acid Splash is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.80 gold pieces.

Skeleton master archer uses
Pinning Shot.
Ran for 4 turns (stop reason: hostile spotted to the east (skeleton master archer)).


Eek uses
Slime Spit.
Eek is pinned to the ground.

Eek attunes to the damage.

Skeleton master archer's Pinning Shot hits
eek for 69 physical, 12 acid (82 total damage).
Skeleton master archer uses
Crippling Shot.
Skeleton master archer slows down.

Eek's Slime Spit hits Skeleton master archer for
65 nature damage.

You are unable to move!