JPP the level 6 Shalore Arcane Blade by aeeria

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassArcane Blade
Level / Exp6 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity16 (base 10)
Constitution10 (base 10)
Magic34 (base 27)
Willpower13 (base 10)
Cunning18 (base 14)

Resources

Life166/166
Mana145/145
Stamina114/114
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy22
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower32
Crit Chance11%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Acid+11%
Lightning+10%
Light+11%
All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save10
Spell Save25
Mental Save10

Defense: Resistances

Acid+ 24%( 70%)
Light+ 24%( 70%)
Cold+ 14%( 70%)
Fire+ 14%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance10%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
2/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.00
2/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Around waist

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.

JPP wears:
copper amulet of dexterity (+3).

JPP wears:
pair of rough leather boots of tirelessness (0 def, 1 armour).

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 36 turns (stop reason: dialog is displayed).


You gain 0.80 gold from the transmogrification of
flaming pouch of iron shots (15/15, 16-20 power, 1 apr).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.80 gold from the transmogrification of
mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 5.50 gold from the transmogrification of
Xerumina the Magmawedge (2-2 power, 12 apr, mind damage).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (22-36 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (14-23 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.