
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 23 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by snow giant boulder thrower at level 7 on the 2nd Summertide 122nd year of Ascendancy at 15:54 / 72Killed by snow giant at level 7 on the 2nd Summertide 122nd year of Ascendancy at 16:18 Killed by snow giant chieftain at level 7 on the 2nd Summertide 122nd year of Ascendancy at 16:55 Killed by snow giant boulder thrower at level 7 on the 2nd Summertide 122nd year of Ascendancy at 17:27 Killed by snow giant chieftain at level 7 on the 2nd Summertide 122nd year of Ascendancy at 19:35 Killed by cold drake hatchling at level 7 on the 2nd Summertide 122nd year of Ascendancy at 21:33 Killed by fire drake hatchling at level 7 on the 2nd Summertide 122nd year of Ascendancy at 22:20 Killed by fire drake hatchling at level 7 on the 2nd Summertide 122nd year of Ascendancy at 23:54 Killed by fire drake hatchling at level 7 on the 3rd Summertide 122nd year of Ascendancy at 01:41 Killed by thief at level 7 on the 3rd Summertide 122nd year of Ascendancy at 02:34 Killed by snow giant chieftain at level 7 on the 3rd Summertide 122nd year of Ascendancy at 03:08 Killed by fire drake hatchling at level 7 on the 3rd Summertide 122nd year of Ascendancy at 03:48 Killed by rogue at level 7 on the 3rd Summertide 122nd year of Ascendancy at 04:27 Killed by rogue at level 7 on the 3rd Summertide 122nd year of Ascendancy at 05:04 Killed by snow giant chieftain at level 7 on the 3rd Summertide 122nd year of Ascendancy at 05:36 Killed by snow giant chieftain at level 7 on the 3rd Summertide 122nd year of Ascendancy at 07:06 Killed by snow giant chieftain at level 7 on the 3rd Summertide 122nd year of Ascendancy at 07:38 Killed by fire drake hatchling at level 7 on the 3rd Summertide 122nd year of Ascendancy at 08:16 Killed by xorn at level 7 on the 3rd Summertide 122nd year of Ascendancy at 08:49 Killed by xorn at level 7 on the 3rd Summertide 122nd year of Ascendancy at 09:29 Killed by snow giant chieftain at level 7 on the 3rd Summertide 122nd year of Ascendancy at 10:11 Killed by snow giant chieftain at level 7 on the 3rd Summertide 122nd year of Ascendancy at 11:19 Killed by fire drake hatchling at level 7 on the 3rd Summertide 122nd year of Ascendancy at 13:36 Killed by rogue at level 7 on the 3rd Summertide 122nd year of Ascendancy at 14:27 Killed by fire drake hatchling at level 7 on the 3rd Summertide 122nd year of Ascendancy at 22:17 Killed by fire drake hatchling at level 7 on the 3rd Summertide 122nd year of Ascendancy at 22:52 Killed by storm drake hatchling at level 7 on the 3rd Summertide 122nd year of Ascendancy at 23:23 Killed by storm drake hatchling at level 7 on the 3rd Summertide 122nd year of Ascendancy at 23:54 Killed by fire drake hatchling at level 8 on the 1st Flare 122nd year of Ascendancy at 00:58 Killed by snow giant at level 8 on the 1st Flare 122nd year of Ascendancy at 02:25 Killed by venom drake hatchling at level 8 on the 1st Flare 122nd year of Ascendancy at 14:15 Killed by forest troll at level 8 on the 2nd Flare 122nd year of Ascendancy at 11:39 Killed by umber hulk at level 8 on the 2nd Flare 122nd year of Ascendancy at 12:19 Killed by fire drake hatchling at level 8 on the 2nd Flare 122nd year of Ascendancy at 13:13 Killed by snow giant at level 8 on the 2nd Flare 122nd year of Ascendancy at 13:51 Killed by devourer at level 9 on the 3rd Flare 122nd year of Ascendancy at 03:08 Killed by fire drake hatchling at level 9 on the 3rd Flare 122nd year of Ascendancy at 06:39 Killed by onilug at level 9 on the 3rd Flare 122nd year of Ascendancy at 08:14 Killed by Poruvena the brown bear at level 9 on the 3rd Flare 122nd year of Ascendancy at 17:13 Killed by Varsha the Writhing at level 9 on the 3rd Flare 122nd year of Ascendancy at 18:07 Killed by Lashing Tentacle at level 9 on the 3rd Flare 122nd year of Ascendancy at 18:58 Killed by fire drake hatchling at level 10 on the 3rd Flare 122nd year of Ascendancy at 20:45 Killed by fire drake hatchling at level 10 on the 3rd Flare 122nd year of Ascendancy at 21:48 Killed by thief at level 10 on the 3rd Flare 122nd year of Ascendancy at 23:03 Killed by Horned Horror at level 11 on the 5th Dusk 122nd year of Ascendancy at 04:08 Killed by fire wyrm at level 16 on the 27th Dusk 122nd year of Ascendancy at 04:44 Killed by fire wyrm at level 16 on the 27th Dusk 122nd year of Ascendancy at 06:02 Killed by grave wight at level 16 on the 27th Dusk 122nd year of Ascendancy at 13:17 Killed by The Master at level 17 on the 28th Dusk 122nd year of Ascendancy at 10:59 Killed by armoured skeleton warrior at level 17 on the 28th Dusk 122nd year of Ascendancy at 11:43 Killed by The Master at level 17 on the 28th Dusk 122nd year of Ascendancy at 12:18 Killed by Lord of Skulls (warrior) at level 17 on the 28th Dusk 122nd year of Ascendancy at 13:04 Killed by Lord of Skulls (warrior) at level 17 on the 28th Dusk 122nd year of Ascendancy at 13:33 Killed by Lord of Skulls (warrior) at level 17 on the 28th Dusk 122nd year of Ascendancy at 14:11 Killed by The Master at level 17 on the 28th Dusk 122nd year of Ascendancy at 14:46 Killed by The Master at level 17 on the 28th Dusk 122nd year of Ascendancy at 15:27 Killed by The Master at level 17 on the 28th Dusk 122nd year of Ascendancy at 16:05 Killed by Lord of Skulls (warrior) at level 17 on the 28th Dusk 122nd year of Ascendancy at 16:46 Killed by The Master at level 17 on the 28th Dusk 122nd year of Ascendancy at 17:23 Killed by The Master at level 17 on the 28th Dusk 122nd year of Ascendancy at 18:02 Killed by elder vampire at level 17 on the 28th Dusk 122nd year of Ascendancy at 19:05 Killed by The Master at level 17 on the 28th Dusk 122nd year of Ascendancy at 19:47 Killed by The Master at level 17 on the 28th Dusk 122nd year of Ascendancy at 20:49 Killed by armoured skeleton warrior at level 17 on the 28th Dusk 122nd year of Ascendancy at 21:48 Killed by The Master at level 17 on the 28th Dusk 122nd year of Ascendancy at 22:30 Killed by The Master at level 17 on the 28th Dusk 122nd year of Ascendancy at 23:47 Killed by The Master at level 17 on the 29th Dusk 122nd year of Ascendancy at 00:54 Killed by Grand Corruptor at level 19 on the 34th Dusk 122nd year of Ascendancy at 17:18 Killed by Golbug the Destroyer at level 20 on the 45th Dusk 122nd year of Ascendancy at 05:33 Killed by Golbug the Destroyer at level 20 on the 45th Dusk 122nd year of Ascendancy at 06:30 Killed by Golbug the Destroyer at level 20 on the 45th Dusk 122nd year of Ascendancy at 07:24 Killed by orc necromancer at level 22 on the 46th Dusk 122nd year of Ascendancy at 08:39 |
Primary Stats
| Strength | 64 (base 51) |
| Dexterity | 18 (base 11) |
| Constitution | 52 (base 43) |
| Magic | 18 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 16 (base 10) |
Resources
| Life | 812/812 |
| Stamina | 126/126 |
| Healing Factor | 1.289329218765 |
| Regeneration | 5.4796491797512 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 132 |
| Accuracy | 32 |
| Crit Chance | 24% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Acid | +10% |
| All | 0% |
Offense: Damage Penetration
| Physical | +10% |
Defense: Base
| Armour (hardiness) | 61.08934837382 (81.151787968034%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 13 |
| Physical Save | 42 |
| Spell Save | 16 |
| Mental Save | 15 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 22%( 70%) |
| Physical | + 26%( 70%) |
| Lightning | + 41%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 70% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Daunting Presence |
| talent | Berserker Rage |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Undying. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Lisossra the grave wight. Escort: lost warrior (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the repented thief from death by Undying. Escort: repented thief (level 3 of Dreadfell) | failed |
You abandoned repented thief, to death. Escort: repented thief (level 3 of Old Forest) | failed |
You failed to protect the repented thief from death by skeleton warrior. Escort: repented thief (level 5 of Dreadfell) | failed |
You abandoned temporal explorer, to death. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Equipment
| On feet | Prismream (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: Stats +6 Str +2 Mag ----- def ----- Armour +3 Resists +14% lightning +8% temporal Pinning- +20% ---------- misc Light +3 A pair of boots made of leather. |
| Light source | Lisara2.0 T1 lite [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Phys.crit +2.0% Phys.pwr +15 (+4 eff.) Apr +2 ----- def ----- Mind.save +6 (+5 eff.) ---------- misc Stam/turn +3.00 Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Apr +5 ----- def ----- Armour +4 Fatigue +4% Phys.save +12 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Glorevea0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +6 Resists +3% lightning +3% temporal +3% light Spell.save +6 (+5 eff.) Rings make your fingers look great! |
| On fingers | warrior's gold ring of corrosion (+20%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Str dps ---------- Dmg.mod +10% acid ----- def ----- Armour +8 Resists +20% acid Rings make your fingers look great! |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | truestriking dwarven-steel greatmaul of massacre (46-70 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Master Power 46.5 - 69.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +13 (+6 eff.) Apr +10 Massive two-handed mauls. |
| On hands | Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+6 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
| Main armor | Borfast's Cage (10 def, 20 armour)17.0 T3 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +5 Con ----- def ----- Armour +20 Defense +10 (+5 eff.) Fatigue +24% Resists -15% acid +15% physical Crit.dmg- 20% Phys.save +15 (+5 eff.) Max.HP +50.00 HP.reg +2.00 Knockbk- +30% Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
Inventory
regeneration infusion of the psychic (heal 127; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 127 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Airwild0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% mind Res.pen +15% lightning On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce all saves and defense by 8 ----- def ----- Silence- +24% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Rings make your fingers look great! |
flaming steel greatmaul (28-41 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Arcane Power 27.5 - 41.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Hit.r1 +9 fire Massive two-handed mauls. |
iron greatmaul of massacre (26-39 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Master Power 26.0 - 39.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +1 Crit +0.5% Atk.spd 100% Massive two-handed mauls. |
plaguebringer's dwarven-steel greatmaul of paradox (40-61 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Arcane Power 40.5 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +10 blight +16 temporal On Hit: 20% Epidemic 3 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 15 While equipped: ----- def ----- Resists +12% temporal Disease- +14% Massive two-handed mauls. |
steel greatmaul of massacre (38-58 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Master Power 38.5 - 57.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
steel greatmaul of massacre (35-52 power, 2 apr)5.0 T2 greatmaul 2H weapon [Ego] Master Power 35.0 - 52.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
balanced iron greatsword of dampening (18-28 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Disrupt/Master Power 17.5 - 28.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+4 eff.) ----- def ----- Defense +7 (+4 eff.) Resists +10% acid +10% lightning +12% cold +10% fire +5% all Spell.save +9 (+6 eff.) Disarm- +29% Massive two-handed swords. |
iron greatsword (17-27 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 17.0 - 27.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
manaburning dwarven-steel greatsword of projection (36-57 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Disrupt/Psionic Power 35.5 - 56.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 14 arcane resource burn * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed swords. |
plaguebringer's dwarven-steel greatsword of amnesia (36-57 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Arcane/Psionic Power 35.5 - 56.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 3 On Hit: * 7% chance to reduce strength, dexterity, and constitution by 15 * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: ----- def ----- Disease- +27% Massive two-handed swords. |
Shimmerterror (24-34 power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Nature/Master Power 24.5 - 34.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 nature On Hit.r1 +4 lightning On Crit.r2 +26 fire While equipped: dps ---------- All.spd +3% Res.pen +8% fire +8% physical Acc +12 (+6 eff.) Apr +8 On Hit (Melee): * 20% chance to slow global speed by 33% ----- def ----- Resists +9% fire Spell.save +3 (+3 eff.) Sharp, long, and deadly. |
scholar's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Armour +1 A pair of boots made of leather. |
Emelyrawyn the Cracklelore (0 def, 7 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +18% mind Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 8 ----- def ----- Armour +7 Fatigue +4% Resists +9% mind ---------- misc Infravis +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +5% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
prismatic iron mail armour of lightning resistance (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +15% lightning +11% light +11% darkness A suit of armour made of mail. |
Lisumina the cured leather armour (6 def, 4 armour)9.0 T2 light armor [Rare] Master While equipped: Stats +1 Str dps ---------- S.pwr/crit +6 Apr +1 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +16% fire A suit of armour made of leather. |
fortifying steel plate armour of natural resilience (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego++] Disrupt/Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +9 Fatigue +22% Resists +12% nature +11% blight D.Red.from +6% Unnatural Max.HP +34.00 A suit of armour made of metal plates. |
impenetrable iron plate armour (0 def, 12 armour)17.0 T1 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +12 Fatigue +22% A suit of armour made of metal plates. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
111 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+6 eff.) Mind.save +8 (+6 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+6 eff.) Mind.save +8 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 272.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Undying the Cornac Berserker level 19
40th Dusk 122nd year of Ascendancy at 03:21 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Undying the Cornac Berserker level 23
49th Haze 122nd year of Ascendancy at 07:10 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Undying the Cornac Berserker level 22
61st Dusk 122nd year of Ascendancy at 08:00 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Undying the Cornac Berserker level 20
45th Dusk 122nd year of Ascendancy at 08:14 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Undying the Cornac Berserker level 19
43rd Dusk 122nd year of Ascendancy at 22:00 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Undying the Cornac Berserker level 10
3rd Flare 122nd year of Ascendancy at 19:31 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Undying the Cornac Berserker level 20
45th Dusk 122nd year of Ascendancy at 02:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Undying the Cornac Berserker level 17
28th Dusk 122nd year of Ascendancy at 14:40 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Undying the Cornac Berserker level 21
45th Dusk 122nd year of Ascendancy at 15:32 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Undying the Cornac Berserker level 19
43rd Dusk 122nd year of Ascendancy at 22:51 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Undying the Cornac Berserker level 17
29th Dusk 122nd year of Ascendancy at 01:37 see stats
Log
There is a Portal back to the Gates of Morning here (press '' or right click to use).
Undying wears (replacing manaburning dwarven-steel greatsword of projection (36-57 power, 2 apr)): truestriking dwarven-steel greatmaul of massacre (46-70 power, 2 apr).
You gain 3.38 gold from the transmogrification of creative thorny mindstar of balance (9-10 power, 24 apr, nature damage).
You gain 7.98 gold from the transmogrification of balanced dwarven-steel longsword of enduring (22-31 power, 4 apr).
You gain 15.00 gold from the transmogrification of Moon (10-13 power, 0 apr).
You gain 4.32 gold from the transmogrification of titan's gold ring of tenacity.
There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Undying no longer revels in blood quite so much.
Saving done.
Quest 'Eight legs of wonder' is done! (Press 'j' to see the quest log)
New Achievement: Arachnophobia (Exploration mode)!
Option unlocked: New Class: Sun Paladin (Celestial)
There is an exit to the worldmap here (press '' or right click to use).
There is a A way into the caverns of Ardhungol here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 50th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.


















































































