Arawnyr the level 8 Higher Archmage by Melhuin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp8 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic35 (base 32)
Willpower21 (base 20)
Cunning14 (base 11)

Resources

Life-16/150
Mana194/204
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy5
Crit Chance7%
APR4
Speed1.00

Offense: Spell

Spellpower32
Crit Chance16%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+10%
Acid+6%
Light+11%
Lightning+6%
Cold+6%
Arcane+9%
Fire+16%
All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save7
Spell Save27
Mental Save18

Defense: Resistances

Light+ 22%( 70%)
Fire+ 26%( 70%)
Physical+ 8%( 70%)
Cold+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
4/5
3/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
1/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

Quests

active
failed
failed
active
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Arawnyr the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 00:06
see stats

Log

You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Storm drake hatchling killed Arawnyr!
Saving game...

Saving done.

Talent Flame is ready to use.
Talent Feather Wind is ready to use.
Ran for 2 turns (stop reason: interesting character).


You are sent back to the material plane!
Storm drake hatchling hits Arawnyr for 29 physical damage.
Storm drake hatchling hits Arawnyr for 30 physical damage.

Arawnyr activates
Feather Wind.
Storm drake hatchling is free from the arcane vortex.

Talent Chain Lightning is ready to use.
Talent Arcane Vortex is ready to use.
Burning from Arawnyr hits Storm drake hatchling for
16 fire damage.
Void Echoes from Arawnyr hits Storm drake hatchling for
22 mind damage.
Storm drake hatchling hits Arawnyr for 32 physical damage.
Storm drake hatchling hits Arawnyr for 33 physical damage.

Arawnyr uses
Infusion: Regeneration.
Arawnyr starts regenerating health quickly.

Storm drake hatchling stops burning.

Void Echoes from Arawnyr hits Storm drake hatchling for
22 mind damage.
Storm drake hatchling hits Arawnyr for 31 physical damage.
Storm drake hatchling hits Arawnyr for 32 physical damage.
Arawnyr the level 8 higher archmage was pierced to death by a storm drake hatchling on level 3 of Scintillating Caves.