





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 20 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 28 (base 28) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 31 (base 30) |
| Willpower | 12 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 304/373 |
| Hate | 100/100 |
| Vim | 95/106 |
| Healing Factor | 0.51915261712575 |
| Regeneration | 6.7489840226348 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.093867610317% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 41 |
| Crit Chance | 1% |
| APR | 3 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 41 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 12 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | -49% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 19.413408721348 (65.897138898113%) |
| Defense | 8 |
| Ranged Defense | 8 |
| Fatigue | 12 |
| Physical Save | 22 |
| Spell Save | 23 |
| Mental Save | 17 |
Defense: Resistances
| Cold | + 22%(100%) |
| Lightning | + 6%(100%) |
| Light | + 10%(100%) |
| Temporal | + 19%(100%) |
| Blight | +100%(100%) |
| Acid | +100%(100%) |
| Fire | -50%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 4. Bloodlust |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
Quests
Equipment
| On fingers | copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
| On fingers | savior's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% cold Changes damage: +11% cold Physical save: +7 (+4 eff.) Spell save: +7 (+3 eff.) Mental save: +7 (+5 eff.) Rings make your fingers look great! |
| Around waist | grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal A belt that goes around your waist. |
| Main armor | impenetrable steel mail armour (2 def, 13 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
| In off hand | balanced iron waraxe of the mystic (101% power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 101% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +5 (+5 eff.) Changes stats: +1 Mag / +2 Wil Disarm immunity: +24% Spellpower: +6 (+2 eff.) One-handed war axes. |
| In main hand | steel mace of erosion (108% power, 3 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 108% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +8 nature Blunt and deadly. |
Inventory
acidic iron mace (105% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 106% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 132 damage over 5 turns and reducing armor and accuracy by 17 Blunt and deadly. |
iron mace of vileness (109% power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Power: 109% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 24 Damage (Melee): +5 blight Blunt and deadly. |
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Worm that walks (servant of GhWo) uses Infusion: Regeneration.
Worm that walks (servant of GhWo) starts regenerating health quickly.
Sun paladin casts Crusade.
Shield of Light hits GhWo for 1 light, 22 light (23 total damage).
Sun paladin hits GhWo for 3 light, 15 light, 3 light, 22 light (43 total damage).
Black crystal's Blight Bolt hits GhWo for 179 blight damage.
Decaying devourer tries to bite Black crystal with razor sharp teeth!
Black crystal resists the cut!
Decaying devourer hits Black crystal for 50 physical damage.
Worm that walks (servant of GhWo) casts Virulent Strike.
Black crystal resists the disease!
Sun paladin casts Brandish.
Character control switched to worm that walks (servant of GhWo).
worm that walks (servant of GhWo) hits Black crystal for 20 physical, 3 nature, 5 blight, 12 physical, 5 blight, 11 blight, 3 nature, 5 blight, 5 blight, 5 blight (73 total damage).
Shield of Light hits GhWo for 1 light, 22 light (23 total damage).
Sun paladin hits GhWo for 4 physical, 15 light, 4 physical, 22 light, 72 light (117 total damage).
Sun paladin hits Green ooze for 118 light damage.
Sun paladin killed GhWo!
Decaying devourer hits Black crystal for 49 physical damage.
Sun paladin casts Wave of Power.
Sun paladin misses Decaying devourer.
sun paladinstrikes twice with Wave of Power!
Sun paladin performs a melee critical strike against Decaying devourer!
Decaying devourer shrugs off Sun paladin's 'Cripple'!
Shield of Light performs a melee critical strike against Decaying devourer!
Shield of Light hits Decaying devourer for 5 light, 13 light (18 total damage).
Sun paladin hits Decaying devourer for 12 physical, 13 light (25 total damage).
Black crystal casts Blight Bolt.
Black crystal's spell attains critical power!


































