







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 14 / 10% |
Size | medium |
Lifes / Deaths | Killed by Eilinalena the minotaur at level 12 on the 3rd Flare 122nd year of Ascendancy at 16:59 / 1 |
Primary Stats
Strength | 32 (base 30) |
Dexterity | 20 (base 11) |
Constitution | 24 (base 19) |
Magic | 10 (base 10) |
Willpower | 15 (base 10) |
Cunning | 16 (base 10) |
Resources
Life | 436/436 |
Stamina | 114/114 |
Healing Factor | 1.2172674059366 |
Regeneration | 11.1333132817 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 4 |
See Stealth | 6 |
See Invisible | 6 |
Offense: Mainhand
Damage | 46 |
Accuracy | 36 |
Crit Chance | 12% |
APR | 1 |
Speed | 1.11 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 16 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Fire | +10% |
Mind | +5% |
Physical | +9% |
Cold | +9% |
Nature | +12% |
Offense: Damage Penetration
Darkness | +5% |
Defense: Base
Armour (hardiness) | 7 (49.007671158813%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 22 |
Mental Save | 10 |
Defense: Resistances
Arcane | + 5%( 70%) |
Mind | + 7%( 70%) |
All | 0%( 70%) |
Lightning | + 21%( 70%) |
Light | + 30%( 70%) |
Temporal | + 6%( 70%) |
Darkness | + 9%( 70%) |
Cold | + 10%( 70%) |
Fire | + 31%( 70%) |
Nature | + 24%( 70%) |
Defense: Immunities
Pinning Resistance | 50% |
Instadeath Resistance | 100% |
Disarm Resistance | 29% |
Poison Resistance | 50% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 128 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Superiority | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Precise Strikes |
talent | Berserker Rage |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by hornet swarm. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Equipment
On feet | ![]() T1Ego feet /armor (2.0 Encumbrance) Nature Power/Masterpiece Keywords: tireless/grounding While equipped: defense ------ Armor +1 Resistance +6% lightning +6% temporal other ------- Resource +12.00 Max stamina +0.40 Stamina/turn A pair of boots made of leather. |
On hands | ![]() T2Rare hands /armor (1.5 Encumbrance) Psionic Power Keywords: psychic While equipped: Stats +2Str +2Con offense ------ Damage Change +5% mind +9% physical On-Hit 9 mind defense ------ Armor +2 Resistance +7% mind +5% arcane +3% darkness other ------- Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() T1Rare head /armor (2.0 Encumbrance) Arcane Power Keywords: sentry While equipped: offense ------ Damage Change +9% cold Ignore resists +5% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 10% defense ------ Defense +1 (+0 eff.) Resistance +6% darkness other ------- Infravision +4 See Stealth +6 See Invisibility +6 Circle of Warding: (Instant) Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 10% and attempts to push all creatures other than yourself out of its radius, inflicting 2.12 light damage and 1.92 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | ![]() T1Ego wand /charm (2.0 Encumbrance) Arcane Power Keywords: evasive/lightning storm Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 15 turn cooldown 100% to gain a 11% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() T1Ego ring /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: fire/rogue While equipped: Stats +3Cun offense ------ Damage Change +10% fire defense ------ Defense +6 (+2 eff.) Resistance +20% fire Rings make your fingers look great! |
On fingers | ![]() T2Ego ring /jewelry (0.1 Encumbrance) Nature Power Keywords: titan/nature While equipped: Stats +3Con offense ------ Damage Change +12% nature defense ------ Resistance +24% nature Physical save +6 (+3 eff.) Rings make your fingers look great! |
Around neck | ![]() T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: dexterity/insulating While equipped: Stats +2Dex defense ------ Resistance +11% fire +10% cold Amulets make your neck look great! |
In main hand | ![]() T1Ego battleaxe 2H /weapon (3.0 Encumbrance) Masterpiece Keywords: balanced/massacre When used to attack: Weapon Damage 23.0 - 34.5 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+4 eff.) defense ------ Defense +7 (+2 eff.) Immune +29% Disarm Massive two-handed battleaxes. |
Main armor | ![]() T2Unique light /armor (9.0 Encumbrance) Nature Power While equipped: On Nature Hit:10% Call Lightning level 2 Stats +3Cun +2Dex defense ------ Defense +16 (+5 eff.) Resistance +15% lightning Immune +50% Pin +50% Poison other ------- Fatigue +2% Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 27.77 to 83.32 lightning damage (55.55 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Light source | ![]() T1Unique lite (1.0 Encumbrance) Nature Power While equipped: offense ------ Damage Change +10% light On-Hit 15 Lite Light Burst (radius 1) defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Around waist | ![]() T1Unique belt /armor (1.0 Encumbrance) Masterpiece Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Life +40.00 Immune +40% Knockbk other ------- Encumbrance +70 Fatigue -10% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Inventory
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 106 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 60 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 154 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 111 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 171 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 120 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Normal infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Normal infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Normal rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Range: melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 35.97 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() T1Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Range: 4 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() T1Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Range: 3 Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 16% all resistance, you move 34% faster, and you are invisible (power 14). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 20 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 30 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 2 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 15 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 48 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() T1Normal amulet /jewelry (0.1 Encumbrance) Amulets make your neck look great! |
![]() T1Ego amulet /jewelry (0.1 Encumbrance) Masterpiece Keywords: mastery While equipped: other ------- Masteries +0.10 Technique/Combat veteran Amulets make your neck look great! |
![]() T1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: tenacity While equipped: defense ------ Life +21.00 Immune +20% Pin +23% Disarm +23% Knockbk Rings make your fingers look great! |
![]() T1Ego ring /jewelry (0.1 Encumbrance) Arcane Power Keywords: time While equipped: offense ------ Damage Change +10% temporal defense ------ Resistance +10% temporal Rings make your fingers look great! |
![]() T1Ego ring /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: marksman/lightning While equipped: Stats +3Dex offense ------ Damage Change +10% lightning Accuracy +6 (+3 eff.) defense ------ Resistance +20% lightning Rings make your fingers look great! |
![]() T3Rare dagger 1H /weapon (1.0 Encumbrance) Masterpiece Requires: - Dexterity 24 Keywords: crippling When used to attack: Weapon Damage 17.5 - 22.8 Uses 50% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +4 fire On-Hit, radius 1 +4 fire On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +5.0% defense ------ Resistance +3% lightning +9% darkness Spell save +6 (+3 eff.) Life Regen +4.00 Healmod +10% Sharp, short and deadly. |
![]() T2Unique dagger 1H /weapon (1.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 20.0 - 26.0 Uses 50% Str, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() T1Ego+ dagger 1H /weapon (1.0 Encumbrance) Masterpiece Keywords: crippling When used to attack: Weapon Damage 10.0 - 13.0 Uses 50% Str, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Sharp, short and deadly. |
![]() T1Ego++ greatsword 2H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: crippling/elemental When used to attack: Weapon Damage 16.0 - 25.6 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Damage Change +7% cold Ignore resists +10% cold Physical Crit +9.0% Massive two-handed swords. |
![]() T1Ego greatsword 2H /weapon (3.0 Encumbrance) Arcane Power Keywords: flaming When used to attack: Weapon Damage 15.5 - 24.8 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-Hit, radius 1 +9 fire Massive two-handed swords. |
![]() T2Unique mace 1H /weapon (3.0 Encumbrance) Masterpiece When used to attack: Weapon Damage 25.0 - 35.0 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-hit +14% confusion +30 physical On Hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: offense ------ Accuracy +12 (+5 eff.) An oddly twisted club with a hefty weight on the end. There's something very strange about it. |
![]() T2Unique staff 2H /weapon (5.0 Encumbrance) Arcane Power Requires: - Magic 20 When used to attack: Weapon Damage 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +4 Attack Speed 100% Damage Conversion 50% blight While equipped: offense ------ Damage Change +18% arcane +18% blight Spell Crit +4% Spellpower +14 (+12 eff.) defense ------ Resistance +10% arcane +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() T3Rare staff 1H /weapon (5.0 Encumbrance) Masterpiece Requires: - Magic 24 Keywords: magewarrior When used to attack: Weapon Damage 20.0 - 24.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +1.0% proc dam (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3Str +1Con offense ------ Critical power +10.00% Damage Change +20% arcane Spell Crit +5% Spellpower +15 (+12 eff.) Physical Crit +7.0% Accuracy +8 (+4 eff.) Physical Power +5 (+2 eff.) defense ------ Resistance +3% cold Spell save +3 (+1 eff.) other ------- Resource +0.04 Psi when hit Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() T1Rare belt /armor (1.0 Encumbrance) Antimagic Power Keywords: cleansing While equipped: offense ------ Damage Change +6% light On-Hit (Melee): * 10% chance to reduce armor by 15% defense ------ Resistance +24% acid +9% light +6% blight A belt that goes around your waist. |
![]() T2Ego+ hands /armor (1.0 Encumbrance) Masterpiece Keywords: brawler/dex While equipped: Stats +3Str +7Dex +2Cun offense ------ Accuracy +12 (+5 eff.) defense ------ Armor +2 Physical save +8 (+4 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() T1Normal hands /armor (1.5 Encumbrance) While equipped: defense ------ Armor +1 other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() T1Ego+ hands /armor (1.5 Encumbrance) Antimagic Power Keywords: scouring While equipped: offense ------ When Hit: * 17 arcane resource burn defense ------ Armor +1 Spell save +10 (+5 eff.) other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() T1Ego++ head /armor (2.0 Encumbrance) Nature Power/Masterpiece Keywords: trickery/dragonslayer While equipped: Stats +3Cun +2Dex offense ------ Ignore Armor +4 defense ------ Armor +1 Resistance +5% acid +6% fire +5% lightning +5% cold other ------- Fatigue +1% A cap made of leather. |
![]() T1Ego head /armor (2.0 Encumbrance) Arcane Power/Psionic Power Keywords: mindwoven/darkness While equipped: offense ------ Damage Change +10% darkness Mind Crit +3% Mindpower +3 (+3 eff.) defense ------ Defense +1 (+0 eff.) Resistance +15% darkness other ------- Resource +0.11 Psi/turn A pointy cloth hat, very wizardly... |
![]() T1Ego head /armor (3.0 Encumbrance) Masterpiece Keywords: miner/con While equipped: Stats +3Con defense ------ Armor +5 other ------- Infravision +2 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() T1Unique shield /armor (7.0 Encumbrance) Nature Power Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+2 eff.) Resistance +15% cold +10% fire other ------- Resource +20.00 Max air Fatigue +12% Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() T2Unique shield /armor (7.0 Encumbrance) Nature Power Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +10 Defense +9 (+3 eff.) Resistance +20% cold +20% darkness +20% nature other ------- Fatigue +14% Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
![]() T1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() T1Rare lite (2.0 Encumbrance) Arcane Power Keywords: scorching While equipped: Stats +1Str offense ------ Ignore resists +10% temporal When Hit 11 fire defense ------ Resistance +6% temporal +6% fire other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() T1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() T1Unique misc /tool (2.0 Encumbrance) Psionic Power While equipped: Stats +5Wil offense ------ Mindpower +5 (+4 eff.) defense ------ Mind save +10 (+10 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Quest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
![]() Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Quest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() T3Rare shot /ammo (3.0 Encumbrance) Psionic Power Requires: - Dexterity 24 Keywords: psychokinetic When used to attack: Weapon Damage 35.0 - 42.0 Uses 70% Dex, 50% Cun Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 22 On-ranged-hit +12 physical +8 arcane On-Hit, radius 1 +12 darkness On-crit, radius 2 +8 darkness +16 mind On Hit: * 10% chance to reduce damage dealt by 10% * 20% chance to knock the target back 3 spaces and deal 43 physical damage Shots are used with slings to pummel your foes to death. |
![]() T2Ego torque /charm (2.0 Encumbrance) Psionic Power Keywords: mindblast/powerful Blast the opponent's mind dealing 173 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() T2Ego torque /charm (2.0 Encumbrance) Psionic Power Keywords: mindblast Blast the opponent's mind dealing 158 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
![]() T2Ego totem /charm (2.0 Encumbrance) Nature Power Keywords: healing/powerful Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 turn cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() T2Ego totem /charm (2.0 Encumbrance) Nature Power Keywords: quick/healing Heal yourself and all friendly characters within 10 spaces for 140 Puts all charms on 11 turn cooldown Natural totems are made by powerful wilders to store nature power. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Imdidar the Cornac Berserker level 10
4th Mirth 122nd year of Ascendancy at 06:50 see stats
By Imdidar the Cornac Berserker level 12
9th Flare 122nd year of Ascendancy at 17:27 see stats
By Imdidar the Cornac Berserker level 12
6th Dusk 122nd year of Ascendancy at 16:23 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 80 turns (stop reason: at exit).
There is a way to the previous level here (press '' or right click to use).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 9th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is a way to the lake of Nur here (press '' or right click to use).
Ran for 80 turns (stop reason: at exit).
There is a way to the lake of Nur here (press '' or right click to use).
You gain 1.68 gold from the transmogrification of slimey quiver of ash arrows of accuracy (22/22, 20-29 power, 7 apr).
You gain 1.55 gold from the transmogrification of quiver of ash arrows of wind (20/20, 18-25 power, 7 apr).
You gain 1.25 gold from the transmogrification of steel plate armour (0 def, 9 armour).
You gain 1.35 gold from the transmogrification of impenetrable steel plate armour (0 def, 17 armour).
You gain 0.73 gold from the transmogrification of linen robe of corrosion (+16%) (0 def, 0 armour).
You gain 4.49 gold from the transmogrification of balanced steel waraxe of paradox (15-21 power, 3 apr).
You gain 1.20 gold from the transmogrification of arcing steel waraxe of massacre (20-27 power, 3 apr).
You gain 0.50 gold from the transmogrification of ash vilestaff (15-18 power, 3 apr, acid element).
You gain 12.32 gold from the transmogrification of Swampwrecker the vined mindstar (4-5 power, 18 apr, mind damage).
You gain 2.49 gold from the transmogrification of hateful steel greatsword of massacre (36-57 power, 2 apr).
You gain 3.59 gold from the transmogrification of chilling iron greatmaul of the mystic (17-26 power, 1 apr).
There is a way to the old forest here (press '' or right click to use).
Saving game...
Saving done.