Argh the level 17 Dwarf Bulwark by RadicRen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassBulwark
Level / Exp17 / 42%
Sizemedium
Lifes / Deaths

Primary Stats

Strength51 (base 36)
Dexterity31 (base 25)
Constitution27 (base 20)
Magic9 (base 10)
Willpower24 (base 19)
Cunning10 (base 10)

Resources

Life708/708
Stamina149/153
Healing Factor1.4586945338482
Regeneration17.894603718325

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision2

Offense: Mainhand

Damage69
Accuracy34
Crit Chance4%
APR19
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower9
Crit Chance1%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+20%
Acid+3%
Light+22%
Darkness+10%

Offense: Damage Penetration

Mind+15%

Defense: Base

Armour (hardiness)46.344988473205 (30%)
Defense23
Ranged Defense23
Fatigue12
Physical Save36
Spell Save30
Mental Save19

Defense: Resistances

Cold+ 14%( 70%)
Acid+ 5%( 70%)
Light+ 30%( 70%)
Temporal+ 12%( 70%)
Darkness+ 20%( 70%)
Physical+ 6%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance59%
Instadeath Resistance100%
Knockback Resistance79%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
3/5
2/5
2/5
0/5
Technique / Shield offense1.30
3/5
3/5
3/5
2/5
Technique / Combat veteran1.30
1/5
1/5
1/5
1/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Dwarf1.00
3/5
3/5
1/5
0/5
Technique / Conditioning1.30
3/5
2/5
1/5
0/5
Technique / Combat training1.30
0/5
4/5
0/5
1/5
3/5
0/5

Effects

talent

Quests

done
done
done
done
active
active
done
active
active
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Argh the Dwarf Bulwark level 10
32nd Profit 122nd year of Ascendancy at 04:14
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Argh the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 14:32
see stats
The Arena Unlocked Arena mode.
By Argh the Dwarf Bulwark level 13
43rd Profit 122nd year of Ascendancy at 15:19
see stats
You were not supposed to see that! Read a Forbidden Tome.
By Argh the Dwarf Bulwark level 13
41st Profit 122nd year of Ascendancy at 21:34
see stats

Log

Argh wears (replacing balanced iron waraxe of massacre (18-25 power, 2 apr)): Frigidbrawn the dwarven-steel longsword (24-34 power, 4 apr).

Argh wears (replacing
marksman's steel ring of light (+20%)): marksman's steel ring of darkness (+20%).

New shimmer option unlocked: dwarven-steel helm
Argh wears (replacing
iron helm of constitution (+2) (0 def, 3 armour)): miner's dwarven-steel helm of strength (+3) (0 def, 6 armour).

Argh wears (replacing
acidic dwarven-steel shield of physical resistance (+10%) (0 def, 6 armour, 28-34 power, 84.5 block)): Ebonyfist the dwarven-steel shield (0 def, 6 armour, 28-34 power, 77.5 block).

You gain 3.27 gold from the transmogrification of
tundral pouch of dwarven-steel shots of erosion (22/22, 30-36 power, 3 apr).
You gain 1.00 gold from the transmogrification of
deadly quiver of yew arrows of accuracy (18/18, 42-59 power, 10 apr).
You gain 0.50 gold from the transmogrification of
steel shield (0 def, 4 armour, 14-17 power, 37.5 block).
You gain 1.02 gold from the transmogrification of
steel plate armour of acid resistance (0 def, 9 armour).
You gain 2.40 gold from the transmogrification of
cleansing dwarven-steel mail armour of cold resistance (3 def, 8 armour).
You gain 0.35 gold from the transmogrification of
dwarven-steel gauntlets (0 def, 2 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (12-18 power, 3 apr).
You gain 2.37 gold from the transmogrification of
potent ash magestaff of might (19-23 power, 3 apr, cold element).
You gain 2.88 gold from the transmogrification of
ash starstaff of warding (15-18 power, 3 apr, light element).
You gain 12.27 gold from the transmogrification of
Strikedash the hardened leather sling.
You gain 4.91 gold from the transmogrification of
inquisitor's mossy mindstar of sand (2-3 power, 12 apr, nature damage).
You gain 2.00 gold from the transmogrification of
Bloomsoul (8-9 power, 13 apr, nature damage).
You gain 1.92 gold from the transmogrification of
chilling steel longsword of amnesia (16-23 power, 3 apr).
You gain 0.50 gold from the transmogrification of
steel greatsword (24-39 power, 2 apr).
You gain 4.58 gold from the transmogrification of
balanced steel greatmaul of erosion (26-39 power, 2 apr).
You gain 1.67 gold from the transmogrification of
steel battleaxe of erosion (20-30 power, 2 apr).
You gain 1.55 gold from the transmogrification of
chilling steel battleaxe of massacre (34-52 power, 2 apr).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.