




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 20 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 33 (base 33) |
| Dexterity | 12 (base 12) |
| Constitution | 22 (base 12) |
| Magic | 33 (base 33) |
| Willpower | 20 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 433/433 |
| Hate | 100/100 |
| Vim | 106/106 |
| Healing Factor | 0.60241663724729 |
| Regeneration | 0.60241663724729 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 41 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 27 |
| Accuracy | 41 |
| Crit Chance | 11% |
| APR | 3 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | -54% |
| Cold | -51% |
| All | -60% |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 0 |
| Physical Save | 22 |
| Spell Save | 21 |
| Mental Save | 13 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Cold | + 26%(100%) |
| Fire | -2%(100%) |
| All | + 23%(100%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 172 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
Equipment
| In off hand | steel waraxe 'Hailquill' (19-27 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (radius 1) on hit: +7 fire When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +6 (+3 eff.) Changes damage: +9% cold Disarm immunity: +20% Vim when firing critical spell: +1.00 Damage Shield penetration: +30% One-handed war axes. |
| Main armor | Robe of the Worm (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Must level Worm that Walks talent on the master to take it off. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Radhagund (24-34 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 24.0 - 33.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 174 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +7 nature When wielded/worn: Physical crit. chance: +7.0% Physical power: +7 (+2 eff.) Defense: +15 (+7 eff.) Changes stats: +10 Con / +10 Wil Changes damage: +6% arcane Maximum life: +36.00 Sharp, long, and deadly. |
Inventory
Demonstriker the steel greatsword (34-55 power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 10% chance to reduce damage dealt by 11% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Physical crit. chance: +2.0% Defense: +10 (+5 eff.) Changes stats: +10 Con / +7 Wil Maximum life: +27.00 Massive two-handed swords. |
balanced dwarven-steel longsword of erosion (25-35 power, 4 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +7 nature When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +6 (+3 eff.) Disarm immunity: +24% Sharp, long, and deadly. |
Bregarach the iron waraxe (12-16 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +5 (+2 eff.) Changes stats: +1 Str / +3 Con Changes damage: +3% mind Reduces incoming crit damage: 5.00% Disarm immunity: +20% One-handed war axes. |
Khelahek (18-24 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 physical Changes stats: +1 Con Changes resistances: +3% lightning / +3% fire / +3% mind / +3% temporal One-handed war axes. |
Achievements
Log
Daed uses Frenzy.
Daed casts Shed Skin.
A shield forms around Daed.
Daed activates Constrict.
Isinor the Guard is constricted by a tentacle.
Tentacle Constriction from Daed misses Isinor the Guard.
Black Blood Bleeding from Daed hits Isinor the Guard for 27 darkness damage.
Isinor the Guard uses Flurry.
Isinor the Guard performs a melee critical strike against Daed!
Daed is cut deeply.
Isinor the Guard performs a melee critical strike against Daed!
Isinor the Guard performs a melee critical strike against Daed!
Isinor the Guard performs a melee critical strike against Daed!
Your shield crumbles under the damage!
The shield around Daed crumbles.
Isinor the Guard performs a melee critical strike against Daed!
Isinor the Guard hits Daed for (82 absorbed), 0 physical, (72 absorbed), 0 physical, (92 absorbed), 0 physical, (9 absorbed), 56 physical, 85 physical, 62 physical (203 total damage).
Melee retaliation hits Isinor the Guard for 12 darkness, 3 cold, 10 darkness, 3 cold, 10 darkness, 3 cold, 10 darkness, 3 cold, 10 darkness, 3 cold, 10 darkness, 3 cold (78 total damage).
Deadly Poison from Isinor the Guard hits Daed for 77 nature damage.
Deep Wound from Isinor the Guard hits Daed for 49 physical damage.
Isinor the Guard uses Dual Strike.
Character control switched to worm that walks (servant of Daed).
Isinor the Guard hits Daed for 53 physical damage.
Melee retaliation hits Isinor the Guard for 3 cold, 10 darkness, 1 cold, 5 darkness (19 total damage).
Isinor the Guard is free from the tentacle constriction.
Isinor the Guard killed Daed!
Black Blood Bleeding from Daed hits Isinor the Guard for 32 darkness damage.
Isinor the Guard deactivates Blade Flurry.
































