Draco the level 6 Cornac Wyrmic by C-Low

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWyrmic
Level / Exp6 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 24)
Dexterity10 (base 10)
Constitution11 (base 11)
Magic10 (base 10)
Willpower27 (base 21)
Cunning15 (base 11)

Resources

Life299/302
Equilibrium0
Healing Factor1.1097162075846
Regeneration5.0492916871287

Speed

Mental0%
Attack0%
Movement+21.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth7
See Invisible5

Offense: Mainhand

Damage28
Accuracy27
Crit Chance6%
APR8
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower36
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Cold+10%
Nature+5%

Defense: Base

Armour (hardiness)20.317011280365 (72.903125182002%)
Defense11
Ranged Defense11
Fatigue13
Physical Save21
Spell Save12
Mental Save20

Defense: Resistances

Lightning+ 3%( 70%)
Fire+ 6%( 70%)
Acid+ 25%( 70%)
Cold+ 16%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
2/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
4/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
1/5
0/5

Effects

Quests

failed
active
done
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Log

Draco wears: warrior's copper ring of power.

Draco wears (replacing
brass lantern): survivor's brass lantern of clarity.

Draco wears (replacing
pair of rough leather boots (0 def, 1 armour)): insulating pair of rough leather boots (0 def, 1 armour).

Space around you starts to dissolve...


Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 18-25 power, 48 block).
You gain 0.70 gold from the transmogrification of
savior's copper ring.
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the sneak (absorb 38; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)