Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Female |
Race | Higher |
Class | Cursed |
Level / Exp | 17 / 78% |
Size | medium |
Lifes / Deaths | Killed by broken golem at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:03 / 77Killed by broken golem at level 1 on the 74th Pyre 122nd year of Ascendancy at 15:13 Killed by poison ivy at level 2 on the 74th Pyre 122nd year of Ascendancy at 15:56 Killed by skeleton mage at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:00 Killed by skeleton magus at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:18 Killed by skeleton magus at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:25 Killed by skeleton magus at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:34 Killed by skeleton magus at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:40 Killed by skeleton magus at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:54 Killed by arcane crystal at level 3 on the 74th Pyre 122nd year of Ascendancy at 20:35 Killed by arcane crystal at level 3 on the 74th Pyre 122nd year of Ascendancy at 21:22 Killed by Xanodhenne the thief at level 7 on the 3rd Mirth 122nd year of Ascendancy at 13:01 Killed by thought-forged warrior at level 8 on the 4th Mirth 122nd year of Ascendancy at 03:21 Killed by Gloritta the red jelly at level 8 on the 4th Mirth 122nd year of Ascendancy at 04:12 Killed by ritch flamespitter at level 8 on the 4th Mirth 122nd year of Ascendancy at 04:33 Killed by ritch flamespitter at level 8 on the 4th Mirth 122nd year of Ascendancy at 04:58 Killed by minotaur at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:11 Killed by black jelly at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:30 Killed by minotaur at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:46 Killed by Cyrumina the thief at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:57 Killed by war hound at level 8 on the 4th Mirth 122nd year of Ascendancy at 06:06 Killed by Emelumitta the giant black ant at level 8 on the 4th Mirth 122nd year of Ascendancy at 08:03 Killed by Xitira the stone troll at level 8 on the 4th Mirth 122nd year of Ascendancy at 12:57 Killed by venom drake hatchling at level 8 on the 4th Mirth 122nd year of Ascendancy at 13:23 Killed by Xitira the stone troll at level 9 on the 4th Mirth 122nd year of Ascendancy at 13:36 Killed by icy orc wyrmic at level 9 on the 5th Mirth 122nd year of Ascendancy at 18:13 Killed by Orna at level 9 on the 10th Mirth 122nd year of Ascendancy at 16:25 Killed by Hargo the Bringer of Doom at level 10 on the 35th Dusk 122nd year of Ascendancy at 21:04 Killed by Orna at level 11 on the 36th Dusk 122nd year of Ascendancy at 15:37 Killed by orc corruptor at level 11 on the 65th Dusk 122nd year of Ascendancy at 03:06 Killed by orc corruptor at level 11 on the 65th Dusk 122nd year of Ascendancy at 03:16 Killed by orc corruptor at level 11 on the 65th Dusk 122nd year of Ascendancy at 03:33 Killed by orc corruptor at level 11 on the 65th Dusk 122nd year of Ascendancy at 03:59 Killed by Belidatha the ultimate gwelgoroth at level 11 on the 68th Dusk 122nd year of Ascendancy at 11:04 Killed by Belidatha the ultimate gwelgoroth at level 11 on the 68th Dusk 122nd year of Ascendancy at 11:15 Killed by armoured skeleton warrior at level 11 on the 68th Dusk 122nd year of Ascendancy at 11:23 Killed by Emeloldata the golem at level 11 on the 1st Haze 122nd year of Ascendancy at 04:18 Killed by corrupted golem at level 12 on the 1st Haze 122nd year of Ascendancy at 05:42 Killed by corrupted golem at level 12 on the 1st Haze 122nd year of Ascendancy at 05:50 Killed by corrupted golem at level 12 on the 1st Haze 122nd year of Ascendancy at 06:01 Killed by corrupted golem at level 12 on the 1st Haze 122nd year of Ascendancy at 06:09 Killed by Cyryth the Guardian at level 12 on the 1st Haze 122nd year of Ascendancy at 21:17 Killed by luminous horror at level 12 on the 2nd Haze 122nd year of Ascendancy at 04:50 Killed by Elotha the luminous horror at level 12 on the 2nd Haze 122nd year of Ascendancy at 05:05 Killed by Xeralrawen the Guardian at level 13 on the 2nd Haze 122nd year of Ascendancy at 09:15 Killed by Saletha the white wolf at level 13 on the 2nd Haze 122nd year of Ascendancy at 13:53 Killed by Belirin the giant yellow ant at level 13 on the 2nd Haze 122nd year of Ascendancy at 14:09 Killed by Polanne the assassin at level 13 on the 2nd Haze 122nd year of Ascendancy at 14:59 Killed by Polanne the assassin at level 13 on the 2nd Haze 122nd year of Ascendancy at 15:06 Killed by Iviyanne the giant red ant at level 13 on the 2nd Haze 122nd year of Ascendancy at 15:14 Killed by Iviyanne the giant red ant at level 13 on the 2nd Haze 122nd year of Ascendancy at 15:23 Killed by Iviyanne the giant red ant at level 13 on the 2nd Haze 122nd year of Ascendancy at 15:33 Killed by orc soldier at level 13 on the 2nd Haze 122nd year of Ascendancy at 18:08 Killed by Aruyalaith the Guardian at level 13 on the 2nd Haze 122nd year of Ascendancy at 18:50 Killed by Aruyalaith the Guardian at level 13 on the 2nd Haze 122nd year of Ascendancy at 18:58 Killed by Stegele the uruivellas at level 13 on the 2nd Haze 122nd year of Ascendancy at 20:25 Killed by Stegele the uruivellas at level 13 on the 2nd Haze 122nd year of Ascendancy at 20:32 Killed by Stegele the uruivellas at level 13 on the 2nd Haze 122nd year of Ascendancy at 20:41 Killed by Ce'Newyn the giant yellow ant at level 13 on the 2nd Haze 122nd year of Ascendancy at 20:49 Killed by Stegele the uruivellas at level 13 on the 2nd Haze 122nd year of Ascendancy at 20:56 Killed by Stegele the uruivellas at level 13 on the 2nd Haze 122nd year of Ascendancy at 21:03 Killed by Stegele the uruivellas at level 13 on the 2nd Haze 122nd year of Ascendancy at 21:12 Killed by Ce'Newyn the giant yellow ant at level 13 on the 2nd Haze 122nd year of Ascendancy at 21:27 Killed by Ce'Newyn the giant yellow ant at level 13 on the 2nd Haze 122nd year of Ascendancy at 21:47 Killed by snow giant boulder thrower at level 13 on the 2nd Haze 122nd year of Ascendancy at 22:07 Killed by Islyssra the umber hulk at level 13 on the 2nd Haze 122nd year of Ascendancy at 22:25 Killed by Islyssra the umber hulk at level 13 on the 2nd Haze 122nd year of Ascendancy at 22:33 Killed by Islyssra the umber hulk at level 13 on the 2nd Haze 122nd year of Ascendancy at 22:38 Killed by Islyssra the umber hulk at level 13 on the 2nd Haze 122nd year of Ascendancy at 22:47 Killed by poison spore at level 16 on the 57th Haze 122nd year of Ascendancy at 05:59 Killed by poison spore at level 16 on the 57th Haze 122nd year of Ascendancy at 10:06 Killed by poison spore at level 16 on the 57th Haze 122nd year of Ascendancy at 10:20 Killed by Porumille the skeleton assassin at level 16 on the 57th Haze 122nd year of Ascendancy at 22:23 Killed by Belymira the lesser vampire at level 17 on the 58th Haze 122nd year of Ascendancy at 02:30 Killed by disarming trap at level 17 on the 58th Haze 122nd year of Ascendancy at 09:21 Killed by Ce'Nulle the skeleton archer at level 17 on the 58th Haze 122nd year of Ascendancy at 11:14 Killed by Bethura the white wolf at level 17 on the 58th Haze 122nd year of Ascendancy at 11:58 |
Antimagic | Follower |
Primary Stats
Strength | 56 (base 44) |
Dexterity | 12 (base 10) |
Constitution | 21 (base 13) |
Magic | 15 (base 10) |
Willpower | 36 (base 33) |
Cunning | 13 (base 10) |
Resources
Life | 465/465 |
Hate | 97/100 |
Equilibrium | 0 |
Healing Factor | 1.1844140124808 |
Regeneration | 3.8493455405626 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 8 |
Infravision | 1 |
Offense: Mainhand
Damage | 120 |
Accuracy | 33 |
Crit Chance | 4% |
APR | 12 |
Speed | 0.91 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Light | +10% |
Fire | +13% |
Physical | +6% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Cold | +15% |
Darkness | +10% |
Defense: Base
Armour (hardiness) | 34.883307766991 (81.151787968034%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 16 |
Physical Save | 26 |
Spell Save | 17 |
Mental Save | 26 |
Defense: Resistances
Acid | + 12%( 70%) |
Blight | + 3%( 70%) |
Physical | + 2%( 70%) |
Cold | + 13%( 70%) |
All | 0%( 70%) |
Lightning | 0%( 70%) |
Light | + 30%( 70%) |
Temporal | 0%( 70%) |
Mind | + 3%( 70%) |
Darkness | + 9%( 70%) |
Fire | + 26%( 70%) |
Nature | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 18% |
Confusion Resistance | 50% |
Fear Resistance | 18% |
Knockback Resistance | 38% |
Instadeath Resistance | 100% |
Blind Resistance | 25% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 295 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the injured seer from death by copperhead snake. Escort: injured seer (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Gunsnake. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed wretchling eyeball. * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * You've found the needed ice ant stinger. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots 'Blizzardusher' (0 def, 1 armour) pair of rough leather boots 'Blizzardusher' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 8 cold Changes stats: +2 Str / +3 Con Changes resistances: +3% mind / +3% cold Changes resistances penetration: +15% cold It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Quiver | blazing pouch of iron shots of erosion (12/12, 14-17 power, 1 apr) blazing pouch of iron shots of erosion (12/12, 14-17 power, 1 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.0 - 16.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 12 Damage (Ranged): +5 nature / +8 fire Damage (radius 2) on crit: +5 fire Shots are used with slings to pummel your foes to death. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(92 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | dwarven-steel helm 'Xerana' (0 def, 4 armour) dwarven-steel helm 'Xerana' (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +2 Str Changes resistances: +2% physical Physical save: +6 (+3 eff.) Blindness immunity: +10% Knockback immunity: +20% Mindpower: +15 (+7 eff.) Mental crit. chance: +1% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | powerful iron torque of mindblast [power 105] (15 cooldown) powerful iron torque of mindblast [power 105] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 111 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | gold ring 'Deepskin' gold ring 'Deepskin'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 18% Damage when hit (Melee): 10 acid Changes resistances: +3% darkness Changes resistances penetration: +10% darkness Mental save: +5 (+3 eff.) Confusion immunity: +32% Light radius: +3 Rings make your fingers look great! |
On fingers | Poriretha the Woearc Poriretha the WoearcInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 2 darkness Changes resistances: +6% acid / +26% fire / +6% nature Changes damage: +6% mind / +13% fire Rings make your fingers look great! |
Around waist | Gleda GledaInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +2 Wil / +2 Cun / +1 Con Critical mult.: +15.00% Maximum life: +33.00 A belt that goes around your waist. |
In main hand | Glorawyn the Bogslice (52-79 power, 2 apr) Glorawyn the Bogslice (52-79 power, 2 apr)Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 52.5 - 78.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Str / +4 Con Changes resistances: +6% acid / +3% nature / +3% blight Reduces incoming crit damage: 15.00% Massive two-handed mauls. |
On hands | Relgeleg the Gloomsquall (0 def, 2 armour) Relgeleg the Gloomsquall (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to reduce damage dealt by 18% Changes stats: +1 Dex / +3 Mag Changes damage: +3% darkness Reduces incoming crit damage: 5.00% Life regen: +3.00 Stamina each turn: +0.50 Maximum stamina: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Zaninaridar the dwarven-steel mail armour (10 def, 11 armour) Zaninaridar the dwarven-steel mail armour (10 def, 11 armour)Requires: - Heavy armour training - Strength 28 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 Defense: +10 (+5 eff.) Fatigue: +12% Changes stats: +1 Cun / +1 Mag Mental save: +11 (+6 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +15 (+7 eff.) Damage Shield penetration: +30% A suit of armour made of mail. |
Cloak | Zerykalthosus the linen cloak (16 def, 6 armour) Zerykalthosus the linen cloak (16 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +6 Defense: +16 (+8 eff.) Changes resistances: +6% darkness / +10% cold Maximum stamina: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | enraging steel amulet of murder enraging steel amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +10 Physical power: +6 (+2 eff.) Changes damage: +6% physical Critical mult.: +12.00% Combat speed: +10% Amulets make your neck look great! |
Inventory
restful copper amulet of constitution (+2) restful copper amulet of constitution (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Con Life regen: +1.00 Amulets make your neck look great! |
starlit steel amulet of willpower (+4) starlit steel amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +15% light / +12% darkness Blindness immunity: +22% Amulets make your neck look great! |
rogue's steel ring of corrosion (+24%) rogue's steel ring of corrosion (+24%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Changes resistances: +24% acid Changes damage: +12% acid Rings make your fingers look great! |
titan's steel ring of perseverance titan's steel ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Stun/Freeze immunity: +22% Life regen: +1.00 Rings make your fingers look great! |
warrior's steel ring of time (+10%) warrior's steel ring of time (+10%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +10% temporal Changes damage: +10% temporal Rings make your fingers look great! |
balanced steel battleaxe of massacre (26-40 power, 2 apr) balanced steel battleaxe of massacre (26-40 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+6 eff.) Defense: +9 (+5 eff.) Disarm immunity: +31% Massive two-handed battleaxes. |
stormbringer's steel battleaxe of persecution (21-32 power, 2 apr) stormbringer's steel battleaxe of persecution (21-32 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +23 lightning / +16 cold Damage against: +17% Unnatural When wielded/worn: Changes stats: +3 Wil Changes resistances penetration: +10% lightning / +13% cold Movement speed: +35% Massive two-handed battleaxes. |
Poleta the steel greatmaul (40-61 power, 2 apr) Poleta the steel greatmaul (40-61 power, 2 apr)Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +20 mind When wielded/worn: Blindness immunity: +10% Mindpower: +5 (+3 eff.) Healing mod.: +10% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. yew longbow of coldyew longbow of cold Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +12 cold When wielded/worn: Changes damage: +15% cold Longbows are used to shoot arrows at your foes. |
Bloomsoul (8-9 power, 13 apr, nature damage) Bloomsoul (8-9 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 25 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
River's Fury (23-32 power, 8 apr) River's Fury (23-32 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+5 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+5 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 7.16 cold damage and 7.59 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Silyba the Burnshear Silyba the BurnshearInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Str / +4 Dex / +2 Mag / +1 Con Changes resistances: +6% fire Physical save: +6 (+3 eff.) Mindpower: +2 (+1 eff.) Light radius: +3 A belt that goes around your waist. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots 'Blind's kiss' (0 def, 7 armour)pair of dwarven-steel boots 'Blind's kiss' (0 def, 7 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Fatigue: +3% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 temporal Changes resistances: +6% light Changes resistances penetration: +5% temporal Changes damage: +3% cold Light radius: +3 Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Arcrock' (0 def, 3 armour) pair of iron boots 'Arcrock' (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Damage when hit (Melee): 2 blight Changes resistances penetration: +10% lightning Changes damage: +9% lightning / +3% cold / +9% blight Maximum encumbrance: +20 Physical save: +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour) corrosive rough leather gloves of dexterity (+3) (0 def, 1 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Damage (Melee): 5 acid Changes stats: +3 Dex Changes resistances: +5% acid Changes damage: +3% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sand rough leather gloves (0 def, 6 armour) sand rough leather gloves (0 def, 6 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Damage (Melee): 6 physical Changes damage: +3% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cracklestake (0 def, 3 armour) Cracklestake (0 def, 3 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% lightning / +5% temporal Changes damage: +3% lightning / +6% mind Mental save: +6 (+3 eff.) Maximum hate: +6.00 Mindpower: +20 (+9 eff.) Mental crit. chance: +1% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing rough leather cap of constitution (+2) (0 def, 1 armour) cleansing rough leather cap of constitution (+2) (0 def, 1 armour)Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Changes resistances: +5% nature / +5% blight A cap made of leather. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Demonic Soul Demonic SoulPowered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 76.73 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 76.73 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Orna the Higher Cursed level 11
65th Dusk 122nd year of Ascendancy at 04:06 see stats
By Orna the Higher Cursed level 10
35th Dusk 122nd year of Ascendancy at 21:09 see stats
By Orna the Higher Cursed level 10
4th Dusk 122nd year of Ascendancy at 13:42 see stats
By Orna the Higher Cursed level 10
4th Dusk 122nd year of Ascendancy at 13:41 see stats
By Orna the Higher Cursed level 16
57th Haze 122nd year of Ascendancy at 05:22 see stats
By Orna the Higher Cursed level 7
77th Pyre 122nd year of Ascendancy at 12:21 see stats
By Orna the Higher Cursed level 16
57th Haze 122nd year of Ascendancy at 12:32 see stats
Log
Poison from Bethura the white wolf hits Orna for 54 nature damage.
Orna begins rampaging!
Bethura the white wolf's Slime Spit hits Orna for (27 rampage shugs off), 93 nature (93 total damage).
Orna uses Reckless Charge.
Orna uses Infusion: Healing.
Orna stops being poisoned.
You feel your rampage slowing down. (-1 duration)
Orna receives 59 healing from Infusion: Healing.
Orna uses Reckless Charge.
Orna knocks back Giant blue ant!
You feel your rampage slowing down. (-1 duration)
Orna hits Giant blue ant for 164 physical, 12 arcane, 18 light, 173 physical (367 total damage).
Orna killed Giant blue ant!
Bethura the white wolf uses Oozewalk.
Bethura the white wolf uses Ice Claw.
Bethura the white wolf performs a melee critical strike against Orna!
Bethura the white wolf attunes to the damage.
Orna's magic has been disrupted.
Bethura the white wolf hits Orna for 103 cold, 69 cold (172 total damage).
Melee retaliation hits Bethura the white wolf for 4 cold, 2 darkness, 8 acid, 3 cold, 2 darkness, 7 acid (24 total damage).
Orna the level 17 higher cursed was iced to death by Bethura the white wolf on level 4 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bethura the white wolf killed Orna!
Saving game...
Saving done.
Orna receives 18 healing from Unnatural Body.
Orna receives 14 healing from Unnatural Body.