Psycho the level 6 Higher Archmage by BluedragonLee

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp6 / 53%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution14 (base 14)
Magic30 (base 29)
Willpower14 (base 13)
Cunning13 (base 11)

Resources

Life-11/148
Mana85/155
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance8%
Speed1

Offense: Mind

Mindpower15
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Cold+16%
Arcane+6%
Mind+6%
Fire+29%

Defense: Base

Armour (hardiness)0 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save8
Spell Save15
Mental Save9

Defense: Resistances

Cold+ 10%( 70%)
Lightning+ 10%( 70%)
Fire+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
1/5
0/5
0/5
Spell / Phantasm1.30
5/5
2/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
3/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5

Effects

Quests

active
active
done

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Psycho the Higher Archmage level 3
74th Pyre 122nd year of Ascendancy at 21:57
see stats

Log

Talent Illuminate is ready to use.
Talent Infusion: Regeneration is ready to use.
Psycho uses
Infusion: Regeneration.
Psycho starts regenerating health quickly.

Psycho stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Psycho uses
Infusion: Regeneration.
Psycho starts regenerating health quickly.

Psycho picks up (g.):
reinforced iron shield (0 def, 4 armour, 40 block).
Psycho stops regenerating health quickly.

Giant venus flytrap uses
Spit Poison.
Ran for 2 turns (stop reason: taken damage).

Psycho is poisoned!


Phantasmal Shield hits Giant venus flytrap for
84 light damage.
Poison from Giant venus flytrap hits
Psycho for 14 nature damage.
Giant venus flytrap hits Psycho for 16 nature damage.
Phantasmal Shield killed Giant venus flytrap!
Talent Infusion: Regeneration is ready to use.

Poison from Giant venus flytrap hits
Psycho for 16 nature damage.

Poison from Giant venus flytrap hits
Psycho for 16 nature damage.

Something hits
Psycho for 8 nature damage.
Poison from Giant venus flytrap hits
Psycho for 31 nature damage.
Belyrin the giant venus flytrap uses
Condensate.
Belyrin the giant venus flytrap hits Psycho for 21 fire damage.
Poison from Giant venus flytrap hits
Psycho for 38 nature damage.
Psycho the level 6 higher archmage was treehugged to death by a giant venus flytrap on level 2 of Trollmire.