Karate Kid the level 2 Thalore Brawler by oeslian

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassBrawler
Level / Exp2 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 17)
Dexterity17 (base 14)
Constitution11 (base 10)
Magic8 (base 10)
Willpower11 (base 10)
Cunning19 (base 14)

Resources

Life139/139
Stamina106/106
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage27
Accuracy25
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower8
Crit Chance4%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)4 (35.65183292883%)
Defense25
Ranged Defense25
Fatigue0
Physical Save10
Spell Save6
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
0/5
0/5
0/5
Cunning / Tactical1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
1/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
active

Equipment

Tool
On feet
Main armor
Light source
On hands

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the west (green worm mass)).

Karate Kid rushes out!
You can only rush to a creature.


Karate Kid rushes out!
You collect a new ingredient:
green worm (1).
Karate Kid hits Green worm mass for 34 physical damage.
Karate Kid killed Green worm mass!

Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Rush is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Ran for 7 turns (stop reason: hostile spotted to the southwest (large white snake)).


Karate Kid throws two quick punches.
Karate Kid throws two quick punches.
Large white snake misses Karate Kid.

Karate Kid throws two quick punches.
Karate Kid misses Large white snake.
Karate Kid hits Large white snake for 29 physical damage.
Karate Kid killed Large white snake!

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (white worm mass)).