Kahn the level 5 Shalore Alchemist by KahnDK

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceShalore
ClassAlchemist
Level / Exp5 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution19 (base 19)
Magic22 (base 15)
Willpower14 (base 11)
Cunning11 (base 10)

Resources

Life194/194
Mana118/118
Healing Factor1.0791723257555
Regeneration0.26979308143889

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage8
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance10%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+18%
Fire+10%
Mind+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save16
Spell Save27
Mental Save15

Defense: Resistances

Acid+ 27%( 70%)
Mind+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
0/5
0/5
0/5
Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
2/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
done

Equipment

Tool
On fingers
On fingers
Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 12 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You have no more inscription slots.

You are now inscribed with Rune: Mirror Image.


Space around you starts to dissolve...


Talent Rune: Mirror Image is ready to use.

You are yanked out of this place!

Ran for 3 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of fire resistance (3 def, 2 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, nature damage).
You gain 2.39 gold from the transmogrification of
balanced iron mace (14-19 power, 2 apr).
You gain 3.19 gold from the transmogrification of
mighty elm longbow of lightning.
You gain 0.25 gold from the transmogrification of
iron dagger (9-12 power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 17).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 18%; physical; dur 3; cd 13).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.