Kaz the level 6 Cornac Arcane Blade by Gobdalf

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassArcane Blade
Level / Exp6 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 21)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic20 (base 20)
Willpower16 (base 10)
Cunning15 (base 13)

Resources

Life195/195
Mana160/160
Stamina110/110
Healing Factor1.2
Regeneration1.5

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision4
See Stealth5
See Invisible5

Offense: Mainhand

Damage33
Accuracy25
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+5%
Light+10%

Defense: Base

Armour (hardiness)4 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save17
Spell Save12
Mental Save10

Defense: Resistances

Light+ 30%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
3/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Spell / Air1.30
5/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
1/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Tool
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Kaz picks up (m.): citrine.
Kaz picks up (l.):
ametrine.
Kaz picks up (l.):
pouch of iron shots of daylight (12/12, 15-18 power, 1 apr).
There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Kaz wears (replacing
iron greatmaul (20-29 power, 1 apr)): iron greatsword of erosion (14-22 power, 1 apr).

You gain 0.25 gold from the transmogrification of
iron greatmaul (20-29 power, 1 apr).
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 1.47 gold from the transmogrification of
pouch of iron shots of daylight (12/12, 15-18 power, 1 apr).
You gain 17.50 gold from the transmogrification of
Imp Claw.
You gain 0.87 gold from the transmogrification of
rough leather armour of acid resistance (3 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 3.50 gold from the transmogrification of
Sludgegrip (0 def, 0 armour).
You gain 0.75 gold from the transmogrification of
acidic iron waraxe (13-18 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.