



















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 37 / 34% |
Size | big |
Lifes / Deaths | Killed by Rremiai the human at level 17 on the 51st Dearth 124th year of Ascendancy at 05:58 / 131Killed by Rremiai the human at level 17 on the 51st Dearth 124th year of Ascendancy at 06:25 Killed by luminous horror at level 18 on the 7th Loss 124th year of Ascendancy at 18:03 Killed by luminous horror at level 18 on the 7th Loss 124th year of Ascendancy at 19:21 Killed by giant netherworm at level 18 on the 8th Loss 124th year of Ascendancy at 05:31 Killed by worm that walks at level 18 on the 8th Loss 124th year of Ascendancy at 05:51 Killed by Xanenor the ritch hunter at level 25 on the 35th Loss 124th year of Ascendancy at 00:26 Killed by orc necromancer (subdued) at level 29 on the 50th Loss 124th year of Ascendancy at 18:54 Killed by armoured skeleton warrior at level 29 on the 50th Loss 124th year of Ascendancy at 20:27 Killed by eldritch eye at level 30 on the 13rd Destruction 124th year of Ascendancy at 21:30 Killed by ritch flamespitter at level 30 on the 13rd Destruction 124th year of Ascendancy at 21:41 Killed by Ivywyn the drem master at level 30 on the 13rd Destruction 124th year of Ascendancy at 22:21 Killed by ravaging entropic rip at level 30 on the 13rd Destruction 124th year of Ascendancy at 22:33 Killed by ravaging entropic rip at level 31 on the 13rd Destruction 124th year of Ascendancy at 23:10 Killed by shadow at level 31 on the 13rd Destruction 124th year of Ascendancy at 23:24 Killed by Bethakira the grannor'vin at level 31 on the 13rd Destruction 124th year of Ascendancy at 23:55 Killed by blade horror at level 31 on the 14th Destruction 124th year of Ascendancy at 00:08 Killed by Zubebrelaith the bone horror at level 31 on the 14th Destruction 124th year of Ascendancy at 00:57 Killed by Zubebrelaith the bone horror at level 31 on the 14th Destruction 124th year of Ascendancy at 01:10 Killed by blade horror at level 31 on the 14th Destruction 124th year of Ascendancy at 01:43 Killed by ravaging entropic rip at level 31 on the 14th Destruction 124th year of Ascendancy at 02:00 Killed by Zubiyatta the oozing horror at level 31 on the 14th Destruction 124th year of Ascendancy at 13:42 Killed by Nerygarewen the dredge captain at level 31 on the 14th Destruction 124th year of Ascendancy at 15:10 Killed by Nerygarewen the dredge captain at level 31 on the 14th Destruction 124th year of Ascendancy at 15:30 Killed by Glavea the luminous horror at level 31 on the 14th Destruction 124th year of Ascendancy at 16:56 Killed by Gloravea the blade horror at level 31 on the 14th Destruction 124th year of Ascendancy at 17:04 Killed by Ak'Gishil at level 31 on the 14th Destruction 124th year of Ascendancy at 17:17 Killed by Gloravea the blade horror at level 31 on the 14th Destruction 124th year of Ascendancy at 17:27 Killed by Isogatira the ravaging entropic rip at level 31 on the 14th Destruction 124th year of Ascendancy at 17:36 Killed by Ak'Gishil at level 31 on the 14th Destruction 124th year of Ascendancy at 17:50 Killed by blade horror at level 31 on the 14th Destruction 124th year of Ascendancy at 18:00 Killed by Ak'Gishil at level 31 on the 14th Destruction 124th year of Ascendancy at 18:11 Killed by luminous horror at level 31 on the 14th Destruction 124th year of Ascendancy at 18:38 Killed by Ak'Gishil at level 31 on the 14th Destruction 124th year of Ascendancy at 18:53 Killed by Isogatira the ravaging entropic rip at level 31 on the 14th Destruction 124th year of Ascendancy at 19:05 Killed by Isogatira the ravaging entropic rip at level 31 on the 14th Destruction 124th year of Ascendancy at 19:17 Killed by Isogatira the ravaging entropic rip at level 31 on the 14th Destruction 124th year of Ascendancy at 20:04 Killed by netherworm mass at level 31 on the 14th Destruction 124th year of Ascendancy at 20:18 Killed by Nerilethra the giant netherworm at level 31 on the 14th Destruction 124th year of Ascendancy at 20:28 Killed by Nerilethra the giant netherworm at level 31 on the 14th Destruction 124th year of Ascendancy at 20:46 Killed by Ak'Gishil at level 32 on the 14th Destruction 124th year of Ascendancy at 21:20 Killed by netherworm mass at level 32 on the 14th Destruction 124th year of Ascendancy at 21:34 Killed by Ak'Gishil at level 32 on the 14th Destruction 124th year of Ascendancy at 22:00 Killed by netherworm mass at level 32 on the 14th Destruction 124th year of Ascendancy at 23:13 Killed by shadow at level 32 on the 15th Destruction 124th year of Ascendancy at 14:00 Killed by Ivadana the dredgling at level 32 on the 15th Destruction 124th year of Ascendancy at 14:14 Killed by shadow at level 32 on the 15th Destruction 124th year of Ascendancy at 14:41 Killed by Xyna the ravaging entropic rip at level 32 on the 15th Destruction 124th year of Ascendancy at 14:53 Killed by netherworm mass at level 32 on the 15th Destruction 124th year of Ascendancy at 15:11 Killed by Silagatira the netherworm mass at level 32 on the 15th Destruction 124th year of Ascendancy at 15:29 Killed by luminous horror at level 32 on the 15th Destruction 124th year of Ascendancy at 15:49 Killed by shadow at level 32 on the 15th Destruction 124th year of Ascendancy at 16:03 Killed by Silagatira the netherworm mass at level 32 on the 15th Destruction 124th year of Ascendancy at 16:21 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 17:02 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 17:15 Killed by luminous horror at level 32 on the 15th Destruction 124th year of Ascendancy at 17:26 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 17:40 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 18:08 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 18:23 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 18:39 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 19:01 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 19:23 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 19:31 Killed by netherworm mass at level 32 on the 15th Destruction 124th year of Ascendancy at 19:39 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 19:47 Killed by Xyna the ravaging entropic rip at level 32 on the 15th Destruction 124th year of Ascendancy at 19:55 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 20:02 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 20:12 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 20:23 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 20:32 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 20:47 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 20:55 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 21:04 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 21:13 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 21:23 Killed by Layemina the luminous horror at level 32 on the 15th Destruction 124th year of Ascendancy at 21:32 Killed by Xyna the ravaging entropic rip at level 32 on the 15th Destruction 124th year of Ascendancy at 21:41 Killed by Xyna the ravaging entropic rip at level 32 on the 15th Destruction 124th year of Ascendancy at 21:51 Killed by Xyna the ravaging entropic rip at level 32 on the 15th Destruction 124th year of Ascendancy at 22:02 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 22:14 Killed by dredgling at level 32 on the 15th Destruction 124th year of Ascendancy at 22:37 Killed by netherworm mass at level 32 on the 15th Destruction 124th year of Ascendancy at 22:47 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 22:56 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 23:05 Killed by Gloriyamira the ravaging entropic rip at level 32 on the 15th Destruction 124th year of Ascendancy at 23:15 Killed by The One That Writes at level 32 on the 15th Destruction 124th year of Ascendancy at 23:23 Killed by luminous horror at level 32 on the 15th Destruction 124th year of Ascendancy at 23:36 Killed by Gloriyamira the ravaging entropic rip at level 32 on the 15th Destruction 124th year of Ascendancy at 23:49 Killed by Xyna the ravaging entropic rip at level 32 on the 15th Destruction 124th year of Ascendancy at 23:59 Killed by Zubilevena the drem master at level 32 on the 16th Destruction 124th year of Ascendancy at 00:08 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 00:16 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 00:24 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 00:36 Killed by Veluwe the headless horror at level 32 on the 16th Destruction 124th year of Ascendancy at 00:43 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 00:51 Killed by Xyna the ravaging entropic rip at level 32 on the 16th Destruction 124th year of Ascendancy at 01:02 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 01:16 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 01:33 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 01:50 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 02:01 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 02:12 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 02:24 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 02:34 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 02:45 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 02:57 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 03:11 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 03:21 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 03:35 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 03:47 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 04:14 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 04:43 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 05:08 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 05:33 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 05:44 Killed by Gloriyamira the ravaging entropic rip at level 32 on the 16th Destruction 124th year of Ascendancy at 06:08 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 06:19 Killed by Gloriyamira the ravaging entropic rip at level 32 on the 16th Destruction 124th year of Ascendancy at 06:34 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 06:55 Killed by void skitterer at level 32 on the 16th Destruction 124th year of Ascendancy at 07:05 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 07:18 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 07:32 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 07:52 Killed by The One That Writes at level 32 on the 16th Destruction 124th year of Ascendancy at 08:19 Killed by Elerin the dredgling at level 34 on the 16th Destruction 124th year of Ascendancy at 11:45 Killed by cold drake at level 36 on the 43rd Destruction 124th year of Ascendancy at 02:52 Killed by multi-hued drake at level 36 on the 43rd Destruction 124th year of Ascendancy at 03:18 Killed by multi-hued drake hatchling at level 37 on the 43rd Destruction 124th year of Ascendancy at 13:14 Killed by fire drake at level 37 on the 43rd Destruction 124th year of Ascendancy at 14:13 Killed by multi-hued drake at level 37 on the 43rd Destruction 124th year of Ascendancy at 14:33 Killed by multi-hued drake at level 37 on the 43rd Destruction 124th year of Ascendancy at 20:14 Killed by Zurgo at level 37 on the 43rd Destruction 124th year of Ascendancy at 20:19 |
Primary Stats
Strength | 84 (base 45) |
Dexterity | 50 (base 40) |
Constitution | 56 (base 20) |
Magic | 15 (base 10) |
Willpower | 29 (base 10) |
Cunning | 62 (base 55) |
Resources
Life | 1196/1196 |
Steam | 106/106 |
Healing Factor | 1.6100275005908 |
Regeneration | 34.212086731014 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 18 |
Infravision | 4 |
See Stealth | 13 |
See Invisible | 13 |
Offense: Mainhand
Damage | 120 |
Accuracy | 60 |
Crit Chance | 26% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 61 |
Accuracy | 60 |
Crit Chance | 26% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7.5 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +38% |
Light | +25% |
Temporal | +6% |
Physical | +16% |
Lightning | +18% |
All | 0% |
Offense: Damage Penetration
Physical | +12% |
Darkness | +22% |
Fire | +17% |
All | +7% |
Defense: Base
Armour (hardiness) | 37 (30%) |
Defense | 49 |
Ranged Defense | 49 |
Fatigue | 35 |
Physical Save | 50 |
Spell Save | 15 |
Mental Save | 36 |
Defense: Resistances
Blight | + 31%( 70%) |
Physical | + 24%( 70%) |
Cold | + 41%( 70%) |
All | + 13%( 70%) |
Lightning | + 20%( 70%) |
Light | + 23%( 70%) |
Temporal | + 20%( 70%) |
Darkness | + 39%( 70%) |
Fire | + 22%( 70%) |
Nature | + 33%( 70%) |
Defense: Immunities
Pinning Resistance | 32% |
Confusion Resistance | 30% |
Instadeath Resistance | 100% |
Stun Resistance | 44% |
Poison Resistance | 59% |
Blind Resistance | 29% |
Inscriptions (4/4)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 129% efficiency and cooldown mod of 85%. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.2 steam per turn. Can be activated for an instant burst of 46 steam. Its effects scale with your Strength stat. |
Class Talents
Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Steamtech / Sawmaiming | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +2% Changes stats: +3 Str / +3 Con Talent granted: +1 Rocket Boots It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 39.5 - 47.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 22 Damage (Ranged): +20 lightning Damage (radius 1) on hit: +20 lightning Damage (radius 2) on crit: +12 lightning Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 94, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 289.80 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +4 Fatigue: +4% Changes stats: +4 Str / +2 Dex / +4 Wil Changes damage: +18% lightning / +6% physical Only die when reaching: -40.00 life Light radius: +5 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Damage (Melee): 10 poison Changes stats: +5 Cun Talent granted: +1 Sand Shredder Poison immunity: +20% When used to modify unarmed attacks: Base power: 21.0 - 29.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 83% Damage (Melee): +10 crippling poison Activating this item is instant. It can be used to fire a poisonous bolt out to range 6 that deals 16 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 47 addition nature damage over 3 turns (damage based on Cunning) Activation costs 12 power out of 24/24. These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a shield absorbing up to 230 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 44. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+1 eff.) Damage when hit (Melee): 4 darkness Changes stats: +4 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +5% darkness Changes damage: +9% darkness / +10% physical Life regen: +5.00 Maximum life: +40.00 Healing mod.: +10% Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 4 temporal Changes resistances: +9% temporal Changes damage: +6% temporal Mental save: +11 (+5 eff.) Blindness immunity: +29% Confusion immunity: +30% Stun/Freeze immunity: +44% Life regen: +4.00 Infravision radius: +4 See stealth: +13 See invisible: +13 Rings make your fingers look great! |
Around neck | ![]() Infused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Str / +7 Dex / +12 Wil / +4 Con Changes resistances: +18% blight / +6% fire / +23% nature Changes resistances penetration: +10% fire Physical save: +11 (+4 eff.) Poison immunity: +39% Disease immunity: +38% Life regen: +7.00 Maximum life: +62.00 Amulets make your neck look great! |
In main hand | ![]() Requires: - Strength 35 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 4 Base power: 30.5 - 45.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +80 Damage (Melee): +11 nature Attacks use: 1.0 Steam When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +3 Con / +2 Wil Changes resistances: +18% cold Changes resistances penetration: +5% physical Talent granted: +2 Block Light radius: +3 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes resistances: +3% blight / +9% lightning Physical save: +17 (+6 eff.) Only die when reaching: -60.00 life Mindpower: +5 (+1 eff.) Healing mod.: +10% A belt that goes around your waist. |
In off hand | ![]() Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 32.0 - 48.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +72 On weapon hit: * splashes acid on your target dealing 36 damage and reducing their armor Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +1 Cun / +6 Mag Changes resistances: +12% light / +10% darkness Changes damage: +10% light / +14% darkness Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Defense: +9 (+3 eff.) Changes resistances: +15% cold Physical save: +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Main armor | ![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+1 eff.) Armour: +14 Defense: +9 (+3 eff.) Fatigue: +9% Damage when hit (Melee): 20 physical Critical mult.: +11.00% A suit of armour made of leather. |
Inventory
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 139% efficiency and cooldown mod of 92%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 140% efficiency and cooldown mod of 81%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 5 light, 5 blight, 4 nature, 5 arcane It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -10% Changes stats: +8 Dex / +8 Cun / +10 Con Changes resistances: +9% blight / +13% fire / +3% nature / +10% cold Life regen: +2.00 Stamina each turn: +0.60 Movement speed: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 53% Changes resistances: +9% acid / +24% fire / +12% nature / +9% blight Changes damage: +3% acid / +12% fire Spell save: +6 (+5 eff.) Rings make your fingers look great! |
![]() warbringer's voratun dagger (38-49 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +4 Con Changes resistances penetration: +10% physical Disarm immunity: +13% Sharp, short and deadly. |
![]() Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 5 It can be used to read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 65% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 134] simple healing salve [power 134]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. It can be used to heal 134 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Talent granted: +3 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
![]() Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+3 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Zurgo the Orc Sawbutcher level 12
38th Retaking 124th year of Ascendancy at 14:14 see stats
By Zurgo the Orc Sawbutcher level 34
16th Destruction 124th year of Ascendancy at 09:03 see stats
By Zurgo the Orc Sawbutcher level 22
33rd Loss 124th year of Ascendancy at 01:22 see stats
By Zurgo the Orc Sawbutcher level 31
14th Destruction 124th year of Ascendancy at 00:29 see stats
By Zurgo the Orc Sawbutcher level 10
23rd Retaking 124th year of Ascendancy at 09:11 see stats
By Zurgo the Orc Sawbutcher level 20
10th Loss 124th year of Ascendancy at 03:30 see stats
By Zurgo the Orc Sawbutcher level 30
50th Loss 124th year of Ascendancy at 23:08 see stats
By Zurgo the Orc Sawbutcher level 10
29th Retaking 124th year of Ascendancy at 10:24 see stats
By Zurgo the Orc Sawbutcher level 30
51st Loss 124th year of Ascendancy at 18:52 see stats
By Zurgo the Orc Sawbutcher level 31
14th Destruction 124th year of Ascendancy at 12:51 see stats
By Zurgo the Orc Sawbutcher level 18
7th Loss 124th year of Ascendancy at 19:13 see stats
By Zurgo the Orc Sawbutcher level 23
34th Loss 124th year of Ascendancy at 07:06 see stats
By Zurgo the Orc Sawbutcher level 15
5th Pain 124th year of Ascendancy at 07:40 see stats
By Zurgo the Orc Sawbutcher level 37
43rd Destruction 124th year of Ascendancy at 20:19 see stats
By Zurgo the Orc Sawbutcher level 30
13rd Destruction 124th year of Ascendancy at 21:21 see stats
Log
You pickup 0.90 gold pieces.
You collect a new ingredient: orc heart (1).
Zurgo roars triumphantly.
Zurgo hits Orc warrior for 224 physical damage.
Zurgo killed Orc warrior!
Burning from Multi-hued drake hits Zurgo for 100 fire damage.
Spire dragon deactivates Kinetic Aura.
Zurgo resists the punch!
Spire dragon hits Zurgo for 53 physical damage.
Multi-hued drake breathes sand!
Zurgo loses sight!
Burning from Fire wyrm hits Dúathedlen for (79 absorbed), 0 fire (0 total damage).
Burning from Fire wyrm hits Multi-hued drake for (43 absorbed), 0 fire (0 total damage).
Something hits Something for (37 to psi shield), 122 physical (122 total damage).
Multi-hued drake hits Undead drake hatchling for (111 to ice), 167 physical (167 total damage).
Multi-hued drake hits Zurgo for 193 physical damage.
Multi-hued drake hits Fire wyrm for 278 physical damage.
Multi-hued drake hits Fire drake for (111 to ice), 167 physical (167 total damage).
Multi-hued drake hits Greater multi-hued wyrm for 147 physical damage.
Multi-hued drake hits Fire drake hatchling for (92 to ice), 138 physical (138 total damage).
Zurgo the level 37 orc sawbutcher was splattered to death by a multi-hued drake on level 1 of Hidden Vault - Ureslak's Host (1).
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Multi-hued drake killed Zurgo!
Saving game...
Ran for 2 turns (stop reason: interesting character).
Saving done.
Zurgo roars triumphantly.
Personal New Achievement: Utterly Destroyed (Exploration mode)!