Sly Kor the level 6 Cornac Summoner by carlospaul

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSummoner
Level / Exp6 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic12 (base 10)
Willpower28 (base 23)
Cunning20 (base 20)

Resources

Life161/161
Equilibrium18
Healing Factor1.2
Regeneration2.1

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth31.388114253578
See Invisible31.388114253578

Offense: Mainhand

Damage28
Accuracy34
Crit Chance10%
APR22
Speed1.00

Offense: Offhand

Damage27
Accuracy34
Crit Chance6%
APR27
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower32
Crit Chance8%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+10%
Light+10%
Nature+10%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save18
Mental Save16

Defense: Resistances

Lightning+ 16%( 70%)
Light+ 35%( 70%)
Nature+ 16%( 70%)
Cold+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance20%
Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
active

Equipment

Tool
On fingers
Around neck
In main hand
Main armor
In off hand
On head
Light source

Inventory

Achievements

Log


You pickup 0.90 gold pieces.


Sly Kor picks up (d.):
iron mace (14-19 power, 2 apr).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Sly Kor wears:
Cloud Caller (0 def, 0 armour).

Sly Kor wears (replacing
grounding copper amulet): Withering Orbs.

You gain 4.95 gold from the transmogrification of
rejuvenating iron mail armour (2 def, 4 armour).
You gain 4.01 gold from the transmogrification of
restful iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron mace (14-19 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-12 power, 5 apr).
You gain 0.95 gold from the transmogrification of
acidic iron dagger of massacre (16-20 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.