








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Doombringer |
| Level / Exp | 28 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 5 on the 1st Summertide 122nd year of Ascendancy at 03:18 / 172Killed by fire drake hatchling at level 5 on the 1st Summertide 122nd year of Ascendancy at 11:23 Killed by venom drake hatchling at level 5 on the 1st Summertide 122nd year of Ascendancy at 21:52 Killed by venom drake hatchling at level 5 on the 2nd Summertide 122nd year of Ascendancy at 02:44 Killed by bandit at level 7 on the 1st Flare 122nd year of Ascendancy at 22:35 Killed by thief at level 7 on the 2nd Flare 122nd year of Ascendancy at 02:12 Killed by bandit at level 7 on the 2nd Flare 122nd year of Ascendancy at 04:05 Killed by thief at level 7 on the 2nd Flare 122nd year of Ascendancy at 07:42 Killed by assassin at level 7 on the 2nd Flare 122nd year of Ascendancy at 11:13 Killed by multi-hued crystal at level 8 on the 3rd Flare 122nd year of Ascendancy at 06:52 Killed by Shardskin at level 8 on the 3rd Flare 122nd year of Ascendancy at 17:21 Killed by red crystal at level 8 on the 3rd Flare 122nd year of Ascendancy at 20:32 Killed by red crystal at level 8 on the 3rd Flare 122nd year of Ascendancy at 22:47 Killed by red crystal at level 9 on the 4th Flare 122nd year of Ascendancy at 00:43 Killed by red crystal at level 9 on the 4th Flare 122nd year of Ascendancy at 07:03 Killed by Salyba the large white snake at level 10 on the 10th Flare 122nd year of Ascendancy at 21:57 Killed by corrupted assassin at level 10 on the 2nd Dusk 122nd year of Ascendancy at 11:32 Killed by corrupted assassin at level 10 on the 2nd Dusk 122nd year of Ascendancy at 13:28 Killed by Horned Horror at level 11 on the 3rd Dusk 122nd year of Ascendancy at 12:35 Killed by Horned Horror at level 11 on the 3rd Dusk 122nd year of Ascendancy at 14:01 Killed by Horned Horror at level 11 on the 3rd Dusk 122nd year of Ascendancy at 15:26 Killed by Horned Horror at level 11 on the 3rd Dusk 122nd year of Ascendancy at 16:17 Killed by Horned Horror at level 11 on the 3rd Dusk 122nd year of Ascendancy at 17:16 Killed by Horned Horror at level 11 on the 3rd Dusk 122nd year of Ascendancy at 18:17 Killed by Horned Horror at level 11 on the 3rd Dusk 122nd year of Ascendancy at 20:21 Killed by Yvulevena the rogue sapper at level 12 on the 4th Dusk 122nd year of Ascendancy at 07:25 Killed by Burb the snow giant champion at level 12 on the 21st Dusk 122nd year of Ascendancy at 05:12 Killed by snow giant thunderer at level 12 on the 21st Dusk 122nd year of Ascendancy at 07:11 Killed by Adama the degenerated skeleton warrior at level 12 on the 21st Dusk 122nd year of Ascendancy at 09:12 Killed by snow giant thunderer at level 12 on the 21st Dusk 122nd year of Ascendancy at 10:49 Killed by snow giant thunderer at level 12 on the 21st Dusk 122nd year of Ascendancy at 12:21 Killed by snow giant at level 12 on the 21st Dusk 122nd year of Ascendancy at 13:42 Killed by Burb the snow giant champion at level 12 on the 21st Dusk 122nd year of Ascendancy at 14:54 Killed by Burb the snow giant champion at level 12 on the 21st Dusk 122nd year of Ascendancy at 15:54 Killed by Burb the snow giant champion at level 12 on the 21st Dusk 122nd year of Ascendancy at 17:50 Killed by Burb the snow giant champion at level 12 on the 21st Dusk 122nd year of Ascendancy at 19:09 Killed by Burb the snow giant champion at level 12 on the 21st Dusk 122nd year of Ascendancy at 20:14 Killed by Burb the snow giant champion at level 12 on the 21st Dusk 122nd year of Ascendancy at 20:52 Killed by Burb the snow giant champion at level 12 on the 21st Dusk 122nd year of Ascendancy at 21:08 Killed by Burb the snow giant champion at level 12 on the 21st Dusk 122nd year of Ascendancy at 22:18 Killed by Burb the snow giant champion at level 12 on the 21st Dusk 122nd year of Ascendancy at 22:52 Killed by Burb the snow giant champion at level 12 on the 21st Dusk 122nd year of Ascendancy at 23:28 Killed by Ivovena the skeleton warrior at level 14 on the 22nd Dusk 122nd year of Ascendancy at 22:34 Killed by Salenne the master vampire at level 14 on the 23rd Dusk 122nd year of Ascendancy at 01:08 Killed by Salenne the master vampire at level 14 on the 23rd Dusk 122nd year of Ascendancy at 02:02 Killed by Salenne the master vampire at level 14 on the 23rd Dusk 122nd year of Ascendancy at 03:07 Killed by Eilinygawen the forest wight at level 14 on the 23rd Dusk 122nd year of Ascendancy at 10:07 Killed by Eilinygawen the forest wight at level 14 on the 23rd Dusk 122nd year of Ascendancy at 10:33 Killed by Nerolralelaith the lesser vampire at level 14 on the 23rd Dusk 122nd year of Ascendancy at 11:19 Killed by Nerolralelaith the lesser vampire at level 14 on the 23rd Dusk 122nd year of Ascendancy at 12:33 Killed by Nerolralelaith the lesser vampire at level 14 on the 23rd Dusk 122nd year of Ascendancy at 13:05 Killed by Ivodheyada the lesser vampire at level 14 on the 23rd Dusk 122nd year of Ascendancy at 15:02 Killed by Ivodheyada the lesser vampire at level 14 on the 23rd Dusk 122nd year of Ascendancy at 16:11 Killed by Ivodheyada the lesser vampire at level 14 on the 23rd Dusk 122nd year of Ascendancy at 16:59 Killed by cold drake hatchling at level 15 on the 24th Dusk 122nd year of Ascendancy at 10:00 Killed by Rantha the Abomination at level 15 on the 26th Dusk 122nd year of Ascendancy at 13:21 Killed by Rantha the Abomination at level 15 on the 26th Dusk 122nd year of Ascendancy at 14:11 Killed by Salomira the dredgling at level 15 on the 26th Dusk 122nd year of Ascendancy at 15:01 Killed by Vorodheda the dredgling at level 16 on the 26th Dusk 122nd year of Ascendancy at 21:28 Killed by Vorodheda the dredgling at level 16 on the 26th Dusk 122nd year of Ascendancy at 22:52 Killed by Chronolith Twin at level 16 on the 27th Dusk 122nd year of Ascendancy at 12:25 Killed by Chronolith Clone at level 16 on the 27th Dusk 122nd year of Ascendancy at 12:57 Killed by Chronolith Clone at level 16 on the 27th Dusk 122nd year of Ascendancy at 13:59 Killed by Chronolith Twin at level 16 on the 27th Dusk 122nd year of Ascendancy at 18:16 Killed by Chronolith Clone at level 16 on the 27th Dusk 122nd year of Ascendancy at 19:56 Killed by Chronolith Clone at level 16 on the 27th Dusk 122nd year of Ascendancy at 20:44 Killed by Chronolith Twin at level 16 on the 27th Dusk 122nd year of Ascendancy at 22:17 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 00:16 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 01:08 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 02:10 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 03:40 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 07:08 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 08:35 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 10:29 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 12:09 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 13:12 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 16:10 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 18:01 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 20:16 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 21:35 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 22:25 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 23:04 Killed by Chronolith Twin at level 16 on the 28th Dusk 122nd year of Ascendancy at 23:49 Killed by Chronolith Twin at level 16 on the 29th Dusk 122nd year of Ascendancy at 00:36 Killed by Chronolith Twin at level 16 on the 29th Dusk 122nd year of Ascendancy at 01:20 Killed by Chronolith Twin at level 16 on the 29th Dusk 122nd year of Ascendancy at 01:38 Killed by Chronolith Twin at level 16 on the 29th Dusk 122nd year of Ascendancy at 02:03 Killed by Chronolith Twin at level 16 on the 29th Dusk 122nd year of Ascendancy at 03:02 Killed by Chronolith Twin at level 16 on the 29th Dusk 122nd year of Ascendancy at 03:30 Killed by Chronolith Twin at level 16 on the 29th Dusk 122nd year of Ascendancy at 04:22 Killed by Chronolith Twin at level 16 on the 29th Dusk 122nd year of Ascendancy at 05:04 Killed by Chronolith Twin at level 16 on the 29th Dusk 122nd year of Ascendancy at 05:55 Killed by Glossra the snow giant at level 17 on the 29th Dusk 122nd year of Ascendancy at 19:16 Killed by Irlde the halfling at level 17 on the 36th Dusk 122nd year of Ascendancy at 04:10 Killed by Borda the krog at level 17 on the 36th Dusk 122nd year of Ascendancy at 05:17 Killed by ultimate gwelgoroth at level 17 on the 37th Dusk 122nd year of Ascendancy at 23:10 Killed by ultimate gwelgoroth at level 17 on the 37th Dusk 122nd year of Ascendancy at 23:56 Killed by gwelgoroth at level 17 on the 38th Dusk 122nd year of Ascendancy at 02:16 Killed by gwelgoroth at level 17 on the 41st Dusk 122nd year of Ascendancy at 20:11 Killed by Urkis, the High Tempest at level 17 on the 41st Dusk 122nd year of Ascendancy at 20:55 Killed by Urkis, the High Tempest at level 17 on the 41st Dusk 122nd year of Ascendancy at 22:00 Killed by Urkis, the High Tempest at level 17 on the 41st Dusk 122nd year of Ascendancy at 23:30 Killed by Urkis, the High Tempest at level 17 on the 41st Dusk 122nd year of Ascendancy at 23:50 Killed by Urkis, the High Tempest at level 17 on the 42nd Dusk 122nd year of Ascendancy at 00:54 Killed by Baaldildo at level 18 on the 42nd Dusk 122nd year of Ascendancy at 11:34 Killed by Bethoravea the vampire at level 18 on the 42nd Dusk 122nd year of Ascendancy at 19:20 Killed by Onst the halfling at level 18 on the 56th Dusk 122nd year of Ascendancy at 08:56 Killed by Onst the halfling at level 18 on the 56th Dusk 122nd year of Ascendancy at 09:47 Killed by Onst the halfling at level 18 on the 56th Dusk 122nd year of Ascendancy at 10:45 Killed by Onst the halfling at level 18 on the 56th Dusk 122nd year of Ascendancy at 11:13 Killed by Onst the halfling at level 18 on the 56th Dusk 122nd year of Ascendancy at 11:42 Killed by Onst the halfling at level 18 on the 56th Dusk 122nd year of Ascendancy at 12:48 Killed by Baaldildo at level 18 on the 57th Dusk 122nd year of Ascendancy at 01:23 Killed by Cyrodawyn the gelatinous cube at level 18 on the 57th Dusk 122nd year of Ascendancy at 13:06 Killed by Baaldildo at level 18 on the 57th Dusk 122nd year of Ascendancy at 15:23 Killed by Veluna the gigantic corrosive tunneler at level 18 on the 58th Dusk 122nd year of Ascendancy at 04:14 Killed by Baaldildo at level 19 on the 58th Dusk 122nd year of Ascendancy at 08:04 Killed by Velugarin the skeleton archer at level 20 on the 71st Dusk 122nd year of Ascendancy at 22:45 Killed by Velugarin the skeleton archer at level 20 on the 72nd Dusk 122nd year of Ascendancy at 01:18 Killed by Velugarin the skeleton archer at level 20 on the 72nd Dusk 122nd year of Ascendancy at 02:27 Killed by Aletta Soultorn at level 20 on the 72nd Dusk 122nd year of Ascendancy at 03:25 Killed by skeleton warrior at level 20 on the 72nd Dusk 122nd year of Ascendancy at 05:46 Killed by Aletta Soultorn at level 20 on the 72nd Dusk 122nd year of Ascendancy at 09:26 Killed by Aletta Soultorn at level 20 on the 72nd Dusk 122nd year of Ascendancy at 14:13 Killed by Aletta Soultorn at level 20 on the 72nd Dusk 122nd year of Ascendancy at 16:27 Killed by Aletta Soultorn at level 20 on the 72nd Dusk 122nd year of Ascendancy at 18:27 Killed by Aletta Soultorn at level 20 on the 72nd Dusk 122nd year of Ascendancy at 20:48 Killed by Aletta Soultorn at level 20 on the 72nd Dusk 122nd year of Ascendancy at 23:09 Killed by Aletta Soultorn at level 20 on the 73rd Dusk 122nd year of Ascendancy at 00:17 Killed by Aletta Soultorn at level 20 on the 73rd Dusk 122nd year of Ascendancy at 02:25 Killed by Poradhetha the skeleton magus at level 20 on the 73rd Dusk 122nd year of Ascendancy at 04:23 Killed by Poradhetha the skeleton magus at level 20 on the 73rd Dusk 122nd year of Ascendancy at 05:27 Killed by Poradhetha the skeleton magus at level 20 on the 73rd Dusk 122nd year of Ascendancy at 06:03 Killed by Aletta Soultorn at level 20 on the 73rd Dusk 122nd year of Ascendancy at 08:18 Killed by Aerasenn the multi-hued drake hatchling at level 20 on the 74th Dusk 122nd year of Ascendancy at 07:47 Killed by Porykira the armoured skeleton warrior at level 20 on the 74th Dusk 122nd year of Ascendancy at 10:12 Killed by thought-forged bowman at level 20 on the 74th Dusk 122nd year of Ascendancy at 22:54 Killed by dread at level 22 on the 78th Dusk 122nd year of Ascendancy at 15:09 Killed by faerlhing at level 22 on the 1st Time of Equilibrium 122nd year of Ascendancy at 22:01 Killed by faerlhing at level 22 on the 1st Time of Equilibrium 122nd year of Ascendancy at 23:01 Killed by greater gwelgoroth at level 23 on the 2nd Haze 122nd year of Ascendancy at 04:41 Killed by ultimate gwelgoroth at level 23 on the 2nd Haze 122nd year of Ascendancy at 08:55 Killed by Lord of Skulls (warrior) at level 23 on the 2nd Haze 122nd year of Ascendancy at 17:01 Killed by Lord of Skulls (warrior) at level 23 on the 2nd Haze 122nd year of Ascendancy at 21:43 Killed by The Master at level 23 on the 2nd Haze 122nd year of Ascendancy at 22:10 Killed by elder vampire at level 23 on the 2nd Haze 122nd year of Ascendancy at 23:35 Killed by The Master at level 23 on the 3rd Haze 122nd year of Ascendancy at 01:04 Killed by elder vampire at level 23 on the 3rd Haze 122nd year of Ascendancy at 02:01 Killed by daelach at level 24 on the 3rd Haze 122nd year of Ascendancy at 07:16 Killed by daelach at level 24 on the 3rd Haze 122nd year of Ascendancy at 08:06 Killed by fire drake at level 24 on the 3rd Haze 122nd year of Ascendancy at 10:36 Killed by fire drake hatchling at level 24 on the 3rd Haze 122nd year of Ascendancy at 11:53 Killed by fire wyrm at level 24 on the 3rd Haze 122nd year of Ascendancy at 12:54 Killed by fire wyrm at level 24 on the 3rd Haze 122nd year of Ascendancy at 13:31 Killed by lava floor at level 24 on the 3rd Haze 122nd year of Ascendancy at 14:38 Killed by lava floor at level 24 on the 3rd Haze 122nd year of Ascendancy at 20:08 Killed by luminous horror at level 24 on the 3rd Haze 122nd year of Ascendancy at 21:10 Killed by Emavea the elven warrior at level 25 on the 10th Haze 122nd year of Ascendancy at 16:45 Killed by elven cultist at level 25 on the 11st Haze 122nd year of Ascendancy at 00:15 Killed by elven cultist at level 25 on the 11st Haze 122nd year of Ascendancy at 02:41 Killed by elven blood mage at level 25 on the 11st Haze 122nd year of Ascendancy at 03:49 Killed by Rikkelot the onilug at level 26 on the 12nd Haze 122nd year of Ascendancy at 04:53 Killed by Celia at level 27 on the 39th Haze 122nd year of Ascendancy at 14:16 Killed by armoured skeleton warrior at level 27 on the 39th Haze 122nd year of Ascendancy at 17:02 Killed by Celia at level 27 on the 39th Haze 122nd year of Ascendancy at 18:48 Killed by armoured skeleton warrior at level 27 on the 39th Haze 122nd year of Ascendancy at 20:36 Killed by Celia at level 27 on the 39th Haze 122nd year of Ascendancy at 22:56 Killed by Celia at level 27 on the 40th Haze 122nd year of Ascendancy at 00:59 Killed by Unan the halfling at level 27 on the 58th Haze 122nd year of Ascendancy at 10:16 Killed by Belulaith the giant netherworm at level 27 on the 30th Regrowth 123rd year of Ascendancy at 01:37 Killed by stone golem at level 27 on the 30th Regrowth 123rd year of Ascendancy at 15:34 Killed by Zubura the Guardian at level 27 on the 30th Regrowth 123rd year of Ascendancy at 16:59 |
Primary Stats
| Strength | 62 (base 41) |
| Dexterity | 23 (base 10) |
| Constitution | 64 (base 47) |
| Magic | 55 (base 34) |
| Willpower | 20 (base 10) |
| Cunning | 14 (base 11) |
Resources
| Life | 1175/1175 |
| Stamina | 206/206 |
| Vim | 218/218 |
| Healing Factor | 1.8193965053825 |
| Regeneration | 33.015046375472 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 8 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 129 |
| Accuracy | 51 |
| Crit Chance | 22% |
| APR | 24 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +7% |
| Physical | +8% |
| Nature | +8% |
| Arcane | +17% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
Defense: Base
| Armour (hardiness) | 55.197995693023 (100%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 24 |
| Physical Save | 48 |
| Spell Save | 56 |
| Mental Save | 25 |
Defense: Resistances
| Acid | + 7%( 70%) |
| Blight | + 46%( 70%) |
| Arcane | + 25%( 70%) |
| Cold | + 46%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 24%( 70%) |
| Temporal | + 31%( 70%) |
| Physical | + 29%( 70%) |
| Darkness | + 29%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 30% |
| Poison Resistance | 80% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 375 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Corruption / Wrath | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Abyssal Shield |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by white crystal. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the repented thief from death by red jelly. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed wretchling eyeball. * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed ice wyrm tooth. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hathethel the Hailnight (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 10 cold Changes resistances: +9% lightning / +8% temporal / +5% arcane / +15% cold Changes resistances penetration: +10% lightning Changes damage: +9% arcane / +15% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Issychak the BrightresolveInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Str / +5 Dex Changes resistances: +3% light / +3% acid Reduces incoming crit damage: 10.00% Maximum life: +51.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Turyrebar (0 def, 4 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +2 Mag / +5 Wil / +4 Con Changes resistances: +8% lightning / +9% temporal / +7% nature Physical save: +8 (+3 eff.) Spell save: +8 (+3 eff.) Mental save: +7 (+3 eff.) Maximum life: +73.00 Infravision radius: +2 Healing mod.: +12% It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+6 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mental save: +10 (+5 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 11 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+3 eff.) Spell crit. chance: +5% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around waist | Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Colaryem (48-77 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 125% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
| On hands | Lustremire the voratun gauntlets (10 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Defense: +10 (+5 eff.) Fatigue: +5% Changes stats: +4 Mag Changes resistances: +15% blight / +6% light / +3% nature / +5% arcane Changes damage: +8% arcane Blindness immunity: +10% Teleport immunity: +20% Life regen: +4.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Around neck | The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +10 (+3 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (230.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+5 eff.) Spell save: +15 (+5 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Earyvor the Boltwither (60-95 power, 3 apr)Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 35% * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +8 lightning Damage (radius 1) on hit: +8 lightning Damage against: +13% Unnatural When wielded/worn: Damage when hit (Melee): 2 acid Changes stats: +5 Wil Changes resistances penetration: +15% acid Massive two-handed swords. |
SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+4 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Eye of Summer (8-9 power, 18 apr, fire damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Fire Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: -10% cold Changes resistances penetration: +10% fire Changes damage: +10% fire Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Global speed: +5% Talent on hit(mindpower): Flame Fury (10% chance level 2). This mindstar glows with a bright warm light, but seems somehow incomplete. |
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+6 eff.) Spellpower: +20 (+6 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Staff of Destruction (20-24 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+4 eff.) Spell save: +10 (+4 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
undeterred pair of dwarven-steel boots (0 def, 4 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Silence immunity: +22% Confusion immunity: +31% Stun/Freeze immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic voratun gauntlets of spellstriking (0 def, 7 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Fatigue: +5% Damage (Melee): 7 arcane Changes stats: +5 Mag / +5 Wil Changes resistances: +5% arcane Changes damage: +4% arcane Mental save: +11 (+5 eff.) Maximum life: +51.00 Spellpower: +8 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Toxindredge (0 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +4 Fatigue: +4% Effects on melee hit: * 20% chance to slow global speed by 41% * 20% chance to reduce damage dealt by 13% Damage when hit (Melee): 4 nature Changes stats: +1 Str Changes resistances: +7% nature / +3% darkness Spell save: +5 (+2 eff.) Maximum life: +43.00 Healing mod.: +14% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+3 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Spinal Cage (5 def, 8 armour)Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+3 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 60.78 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Black Mesh (8 def, 2 armour, 120 block)Requires: - Shield usage training - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +2 Defense: +8 (+4 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +6% On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Changes stats: +5 Wil Changes resistances: +25% blight / +25% darkness Talent granted: +1 Block Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
Titanic (20 def, 18 armour, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+9 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
96 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o' the wisp that will explode against your foes for 285 cold damage (based on your Magic) Activation costs 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 410.00 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 105% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 358/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+4 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 42 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Baaldildo the Ghoul Doombringer level 25
4th Haze 122nd year of Ascendancy at 13:59 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Baaldildo the Ghoul Doombringer level 18
42nd Dusk 122nd year of Ascendancy at 13:57 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Baaldildo the Ghoul Doombringer level 19
68th Dusk 122nd year of Ascendancy at 11:21 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Baaldildo the Ghoul Doombringer level 18
44th Dusk 122nd year of Ascendancy at 03:29 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Baaldildo the Ghoul Doombringer level 10
9th Flare 122nd year of Ascendancy at 06:56 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Baaldildo the Ghoul Doombringer level 20
70th Dusk 122nd year of Ascendancy at 17:53 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Baaldildo the Ghoul Doombringer level 27
77th Haze 122nd year of Ascendancy at 03:06 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Baaldildo the Ghoul Doombringer level 18
57th Dusk 122nd year of Ascendancy at 04:02 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Baaldildo the Ghoul Doombringer level 9
7th Flare 122nd year of Ascendancy at 08:30 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Baaldildo the Ghoul Doombringer level 27
40th Haze 122nd year of Ascendancy at 09:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Baaldildo the Ghoul Doombringer level 18
43rd Dusk 122nd year of Ascendancy at 19:16 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Baaldildo the Ghoul Doombringer level 23
3rd Haze 122nd year of Ascendancy at 04:54 see stats
Log
Today is the 35th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:38.
Ran for 5 turns (stop reason: hostile spotted to the north (adventurers party)).
Today is the 36th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.
Today is the 37th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:23.
Ran for 4 turns (stop reason: hostile spotted to the northwest (adventurers party)).
Today is the 38th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
There is a Derth (Town) here (press '' or right click to use).
Today is the 39th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:08.
Today is the 40th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
Today is the 41st Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 42nd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
Today is the 43rd Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:38.
You cannot do that on the world map.
There is a A path into the Old Forest here (press '' or right click to use).
Today is the 44th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.

















































































































