











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Rogue |
| Level / Exp | 50 / 1219% |
| Size | medium |
| Lifes / Deaths | Killed by Erja at level 30 on the 27th Steel 123rd year of Ascendancy at 15:58 / 2Killed by Salotira the skeleton warrior at level 50 on the 39th Stralite 124th year of Ascendancy at 03:41 |
Primary Stats
| Strength | 37 (base 15) |
| Dexterity | 122 (base 61) |
| Constitution | 91 (base 60) |
| Magic | 36 (base 14) |
| Willpower | 43 (base 27) |
| Cunning | 139 (base 63) |
Resources
| Life | -102/1696 |
| Mana | 0/559 |
| Stamina | 6/330 |
| Healing Factor | 1.5857453763918 |
| Regeneration | 104.18390852781 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8.13209195267 |
| Infravision | 9 |
| See Stealth | 76.180240791041 |
| See Invisible | 81.180240791041 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Offhand
| Damage | 85 |
| Accuracy | 79 |
| Crit Chance | 67% |
| APR | 58 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 35 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Blight | +6% |
| Physical | +17% |
| Cold | +19% |
| All | 0% |
| Lightning | +3% |
| Light | +11% |
| Temporal | +16% |
| Mind | +26% |
| Darkness | +20% |
| Fire | +14% |
| Nature | +97% |
Offense: Damage Penetration
| Darkness | +45% |
| Light | +50% |
| Temporal | +51% |
| Nature | +56% |
| Arcane | +50% |
| Acid | +39% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 80.5 (88.594633868923%) |
| Defense | 82 |
| Ranged Defense | 86 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 34 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 48%( 70%) |
| Physical | + 41%( 70%) |
| Cold | + 70%( 70%) |
| All | + 30%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 34%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 57%( 70%) |
| Darkness | + 55%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Stun Resistance | 84% |
| Confusion Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 44% |
| Silence Resistance | 43% |
| Bleed Resistance | 50% |
| Teleport Resistance | 20% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 25% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 38 up to 8 times. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 138 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 344 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 964% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Stealth | 1.50 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Technique / Duelist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 2.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 2.80 |
| 5/5 |
| 6/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 47.5 and stamina regeneration by 9.4. Soothing Darkness |
| beneficial effect | The target's critical strike damage bonus is increased by 21%. Shadowstrike |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Cyralaith the anaconda. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost tinker from death by fire wyrm. Escort: lost tinker (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by orc warrior. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the repented thief from death by Porikira the icy orc wyrmic. Escort: repented thief (level 4 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You have explored the ruins of Kor'Pul and vanquished the Shade. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2800. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Elykira' (0 def, 9 armour)2.0 T5 feet armor [Random Unique] Arcane/Nature While equipped: dps ---------- Res.pen +20% darkness +16% temporal ----- def ----- Armour +9 Resists +13% lightning +36% temporal +24% darkness +20% blight +6% cold Heal.mod +10% Silence- +43% Confus- +50% Stun/Frz- +42% Def/telep +25 Res/telep +20% Dur/telep +23% A pair of boots made of leather. |
| Light source | piercing dwarven lantern of the sun1.0 T5 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +11% light Res.pen +11% all Apr +13 ----- def ----- Resists +11% darkness Affinity +5% light ---------- misc Light +9 Sun Flare: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 107.93 light damage. At talent level 3 you gain 19% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Windweeper the voratun helm (0 def, 9 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +24% nature +6% blight ----- def ----- Armour +9 Fatigue +5% Resists +24% nature +16% mind Spell.save +8 (+4 eff.) Mind.save +30 (+8 eff.) Max.HP +67.00 Heal.mod +17% Confus- +41% ---------- misc Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | dwarven-steel gauntlets 'Noharachak' (30 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Res.pen +10% temporal Acc +8 (+2 eff.) ----- def ----- Armour +2 Defense +30 (+6 eff.) Fatigue +3% Resists +9% temporal Phys.save +17 (+5 eff.) Mind.save +19 (+5 eff.) Max.HP +100.00 Disarm- +25% Confus- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | voratun ring 'Cloudqueller'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Cun +10 Dex dps ---------- Dmg.mod +3% lightning Acc +15 (+3 eff.) Melee Ret 4 lightning On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Resists +39% lightning +29% fire +22% cold +30% acid Blind- +44% ---------- misc Infravis +5 See.Stealth +20 See.Invis +25 Rings make your fingers look great! |
| On fingers | Glowshaper0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +16% temporal Res.pen +25% light Melee Ret 6 light 4 cold ----- def ----- Resists +19% acid +16% temporal +30% fire +36% cold +21% lightning Max.HP +76.00 HP.reg +15.00 Heal.mod +17% ---------- misc Light +3 Rings make your fingers look great! |
| Around neck | Isleratha the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +8 Cun +10 Con dps ---------- Mov.spd +10% Dmg.mod +3% mind ----- def ----- Fatigue -8% Resists +17% lightning +3% temporal +6% light +6% blight Spell.save +6 (+3 eff.) HP.reg +5.00 Heal.mod +18% Cut- +50% Stun/Frz- +42% ---------- misc Stam/turn +1.10 Heal: Puts all charms on 29 cooldown Level 1.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 208 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | drakeskin leather sling 'Talasus'4.0 T5 sling 1H weapon [Random Unique] Nature/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +19 acid +34 nature While equipped: Stats +13 Str +13 Dex +11 Mag +7 Wil +13 Cun +13 Con dps ---------- Res.pen +14% acid +11% nature +14% all Acc +23 (+5 eff.) Apr +22 ----- def ----- Resists +3% lightning +6% temporal Spell.save +6 (+3 eff.) Teleport- +20% Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 25 out of 10/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 66 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Mandible of Ungolmor (40-52 power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 65% Cun, 35% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | elven-silk robe 'Silidhewyn' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Con dps ---------- Spell.crit +3% Crit.mult +5.00% Spell.pwr +15 (+7 eff.) S.pwr/crit +2 Dmg.mod +11% acid +17% physical +23% mind +14% fire +23% nature +19% cold Res.pen +25% arcane ----- def ----- Resists +15% acid +16% physical +18% fire +16% cold +23% mind +15% all Poison- +50% Disease- +37% ---------- misc Vim/s.crit +2.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion (speed 723%; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 723% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 1159%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1159% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 848%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 848% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 43%; magical, physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 43% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 48%; physical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 48% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (322.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 373.52 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 63; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 63 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 561; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 561 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 544; dur 3; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 544 damage for 3 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 47; blocks 6; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 6 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 197; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 197 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the wizard (range 75; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to teleport randomly in a range of 75 with a minimum range of 15. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Prismscar0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Cun +12 Con dps ---------- Phys.pwr +9 (+5 eff.) Phys.spd +10% Dmg.mod +6% light +10% physical On Hit (Melee): * 26% chance to slow global speed by 57% * 10 arcane resource burn ----- def ----- Resists +6% cold +24% light +30% darkness Phys.save +20 (+6 eff.) Spell.save +15 (+7 eff.) Max.HP +70.00 HP.reg +11.00 Blind- +23% Amulets make your neck look great! |
Rhydar0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +13 Dex +2 Mag +2 Wil +8 Cun +12 Con dps ---------- Mov.spd +10% Dmg.mod +9% temporal ----- def ----- Fatigue -7% Resists +26% lightning Crit.chn- 15.00% Phys.save +19 (+6 eff.) Max.HP +61.00 HP.reg +15.00 Stun/Frz- +45% ---------- misc Stam/turn +1.50 See.Invis +9 Amulets make your neck look great! |
Siloda the Scorchwar0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +11 Con dps ---------- Dmg.mod +9% mind Res.pen +20% mind +10% fire Melee Ret 2 fire ----- def ----- Resists +15% mind Phys.save +31 (+10 eff.) Max.HP +156.00 HP.reg +17.00 Heal.mod +30% Cut- +70% Heal: Puts all charms on 29 cooldown Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 266 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
stralite amulet 'Cystknave'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +8 Dex dps ---------- Dmg.mod +30% nature Res.pen +25% nature On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Resists +5% arcane Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Glimmerripper0.1 T4 ring jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +14% fire +14% nature +21% light ----- def ----- Resists +6% light +9% blight +28% fire +33% nature +3% mind Poison- +14% Disease- +19% Rings make your fingers look great! |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+5 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +9 Con dps ---------- Dmg.mod +12% nature +18% fire Res.pen +15% nature Acc +13 (+3 eff.) Apr +16 On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Defense +13 (+3 eff.) Resists +5% arcane +36% fire Phys.save +18 (+6 eff.) Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Zubosemikira the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Crit.mult +10.00% Melee Ret 6 acid On Hit (Melee): * 10% chance to reduce armor by 29% ----- def ----- Resists +10% nature +14% blight Phys.save +18 (+6 eff.) Spell.save +11 (+6 eff.) Mind.save +15 (+4 eff.) Max.HP +90.00 HP.reg +17.00 Heal.mod +20% Poison- +30% Disease- +29% ---------- misc Psi/ret +0.04 Max.psi +30.00 Rings make your fingers look great! |
mule's voratun ring of light (+40%)0.1 T5 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Dmg.mod +20% light ----- def ----- Fatigue -10% Resists +40% light ---------- misc Max.enc +40 Rings make your fingers look great! |
stralite ring 'Daywing'0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +9 Cun +5 Dex dps ---------- Dmg.mod +6% light Acc +13 (+3 eff.) ----- def ----- Resists +3% acid +6% darkness Mind.save +12 (+3 eff.) Max.HP +80.00 Heal.mod +20% Blind- +32% Confus- +36% ---------- misc Infravis +6 See.Stealth +17 See.Invis +21 Rings make your fingers look great! |
Cyragabeth the voratun dagger (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Psionic Power 37.5 - 48.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +16 darkness Against +17% Living While equipped: ----- def ----- Armour +6 Resists +7% physical +9% temporal Crit.chn- 15.52% Die.at -60.00 life Max.HP +100.00 HP.reg +4.14 Disarm- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
Dawnblur the voratun dagger (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 38.5 - 50.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +45 acid +45 nature On Hit: * 20% chance to reduce armor by 29% While equipped: Stats +6 Con dps ---------- Phys.pwr +11 (+6 eff.) Dmg.mod +6% acid +9% arcane Res.pen +23% acid +13% physical +25% nature +10% arcane Acc +14 (+3 eff.) Apr +14 Melee Ret 10 acid 4 light ----- def ----- Defense +13 (+3 eff.) Resists +3% light Disarm- +69% Sharp, short and deadly. |
Hathufang (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 12.0 - 15.6 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +6.0% Atk.spd 100% Melee+ +6 nature On Crit: * Wound the target dealing 109 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Con +6 Wil dps ---------- Phys.crit +7.0% Phys.pwr +5 (+3 eff.) ----- def ----- Armour +12 Max.HP +18.00 Sharp, short and deadly. |
Lorastir the Shadeworm (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 27.5 - 35.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 24% While equipped: Stats +2 Dex +11 Mag dps ---------- Acc +13 (+3 eff.) ----- def ----- Defense +13 (+3 eff.) Crit.chn- 15.00% Disarm- +41% ---------- misc Infravis +3 Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 0% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 15% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 104.12 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Xanasebremira (52-67 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Disrupt/Master/Psionic Power 51.5 - 67.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Deals 83 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +4 Dex dps ---------- Phys.pwr +25 (+12 eff.) Res.pen +20% physical ---------- misc Max.stam +10.00 Sharp, short and deadly. |
stormbringer's voratun dagger of torment (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Psionic Power 38.0 - 49.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +45 lightning +45 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Mov.spd +50% Res.pen +25% lightning +25% cold Sharp, short and deadly. |
voratun dagger of amnesia (40-52 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Psionic Power 40.0 - 52.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly. |
Tirakai's Maul (32-42 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 9 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
greater ash vilestaff (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +12 (+6 eff.) Dmg.mod +15% blight +15% fire +15% darkness +15% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Camuroddadrarek the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Dmg.mod +11% physical Res.pen +10% physical On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Resists +9% acid +12% cold Mind.save +12 (+3 eff.) A belt that goes around your waist. |
Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Samidan the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +6 Dex +4 Cun +6 Lck dps ---------- Apr +3 ----- def ----- Crit.chn- 15.00% Stealth +6 Cut- +20% ---------- misc T.Disarm +6 Infravis +4 A belt that goes around your waist. |
spiritwalker's hardened leather belt of burglary1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Dex +5 Mag +4 Cun +6 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +7 Mana/turn +0.16 Max.mana +20.00 Infravis +4 A belt that goes around your waist. |
Getelatar (2 def, 8 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% mind ----- def ----- Armour +8 Defense +2 (+1 eff.) Resists +6% darkness +18% fire Phys.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Die.at -90.00 life Heal.mod +15% Def/telep +10 Res/telep +10% Dur/telep +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +17% acid +5% temporal +7% fire +16% cold +33% physical Res.pen +7% temporal +10% physical ----- def ----- Resists +16% acid +15% physical +15% fire +16% cold +15% all Anom.red +15 ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Offalblast' (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +7 Con dps ---------- Dmg.mod +19% acid +23% physical +26% darkness +18% fire +35% nature +43% cold Res.pen +15% nature Melee Ret 8 nature ----- def ----- Resists +19% acid +19% physical +39% darkness +20% cold +20% fire +15% all Poison- +37% Disease- +49% ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +9% all ---------- misc Mana/turn +0.11 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Dmg.mod +29% lightning +22% physical +28% cold ----- def ----- Resists +15% lightning +15% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arcrune (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +1 Con dps ---------- Crit.mult +20.00% Dmg.mod +3% physical Melee Ret 4 lightning ----- def ----- Armour +1 Phys.save +12 (+4 eff.) Mind.save +11 (+3 eff.) A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+6 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 27 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Earthrace (10 def, 7 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +5 Con dps ---------- Phys.pwr +15 (+8 eff.) Dmg.mod +18% arcane Res.pen +15% arcane ----- def ----- Armour +7 Defense +10 (+2 eff.) Fatigue +2% Resists +6% nature Silence- +24% Confus- +24% Stun/Frz- +26% ---------- misc Stam/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 70% (based on Cunning). Uses 41 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Hokan the Frostgrind (0 def, 13 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Mind.crit +4% Mind.pwr +10 (+3 eff.) Dmg.mod +9% mind +12% cold Res.pen +25% mind ----- def ----- Armour +13 Fatigue +4% Resists +8% acid +33% cold +15% lightning +24% fire Silence- +47% Confus- +37% Stun/Frz- +49% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
alchemist's drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 T4 hands armor [Ego++] Arcane/Psionic While equipped: Stats +3 Mag +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 8 acid 24 darkness 7 lightning 8 cold 26 mind 6 fire On Hit (Melee): * 11% chance to reduce all saves and defense by 30 ----- def ----- Armour +3 Mind.save -10 (-3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+7 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Mayira the Tidespire (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% blight Res.pen +20% blight +25% cold +25% darkness ----- def ----- Armour +3 Fatigue +3% Resists +11% acid +18% blight +11% fire +10% cold +9% lightning A cap made of leather. |
Tideslicer the drakeskin leather cap (0 def, 10 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: dps ---------- Dmg.mod +3% mind +3% cold Res.pen +25% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Armour +10 Fatigue +5% Resists +14% fire +27% mind +15% cold Mind.save +20 (+5 eff.) Confus- +37% ---------- misc Infravis +3 A cap made of leather. |
drakeskin leather cap 'Airsmash' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +7 Mag +11 Wil +10 Cun dps ---------- Spell.crit +5% Mind.pwr +6 (+2 eff.) Dmg.mod +16% blight +24% darkness +20% arcane +6% lightning Res.pen +25% lightning Apr +8 ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
mindcaging voratun helm of strength (+7) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +7 Str ----- def ----- Armour +5 Fatigue +5% Resists +25% mind Mind.save +29 (+8 eff.) Confus- +50% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's voratun helm of knowledge (0 def, 9 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) ----- def ----- Armour +9 Fatigue +5% ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Amurin' (7 def, 13 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +8 Dex +6 Wil dps ---------- Phys.pwr +10 (+5 eff.) Dmg.mod +6% arcane Res.pen +15% arcane Melee Ret 8 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Armour +13 Defense +7 (+2 eff.) Fatigue +5% Resists +3% blight +8% physical +25% darkness +7% all Phys.save +20 (+6 eff.) ---------- misc Infravis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glowrain (27 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +6 Str +9 Dex dps ---------- Dmg.mod +6% light Res.pen +26% light On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 19 ----- def ----- Armour +8 Defense +27 (+6 eff.) Fatigue +8% Resists +26% fire Phys.save +18 (+6 eff.) Max.HP +80.00 HP.reg +10.00 Heal.mod +20% ---------- misc Light +3 A suit of armour made of leather. |
reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Max.HP +53.00 HP.reg +9.00 Heal.mod +18% A suit of armour made of leather. |
enlightening voratun plate armour of clarity (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Psionic While equipped: Stats +9 Cun +7 Wil ----- def ----- Armour +16 Fatigue +22% Resists +10% mind Mind.save +47 (+12 eff.) A suit of armour made of metal plates. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1612 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-6 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+6 eff.) Spell.pwr +16 (+7 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Vipersaw the voratun pickaxe (dig speed 5 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str +6 Dex dps ---------- Crit.mult +19.00% Phys.pwr +17 (+9 eff.) Mov.spd +10% Dmg.mod +9% nature Res.pen +15% mind Apr +6 Melee Ret 4 mind 8 nature On Hit (Melee): * 21% chance to slow global speed by 57% ----- def ----- Max.HP +28.00 ---------- misc Max.stam +26.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Sparkfame the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +4 Str +4 Dex +4 Mag dps ---------- Res.pen +7% all Apr +6 Melee Ret 8 lightning ---------- misc Light +4 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+5 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 238 cold damage (based on your Magic). Uses 17 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 33 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
71 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
10 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 86% of the healing done. This effect scales with your Magic stat.. Uses 62 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 677.68 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 21 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Zanezilarim the pouch of voratun shots (21/21, 51-61 power, 6 apr)3.0 T5 shot ammo [Random Unique] Nature/Master Power 51.0 - 61.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +23 Apr +6 Crit +20.0% Capacity 21 Ranged+ +27 mind On Hit.r1 +27 mind On Crit.r2 +27 mind On Hit: * 27% chance to reduce all saves and defense by 30 * 20% chance to create vines that bind the target to the ground dealing 193 nature damage and pinning them for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
voratun torque of psionic shield 'Nimbusbringer' [power 139] (25/21 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +3 Mag dps ---------- Spell.crit +7% Spell.pwr +32 (+12 eff.) Dmg.mod +9% arcane Melee Ret 6 blight ----- def ----- Resists +21% lightning ---------- misc Mana/turn +0.16 Mana/s.crit +2.11 Max.vim +52.68 Setup a psionic shield, reducing all damage taken by 139 for 5 turns Puts all charms on 21 cooldown 100% to heal for 110. Torques are made by powerful psionics to store psionic powers. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Erja the Drem Rogue level 34
3rd Voratun 123rd year of Ascendancy at 18:27 see stats
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Erja the Drem Rogue level 40
4th Wealth 123rd year of Ascendancy at 06:08 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Erja the Drem Rogue level 48
11st Iron 124th year of Ascendancy at 21:06 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Erja the Drem Rogue level 39
20th Profit 123rd year of Ascendancy at 16:48 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Erja the Drem Rogue level 44
26th Wealth 123rd year of Ascendancy at 13:30 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Erja the Drem Rogue level 50
23rd Iron 124th year of Ascendancy at 19:42 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Erja the Drem Rogue level 42
14th Wealth 123rd year of Ascendancy at 18:45 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Erja the Drem Rogue level 18
22nd Wealth 122nd year of Ascendancy at 01:10 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Erja the Drem Rogue level 40
9th Wealth 123rd year of Ascendancy at 19:26 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Erja the Drem Rogue level 34
3rd Voratun 123rd year of Ascendancy at 18:27 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Erja the Drem Rogue level 23
30th Dearth 122nd year of Ascendancy at 15:41 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Erja the Drem Rogue level 34
39th Stralite 123rd year of Ascendancy at 02:43 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Erja the Drem Rogue level 22
11st Dearth 122nd year of Ascendancy at 13:32 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Erja the Drem Rogue level 50
33rd Stralite 124th year of Ascendancy at 15:52 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Erja the Drem Rogue level 32
12nd Stralite 123rd year of Ascendancy at 11:00 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Erja the Drem Rogue level 10
29th Voratun 122nd year of Ascendancy at 06:01 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Erja the Drem Rogue level 20
7th Dearth 122nd year of Ascendancy at 09:30 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Erja the Drem Rogue level 30
26th Steel 123rd year of Ascendancy at 21:44 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Erja the Drem Rogue level 40
22nd Profit 123rd year of Ascendancy at 01:33 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Erja the Drem Rogue level 50
23rd Iron 124th year of Ascendancy at 17:30 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Erja the Drem Rogue level 50
26th Gold 124th year of Ascendancy at 14:21 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Erja the Drem Rogue level 26
20th Loss 122nd year of Ascendancy at 09:58 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Erja the Drem Rogue level 50
32nd Steel 124th year of Ascendancy at 10:26 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Erja the Drem Rogue level 40
23rd Profit 123rd year of Ascendancy at 08:00 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Erja the Drem Rogue level 24
33rd Dearth 122nd year of Ascendancy at 14:30 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Erja the Drem Rogue level 41
10th Wealth 123rd year of Ascendancy at 08:08 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Erja the Drem Rogue level 10
30th Voratun 122nd year of Ascendancy at 03:00 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Erja the Drem Rogue level 48
11st Iron 124th year of Ascendancy at 21:06 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Erja the Drem Rogue level 17
6th Wealth 122nd year of Ascendancy at 07:25 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Erja the Drem Rogue level 45
36th Dearth 123rd year of Ascendancy at 18:02 see stats
They Came From Outer Space! (Insane (Roguelike) difficulty)
Discovered the true origin of dwarves and drems.By Erja the Drem Rogue level 48
11st Iron 124th year of Ascendancy at 21:06 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Erja the Drem Rogue level 25
6th Loss 122nd year of Ascendancy at 17:45 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Erja the Drem Rogue level 17
1st Wealth 122nd year of Ascendancy at 09:37 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Erja the Drem Rogue level 30
27th Steel 123rd year of Ascendancy at 15:58 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Erja the Drem Rogue level 38
19th Profit 123rd year of Ascendancy at 13:30 see stats
Log
Salotira the skeleton warrior's spell attains critical power!
Erja reacts to damage from Salotira the skeleton warrior, mitigating the blow!.
Erja HEALS from light damage!
Salotira the skeleton warrior hits Erja for (197 reacted , -5 stam), 327 light, 30 healing (327 total damage) [30 healing].
Erja is no longer cursed.
Talent Relentless Pursuit is ready to use.
Erja is knocked back!
You feel a surge of power as a powerful creature falls nearby.
Erja shrugs off the effect 'Silenced'!
Erja HEALS from light damage!
Curse of Death from Islylaith the orc berserker hits Erja for 111 darkness damage.
Salotira the skeleton warrior's prismatic repulsion area effect hits Erja for 30 light, 2 healing, 34 darkness (63 total damage) [2 healing].
Salotira the skeleton warrior's light area effect hits Erja for 260 light, 17 healing (260 total damage) [17 healing].
Salotira the skeleton warrior's defensive darkness area effect hits Erja for 47 darkness damage.
Salotira the skeleton warrior's sanctity area effect hits Erja for 87 light, 6 healing (87 total damage) [6 healing].
Salotira the skeleton warrior's spell attains critical power!
Erja resists!
Hymn of Detection hits Erja for 132 darkness damage.
LIFE LOST WARNING!
Erja uses Relentless Pursuit.
Erja is no longer cursed.
Erja is no longer cursed.
Erja is no longer cursed.
Erja uses Throwing Knives.
Salotira the skeleton warrior casts Moonlight Ray.
Salotira the skeleton warrior's spell attains critical power!
Erja reacts to damage from Salotira the skeleton warrior, mitigating the blow!.
Salotira the skeleton warrior hits Erja for (249 reacted , -5 stam), 362 darkness (362 total damage).
Erja the level 50 drem rogue was shadowed to death by Salotira the skeleton warrior on level 8 of High Peak.

































































































































































