











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 50 / 171% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 20 (base 16) |
| Dexterity | 65 (base 60) |
| Constitution | 11 (base 11) |
| Magic | 92 (base 60) |
| Willpower | 72 (base 60) |
| Cunning | 28 (base 27) |
Resources
| Life | 1191/1191 |
| Paradox | 300 |
| Healing Factor | 0.68971620758472 |
| Regeneration | 5.0004425049892 |
Speed
| Mental | -9.9920072216264E-13% |
| Attack | -9.9920072216264E-13% |
| Movement | +36.80425806594% |
| Spell | -9.9920072216264E-13% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 2 |
| See Stealth | 47.152194142625 |
| See Invisible | 48.152194142625 |
Offense: Mainhand
| Damage | 194 |
| Accuracy | 72 |
| Crit Chance | 43% |
| APR | 64 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +31% |
| Blight | +10% |
| Arcane | +24% |
| Cold | +29% |
| All | 0% |
| Darkness | +15% |
| Temporal | +42% |
| Fire | +14% |
| Physical | +58% |
Offense: Damage Penetration
| Darkness | +75% |
| Temporal | +75% |
| Blight | +65% |
| Arcane | +70% |
| Physical | +107% |
| All | +55% |
Defense: Base
| Armour (hardiness) | 36 (53.594633868923%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 0 |
| Physical Save | 44 |
| Spell Save | 58 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 68%( 70%) |
| Arcane | + 44%( 70%) |
| Cold | + 70%( 70%) |
| All | + 34%( 70%) |
| Darkness | + 54%( 70%) |
| Light | + 54%( 70%) |
| Temporal | + 44%( 70%) |
| Physical | + 48%( 70%) |
| Lightning | + 54%( 70%) |
| Fire | + 64%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Silence Resistance | 70% |
| Bleed Resistance | 20% |
| Confusion Resistance | 86% |
| Stun Resistance | 70% |
| Knockback Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 560 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 614% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Phase Pulse |
| talent | Weapon Folding |
| talent | Chant of Fortress |
| talent | Secrets of the Eternals |
| beneficial effect | The target is moving is 37% faster. 3 Celerity |
| detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Norgos Lair. Escort: lost defiler (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Litelnil's Inner Demon. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You abandoned lost warrior, to death. Escort: lost warrior (level 2 of Daikara) | failed |
You failed to protect the temporal explorer from death by Lisolena the armoured skeleton warrior. Escort: temporal explorer (level 1 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1677. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed bloated horror heart. * You've found the needed wretchling eyeball. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed naga tongue. * You've found the needed length of troll intestine. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed faerlhing fang. * You've found the needed minotaur nose. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Velara (0 def, 19 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +9% temporal Melee Ret 2 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +19 Fatigue +4% Resists +9% acid +12% temporal +11% cold +12% fire +5% arcane +10% lightning Silence- +50% Confus- +33% Stun/Frz- +50% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Glacierreign the quiver of elven-wood arrows (18/18, 175% power, 14 apr)3.0 T4 arrow ammo [Rare] Master Power 175% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +22.5% Capacity 18 Ranged+ +20 cold +12 mind On Hit.r1 +8 cold On Crit.r2 +20 cold On Hit: * 20% chance to reduce damage dealt by 21% * 20% chance to reduce all saves and defense by 26 On Crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | Islemira the Blindtyphoon1.0 T3 lite [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% darkness Res.pen +20% darkness +7% all Apr +7 On Hit (Melee): * 10% chance to reduce damage dealt by 21% ----- def ----- Max.HP +44.00 Blind- +29% Confus- +14% ---------- misc Light +9 See.Stealth +10 See.Invis +11 Track: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 16 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap 'Hikhad' (6 def, 9 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +15% physical Acc +5 (+1 eff.) Apr +1 ----- def ----- Armour +9 Defense +6 (+1 eff.) Fatigue +5% Resists +18% light +12% cold +14% fire +17% darkness +6% all Phys.save +12 (+4 eff.) ---------- misc Max.stam +30.00 A cap made of leather. |
| Tool | Gloomreaper [power 254] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +5 Wil dps ---------- Spell.crit +3% S.pwr/crit +4 Dmg.mod +3% blight +6% darkness ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Sting an enemy dealing 254 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Xyrenor0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +13% cold Acc +9 (+2 eff.) Apr +9 ----- def ----- Defense +10 (+2 eff.) Resists +12% lightning +26% cold +5% arcane Spell.save +6 (+2 eff.) Mind.save +8 (+3 eff.) Confus- +29% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Gunadragorn0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +4 Dex dps ---------- Crit.mult +35.00% Dmg.mod +15% acid +12% arcane Res.pen +10% physical Acc +10 (+3 eff.) ----- def ----- Resists +30% acid Rings make your fingers look great! |
| Around waist | Unrelen1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Wil dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +5% physical ----- def ----- Spell.save +8 (+2 eff.) Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | keeper's dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego++] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Dmg.mod +26% physical +33% temporal Res.pen +12% physical +20% temporal +23% all Acc +38 (+9 eff.) Apr +21 ---------- misc Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
| On hands | dwarven-steel gauntlets 'Kyroddakor' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 10 blight Dmg.mod +7% blight Res.pen +15% arcane +25% physical Apr +3 ----- def ----- Armour +2 Fatigue +3% Resists +7% blight +5% arcane Die.at -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | dispeller's silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +16% acid +17% physical +14% fire +16% cold ----- def ----- Resists +9% lightning +10% darkness +19% fire +13% all +15% acid +14% physical +10% blight +25% cold +10% light Phys.save +14 (+4 eff.) Spell.save +23 (+6 eff.) Mind.save +16 (+5 eff.) ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak 'Umbramire' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +18.00% Phys.pwr +5 (+1 eff.) Dmg.mod +12% arcane Res.pen +10% blight Acc +14 (+4 eff.) Apr +9 ----- def ----- Defense +3 (+1 eff.) Fatigue -6% Resists +34% blight +3% darkness +20% nature Stealth +11 HP.reg +9.00 Heal.mod +18% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Dagandil0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag ----- def ----- Resists +1% physical +3% light +3% temporal Crit.chn- 15.00% Max.HP +100.00 Disease- +10% Cut- +20% Silence- +20% Knockbk- +20% Amulets make your neck look great! |
Inventory
healing infusion (heal 94; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 94 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the psychic (heal 191; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 191 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 94; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 94 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 942%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 942% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 686%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 686% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 547%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 547% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 736%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 736% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 441; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 441 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 34%; magical, physical; dur 3; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 34% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 33%; magical, mental; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 33% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, light, blight, fire, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 3 light, 5 blight, 4 fire, 4 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (438.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 621.96 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 151; dur 4; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 150.65 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 78; cd 20)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 132; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 132 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the psychic (absorb 477; dur 6; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 477 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 220; dur 3; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 220 damage for 3 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+3 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
copper amulet 'Chillwyrd'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +1 Wil dps ---------- Dmg.mod +6% cold ----- def ----- Resists +11% mind Confus- +20% ---------- misc Light +1 Infravis +1 See.Invis +9 Amulets make your neck look great! |
stabilizing copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +11% temporal Pinning- +21% Knockbk- +21% Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blazepunish0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Wil +7 Cun +7 Con dps ---------- Mind.pwr +9 (+3 eff.) Dmg.mod +12% cold +10% darkness +12% light Melee Ret 6 light ----- def ----- Resists +20% darkness Phys.save +14 (+4 eff.) ---------- misc Light +3 Rings make your fingers look great! |
Erysus0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Dex +2 Wil +1 Con dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +10% darkness ----- def ----- Fatigue -5% Resists +20% darkness +9% lightning Mind.save +4 (+1 eff.) ---------- misc Max.enc +20 Rings make your fingers look great! |
Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
gold ring of warding0.1 T3 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +13% acid +20% fire +10% lightning +17% cold Rings make your fingers look great! |
Freezeslice (168% power, 3 apr)3.0 T4 battleaxe 2H weapon [Random Unique] Arcane/Master Power 168% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +20 light Against +19% Undead On Hit.r1 +4 cold +7 fire While equipped: dps ---------- Dmg.mod +6% cold Melee Ret 4 cold ---------- misc Max.hate +4.00 Max.psi +30.00 Massive two-handed battleaxes. |
truestriking voratun battleaxe of rage (166% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master Power 167% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +13 Str dps ---------- Dmg.mod +12% physical Res.pen +20% physical Acc +55 (+13 eff.) Apr +19 Massive two-handed battleaxes. |
Cloudspitter the voratun dagger (148% power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 148% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +8 fire On Crit.r2 +20 lightning +12 fire While equipped: dps ---------- Res.pen +15% mind +20% blight Acc +11 (+3 eff.) ----- def ----- Defense +15 (+3 eff.) Resists +6% lightning Disarm- +39% ---------- misc Mana/turn +0.24 Equi/ret +0.16 Mana/s.crit +2.11 Max.hate +10.00 Sharp, short and deadly. |
Gloomgash the voratun dagger (147% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master/Psionic Power 147% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +23 mind On Hit: * 21 arcane resource burn * 26% chance to reduce all saves and defense by 26 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +13 Str +12 Dex +11 Mag +18 Wil +18 Cun +11 Con dps ---------- Phys.crit +14.0% Dmg.mod +12% mind On Hit (Melee): * 21 arcane resource burn * 10% chance to reduce damage dealt by 21% ----- def ----- Resists +3% lightning ---------- misc Psi/ret +0.04 Sharp, short and deadly. |
Xemina the Blazeshine (135% power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Arcane Power 135% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +21 light +25 cold On Crit.r2 +21 light On Hit: * 21% chance to reduce armor by 33% While equipped: dps ---------- Dmg.mod +9% blight Res.pen +10% blight Melee Ret 11 blight On Hit (Melee): * 20% chance to reduce armor by 33% ----- def ----- Resists +12% lightning ---------- misc Light +3 Sharp, short and deadly. |
caustic steel dagger (108% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Nature Power 108% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +13 acid +16 nature While equipped: dps ---------- Res.pen +11% acid +9% nature Apr +8 Sharp, short and deadly. |
caustic voratun dagger (145% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 146% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +26 acid +38 nature While equipped: dps ---------- Res.pen +15% acid +17% nature Apr +6 Sharp, short and deadly. |
voratun dagger 'Stokeedge' (177% power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master Power 178% Range: 1.3x Uses 100% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% blight +6% cold +6% mind Sharp, short and deadly. |
warbringer's voratun dagger of shearing (149% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 149% Range: 1.3x Uses 50% Dex, 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +1 Con dps ---------- Phys.pwr +11 (+3 eff.) Res.pen +14% all +11% physical Acc +13 (+3 eff.) Apr +10 ----- def ----- Disarm- +34% Sharp, short and deadly. |
Blighted Maul (204% power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 205% Range: 1.5x Uses 190% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 23 * Blasts creatures in a radius 1 shockwave around your target for 142.20 to 426.60 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 292.30 to 584.60 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
warbringer's voratun greatmaul (179% power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego+] Master Power 180% Range: 1.5x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Phys.pwr +17 (+4 eff.) Res.pen +16% physical ----- def ----- Disarm- +46% Massive two-handed mauls. |
Sepsisrip the voratun greatsword (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 175% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +8 acid +21 nature On Hit: * 21% chance to slow global speed by 53% While equipped: dps ---------- Res.pen +25% nature +26% acid Acc +21 (+5 eff.) Melee Ret 6 acid ----- def ----- Defense +21 (+4 eff.) Resists +12% acid +9% nature Disarm- +70% Massive two-handed swords. |
blazebringer's voratun greatsword (178% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 178% Range: 1.6x Uses 170% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit.r2 +23 fire While equipped: dps ---------- All.spd +11% Res.pen +26% fire Massive two-handed swords. |
Loradir the Shinesweep4.0 T5 longbow 2H weapon [Random Unique] Arcane/Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +38 lightning On Crit.r2 +26 lightning +68 cold +8 light While equipped: Stats +3 Str +2 Dex +1 Cun +4 Con dps ---------- Mov.spd +58% Dmg.mod +32% lightning Res.pen +33% lightning +38% cold +20% all Acc +32 (+8 eff.) Apr +23 ----- def ----- Crit.chn- 10.00% Longbows are used to shoot arrows at your foes. |
mage-hunter's dragonbone longbow4.0 T5 longbow 2H weapon [Ego+] Disrupt Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +17 (+6 eff.) On Hit (Ranged): * 14 arcane resource burn ---------- misc Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow of fire4.0 T5 longbow 2H weapon [Ego+] Arcane/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +200% Ranged+ +20 fire While equipped: Stats +6 Cun dps ---------- Phys.spd +10% Dmg.mod +26% fire Longbows are used to shoot arrows at your foes. |
Aeryrin the voratun longsword (153% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 153% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +5 fire While equipped: Stats +11 Dex +2 Wil +3 Con dps ---------- Phys.spd +10% Res.pen +11% all Acc +29 (+7 eff.) Apr +10 ----- def ----- Resists +6% acid ---------- misc Light +2 Infravis +3 Sharp, long, and deadly. |
Flashpower (154% power, 16 apr)3.0 T5 longsword 1H weapon [Rare] Disrupt Power 154% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +16 Crit +5.0% Atk.spd 100% Against +30% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +4 Str dps ---------- Phys.crit +3.0% Dmg.mod +9% lightning +6% physical ----- def ----- Resists +15% acid Die.at -84.29 life ---------- misc Max.stam +31.61 Sharp, long, and deadly. |
Isloriavea the voratun longsword (170% power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 170% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 nature While equipped: Stats +16 Str +11 Dex +8 Mag +13 Wil +8 Cun +12 Con dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Mind.pwr +5 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 53% ---------- misc Max.stam +30.00 Sharp, long, and deadly. |
Issista the Venomsever (159% power, 5 apr)3.0 T4 longsword 1H weapon [Rare] Master Power 160% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +8 nature While equipped: dps ---------- Mind.crit +5% ----- def ----- Resists +18% darkness +12% cold Mind.save +9 (+3 eff.) Cut- +20% Silence- +21% Stun/Frz- +20% ---------- misc Light +3 Sharp, long, and deadly. |
balanced voratun longsword of erosion (150% power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Nature/Master Power 151% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +17 nature While equipped: dps ---------- Acc +12 (+3 eff.) ----- def ----- Defense +13 (+3 eff.) Disarm- +31% Sharp, long, and deadly. |
elemental voratun longsword of daylight (152% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane Power 152% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +15 light Against +26% Undead On Hit: * Create an explosion dealing 76 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +20% acid Res.pen +16% acid Sharp, long, and deadly. |
enhanced voratun longsword of disruption (152% power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Disrupt Power 152% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Against +15% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +9 Str +13 Dex +9 Mag +9 Wil +9 Cun +9 Con Sharp, long, and deadly. |
flaming voratun longsword of daylight (153% power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Arcane Power 153% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 light Against +17% Undead On Hit.r1 +9 fire Sharp, long, and deadly. |
voratun longsword of massacre (162% power, 6 apr)3.0 T5 longsword 1H weapon [Ego] Master Power 163% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, long, and deadly. |
Byzilaregas the voratun mace (157% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Master Power 157% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% ----- def ----- Resists +18% blight +5% arcane +21% nature Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) HP.reg +4.21 Pinning- +21% Blunt and deadly. |
Lightningoozer (157% power, 6 apr)3.0 T5 mace 1H weapon [Rare] Disrupt Power 158% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 19% chance to slow global speed by 53% While equipped: Stats +6 Str +4 Mag +7 Con dps ---------- Dmg.mod +18% lightning Res.pen +25% mind ----- def ----- Resists +12% lightning ---------- misc Max.hate +10.00 See.Invis +12 Blunt and deadly. |
Xanera the voratun mace (157% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Nature/Master Power 157% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit.r2 +33 acid +36 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage While equipped: Stats +2 Dex dps ---------- Phys.crit +12.0% Mind.crit +2% Crit.mult +30.00% Phys.pwr +25 (+6 eff.) Res.pen +12% acid +19% nature Apr +29 ----- def ----- Defense +20 (+4 eff.) ---------- misc Max.stam +20.00 Blunt and deadly. |
caller's living mindstar (117% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 117% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +12% acid +11% fire +14% cold +12% physical Res.pen +5% acid +7% fire +7% cold +6% physical ----- def ----- Heal/summ +23 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
harmonious living mindstar of balance (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 115% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +8% nature Res.pen +6% nature ----- def ----- Resists +5% nature Phys.save +3 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+2 eff.) ---------- misc Equi/ret +2.10 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
protector's thorny mindstar of venom (97% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego++] Nature/Disrupt Power 97% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 9 acid Dmg.mod +12% acid Res.pen +10% acid ----- def ----- Resists +10% acid +5% all HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of frost (104% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature Power 105% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 14 cold Dmg.mod +12% cold Res.pen +13% cold ----- def ----- Armour +9 Resists +14% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer's drakeskin leather sling of true flight4.0 T5 sling 1H weapon [Ego++] Nature/Master Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +43 lightning +45 cold While equipped: dps ---------- Phys.crit +11.0% Mov.spd +41% Res.pen +17% lightning +15% cold Acc +8 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
blighted elven-wood starstaff of might (129% power, 5 apr, light element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +23% Spell.pwr +18 (+6 eff.) Dmg.mod +25% light ---------- misc Vim/s.crit +4.00 Max.vim +14.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone vilestaff of greater warding (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Mag +5 Cun +6 Con dps ---------- Spell.crit +5% Crit.mult +27.00% Spell.pwr +15 (+5 eff.) Dmg.mod +30% acid ----- def ----- Armour +10 Defense +9 (+2 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +7.00 Max.vim +30.00 Max.N.En +42.00 Wards +3 acid Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff of breaching (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% fire Res.pen +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of greater warding (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) Dmg.mod +30% darkness ----- def ----- Armour +9 Defense +11 (+2 eff.) ---------- misc Wards +3 darkness Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone magestaff of breaching (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +21 (+7 eff.) Dmg.mod +30% lightning +30% cold +30% arcane +30% fire Res.pen +15% lightning +15% cold +15% arcane +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone starstaff of fate (136% power, 6 apr, temporal element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +23 (+7 eff.) Dmg.mod +30% physical +30% temporal +30% darkness +30% light ----- def ----- Phys.save +12 (+4 eff.) Spell.save +13 (+3 eff.) Mind.save +11 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone vilestaff of might (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +23 (+7 eff.) Dmg.mod +30% blight +30% fire +30% darkness +30% acid ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blazebringer's voratun steamgun of enduring4.0 T5 steamgun 1H weapon Reqs Steam Pool [Ego++] Nature/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +65 fire Uses 2.0 Steam While equipped: Stats +9 Con +11 Wil dps ---------- All.spd +3% Res.pen +18% fire ----- def ----- Max.HP +56.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Isliba the voratun waraxe (165% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master Power 166% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +7 Wil dps ---------- Phys.crit +24.0% Mind.crit +1% Crit.mult +32.00% Apr +13 Melee Ret 8 mind ----- def ----- Resists +5% arcane Mind.save +6 (+2 eff.) One-handed war axes. |
Obsidianslice the stralite waraxe (138% power, 5 apr)3.0 T4 waraxe 1H weapon [Rare] Arcane Power 139% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Phasing +32% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage While equipped: Stats +2 Str dps ---------- Spell.crit +2% S.pwr/crit +4 Dmg.mod +6% blight Melee Ret 11 blight ----- def ----- Resists +18% darkness Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc See.Invis +15 One-handed war axes. |
Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 150% Mag Dmg Phys.bleed Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+10 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
balanced voratun waraxe of phasing (150% power, 31 apr)3.0 T5 waraxe 1H weapon [Ego] Arcane/Master Power 151% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +31 Crit +7.0% Atk.spd 100% Phasing +18% While equipped: dps ---------- Acc +9 (+2 eff.) ----- def ----- Defense +9 (+2 eff.) Disarm- +36% One-handed war axes. |
manaburning stralite waraxe of ruin (140% power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Disrupt/Master Power 141% Range: 1.4x Uses 150% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 18 arcane resource burn While equipped: dps ---------- Phys.crit +9.0% Crit.mult +22.00% Apr +12 One-handed war axes. |
Brenesin the hardened leather belt1.0 T3 belt armor [Rare] Arcane While equipped: ----- def ----- Armour +10 Defense +30 (+6 eff.) Resists +11% blight Die.at -80.00 life Heal.mod +10% Cut- +20% Pinning- +20% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Snowlace the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +27% lightning +32% cold +18% light Res.pen +15% light +25% cold ----- def ----- Resists +15% fire +11% cold ---------- misc Light +3 A belt that goes around your waist. |
drakeskin leather belt 'Dayserpent'1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +9% temporal Res.pen +15% temporal +20% light +15% arcane ----- def ----- Spell.save +30 (+8 eff.) Mind.save +12 (+4 eff.) Max.HP +65.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +3 Size +2 A belt that goes around your waist. |
Betatira (3 def, 13 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +1 Wil dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) S.pwr/crit +4 Res.pen +10% arcane Melee Ret 6 arcane ----- def ----- Armour +13 Defense +3 (+1 eff.) Fatigue -5% Resists +16% blight +22% cold +17% nature HP.reg +10.00 Heal.mod +15% ---------- misc Max.mana +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient elven-silk cloak of Iron Throne (3 def, 0 armour)2.0 T5 cloak armor [Ego] Nature/Master While equipped: Stats +1 Str +3 Con ----- def ----- Defense +3 (+1 eff.) Max.HP +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+7 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 50 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +17% acid +7% physical +18% fire +17% cold ----- def ----- Resists +13% acid +12% physical +16% fire +17% cold +15% all ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of corrosion (+39%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +7 Mag +7 Wil dps ---------- Dmg.mod +26% acid ----- def ----- Resists +39% acid +13% all ---------- misc Mana/turn +0.15 Psi/turn +0.34 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Lustrestreaker' (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +9 Con dps ---------- Dmg.mod +25% nature Res.pen +26% acid Melee Ret 11 acid 11 light ----- def ----- Resists +12% acid +21% light +13% all Poison- +44% Disease- +44% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% all ----- def ----- Resists +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of corrosion (+10%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +8 Str +6 Mag +8 Wil dps ---------- Dmg.mod +19% lightning +17% physical +20% acid +14% cold ----- def ----- Resists +10% lightning +6% cold +30% acid +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Str +7 Mag +6 Wil dps ---------- Dmg.mod +21% lightning +17% physical +22% cold ----- def ----- Resists +13% blight +9% cold +8% lightning +13% all Max.HP +65.00 HP.reg +3.80 Heal.mod +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of time (+10%) (6 def, 6 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +10 Mag dps ---------- Dmg.mod +21% light +25% temporal ----- def ----- Armour +6 Defense +6 (+1 eff.) Resists +13% darkness +25% temporal +10% light +15% all Max.HP +48.00 ---------- misc Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Psionic While equipped: Stats +6 Cun dps ---------- Crit.mult +15.00% ----- def ----- Resists +13% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Charblight (0 def, 22 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +5.00% Phys.pwr +5 (+1 eff.) Res.pen +5% physical Apr +12 Melee Ret 2 fire ----- def ----- Armour +22 Resists +25% lightning +10% temporal +13% cold +10% fire +12% acid Die.at -40.00 life A pair of boots made of leather. |
pair of drakeskin leather boots 'Daimaran' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex +6 Wil +5 Con dps ---------- Phys.crit +5.0% Spell.crit +2% Phys.pwr +5 (+1 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +9% blight Res.pen +9% physical Apr +13 ----- def ----- Armour +5 Fatigue -9% Phys.save +10 (+3 eff.) Spell.save +12 (+3 eff.) ---------- misc Max.enc +46 Max.vim +20.00 Infravis +2 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 7 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +3 Cun +4 Dex ----- def ----- Armour +5 Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
pair of voratun boots 'Flashbender' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Phys.crit +6.0% Phys.pwr +3 (+1 eff.) Dmg.mod +9% mind +15% fire Apr +8 Melee Ret 2 temporal ----- def ----- Armour +5 Fatigue +4% Resists +12% lightning +8% temporal Phys.save +11 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +7 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restorative pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +4% HP.reg +6.00 Heal.mod +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego+] Master While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +5 Fatigue -8% Phys.save +10 (+3 eff.) ---------- misc Max.enc +39 Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
drakeskin leather gloves 'Betovea' (0 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Crit.mult +15.00% S.pwr/crit +6 Melee+ 14 light Dmg.mod +11% light +24% physical Res.pen +15% acid +25% physical ----- def ----- Armour +3 Resists +15% light Spell.save +9 (+2 eff.) ---------- misc Max.vim +50.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Hailfurnace' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +4 Str +5 Mag +1 Cun +2 Con dps ---------- Mind.pwr +22 (+7 eff.) Melee+ 17 temporal 30 darkness 40 mind Ranged+ 20 temporal Dmg.mod +11% arcane +10% temporal Melee Ret 6 cold On Hit (Melee): * 20% chance to reduce all saves and defense by 26 ----- def ----- Armour +3 Resists +13% temporal Mind.save -5 (-2 eff.) ---------- misc See.Invis +12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of sorrow (0 def, 8 armour)1.0 T4 hands armor [Ego++] Master/Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Melee+ 24 mind 37 darkness On Hit (Melee): * 22% chance to reduce all saves and defense by 26 ----- def ----- Armour +8 Mind.save +3 (+1 eff.) Max.HP +70.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm voratun gauntlets of strength (+6) (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +6 Str dps ---------- Phys.pwr +16 (+4 eff.) Melee+ 11 lightning Dmg.mod +9% lightning ----- def ----- Armour +3 Fatigue +5% Resists +9% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
temporal drakeskin leather gloves of archery (0 def, 3 armour)1.0 T4 hands armor [Ego+] Arcane/Master While equipped: Stats +5 Cun +3 Dex dps ---------- Melee+ 10 temporal Ranged+ 17 temporal Dmg.mod +10% temporal Acc +6 (+2 eff.) Apr +10 ----- def ----- Armour +3 Resists +11% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gunegar the Singejam (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Dmg.mod +20% arcane +21% fire ----- def ----- Defense +3 (+1 eff.) Resists +12% darkness +18% blight Spell.save +6 (+2 eff.) Die.at -80.00 life Max.HP +80.00 Disease- +21% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +110.00 A pointy cloth hat, very wizardly... |
Urthosus (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +8 (+3 eff.) Dmg.mod +38% acid +19% physical +32% darkness +11% temporal +3% arcane +12% light Melee Ret 4 arcane ----- def ----- Defense +3 (+1 eff.) Resists +30% acid +13% physical +16% darkness +5% arcane ---------- misc Max.hate +9.00 A pointy cloth hat, very wizardly... |
dragonslayer's voratun helm of precognition (6 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +7 Cun dps ---------- Acc +10 (+3 eff.) On Melee Ret: * 16% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +6 (+1 eff.) Fatigue +5% Resists +11% acid +13% fire +10% lightning +11% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat 'Flashwire' (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +7 Dex +5 Wil +4 Con dps ---------- Dmg.mod +15% darkness On Hit (Melee): * 21% chance to reduce damage dealt by 21% ----- def ----- Defense +3 (+1 eff.) Resists +24% lightning ---------- misc Infravis +11 See.Stealth +24 See.Invis +25 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 39% and attempts to push all creatures other than yourself out of its radius, inflicting 7.78 light damage and 8.95 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
grounding voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +14% lightning +13% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren drakeskin leather cap of strength (+9) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +9 Str +8 Wil ----- def ----- Armour +5 Fatigue +5% Resists +12% blight Mind.save +13 (+4 eff.) A cap made of leather. |
thaloren voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Dex +8 Wil +4 Cun dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +9% blight Mind.save +11 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Uloroddaregochik (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Rare] Master While equipped: Stats +7 Str +2 Mag +5 Wil +6 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +36% acid +12% fire +5% arcane +6% darkness ---------- misc Light +3 A suit of armour made of mail. |
impenetrable voratun mail armour of thunder (5 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Arcane/Master While equipped: Stats +9 Str +9 Mag +8 Wil dps ---------- Phys.crit +9.0% Spell.crit +10% Mind.crit +10% Phys.pwr +22 (+6 eff.) Spell.pwr +24 (+8 eff.) Mind.pwr +17 (+6 eff.) ----- def ----- Armour +18 Defense +5 (+1 eff.) Fatigue +12% Resists +12% lightning A suit of armour made of mail. |
prismatic dwarven-steel mail armour of cold resistance (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +21% cold +13% light +16% darkness A suit of armour made of mail. |
voratun mail armour 'Scaldstone' (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Rare] Arcane While equipped: Stats +3 Str +9 Cun +4 Con dps ---------- Dmg.mod +12% blight +9% fire Res.pen +20% blight Melee Ret 11 fire ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +20% light +20% darkness A suit of armour made of mail. |
Galufang (25 def, 16 armour)9.0 T4 light armor [Random Unique] Nature/Psionic While equipped: Stats +3 Str +3 Mag +13 Wil +12 Cun +3 Con dps ---------- Res.pen +10% blight ----- def ----- Armour +16 Defense +25 (+5 eff.) Fatigue +8% Resists +26% blight +26% darkness Crit.chn- 10.00% Mind.save +43 (+14 eff.) ---------- misc Light +2 Infravis +3 A suit of armour made of leather. |
cleansing drakeskin leather armour of resilience (20 def, 8 armour)9.0 T5 light armor [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +20% nature +20% blight Max.HP +45.00 A suit of armour made of leather. |
drakeskin leather armour of thunder (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: Stats +5 Str +4 Mag +7 Wil dps ---------- Phys.crit +6.0% Spell.crit +8% Mind.crit +7% Phys.pwr +21 (+5 eff.) Spell.pwr +18 (+6 eff.) Mind.pwr +13 (+4 eff.) ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +16% lightning A suit of armour made of leather. |
radiant reinforced leather armour of cold resistance (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +21% blight +23% cold +23% darkness ---------- misc Light +1 A suit of armour made of leather. |
volcanic drakeskin leather armour (20 def, 18 armour)9.0 T5 light armor [Ego+] Nature While equipped: dps ---------- Melee+ 8 fire Ranged+ 9 fire ----- def ----- Armour +18 Defense +20 (+4 eff.) Fatigue +8% Resists +23% fire +30% physical A suit of armour made of leather. |
hardened voratun plate armour (0 def, 24 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Master While equipped: ----- def ----- Armour +24 Fatigue +22% Resists +13% acid +12% physical +13% cold +11% lightning +10% fire A suit of armour made of metal plates. |
rejuvenating voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +10% acid +10% physical +12% cold +11% lightning +11% fire HP.reg +6.60 Disarm- +40% Stun/Frz- +30% Knockbk- +28% ---------- misc Stam/turn +1.40 Cooldown Rush -5 A suit of armour made of metal plates. |
Sootransom the stralite shield (0 def, 8 armour, 132 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +27% darkness Res.pen +20% acid Melee Ret 11 darkness On Hit (Melee): * 21% chance to reduce damage dealt by 21% ----- def ----- Armour +8 Fatigue +8% Resists +27% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Stormnight (0 def, 26 armour, 197.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +24% lightning +9% acid ----- def ----- Armour +26 Fatigue +8% Resists +20% blight +20% nature +30% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield of lightning resistance (+24%) (0 def, 15 armour, 270.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con ----- def ----- Armour +15 Fatigue +8% Resists +24% lightning Phys.save +12 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of the stars (0 def, 8 armour, 137 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +8 Cun +5 Mag dps ---------- Dmg.mod +18% light +18% darkness ----- def ----- Armour +8 Fatigue +8% Resists +15% light +17% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Void Quiver (0/0, 156% power, 120 apr)3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 70% Dex, 140% Mag Dmg Void Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
quiver of elven-wood arrows 'Furnacemark' (20/20, 151% power, 14 apr)3.0 T4 arrow ammo [Rare] Arcane Power 152% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 20 Ranged+ +20 cold +20 fire On Hit.r1 +12 fire +20 cold On Crit.r2 +20 fire On Crit: * Splash the target with acid dealing 127 damage over 5 turns and reducing armor and accuracy by 16 Arrows are used with bows to pierce your foes to death. |
quiver of yew arrows 'Scaldqueen' (16/16, 144% power, 10 apr)3.0 T3 arrow ammo [Rare] Nature Power 144% Range: 1.4x Uses 100% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 16 Phasing +20% Ranged+ +29 lightning +20 fire +16 blight On Hit.r1 +20 arcane +16 fire On Crit.r2 +15 lightning Arrows are used with bows to pierce your foes to death. |
9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1006 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-6 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+5 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
69 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 568.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
barbed pouch of stralite shots of crippling (24/24, 165% power, 5 apr)3.0 T4 shot ammo [Ego++] Master Power 166% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +5 Crit +27.5% Capacity 24 On Crit: * Wound the target dealing 241 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
sentry's pouch of voratun shots of daylight (26/49, 177% power, 14 apr)3.0 T5 shot ammo [Ego+] Arcane Power 177% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +14 Crit +7.0% Capacity 49 Rld cld 3 Ranged+ +14 light Against +13% Undead Shots are used with slings to pummel your foes to death. |
Islilebeth [power 3] (25 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +8 Cun +10 Con dps ---------- Dmg.mod +9% acid Res.pen +15% acid ---------- misc Infravis +3 Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 22% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Xeralratta the Balanceenvy [power 475] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: Stats +4 Str dps ---------- Phys.crit +6.0% Res.pen +25% acid +25% physical +20% nature Apr +3 ---------- misc Stam/turn +3.00 Blast the opponent's mind dealing 475 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce fatigue by 37% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
innervating dragonbone totem of healing [power 476] (15 cooldown)2.0 T5 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 476 Puts all charms on 15 cooldown 100% to reduce fatigue by 44% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Litelnil the Shalore Temporal Warden level 38
21st Pyre 123rd year of Ascendancy at 17:31 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Litelnil the Shalore Temporal Warden level 37
49th Regrowth 123rd year of Ascendancy at 09:32 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Litelnil the Shalore Temporal Warden level 34
37th Regrowth 123rd year of Ascendancy at 14:57 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Litelnil the Shalore Temporal Warden level 42
34th Pyre 123rd year of Ascendancy at 04:25 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Litelnil the Shalore Temporal Warden level 49
40th Haze 123rd year of Ascendancy at 19:11 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Litelnil the Shalore Temporal Warden level 41
30th Pyre 123rd year of Ascendancy at 13:28 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Litelnil the Shalore Temporal Warden level 48
20th Haze 123rd year of Ascendancy at 07:00 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Litelnil the Shalore Temporal Warden level 12
7th Dusk 122nd year of Ascendancy at 21:03 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Litelnil the Shalore Temporal Warden level 40
27th Pyre 123rd year of Ascendancy at 06:31 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Litelnil the Shalore Temporal Warden level 34
37th Regrowth 123rd year of Ascendancy at 14:13 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Litelnil the Shalore Temporal Warden level 20
26th Haze 122nd year of Ascendancy at 10:19 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Litelnil the Shalore Temporal Warden level 28
57th Haze 122nd year of Ascendancy at 17:13 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Litelnil the Shalore Temporal Warden level 50
55th Haze 123rd year of Ascendancy at 00:44 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Litelnil the Shalore Temporal Warden level 32
16th Regrowth 123rd year of Ascendancy at 15:23 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Litelnil the Shalore Temporal Warden level 10
1st Summertide 122nd year of Ascendancy at 02:08 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Litelnil the Shalore Temporal Warden level 20
1st Haze 122nd year of Ascendancy at 01:56 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Litelnil the Shalore Temporal Warden level 30
73rd Haze 122nd year of Ascendancy at 01:50 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Litelnil the Shalore Temporal Warden level 40
26th Pyre 123rd year of Ascendancy at 15:35 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Litelnil the Shalore Temporal Warden level 50
53rd Haze 123rd year of Ascendancy at 10:39 see stats
Paradoxology (Insane (Roguelike) difficulty)
Both killed your future self and got killed by your future self.By Litelnil the Shalore Temporal Warden level 32
21st Regrowth 123rd year of Ascendancy at 02:39 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Litelnil the Shalore Temporal Warden level 19
63rd Dusk 122nd year of Ascendancy at 00:10 see stats
Self-killer (Insane (Roguelike) difficulty)
Killed your future self.By Litelnil the Shalore Temporal Warden level 32
21st Regrowth 123rd year of Ascendancy at 02:39 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Litelnil the Shalore Temporal Warden level 43
37th Pyre 123rd year of Ascendancy at 16:40 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Litelnil the Shalore Temporal Warden level 36
49th Regrowth 123rd year of Ascendancy at 05:02 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Litelnil the Shalore Temporal Warden level 40
27th Pyre 123rd year of Ascendancy at 08:21 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Litelnil the Shalore Temporal Warden level 6
2nd Mirth 122nd year of Ascendancy at 13:08 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Litelnil the Shalore Temporal Warden level 50
55th Haze 123rd year of Ascendancy at 01:13 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Litelnil the Shalore Temporal Warden level 34
38th Regrowth 123rd year of Ascendancy at 15:06 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Litelnil the Shalore Temporal Warden level 11
4th Flare 122nd year of Ascendancy at 16:36 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Litelnil the Shalore Temporal Warden level 44
5th Flare 123rd year of Ascendancy at 02:27 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Litelnil the Shalore Temporal Warden level 37
78th Regrowth 123rd year of Ascendancy at 12:41 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Litelnil the Shalore Temporal Warden level 23
41st Haze 122nd year of Ascendancy at 03:40 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Litelnil the Shalore Temporal Warden level 17
32nd Dusk 122nd year of Ascendancy at 15:25 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Litelnil the Shalore Temporal Warden level 36
49th Regrowth 123rd year of Ascendancy at 05:09 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Litelnil the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 15:00 see stats
Log
Litelnil calls forth a temporal warden from another timeline.
Litelnil's temporal clone performs a melee critical strike against Orc berserker!
Orc berserker is less vulnerable.
Orc berserker roars with rage shaking off 1 mental debuffs!
Orc berserker is nearing the end.
Orc berserker resists the pin!
Orc berserker is cut deeply.
Litelnil's temporal clone hits Orc berserker for 185 physical, 9 blight, 32 temporal, 250 physical, 14 blight, 9 blight, 32 temporal, 21 temporal, 23 physical, 41 temporal, 7 fire (621 total damage).
Litelnil's Shoot hits Orc berserker for 315 physical, 25 cold, 12 mind, 10 cold, 51 temporal (413 total damage).
Deep Wound from Litelnil hits Orc berserker for 272 physical damage.
Orc berserker misses Litelnil.
You collect a new ingredient: orc heart (1).
Deep Wound from Litelnil hits Orc berserker for 272 physical damage.
Deep Wound from Litelnil killed Orc berserker!
Litelnil picks up ( .): sapphire.
Resting starts...
Talent Grace of the Eternals is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).
There is an entrance to a slimy pit here (press '' or right click to use).
Ran for 10 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a hidden vault here (press '' or right click to use).
Ran for 64 turns (stop reason: at exit).





































































































































































