Static J the level 22 Shalore Archmage by JSR_Is_Online

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceShalore
ClassArchmage
Level / Exp22 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity14 (base 10)
Constitution29 (base 10)
Magic65 (base 51)
Willpower70 (base 46)
Cunning19 (base 11)

Resources

Life333/333
Mana289/289
Healing Factor1.4024687383467
Regeneration1.1920984275947

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3
See Stealth5
See Invisible6
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower41
Crit Chance13%
Speed1

Offense: Mind

Mindpower38
Crit Chance7%
Speed1

Offense: Damage Bonus

Acid+10%
Blight+9%
Arcane+6%
Cold+6%
All0%
Lightning+23%
Temporal+12%
Fire+6%
Physical+6%

Offense: Damage Penetration

Physical+5%
Lightning+20%

Defense: Base

Armour (hardiness)2 (35.65183292883%)
Defense20
Ranged Defense24
Fatigue0
Physical Save14
Spell Save38
Mental Save33

Defense: Resistances

Acid+ 22%( 70%)
Physical+ 23%( 70%)
Mind+ 32%( 70%)
All+ 17%( 70%)
Lightning+ 53%( 70%)
Light+ 22%( 70%)
Temporal+ 27%( 70%)
Fire+ 20%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Silence Resistance22%
Disarm Resistance22%
Knockback Resistance32%
Confusion Resistance65%
Stun Resistance32%
Pinning Resistance40%
Instadeath Resistance100%
Blind Resistance30%

Inscriptions (4/4)

Runes
Runes
Runes
Infusions

Class Talents

Spell / Storm1.30
1/5
1/5
1/5
1/5
Spell / Air1.30
4/5
4/5
1/5
1/5
Spell / Arcane1.30
1/5
1/5
1/5
4/5
Spell / Phantasm1.30
1/5
1/5
1/5
1/5
Spell / Earth1.30
1/5
1/5
1/5
1/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
3/5
1/5
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
4/5
1/5
4/5
Spell / Divination1.30
0/5
0/5
0/5
1/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5

Effects

talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
active
done
active
active
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Static J the Shalore Archmage level 17
12nd Haze 122nd year of Ascendancy at 11:34
see stats
Exterminator (Nightmare (Roguelike) difficulty) Killed 1000 creatures.
By Static J the Shalore Archmage level 22
1st Allure 123rd year of Ascendancy at 13:23
see stats
Fast Curse Dispel (Nightmare (Roguelike) difficulty) Killed Ben Cruthdar the Cursed while saving all the lumberjacks.
By Static J the Shalore Archmage level 17
12nd Haze 122nd year of Ascendancy at 11:34
see stats
Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Static J the Shalore Archmage level 10
3rd Mirth 122nd year of Ascendancy at 13:13
see stats
Level 20 (Nightmare (Roguelike) difficulty) Got a character to level 20.
By Static J the Shalore Archmage level 20
57th Haze 122nd year of Ascendancy at 10:39
see stats
Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Static J the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:46
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Static J the Shalore Archmage level 22
1st Allure 123rd year of Ascendancy at 11:33
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Static J the Shalore Archmage level 6
76th Pyre 122nd year of Ascendancy at 17:10
see stats
Treasure Hunter (Nightmare (Roguelike) difficulty) Amassed 1000 gold pieces.
By Static J the Shalore Archmage level 17
38th Haze 122nd year of Ascendancy at 14:34
see stats

Log

You gain 1.27 gold from the transmogrification of miner's pair of dwarven-steel boots of evasion (2 def, 6 armour).
You gain 10.92 gold from the transmogrification of
spellcowled linen cloak of the voidstalker (1 def, 0 armour).
You gain 4.55 gold from the transmogrification of
plaguebringer's steel waraxe (13-18 power, 3 apr).
You gain 3.30 gold from the transmogrification of
shimmering ash starstaff of fate (15-18 power, 3 apr, temporal element).
You gain 2.00 gold from the transmogrification of
potent elm starstaff of fate (13-16 power, 2 apr, temporal element).
You gain 5.06 gold from the transmogrification of
earthen ash vilestaff of channeling (15-18 power, 3 apr, blight element).
You gain 5.11 gold from the transmogrification of
cruel yew magestaff of illumination (20-24 power, 4 apr, arcane element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, lightning element).
You gain 0.50 gold from the transmogrification of
vined mindstar (4-4 power, 18 apr, mind damage).
You gain 3.37 gold from the transmogrification of
truestriking steel mace (14-19 power, 3 apr).
You gain 2.64 gold from the transmogrification of
throat-seeking ash longbow.
You gain 0.50 gold from the transmogrification of
steel greatmaul (28-41 power, 2 apr).
You gain 12.16 gold from the transmogrification of
Freezerot (12-16 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (22-33 power, 2 apr).
You gain 3.99 gold from the transmogrification of
elemental dwarven-steel battleaxe (32-48 power, 2 apr).
You gain 8.00 gold from the transmogrification of
wanderer's gold amulet.
You gain 12.27 gold from the transmogrification of
Mayukira.
You gain 0.64 gold from the transmogrification of
shatter afflictions rune (absorb 70; cd 20).
You gain 1.90 gold from the transmogrification of
acid wave rune of the sneak (damage 134; dur 4; cd 17).
You gain 4.49 gold from the transmogrification of
heroism infusion of the wizard (die at -472; dur 6; cd 27).
There is a way to the previous level here (press '' or right click to use).
Static J activates
Tempest.

Resting starts...

Rested for 16 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 15 turns (stop reason: all resources and life at maximum).


The furious lightning storm around Static J calms down and disappears.