










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Lazy Unlocker 1.7.6Adds a menu item to permanently unlock everything. Probably only use this after you've unlocked all the things you wanted to unlock through normal play and just want to get everything else all at once. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 29 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by Ce'Nurin the shivgoroth at level 29 on the 25th Haze 122nd year of Ascendancy at 21:58 / 1 |
Primary Stats
| Strength | 79 (base 59) |
| Dexterity | 56 (base 10) |
| Constitution | 44 (base 10) |
| Magic | 84 (base 60) |
| Willpower | 25 (base 10) |
| Cunning | 19 (base 10) |
Resources
| Life | -78/922 |
| Positive | 3/134 |
| Stamina | 229/264 |
| Healing Factor | 1.6155007465519 |
| Regeneration | 13.327881159053 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +49.2% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 135 |
| Accuracy | 47 |
| Crit Chance | 19% |
| APR | 26 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
| Light | +32% |
| Mind | +11% |
| Blight | +15% |
| Arcane | +12% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +16% |
| Light | +67% |
| Cold | +10% |
| Nature | +25% |
| Physical | +15% |
| Fire | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 59.5 (88%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 22 |
| Physical Save | 42 |
| Spell Save | 36 |
| Mental Save | 16 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 28%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 13%( 70%) |
| All | + 8%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 14%( 70%) |
| Physical | + 26%( 70%) |
| Mind | + 14%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Disarm Resistance | 21% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Knockback Resistance | 10% |
| Poison Resistance | 100% |
| Blind Resistance | 43% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 200 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 107 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 39 with a minimum range of 15. Its effects scale with your Cunning stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Cyreta the brown bear. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed sandworm tooth. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed xorn fragment. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Xerumira the pair of drakeskin leather boots (0 def, 11 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Effects on melee hit: * 10% chance to reduce all saves and defense by 19 Damage when hit (Melee): 6 arcane / 4 mind Changes stats: +6 Dex / +5 Wil / +4 Con / +9 Lck Changes resistances: +5% arcane / +6% mind Changes resistances penetration: +5% physical Changes damage: +3% mind Stealth bonus: +9 Mindpower: +6 (+3 eff.) Infravision radius: +2 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 24 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Light source | Falukath the alchemist's lampInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes damage: +8% mind Reduces incoming crit damage: 10.00% Physical save: +8 (+2 eff.) Spell save: +3 (+2 eff.) Knockback immunity: +10% Teleport immunity: +20% Maximum life: +47.00 Light radius: +4 Healing mod.: +10% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dragonslayer's hardened leather cap of the bounder (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Str / +7 Dex Changes resistances: +8% acid / +7% fire / +8% lightning / +5% cold It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 224.6 Physical damage. If the attack hits, the target is confused (40% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | Dragund (0 def, 19 armour)Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Armour: +19 Armour Hardiness: +8% Fatigue: +3% Changes stats: +3 Dex / +2 Mag / +11 Con Changes resistances: +7% physical Changes damage: +3% physical Maximum stamina: +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Phoenixbliss the steel ringPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 26 Changes stats: +5 Mag / +5 Wil Changes resistances: +16% blight / +24% light Changes resistances penetration: +10% fire Changes damage: +10% blight / +3% fire / +12% light Spellpower: +7 (+2 eff.) Rings make your fingers look great! |
| On fingers | savage's steel ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Spell save: +11 (+5 eff.) Life regen: +6.00 Maximum life: +46.00 Maximum stamina: +12.00 Healing mod.: +12% Rings make your fingers look great! |
| Around neck | Daimekan the steel amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour penetration: +2 Physical crit. chance: +3.0% Fatigue: -4% Changes stats: +10 Dex / +4 Cun / +4 Con Changes resistances: +6% physical Life regen: +2.00 Stamina each turn: +0.80 Movement speed: +10% Amulets make your neck look great! |
| In main hand | Runalaneg (45-72 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +27 lightning / +10 cold When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +3 Dex / +3 Con Changes resistances penetration: +16% lightning / +10% cold / +10% physical Disarm immunity: +21% Infravision radius: +3 Movement speed: +39% Massive two-handed swords. |
| Around waist | TarrytohirInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 4 acid Changes stats: +3 Dex / +10 Con Changes resistances: +6% lightning / +6% temporal A belt that goes around your waist. |
| In off hand | Kegorain the Offalsting (0 def, 10 armour, 70-84 power, 191.5 block)Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.0 - 84.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +192 Damage (radius 1) on hit: +12 arcane Damage (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +10 Fatigue: +8% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 26 Changes stats: +7 Str / +7 Dex Changes resistances: +6% nature / +6% blight Changes resistances penetration: +25% nature Changes damage: +12% arcane Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Spellpower: +5 (+1 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Dazzlesaw (2 def, 6 armour)Requires: - Heavy armour training - Strength 20 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Mag Changes resistances: +6% physical Changes resistances penetration: +25% light Changes damage: +12% light Reduces incoming crit damage: 10.00% Physical save: +14 (+4 eff.) Maximum mana: +60.00 Healing mod.: +15% A suit of armour made of mail. |
Inventory
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, nature, light)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 3 nature, 4 light It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the warrior (absorb 112; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 112 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
This item will automatically be transmogrified when you leave the level.Erelyledar (38-49 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage When wielded/worn: Changes stats: +3 Str / +6 Dex / +8 Con Changes resistances penetration: +20% temporal Changes damage: +9% temporal Sharp, short and deadly. |
Gunurach the dwarven-steel greatsword (32-52 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 19 Damage (Melee): +16 cold Damage (radius 2) on crit: +4 mind When wielded/worn: Physical power: +25 (+6 eff.) Changes stats: +10 Con Changes resistances: +6% blight Changes resistances penetration: +5% blight / +25% physical Disarm immunity: +45% Massive two-handed swords. |
truestriking dwarven-steel greatsword of enduring (36-57 power, 2 apr)Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +13 Changes stats: +12 Con / +10 Wil Changes resistances penetration: +10% physical Maximum life: +37.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.Zuntir the Demontide (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 10 darkness Changes stats: +5 Wil Changes resistances penetration: +25% darkness Changes damage: +25% lightning / +6% temporal Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Mindpower: +20 (+10 eff.) Staves designed for wielders of magic, by the greats of the art. |
impenetrable dwarven-steel mail armour of Eyal (3 def, 14 armour)Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+2 eff.) Fatigue: +12% Life regen: +4.00 Maximum life: +20.00 Healing mod.: +15% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Noran the Morningbreaker (12 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+6 eff.) Fatigue: +8% Changes stats: +2 Mag Changes resistances: +15% mind Changes damage: +6% light Life regen: +6.00 Mana each turn: +0.08 Vim when firing critical spell: +2.00 Maximum life: +52.00 Spellpower: +5 (+1 eff.) Healing mod.: +14% A suit of armour made of leather. |
crackling stralite shield of fire resistance (+13%) (0 def, 8 armour, 46-55 power, 140 block)Requires: - Shield usage training - Strength 35 Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.5 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +140 Damage (Melee): +12 lightning When wielded/worn: Armour: +8 Fatigue: +8% Damage when hit (Melee): 11 lightning Changes stats: +1 Dex Changes resistances: +13% lightning / +20% fire Talent granted: +1 Block Handheld deflection devices. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By fhrfyrtf the Skeleton Sun Paladin level 10
3rd Flare 122nd year of Ascendancy at 11:37 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By fhrfyrtf the Skeleton Sun Paladin level 21
63rd Dusk 122nd year of Ascendancy at 17:46 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By fhrfyrtf the Skeleton Sun Paladin level 10
3rd Flare 122nd year of Ascendancy at 11:36 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By fhrfyrtf the Skeleton Sun Paladin level 20
44th Dusk 122nd year of Ascendancy at 12:10 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By fhrfyrtf the Skeleton Sun Paladin level 20
44th Dusk 122nd year of Ascendancy at 14:58 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By fhrfyrtf the Skeleton Sun Paladin level 9
7th Mirth 122nd year of Ascendancy at 00:10 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By fhrfyrtf the Skeleton Sun Paladin level 21
55th Dusk 122nd year of Ascendancy at 13:49 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By fhrfyrtf the Skeleton Sun Paladin level 16
19th Dusk 122nd year of Ascendancy at 00:35 see stats
Log
Shivgoroth's glacial vapour area effect hits fhrfyrtf for 53 cold damage.
Fhrfyrtf's solar fury subsides.
Talent Barrier is ready to use.
Arcane Vortex from Ce'Nurin the shivgoroth hits fhrfyrtf for 121 arcane damage.
fhrfyrtf receives 24 healing from Shield of Light.
Searing Sight hits Ce'Nurin the shivgoroth for (47 absorbed), 0 light (0 total damage).
Searing Sight hits Eilinytta the shivgoroth for 49 light damage.
Searing Sight hits Poragalemira the shivgoroth for 49 light damage.
Poragalemira the shivgoroth casts Glacial Vapour.
Fhrfyrtf casts Rune: Shielding.
A shield forms around fhrfyrtf.
Fhrfyrtf is confused and fails to use Healing Light.
Ce'Nurin the shivgoroth HEALS from cold damage!
Eilinytta the shivgoroth HEALS from cold damage!
Poragalemira the shivgoroth's glacial vapour area effect hits fhrfyrtf for (23 absorbed), 0 cold (0 total damage).
Poragalemira the shivgoroth's glacial vapour area effect hits Ce'Nurin the shivgoroth for (8 absorbed), 0 cold, 20 healing (0 total damage) [20 healing].
Eilinytta the shivgoroth's glacial vapour area effect hits fhrfyrtf for (19 absorbed), 0 cold (0 total damage).
Eilinytta the shivgoroth's glacial vapour area effect hits Ce'Nurin the shivgoroth for (5 absorbed), 0 cold, 16 healing (0 total damage) [16 healing].
Shivgoroth's glacial vapour area effect hits Ce'Nurin the shivgoroth for (15 absorbed), 0 cold, 44 healing (0 total damage) [44 healing].
Shivgoroth's glacial vapour area effect hits Eilinytta the shivgoroth for 15 cold, 41 healing (15 total damage) [41 healing].
Shivgoroth's glacial vapour area effect hits fhrfyrtf for (53 absorbed), 0 cold (0 total damage).
Eilinytta the shivgoroth uses Devouring Flame.
Ce'Nurin the shivgoroth casts Lightning.
Ce'Nurin the shivgoroth's spell attains critical power!
Your shield crumbles under the damage!
The shield around fhrfyrtf crumbles.
Ce'Nurin the shivgoroth hits fhrfyrtf for (105 absorbed), 204 arcane (204 total damage).
fhrfyrtf receives 24 healing from Shield of Light.
fhrfyrtf the level 29 skeleton sun paladin was blasted to death by Ce'Nurin the shivgoroth on level 2 of Santascape.














































































