










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Bulwark |
Level / Exp | 50 / 1444% |
Size | medium |
Lifes / Deaths | Killed by steam giant gunslinger at level 11 on the 38th Retaking 124th year of Ascendancy at 01:48 / 154Killed by Erthrdin the shalore at level 14 on the 5th Revenge 124th year of Ascendancy at 23:47 Killed by Kretak at level 17 on the 12nd Revenge 124th year of Ascendancy at 03:22 Killed by saw horror at level 18 on the 12nd Revenge 124th year of Ascendancy at 19:09 Killed by Kretak at level 21 on the 14th Revenge 124th year of Ascendancy at 08:04 Killed by Kretak at level 22 on the 14th Revenge 124th year of Ascendancy at 15:58 Killed by Kabsed the shalore at level 24 on the 52nd Revenge 124th year of Ascendancy at 12:50 Killed by Kabsed the shalore at level 24 on the 52nd Revenge 124th year of Ascendancy at 13:03 Killed by Assime the shalore at level 24 on the 1st Pain 124th year of Ascendancy at 23:05 Killed by cold drake at level 24 on the 22nd Pain 124th year of Ascendancy at 01:42 Killed by Neribeth the Guardian at level 24 on the 22nd Pain 124th year of Ascendancy at 01:54 Killed by Neribeth the Guardian at level 24 on the 22nd Pain 124th year of Ascendancy at 02:05 Killed by Neribeth the Guardian at level 24 on the 22nd Pain 124th year of Ascendancy at 02:15 Killed by cold drake hatchling at level 24 on the 22nd Pain 124th year of Ascendancy at 02:25 Killed by Neribeth the Guardian at level 24 on the 22nd Pain 124th year of Ascendancy at 02:41 Killed by Neribeth the Guardian at level 24 on the 22nd Pain 124th year of Ascendancy at 02:56 Killed by Poloda the vampire at level 25 on the 22nd Pain 124th year of Ascendancy at 19:50 Killed by Poloda the vampire at level 25 on the 22nd Pain 124th year of Ascendancy at 20:12 Killed by Adoma the Guardian at level 25 on the 22nd Pain 124th year of Ascendancy at 20:49 Killed by Adoma the Guardian at level 25 on the 22nd Pain 124th year of Ascendancy at 21:25 Killed by Poridathra the Guardian at level 26 on the 23rd Pain 124th year of Ascendancy at 01:52 Killed by Poridathra the Guardian at level 26 on the 23rd Pain 124th year of Ascendancy at 02:22 Killed by Poridathra the Guardian at level 26 on the 23rd Pain 124th year of Ascendancy at 03:03 Killed by Poridathra the Guardian at level 26 on the 23rd Pain 124th year of Ascendancy at 03:24 Killed by Mayivea the Guardian at level 26 on the 23rd Pain 124th year of Ascendancy at 08:48 Killed by Mayivea the Guardian at level 26 on the 23rd Pain 124th year of Ascendancy at 09:20 Killed by Eliel the shalore at level 26 on the 40th Pain 124th year of Ascendancy at 10:26 Killed by Eliel the shalore at level 26 on the 40th Pain 124th year of Ascendancy at 10:35 Killed by Jandi the shalore at level 26 on the 40th Pain 124th year of Ascendancy at 10:43 Killed by Kretak at level 26 on the 45th Pain 124th year of Ascendancy at 00:10 Killed by skeleton warrior at level 26 on the 45th Pain 124th year of Ascendancy at 06:35 Killed by orc grand master assassin at level 26 on the 45th Pain 124th year of Ascendancy at 10:49 Killed by Zubenor the steam giant berserker at level 28 on the 21st Dearth 124th year of Ascendancy at 05:42 Killed by flame turret at level 28 on the 21st Dearth 124th year of Ascendancy at 06:07 Killed by flame turret at level 28 on the 21st Dearth 124th year of Ascendancy at 06:19 Killed by Zubenor the steam giant berserker at level 28 on the 21st Dearth 124th year of Ascendancy at 06:34 Killed by flame turret at level 28 on the 21st Dearth 124th year of Ascendancy at 07:29 Killed by Nektosh the One-Horned at level 29 on the 26th Dearth 124th year of Ascendancy at 17:35 Killed by Kretak's Inner Demon at level 31 on the 31st Dearth 124th year of Ascendancy at 16:17 Killed by luminous horror at level 31 on the 34th Dearth 124th year of Ascendancy at 08:45 Killed by Star Gazer at level 32 on the 45th Dearth 124th year of Ascendancy at 07:44 Killed by High Sun Paladin Aeryn at level 35 on the 44th Loss 124th year of Ascendancy at 03:07 Killed by High Sun Paladin Aeryn at level 35 on the 44th Loss 124th year of Ascendancy at 03:44 Killed by High Sun Paladin Aeryn at level 35 on the 44th Loss 124th year of Ascendancy at 04:32 Killed by Velulle the halfling pyremaster at level 37 on the 48th Loss 124th year of Ascendancy at 04:18 Killed by Velulle the halfling pyremaster at level 37 on the 48th Loss 124th year of Ascendancy at 04:30 Killed by High Sun Paladin Aeryn at level 38 on the 51st Loss 124th year of Ascendancy at 19:27 Killed by High Sun Paladin Aeryn at level 38 on the 51st Loss 124th year of Ascendancy at 19:56 Killed by High Sun Paladin Aeryn at level 38 on the 51st Loss 124th year of Ascendancy at 20:24 Killed by High Sun Paladin Aeryn at level 38 on the 51st Loss 124th year of Ascendancy at 20:36 Killed by High Sun Paladin Aeryn at level 38 on the 51st Loss 124th year of Ascendancy at 21:01 Killed by High Sun Paladin Aeryn at level 38 on the 51st Loss 124th year of Ascendancy at 21:14 Killed by High Sun Paladin Aeryn at level 38 on the 51st Loss 124th year of Ascendancy at 21:29 Killed by High Sun Paladin Aeryn at level 38 on the 51st Loss 124th year of Ascendancy at 21:49 Killed by High Sun Paladin Aeryn at level 38 on the 51st Loss 124th year of Ascendancy at 22:22 Killed by luminous horror at level 39 on the 1st Destruction 124th year of Ascendancy at 07:43 Killed by luminous horror at level 39 on the 1st Destruction 124th year of Ascendancy at 07:58 Killed by searing horror at level 39 on the 1st Destruction 124th year of Ascendancy at 08:06 Killed by luminous horror at level 39 on the 1st Destruction 124th year of Ascendancy at 08:16 Killed by searing horror at level 39 on the 1st Destruction 124th year of Ascendancy at 08:28 Killed by luminous horror at level 39 on the 1st Destruction 124th year of Ascendancy at 08:40 Killed by luminous horror at level 39 on the 1st Destruction 124th year of Ascendancy at 08:48 Killed by netherworm mass at level 39 on the 1st Destruction 124th year of Ascendancy at 08:58 Killed by luminous horror at level 39 on the 1st Destruction 124th year of Ascendancy at 09:08 Killed by luminous horror at level 39 on the 1st Destruction 124th year of Ascendancy at 09:20 Killed by searing horror at level 40 on the 1st Destruction 124th year of Ascendancy at 09:35 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 09:43 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 09:55 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 10:05 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 10:13 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 10:22 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 10:30 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 10:40 Killed by radiant horror at level 40 on the 1st Destruction 124th year of Ascendancy at 10:50 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 11:00 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 11:13 Killed by searing horror at level 40 on the 1st Destruction 124th year of Ascendancy at 11:26 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 11:36 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 11:50 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 12:08 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 12:20 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 12:48 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 13:03 Killed by netherworm mass at level 40 on the 1st Destruction 124th year of Ascendancy at 13:14 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 13:23 Killed by radiant horror at level 40 on the 1st Destruction 124th year of Ascendancy at 13:34 Killed by radiant horror at level 40 on the 1st Destruction 124th year of Ascendancy at 13:45 Killed by netherworm mass at level 40 on the 1st Destruction 124th year of Ascendancy at 14:07 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 14:18 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 14:30 Killed by luminous horror at level 40 on the 1st Destruction 124th year of Ascendancy at 14:52 Killed by netherworm mass at level 40 on the 1st Destruction 124th year of Ascendancy at 15:07 Killed by radiant horror at level 40 on the 1st Destruction 124th year of Ascendancy at 15:25 Killed by radiant horror at level 40 on the 1st Destruction 124th year of Ascendancy at 15:40 Killed by radiant horror at level 40 on the 1st Destruction 124th year of Ascendancy at 15:55 Killed by ravaging entropic rip at level 40 on the 1st Destruction 124th year of Ascendancy at 16:34 Killed by Haze Commander Parmor at level 41 on the 4th Destruction 124th year of Ascendancy at 07:12 Killed by mecharachnid destroyer at level 41 on the 4th Destruction 124th year of Ascendancy at 07:51 Killed by Haze Commander Parmor at level 41 on the 4th Destruction 124th year of Ascendancy at 09:23 Killed by Haze Commander Parmor at level 41 on the 4th Destruction 124th year of Ascendancy at 12:10 Killed by luminous horror at level 50 on the 6th Retaking 125th year of Ascendancy at 10:33 Killed by luminous horror at level 50 on the 6th Retaking 125th year of Ascendancy at 10:48 Killed by luminous horror at level 50 on the 6th Retaking 125th year of Ascendancy at 10:57 Killed by radiant horror at level 50 on the 6th Retaking 125th year of Ascendancy at 11:09 Killed by luminous horror at level 50 on the 6th Retaking 125th year of Ascendancy at 11:55 Killed by blade horror at level 50 on the 7th Retaking 125th year of Ascendancy at 14:49 Killed by titan battlesmasher at level 50 on the 7th Retaking 125th year of Ascendancy at 19:50 Killed by saw horror at level 50 on the 7th Retaking 125th year of Ascendancy at 20:03 Killed by saw horror at level 50 on the 7th Retaking 125th year of Ascendancy at 20:28 Killed by titan searing seer at level 50 on the 7th Retaking 125th year of Ascendancy at 23:41 Killed by saw horror at level 50 on the 8th Retaking 125th year of Ascendancy at 12:18 Killed by saw horror at level 50 on the 8th Retaking 125th year of Ascendancy at 12:36 Killed by bloated horror at level 50 on the 8th Retaking 125th year of Ascendancy at 12:52 Killed by luminous horror at level 50 on the 8th Retaking 125th year of Ascendancy at 13:25 Killed by searing horror at level 50 on the 8th Retaking 125th year of Ascendancy at 13:40 Killed by luminous horror at level 50 on the 8th Retaking 125th year of Ascendancy at 13:51 Killed by luminous horror at level 50 on the 8th Retaking 125th year of Ascendancy at 14:05 Killed by luminous horror at level 50 on the 8th Retaking 125th year of Ascendancy at 14:16 Killed by luminous horror at level 50 on the 8th Retaking 125th year of Ascendancy at 14:27 Killed by luminous horror at level 50 on the 8th Retaking 125th year of Ascendancy at 14:40 Killed by luminous horror at level 50 on the 8th Retaking 125th year of Ascendancy at 14:53 Killed by luminous horror at level 50 on the 8th Retaking 125th year of Ascendancy at 15:03 Killed by blade horror at level 50 on the 8th Retaking 125th year of Ascendancy at 15:16 Killed by luminous horror at level 50 on the 8th Retaking 125th year of Ascendancy at 15:26 Killed by luminous horror at level 50 on the 8th Retaking 125th year of Ascendancy at 15:35 Killed by luminous horror at level 50 on the 8th Retaking 125th year of Ascendancy at 15:46 Killed by luminous horror at level 50 on the 8th Retaking 125th year of Ascendancy at 15:56 Killed by ravaging entropic rip at level 50 on the 8th Retaking 125th year of Ascendancy at 16:13 Killed by luminous horror at level 50 on the 9th Retaking 125th year of Ascendancy at 14:56 Killed by worm that walks at level 50 on the 9th Retaking 125th year of Ascendancy at 15:19 Killed by luminous horror at level 50 on the 9th Retaking 125th year of Ascendancy at 15:41 Killed by luminous horror at level 50 on the 9th Retaking 125th year of Ascendancy at 19:29 Killed by luminous horror at level 50 on the 9th Retaking 125th year of Ascendancy at 19:51 Killed by luminous horror at level 50 on the 9th Retaking 125th year of Ascendancy at 20:03 Killed by searing horror at level 50 on the 9th Retaking 125th year of Ascendancy at 20:15 Killed by searing horror at level 50 on the 9th Retaking 125th year of Ascendancy at 20:28 Killed by luminous horror at level 50 on the 9th Retaking 125th year of Ascendancy at 20:38 Killed by orc necromancer at level 50 on the 11st Retaking 125th year of Ascendancy at 14:06 Killed by searing horror at level 50 on the 13rd Retaking 125th year of Ascendancy at 19:12 Killed by radiant horror at level 50 on the 13rd Retaking 125th year of Ascendancy at 19:30 Killed by luminous horror at level 50 on the 13rd Retaking 125th year of Ascendancy at 19:58 Killed by eyed tentacle at level 50 on the 14th Retaking 125th year of Ascendancy at 10:14 Killed by spiked tentacle at level 50 on the 14th Retaking 125th year of Ascendancy at 10:25 Killed by spiked tentacle at level 50 on the 14th Retaking 125th year of Ascendancy at 10:43 Killed by spiked tentacle at level 50 on the 14th Retaking 125th year of Ascendancy at 10:58 Killed by spiked tentacle at level 50 on the 14th Retaking 125th year of Ascendancy at 11:17 Killed by oozing tentacle at level 50 on the 14th Retaking 125th year of Ascendancy at 11:36 Killed by spiked tentacle at level 50 on the 14th Retaking 125th year of Ascendancy at 12:05 Killed by oozing tentacle at level 50 on the 14th Retaking 125th year of Ascendancy at 12:41 Killed by Sher'Tul High Priest at level 50 on the 14th Retaking 125th year of Ascendancy at 13:01 Killed by lava floor at level 50 on the 14th Retaking 125th year of Ascendancy at 13:16 Killed by Sher'Tul High Priest at level 50 on the 14th Retaking 125th year of Ascendancy at 13:59 Killed by spiked tentacle at level 50 on the 14th Retaking 125th year of Ascendancy at 14:34 Killed by Sher'Tul High Priest at level 50 on the 14th Retaking 125th year of Ascendancy at 15:17 |
Primary Stats
Strength | 101 (base 60) |
Dexterity | 76 (base 35) |
Constitution | 83 (base 60) |
Magic | 14 (base 10) |
Willpower | 35 (base 10) |
Cunning | 69 (base 54) |
Resources
Life | 2040/2040 |
Stamina | 252/252 |
Healing Factor | 1.5735640288596 |
Regeneration | 33.274824862959 |
Speed
Mental | -9.9999999999999% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 12 |
See Stealth | 62.362542896372 |
See Invisible | 65.362542896372 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 152 |
Accuracy | 87 |
Crit Chance | 64% |
APR | 59 |
Speed | 1.11 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 12 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Light | +17% |
Temporal | +23% |
Fire | +18% |
Physical | +18% |
Mind | +15% |
All | +8% |
Offense: Damage Penetration
Physical | +46% |
All | +16% |
Defense: Base
Armour (hardiness) | 174.49094413284 (100%) |
Defense | 59 |
Ranged Defense | 62 |
Fatigue | 73 |
Physical Save | 66 |
Spell Save | 69 |
Mental Save | 36 |
Defense: Resistances
Darkness | + 36%( 70%) |
Physical | + 40%( 70%) |
Temporal | + 36%( 70%) |
Blight | + 40%( 70%) |
Arcane | + 40%( 70%) |
Fire | + 29%( 70%) |
All | + 25%( 70%) |
Defense: Immunities
Stun Resistance | 59% |
Pinning Resistance | 50% |
Knockback Resistance | 59% |
Disarm Resistance | 50% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 521 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 210 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 197 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 25 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 155 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Shield Wall |
talent | Precise Strikes |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
Light source | ![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 12 fire Changes stats: +5 Wil Changes resistances: +5% fire Changes damage: +7% mind Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
On hands | ![]() Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Tool | ![]() Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 53% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 34 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Con Spell save: +14 (+4 eff.) Life regen: +12.00 Maximum life: +85.00 Maximum stamina: +22.00 Healing mod.: +14% Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 82.93 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s) Activation costs 22 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+1 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
In main hand | ![]() Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Defense: +8 (+2 eff.) Effects on melee hit: * 10% chance to slow global speed by 53% Changes stats: +6 Str / +12 Dex / +4 Wil / +9 Cun / +3 Con / +8 Lck Critical mult.: +15.00% Trap disarming bonus: +28 Stealth bonus: +12 Physical save: +27 (+6 eff.) Spell save: +13 (+4 eff.) Mental save: +15 (+6 eff.) Infravision radius: +6 A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+5 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +6 Defense: +3 (+1 eff.) Changes stats: +8 Dex / +5 Mag / +5 Wil / +5 Cun Changes damage: +9% light Reduces incoming crit damage: 15.00% Spell save: +13 (+4 eff.) Maximum mana: +49.00 See invisible: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+3 eff.) Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 230.10 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 17 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Inventory
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. [Unique] Type: scroll / schematic ; tier 5 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+10 eff.) Spellpower: +40 (+10 eff.) Mindpower: +40 (+13 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+13 eff.) When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. It can be used to summon Crimson Paladin John Activation costs 54 power out of 100/100. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (radius 2) on crit: +38 fire When wielded/worn: Armour penetration: +8 Physical crit. chance: +10.0% Changes resistances penetration: +16% fire Critical mult.: +31.00% Global speed: +7% Sharp, long, and deadly. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 34 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
![]() Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+3 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 22 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master Powered by steamtech 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Effects on melee hit: * 10% chance to reduce damage dealt by 21% Damage (Melee): 9 acid / 17 light / 10 fire / 10 lightning / 9 cold Changes stats: +6 Str / +10 Dex / +4 Mag / +5 Wil / +6 Con Changes resistances: +14% light / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +9% blight / +8% light / +8% all Critical mult.: +30.00% Reduces incoming crit damage: 15.00% Physical save: +29 (+7 eff.) Spell save: +9 (+3 eff.) Mental save: +10 (+4 eff.) Disarm immunity: +89% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 20 cooldown : Effective talent level: 7.2 Power cost: 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 42% and provides a 25% chance to shrug off critical damage for 20 turns. Gauntlets. But with steam power! |
![]() Powered by steamtech 1.00 Encumbrance. [Plot Item] Type: armor / hands ; tier 4 When wielded/worn: Armour: +1 Talent granted: +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-3 eff.) Defense: -10 (-3 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-3 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() Requires: - Heavy armour training - Strength 28 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +9 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +3 Str / +3 Con Changes resistances: +8% acid / +8% cold Allows you to breathe in: water Maximum life: +48.00 A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Defense: +5 (+1 eff.) Changes stats: +3 Str Changes resistances: +7% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() 0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +5.0% Changes stats: +5 Cun Infravision radius: +2 Sight radius: +1 This antique spyglass is weathered from use, but seems well maintained. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 135 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 7 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
By Kretak the Orc Bulwark level 13
45th Retaking 124th year of Ascendancy at 14:30 see stats
By Kretak the Orc Bulwark level 43
25th Destruction 124th year of Ascendancy at 04:23 see stats
By Kretak the Orc Bulwark level 26
45th Pain 124th year of Ascendancy at 04:04 see stats
By Kretak the Orc Bulwark level 36
44th Loss 124th year of Ascendancy at 08:51 see stats
By Kretak the Orc Bulwark level 10
33rd Retaking 124th year of Ascendancy at 00:44 see stats
By Kretak the Orc Bulwark level 20
13rd Revenge 124th year of Ascendancy at 19:13 see stats
By Kretak the Orc Bulwark level 30
26th Dearth 124th year of Ascendancy at 18:55 see stats
By Kretak the Orc Bulwark level 40
1st Destruction 124th year of Ascendancy at 09:29 see stats
By Kretak the Orc Bulwark level 50
51st Remembrance 125th year of Ascendancy at 05:45 see stats
By Kretak the Orc Bulwark level 48
34th Remembrance 125th year of Ascendancy at 17:45 see stats
By Kretak the Orc Bulwark level 50
5th Retaking 125th year of Ascendancy at 00:58 see stats
By Kretak the Orc Bulwark level 34
52nd Dearth 124th year of Ascendancy at 18:42 see stats
By Kretak the Orc Bulwark level 35
17th Loss 124th year of Ascendancy at 12:23 see stats
By Kretak the Orc Bulwark level 39
1st Destruction 124th year of Ascendancy at 07:42 see stats
By Kretak the Orc Bulwark level 50
14th Retaking 125th year of Ascendancy at 15:31 see stats
By Kretak the Orc Bulwark level 38
51st Loss 124th year of Ascendancy at 22:33 see stats
By Kretak the Orc Bulwark level 19
13rd Revenge 124th year of Ascendancy at 09:52 see stats
By Kretak the Orc Bulwark level 50
14th Retaking 125th year of Ascendancy at 21:57 see stats
By Kretak the Orc Bulwark level 41
4th Destruction 124th year of Ascendancy at 00:32 see stats
By Kretak the Orc Bulwark level 24
14th Revenge 124th year of Ascendancy at 23:26 see stats
By Kretak the Orc Bulwark level 29
26th Dearth 124th year of Ascendancy at 17:35 see stats
Log
You collect a new ingredient: lump of voratun (1).
You gain 6.10 gold from the melting of arcing voratun mace of ruin (48-66 power, 6 apr).
You collect a new ingredient: lump of voratun (1).
You gain 14.40 gold from the melting of enhanced voratun dagger of erosion (38-50 power, 9 apr).
You gain 11.41 gold from the melting of sneakthief's voratun ring of luminosity.
You gain 25.00 gold from the melting of Wheel of Fate.
You gain 2.16 gold from the melting of blink rune (range 6; phase 23; cd 17).
You gain 4.25 gold from the melting of medical injector implant (efficiency 150% / cooldown 79%).
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
New Achievement: To the Bitter End (Exploration mode)!
Today is the 15th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
There is a Entrance to the Vaporous Emporium here (press '' or right click to use).
Today is the 16th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:56.
Today is the 17th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
There is a Kruk Pride (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Ran for 5 turns (stop reason: interesting character).