Miggle the level 1 Halfling Rogue by Aerosius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp1 / 73%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 13)
Dexterity17 (base 14)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 15)

Resources

Life-3/104
Stamina85/100
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy25
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage13
Accuracy25
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense9
Ranged Defense9
Fatigue7
Physical Save8
Spell Save7
Mental Save10

Defense: Resistances

Fire+ 5%( 70%)
Cold+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

Quests

active

Equipment

Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Dual Strike is still on cooldown for 3 turns.
Dual Strike is still on cooldown for 3 turns.

Dual Strike is still on cooldown for 3 turns.

Dual Strike is still on cooldown for 3 turns.

Dual Strike is still on cooldown for 3 turns.

Dual Strike is still on cooldown for 3 turns.

Dual Strike is still on cooldown for 3 turns.

Dual Strike is still on cooldown for 3 turns.

Dual Strike is still on cooldown for 3 turns.

Dual Strike is still on cooldown for 3 turns.

Dual Strike is still on cooldown for 3 turns.

Dual Strike is still on cooldown for 3 turns.

Dual Strike is still on cooldown for 3 turns.

Dual Strike is still on cooldown for 3 turns.

Dual Strike is still on cooldown for 3 turns.

Miggle hits Water imp for 22 physical, 14 physical (36 total damage).
Water imp hits Miggle for 11 cold damage.

Dual Strike is still on cooldown for 2 turns.

Dual Strike is still on cooldown for 2 turns.

Dual Strike is still on cooldown for 2 turns.

Dual Strike is still on cooldown for 2 turns.

Dual Strike is still on cooldown for 2 turns.

Dual Strike is still on cooldown for 2 turns.

Dual Strike is still on cooldown for 2 turns.

Miggle uses
Infusion: Regeneration.
Miggle starts regenerating health quickly.

Water imp casts
Water Bolt.
Water imp hits Miggle for 35 cold damage.
Miggle the level 1 halfling rogue was chilled to death by a water imp on level 1 of Trollmire.