Orco the level 5 Cornac Reaver by Dunktastrophe

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassReaver
Level / Exp5 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic18 (base 18)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life187/187
Vim111/116
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage23
Accuracy21
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage17
Accuracy21
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)15.335093952971 (47.857809501309%)
Defense3
Ranged Defense3
Fatigue14
Physical Save9
Spell Save9
Mental Save14

Defense: Resistances

Cold+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Scourge1.30
0/5
0/5
0/5
0/5
Corruption / Reaving combat1.30
3/5
0/5
0/5
0/5
Corruption / Vim1.00
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.00
1/5
0/5
0/5
0/5
Corruption / Bone1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Torment1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
done
active
active

Equipment

Tool
On feet
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Elemental crystal casts Elemental Bolt!
Ran for 4 turns (stop reason: hostile spotted to the east (elemental crystal)).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the east (elemental crystal)).


You don't see how to get there...


There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 0.90 gold from the transmogrification of
iron pickaxe of endurance (dig speed 36 turns).
You gain 3.50 gold from the transmogrification of
Sludgegrip (0 def, 0 armour).
You gain 3.22 gold from the transmogrification of
traveler's pair of iron boots of tirelessness (0 def, 3 armour).
You gain 4.40 gold from the transmogrification of
pair of rough leather boots of speed (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.80 gold from the transmogrification of
shielding rune of the wizard (absorb 156; dur 4; cd 15).
You gain 2.02 gold from the transmogrification of
movement infusion of the psychic (speed 430%; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.