












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 7 / 79% |
| Size | medium |
| Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 7 on the 26th Voratun 122nd year of Ascendancy at 14:09 / 1 |
Primary Stats
| Strength | 19 (base 15) |
| Dexterity | 13 (base 12) |
| Constitution | 30 (base 27) |
| Magic | 8 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -31/345 |
| Stamina | 100/130 |
| Healing Factor | 1.1592147729953 |
| Regeneration | 0.28980369324882 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 25 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 18.522593642275 (62.32946707186%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 28 |
| Physical Save | 20 |
| Spell Save | 8 |
| Mental Save | 18 |
Defense: Resistances
| Nature | + 16%( 70%) |
| Blight | + 20%( 70%) |
| Fire | + 23%( 70%) |
| Cold | + 9%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | active |
Equipment
| On feet | pair of iron boots (0 def, 3 armour)T1Normal feet /armor (3.0 Encumbrance) While equipped: defense ------ Armor +3 other ------- Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating iron helm (0 def, 3 armour)T1Ego head /armor (3.0 Encumbrance) Masterpiece Keywords: insulate While equipped: defense ------ Armor +3 Resistance +5% fire +6% cold other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On fingers | marksman's copper ringT1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: marksman While equipped: Stats +3Dex offense ------ Accuracy +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | psionicist's copper ringT1Ego ring /jewelry (0.1 Encumbrance) Psionic Power Keywords: psionic While equipped: Stats +2Wil defense ------ Mind save +4 (+3 eff.) Rings make your fingers look great! |
| Around waist | LayunneT1Rare belt /armor (1.0 Encumbrance) Arcane Power Keywords: mystic While equipped: offense ------ Spellpower +2 (+1 eff.) defense ------ Resistance +3% nature Physical save +3 (+1 eff.) Mind save +6 (+4 eff.) Immune +20% Poison A belt that goes around your waist. |
| In main hand | iron waraxe (101% power, 2 apr)T1Normal waraxe 1H /weapon (3.0 Encumbrance) When used to attack: Power: 101% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% One-handed war axes. |
| On hands | blighted iron gauntlets (0 def, 1 armour)T1Ego hands /armor (1.5 Encumbrance) Arcane Power Keywords: blighted While equipped: offense ------ Damage Change +4% blight On-Hit 5 blight defense ------ Armor +1 Resistance +6% blight other ------- Fatigue +1% Unarmed combat: Power: 102% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +5 blight On Hit:20% Soul Rot level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
| In off hand | iron shield (0 def, 2 armour, 96% power, 20.5 block)T1Normal shield /armor (7.0 Encumbrance) When used to attack (with talents): Power: 96% Range: 1.2x Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +20 While equipped: defense ------ Armor +2 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
| Cloak | linen cloak (1 def, 0 armour)T1Normal cloak /armor (2.0 Encumbrance) While equipped: defense ------ Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cleansing iron mail armour of fire resistance (2 def, 4 armour)T1Ego heavy /armor (14.0 Encumbrance) Antimagic Power/Masterpiece Keywords: cleansing/fire res While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Resistance +11% blight +15% fire +10% nature other ------- Fatigue +12% A suit of armour made of mail. |
Inventory
67 alchemist agateT1Normal black /alchemist-gem (0.0 Encumbrance) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)T1Unique digger /tool (3.0 Encumbrance) Unknown Power While equipped: offense ------ Damage Change +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
3 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
The Cog The CogT3Legendary mechanical /cog (0.0 Encumbrance) Unknown Power While equipped: Stats +5Cun +3Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By gyhnjik the Dwarf Bulwark level 5
18th Voratun 122nd year of Ascendancy at 17:54 see stats
Log
Gyhnjik has finished recovering.
Ben Cruthdar, the Cursed uses Slash.
Gyhnjik has a cursed wound!
Ben Cruthdar, the Cursed hits gyhnjik for 54 physical damage.
Gyhnjik is no longer weakened.
gyhnjik performs a melee critical strike against Ben Cruthdar, the Cursed!
gyhnjik hits Ben Cruthdar, the Cursed for 43 physical, 5 blight (48 total damage).
Ben Cruthdar, the Cursed uses Dominate.
Gyhnjik has been dominated!
Ben Cruthdar, the Cursed hits gyhnjik for 35 physical damage.
Gyhnjik is weakened by the gloom.
Ben Cruthdar, the Cursed hits gyhnjik for 51 physical damage.
gyhnjik hits Ben Cruthdar, the Cursed for 25 physical, 3 blight (30 total damage).
Gyhnjik feels pain again.
Gyhnjik overcomes the gloom.
Talent Block is ready to use.
Ben Cruthdar, the Cursed hits gyhnjik for 49 physical damage.
You are unable to move!
gyhnjik hits Ben Cruthdar, the Cursed for 18 physical, 3 blight (22 total damage).
Ben Cruthdar, the Cursed hits gyhnjik for 53 physical damage.
gyhnjik hits Ben Cruthdar, the Cursed for 21 physical, 3 blight (25 total damage).
Gyhnjik is no longer dominated.
Talent Infusion: Regeneration is ready to use.
Gyhnjik is lost in despair!
Ben Cruthdar, the Cursed hits gyhnjik for 50 physical damage.
gyhnjik the level 7 dwarf bulwark was cleaved to death by Ben Cruthdar, the Cursed on level 1 of Small lumberjack village.



















































