











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Bulwark |
| Level / Exp | 7 / 80% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 7 on the 2nd Mirth 122nd year of Ascendancy at 16:42 / 1 |
Primary Stats
| Strength | 21 (base 18) |
| Dexterity | 13 (base 12) |
| Constitution | 43 (base 30) |
| Magic | 11 (base 10) |
| Willpower | 18 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -4/376 |
| Stamina | 108/138 |
| Healing Factor | 1.3397742564935 |
| Regeneration | 7.9951658135105 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 22 |
| Crit Chance | 3% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 3.6666666666667 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 24.522593642275 (62.32946707186%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 28 |
| Physical Save | 24 |
| Spell Save | 10 |
| Mental Save | 22 |
Defense: Resistances
| Lightning | + 6%( 70%) |
| Nature | + 17%( 70%) |
| Blight | + 16%( 70%) |
| Cold | + 21%( 70%) |
| Fire | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 30% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.41 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by fox. Escort: lost sun paladin (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | insulating pair of iron boots (0 def, 3 armour)T1Ego feet /armor (3.0 Encumbrance) Masterpiece Keywords: insulate While equipped: defense ------ Armor +3 Resistance +5% fire +5% cold other ------- Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | survivor's brass lantern of clarityT1Ego lite (2.0 Encumbrance) Nature Power/Psionic Power Keywords: survivor/clarity While equipped: defense ------ Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Healmod +10% other ------- Light +3 See Stealth +6 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Aratha' (0 def, 3 armour)T1Rare head /armor (3.0 Encumbrance) Antimagic Power Keywords: cleanse While equipped: defense ------ Armor +3 Resistance +6% blight +6% cold +6% nature +6% lightning Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% Immune +10% Poison other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | The Cog The CogT3Legendary mechanical /cog (0.0 Encumbrance) Unknown Power While equipped: Stats +5Cun +3Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On hands | iron gauntlets (0 def, 1 armour)T1Normal hands /armor (1.5 Encumbrance) While equipped: defense ------ Armor +1 other ------- Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Around waist | noble's rough leather belt of the vagrantT1Ego++ belt /armor (1.0 Encumbrance) Nature Power/Masterpiece Keywords: noble/vagrant While equipped: Stats +4Wil +3Cun +2Con offense ------ Mindpower +4 (+2 eff.) Against +17% Summoned defense ------ Resist Against +17% Summoned Mind save +6 (+3 eff.) A belt that goes around your waist. |
| In main hand | iron mace of massacre (18-26 power, 2 apr)T1Ego mace 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: massacre When used to attack: Weapon Damage 18.5 - 25.9 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% Blunt and deadly. |
| Main armor | rejuvenating iron mail armour (2 def, 4 armour)T1Ego heavy /armor (14.0 Encumbrance) Nature Power Keywords: rejuv While equipped: defense ------ Armor +4 Defense +2 (+2 eff.) Life Regen +2.30 other ------- Resource +0.50 Stamina/turn Fatigue +12% A suit of armour made of mail. |
| In off hand | iron shield (0 def, 2 armour, 8-10 power, 17.5 block)T1Normal shield /armor (7.0 Encumbrance) When used to attack (with talents): Weapon Damage 8.5 - 10.2 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +18 While equipped: defense ------ Armor +2 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
| Cloak | thick linen cloak of Iron Throne (1 def, 6 armour)T1Ego cloak /armor (2.0 Encumbrance) Masterpiece Keywords: thick/iron.throne While equipped: Stats +2Str +1Con defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | cleansing copper amulet of mastery (0.11 Technique / Shield offense)T1Ego amulet /jewelry (0.1 Encumbrance) Antimagic Power/Masterpiece Keywords: cleansing/mastery While equipped: defense ------ Resistance +11% nature +10% blight Immune +22% Disease +20% Poison other ------- Masteries +0.11 Technique/Shield offense Amulets make your neck look great! |
Inventory
movement infusion of the warrior (speed 463%; cd 10)Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 463% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
titan's copper ringT1Ego ring /jewelry (0.1 Encumbrance) Nature Power Keywords: titan While equipped: Stats +3Con defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
iron battleaxe of phasing (16-23 power, 8 apr)T1Ego battleaxe 2H /weapon (3.0 Encumbrance) Arcane Power Keywords: phase When used to attack: Weapon Damage 15.5 - 23.2 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +8 Critical Rate +4.5% Attack Speed 100% Ignore Shields +14% Massive two-handed battleaxes. |
Kor's Fall (10-12 power, 0 apr, fire element)T1Unique staff 2H /weapon (5.0 Encumbrance) Arcane Power Requires: - Magic 25 When used to attack: Weapon Damage 10.0 - 12.0 Uses 110% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% acid +10% fire +10% darkness +10% blight Spell Crit +8% Spellpower +7 (+2 eff.) other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 45.53 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (91). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
balanced iron waraxe (11-15 power, 2 apr)T1Ego waraxe 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: balanced When used to attack: Weapon Damage 11.0 - 15.4 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Accuracy +5 (+2 eff.) defense ------ Defense +5 (+5 eff.) Immune +21% Disarm One-handed war axes. |
rough leather cap (0 def, 1 armour)T1Normal head /armor (2.0 Encumbrance) While equipped: defense ------ Armor +1 other ------- Fatigue +1% A cap made of leather. |
iron pickaxe (dig speed 40 turns)T1Normal digger /tool (3.0 Encumbrance) While equipped: Stats +1Str While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethystT2Normal violet /gem (0.0 Encumbrance) While equipped: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Breartdo misses Skeleton warrior.
Skeleton warrior hits Breartdo for 45 physical damage.
Breartdo misses Skeleton warrior.
Skeleton warrior hits Breartdo for 50 physical damage.
Skeleton warrior hits Breartdo for 67 physical damage.
Breartdo hits Skeleton warrior for 35 physical damage.
Breartdo misses Skeleton warrior.
Breartdo stops regenerating health quickly.
Talent Vitality is ready to use.
Skeleton warrior hits Breartdo for 44 physical damage.
The Cog spins up and deflects the blow from Breartdo!
Skeleton warrior hits Breartdo for 0 physical damage.
Breartdo hits Skeleton warrior for 30 physical damage.
Breartdo misses Skeleton warrior.
Skeleton warrior hits Breartdo for 44 physical damage.
Skeleton warrior hits Breartdo for 48 physical damage.
Breartdo hits Skeleton warrior for 29 physical damage.
Breartdo uses Wrath of the Highborn.
Breartdo radiates power.
Talent Infusion: Regeneration is ready to use.
Skeleton warrior hits Breartdo for 59 physical damage.
Breartdo the level 7 higher bulwark was battered to death by a skeleton warrior on level 2 of Ruins of Kor'Pul.

























































