Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 Stone Wardens DLC Class 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Sun Paladin |
| Level / Exp | 5 / 75% |
| Size | big |
| Lifes / Deaths | Killed by orc cryomancer at level 5 on the 7th Flare 122nd year of Ascendancy at 10:34 / 1 |
Primary Stats
| Strength | 31 (base 27) |
| Dexterity | 33 (base 27) |
| Constitution | 30 (base 27) |
| Magic | 29 (base 27) |
| Willpower | 30 (base 27) |
| Cunning | 30 (base 27) |
Resources
| Life | -274/233 |
| Positive | 11/52 |
| Stamina | 172/172 |
| Healing Factor | 1 |
| Regeneration | 2.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +125.71428571429% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 37 |
| Crit Chance | 22% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 24.5 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 26.5 |
| Crit Chance | 7% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 20 (30%) |
| Defense | 28.025 |
| Ranged Defense | 32.025 |
| Fatigue | 12 |
| Physical Save | 26.675 |
| Spell Save | 20.325 |
| Mental Save | 23.5 |
Defense: Resistances
| Lightning | + 26%( 70%) |
| Cold | + 41%( 70%) |
| All | + 18%( 70%) |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 151 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Combat | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.10 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Effects
| talent | Weapon of Light |
| beneficial effect | Increases global action speed by 26%. Speed |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and the duration of all timed effects by 15%. Out of Phase |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
| On feet | traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour) traveler's pair of dwarven-steel boots of tirelessness (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -2% Maximum encumbrance: +25 Stamina each turn: +0.30 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | steady iron gauntlets of strength (+2) (0 def, 1 armour) steady iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 Physical power: +6 Armour: +1 Changes stats: +2 Str Physical save: +6 Mental save: +6 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | steel torque of mindblast [power 137] (6 cooldown) steel torque of mindblast [power 137] (6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to fire a blast of psionic energies in a beam (dam 68-137), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
| Around waist | monstrous hardened leather belt of recklessness monstrous hardened leather belt of recklessnessInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +8 Changes stats: +4 Str / +3 Con Critical mult.: +8.00% Physical save: +6 Size category: +1 A belt that goes around your waist. |
| Main armor | reinforced leather armour of the sky (8 def, 7 armour) reinforced leather armour of the sky (8 def, 7 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +4 Dex Changes resistances: +10% lightning / +17% cold A suit of armour made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In off hand | iron shield (4 def, 2 armour, 9 dam, 20 block) iron shield (4 def, 2 armour, 9 dam, 20 block)Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Handheld deflection devices |
| Cloak | thick linen cloak of Eldoral (1 def, 6 armour) thick linen cloak of Eldoral (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +2 Cun / +1 Dex Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | elemental dwarven-steel dagger of crippling (22-28.6 power, 7 apr) elemental dwarven-steel dagger of crippling (22-28.6 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 22.0 - 28.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: cripple the target Damage conversion: 10% fire / 8% cold / 8% lightning / 11% acid When wielded/worn: Physical crit. chance: +7.0% Sharp, short and deadly. |
Inventory
iron mace (6-8.4 power, 2 apr) iron mace (6-8.4 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
warbringer's stralite waraxe of the mystic (30-42 power, 5 apr) warbringer's stralite waraxe of the mystic (30-42 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical power: +5 Changes stats: +5 Mag / +5 Wil / +1 Con Changes resistances penetration: +5% physical Disarm immunity: +10% Spellpower: +6 One-handed war axes. |
protective hardened leather belt of recklessness protective hardened leather belt of recklessnessPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +3 Critical mult.: +6.00% Spell save: +5 A belt that goes around your waist. |
blighted dwarven-steel gauntlets of magic (+2) (0 def, 2 armour) blighted dwarven-steel gauntlets of magic (+2) (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Mag Damage when the wearer hits(melee): 8 blight Changes resistances: +6% blight Changes damage: +5% arcane / +3% blight Metal gloves protecting the hands up to the middle of the lower arm. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Insane difficulty)
Amassed 8000 gold pieces.By Paladin the Shalore Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 12:43 see stats
Treasure Hoarder (Insane difficulty)
Amassed 3000 gold pieces.By Paladin the Shalore Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 12:43 see stats
Treasure Hunter (Insane difficulty)
Amassed 1000 gold pieces.By Paladin the Shalore Sun Paladin level 1
74th Pyre 122nd year of Ascendancy at 12:43 see stats
Log
Paladin hits fiery orc wyrmic for 4 fire, 4 cold, 4 lightning, 5 acid, 33 physical, 22 light, 20 lightning, 27 light damage (total 114.55).
Orc archer uses Reload.
Orc cryomancer uses Orcish Fury.
Orc cryomancer enters a state of bloodlust.
Fiery orc wyrmic hits Paladin for 0 physical damage.
Paladin performs a critical strike!
You collect a new ingredient: orc heart.
Paladin hits fiery orc wyrmic for 8 fire, 7 cold, 6 lightning, 8 acid, 60 physical, 22 light damage (total 108.54).
Paladin killed fiery orc wyrmic!
The shield around Paladin crumbles.
Paladin casts Rune: Phase Door.
Paladin is out of phase.
Icy orc wyrmic activates Icy Skin.
Orc cryomancer uses Pride of the Orcs.
Orc archer uses Infusion: Sun.
Orc cryomancer loses sight!
Orc soldier loses sight!
Orc cryomancer has been illuminated.
Orc soldier has been illuminated.
Orc assassin uses Infusion: Regeneration.
Orc assassin starts regenerating health quickly.
Orc assassin deactivates Stealth.
Orc cryomancer casts Freeze.
Orc cryomancer's spell attains critical power!
Saving done.
Saving done.
Saving game...
