Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.3 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Mindslayer |
| Level / Exp | 3 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by red crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 00:06 / 1 |
Primary Stats
| Strength | 23 (base 25) |
| Dexterity | 28 (base 25) |
| Constitution | 25 (base 25) |
| Magic | 32 (base 25) |
| Willpower | 32 (base 25) |
| Cunning | 26 (base 25) |
Resources
| Life | -10/226 |
| Psi | 17/92 |
| Healing Factor | 1.11 |
| Regeneration | 0.9435 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 18 |
| Accuracy | 31 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27.5 |
| Crit Chance | 10% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 26.4 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Arcane | +10% |
| Fire | +10% |
| Cold | +13% |
Offense: Damage Penetration
| Mind | +7% |
| Darkness | +6% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 25.38 |
| Ranged Defense | 25.38 |
| Fatigue | 8 |
| Physical Save | 21.4 |
| Spell Save | 27.2 |
| Mental Save | 23.15 |
Defense: Resistances
| Cold | + 29%( 70%) |
| All | + 25%( 70%) |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mental discipline | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Effects
| talent | Kinetic Shield |
| beneficial effect | The target is out of phase with reality, increasing defense by 22, resist all by 22%, and the duration of all timed effects by 22%. Out of Phase |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | The target is on fire, taking 15.72 fire damage per turn. Burning |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed bear paw. | active |
Equipment
| Psionic focus | plaguebringer's steel longsword of torment (11.5-16.1 power, 3 apr) plaguebringer's steel longsword of torment (11.5-16.1 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +6 blight When wielded/worn: Changes resistances penetration: +7% mind / +6% darkness Disease immunity: +11% Sharp, long, and deadly. |
| Main armor | spiked rough leather armour of Eyal (1 def, 2 armour) spiked rough leather armour of Eyal (1 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when the wearer is hit: 10 physical Life regen: +0.60 Maximum life: +46.00 Healing mod.: +11% A suit of armour made of leather. |
| On feet | dreamer's pair of iron boots of spellbinding (0 def, 3 armour) dreamer's pair of iron boots of spellbinding (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +1 Mag Physical save: +6 Spell save: +6 Mental save: +6 Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | polar iron gauntlets of dexterity (+2) (0 def, 1 armour) polar iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +1 Changes stats: +2 Dex Damage when the wearer hits(melee): 6 cold Changes resistances: +5% cold Changes damage: +3% cold Metal gloves protecting the hands up to the middle of the lower arm. |
| Cloak | spellcowled linen cloak of sorcery (1 def, 0 armour) spellcowled linen cloak of sorcery (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +4 Wil / +4 Mag Spell save: +6 Maximum mana: +44.00 Spell crit. chance: +3% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | greater elm magestaff of warding (10-12 power, 2 apr, arcane damage) greater elm magestaff of warding (10-12 power, 2 apr, arcane damage)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Maximum wards: +2 arcane / +2 fire / +2 cold / +2 lightning Changes damage: +10% arcane / +10% fire / +10% cold / +10% lightning Talents granted: +1 Command Staff +2 Ward Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Inventory
warbringer's iron longsword (5-7 power, 2 apr) warbringer's iron longsword (5-7 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 5.0 - 7.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical power: +6 Changes stats: +2 Con Changes resistances penetration: +5% physical Disarm immunity: +10% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced iron mace of crippling (6-8.4 power, 2 apr)balanced iron mace of crippling (6-8.4 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +6 Physical crit. chance: +6.0% Defense: +5 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Islura (3 def, 7 armour)Islura (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer hits(melee): 2 physical Mindpower: +4 Heals friendly targets nearby when you use a nature summon: +10 Life regen bonus (wilder-summons): +4.00 A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Dragon's Greed (Insane difficulty)
Amassed 8000 gold pieces.By Junxian the Shalore Mindslayer level 1
74th Pyre 122nd year of Ascendancy at 18:15 see stats
Treasure Hoarder (Insane difficulty)
Amassed 3000 gold pieces.By Junxian the Shalore Mindslayer level 1
74th Pyre 122nd year of Ascendancy at 18:15 see stats
Treasure Hunter (Insane difficulty)
Amassed 1000 gold pieces.By Junxian the Shalore Mindslayer level 1
74th Pyre 122nd year of Ascendancy at 18:15 see stats
Log
You collect a new ingredient: red crystal shard.
Red crystal resists the punch!
Junxian hits red crystal for 171 physical damage.
Junxian killed red crystal!
Your fire ward absorbs the damage!
Junxian's fire ward fades
Red crystal hits Junxian for 0 fire damage.
Resting starts...
The shield around Junxian crumbles.
Junxian stops burning.
Today is the 76th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Mindlash is ready to use.
Rested for 2 turns (stop reason: hostile spotted to the southeast (red crystal)).
Junxian casts Rune: Phase Door.
Junxian is out of phase.
Red crystal casts Flame.
Junxian is on fire!
Red crystal hits Junxian for 39 fire damage.
Red crystal hits Junxian for 13 fire damage.
Junxian casts Rune: Phase Door.
Resting starts...
Talent Kinetic Aura is ready to use.
Rested for 1 turns (stop reason: taken damage).
Saving done.
Saving done.
Saving game...
