Lorrin the level 5 Dwarf Summoner by Enzostik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassSummoner
Level / Exp5 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity9 (base 11)
Constitution13 (base 10)
Magic8 (base 10)
Willpower22 (base 19)
Cunning24 (base 24)

Resources

Life168/168
Equilibrium0
Healing Factor1.1360173081487
Regeneration0.28400432703717

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth23.599459836163
See Invisible23.599459836163

Offense: Mainhand

Damage10
Accuracy16
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage9
Accuracy16
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance5%
Speed1

Offense: Mind

Mindpower24
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense2
Ranged Defense2
Fatigue1
Physical Save23
Spell Save10
Mental Save24

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
1/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Race / Dwarf1.00
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

On hands
On head
Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Lorrin the Dwarf Summoner level 5
19th Voratun 122nd year of Ascendancy at 15:06
see stats

Log


--------------------------------

Lorrin summons a 3-headed hydra!
Lorrin's mind surges with critical power!

--------------------------------

Lorrin summons a War Hound!

--------------------------------

Your summoned 3-headed hydra disappears.
Your summoned war hound disappears.

--------------------------------

Resting starts...

Talent War Hound is ready to use.
Talent Hydra is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


--------------------------------

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).