Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Summoner |
| Level / Exp | 50 / 339% |
| Size | medium |
| Lifes / Deaths | Killed by orc pyromancer at level 24 on the 6th Decay 122nd year of Ascendancy at 12:03 0 / 8Killed by Salogatha the wolf at level 33 on the 59th Pyre 123rd year of Ascendancy at 20:13 Killed by skeleton master archer at level 34 on the 67th Pyre 123rd year of Ascendancy at 07:01 Killed by Belidhenne the orc mage-hunter at level 36 on the 1st Summertide 123rd year of Ascendancy at 03:10 Killed by Xerugawyn the Neverdead at level 41 on the 48th Dusk 123rd year of Ascendancy at 14:54 Killed by Gloryvena the orc high pyromancer at level 44 on the 16th Haze 123rd year of Ascendancy at 22:26 Killed by Neregatira the orc cryomancer at level 44 on the 19th Haze 123rd year of Ascendancy at 09:39 Killed by Layesewe the naga myrmidon at level 50 on the 65th Dusk 124th year of Ascendancy at 12:32 |
Primary Stats
| Strength | 39 (base 18) |
| Dexterity | 24 (base 9) |
| Constitution | 71 (base 52) |
| Magic | 114.94 (base 60) |
| Willpower | 116.94 (base 60) |
| Cunning | 106.94 (base 40) |
Resources
| Mana | 695/789 |
| Equilibrium | 42 |
| Life | -758/1242 |
| Positive | 35/197 |
| Paradox | 150 |
| Healing Factor | 0.415 |
| Regeneration | 0.47725 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 286 |
| Accuracy | 35 |
| Crit Chance | 47% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 70.235 |
| Crit Chance | 67% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65.1585 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +24% |
| Physical | +39% |
| Lightning | +21% |
| All | +9% |
Offense: Damage Penetration
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 89.066735420454 (80%) |
| Defense | 39.583367710227 |
| Ranged Defense | 39.583367710227 |
| Fatigue | 20 |
| Physical Save | 53.533333333333 |
| Spell Save | 64.5645 |
| Mental Save | 60.1145 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 28%( 70%) |
| Physical | + 28%( 70%) |
| Cold | + 50%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 28%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 28%( 70%) |
| Darkness | + 53%( 70%) |
| Arcane | + 63%( 75%) |
| Fire | + 28%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
| Poison Resistance | 60% |
| Confusion Resistance | 80% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 354 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 687 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 179 with a minimum range of 15. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 12 turns. Also while Heroism is active, you will only die when reaching -641 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 0.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Celestial / Light | 0.80 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Premonition |
| talent | Defensive Posture |
| detrimental effect | Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity. Uncontrolled anger |
| detrimental effect | The target is poisoned, taking 23.49 nature damage per turn and decreasing all heals received by 87%. Insidious Poison |
| beneficial effect | Increases your three highest stats by 16. Heroism |
| beneficial effect | Reduces darkness damage received by 19%. Premonition Shield |
| beneficial effect | The target purifies all diseases and poisons, turning them into healing effects. Waters of Life |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is poisoned and sick, doing 23.49 nature damage per turn. All damage it does is reduced by 41%. Numbing Poison |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| beneficial effect | The target's saves have been increased by 5. Spin Fate |
| detrimental effect | Huge cut that bleeds, doing 18.65 physical damage per turn and decreasing all heals received by 37%. Deep Wound |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 803. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 37.43 cold damage and 47.73 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Gameface (3 def, 0 armour) Gameface (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +7 Mag / +20 Wil / +7 Cun / +1 Con Damage when the wearer hits(melee): 2 blight Allows you to breathe in: water Physical save: +15 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +6 Spell crit. chance: +1% Mindpower: +6 It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 173 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| Tool | Ragoldil the elven-wood wand of firewall [power 233] (6 cooldown) Ragoldil the elven-wood wand of firewall [power 233] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +2 Str / +3 Mag / +2 Wil / +1 Con Maximum wards: +5 fire / +5 cold / +6 lightning / +4 blight / +7 temporal Talents granted: +2 Ward +3 Strike It can be used to creates a wall of flames lasting for 4 turns (dam 233 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Lasher LasherCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +8 Armour: +18 Fatigue: -4% Changes stats: +10 Cun / +9 Str Changes resistances penetration: +15% physical Changes damage: +15% blight Mental save: +14 Confusion immunity: +50% Hate when firing a critical mind attack: +3.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 30%. Rings can have magical properties. |
| On fingers | solipsist's stralite ring of life solipsist's stralite ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +7 Wil Life regen: +0.90 Maximum life: +51.00 Mindpower: +9 Healing mod.: +16% Rings can have magical properties. |
| Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +5 Con Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Armour Penetration: +10 Attack speed: 100% When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
| On hands | Glareward the voratun gauntlets (0 def, 3 armour) Glareward the voratun gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +11 Physical crit. chance: +13.0% Armour: +3 Changes stats: +4 Cun / +2 Dex Damage when the wearer hits(melee): 29 mind / 37 darkness Changes resistances: +11% darkness Critical mult.: +25.00% Mental save: -9 Spell crit. chance: +14% Mindpower: +8 Mental crit. chance: +8% Light radius: +2 Infravision radius: +1 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Crystalline Voratun plate armour (Goedalath Rock) (18.7 def, 32.3 armour) Crystalline Voratun plate armour (Goedalath Rock) (18.7 def, 32.3 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 5 It is part of a set of items. When wielded/worn: Physical power: +12 Armour: +32 Defense: +19 Fatigue: +26% Changes stats: +8 Mag / +8 Con / +12 Lck Damage when the wearer is hit: 34 darkness Changes resistances: +15% physical / +35% arcane Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Physical save: +25 Spell save: +35 Poison immunity: +60% Disease immunity: +60% Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% A suit of armour made of metal plates. |
| Cloak | Chargebrace (2 def, 8 armour) Chargebrace (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 Fatigue: -3% Changes stats: +3 Cun / +3 Dex Damage when the wearer is hit: 16 lightning / 4 light Changes resistances: +16% cold Changes damage: +12% lightning Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous gold amulet of the fish serendipitous gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Defense: +6 Changes stats: +5 Lck Changes resistances: +10% cold Allows you to breathe in: water Amulets can have magical properties. |
Inventory
heroism infusion of the titan (+16 for 12 turns, die at -519) heroism infusion of the titan (+16 for 12 turns, die at -519)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 12 turns. Also while Heroism is active, you will only die when reaching -519 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 13%; cure mental)wild infusion (resist 13%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 13% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
dragonbone longbow 'Sungrinder' dragonbone longbow 'Sungrinder'Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +12 Physical crit. chance: +12.0% Ranged Defense: +2 Changes stats: +6 Dex Changes resistances: +12% blight / +9% fire Changes damage: +15% physical / +9% light Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Blindness immunity: +10% Light radius: +2 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. flaming voratun longsword of evisceration (43.5-60.9 power, 6 apr)flaming voratun longsword of evisceration (43.5-60.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Burst (radius 1) on hit: +20 fire When wielded/worn: Physical crit. chance: +14.0% Physical power: +14 Sharp, long, and deadly. |
Murksweeper the voratun mace (47.5-66.5 power, 6 apr) Murksweeper the voratun mace (47.5-66.5 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 90% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +9 Armour penetration: +10 Physical crit. chance: +14.0% Changes stats: +5 Dex Damage when the wearer hits(melee): 2 arcane Damage when the wearer is hit: 20 nature / 4 arcane Changes resistances penetration: +15% physical Changes damage: +8% physical / +3% arcane / +6% acid / +6% nature Blunt and deadly. |
Nimbusdash (44-61.6 power, 6 apr) Nimbusdash (44-61.6 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +19 mind When wielded/worn: Accuracy: +14 Armour penetration: +3 Physical power: +6 Changes stats: +6 Str / +1 Dex Damage when the wearer is hit: 16 lightning Changes resistances penetration: +12% mind / +13% darkness Changes damage: +15% physical Physical save: +9 Stamina when hit: +2.10 It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun mace of torment (46-64.4 power, 6 apr)blazebringer's voratun mace of torment (46-64.4 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage conversion: 45% fire When wielded/worn: Changes resistances penetration: +11% mind / +11% darkness / +12% fire Global speed: +4% Blunt and deadly. |
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) Core of the Forge (24-26.4 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +10 Changes stats: +3 Cun / +6 Wil Damage when the wearer hits(melee): 30 dreamforge Changes resistances: +5% physical / +15% fire / +5% mind Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% fire / +10% mind Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +14 Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 34.84 mind damage, 34.84 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 3.02 mind and 3.02 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
potent yew starstaff of channeling (24-28.8 power, 4 apr, physical damage) potent yew starstaff of channeling (24-28.8 power, 4 apr, physical damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 24.0 - 28.8 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +24% physical Talent granted: +1 Command Staff Mana each turn: +0.22 Spellpower: +13 Spell crit. chance: +3% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elemental orichalcum trident of projection (54-86.4 power, 16 apr)elemental orichalcum trident of projection (54-86.4 power, 16 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +14 mind Damage conversion: 24% fire / 30% cold / 27% lightning / 21% acid It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Moldbright (40-56 power, 6 apr) Moldbright (40-56 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +15 darkness Damage against: +25% Humanoid When wielded/worn: Physical crit. chance: +26.0% Physical power: +15 Changes stats: +2 Str / +1 Mag / +2 Con Damage when the wearer hits(melee): 2 nature Changes resistances penetration: +10% nature Light radius: +3 One-handed war axes. |
Emelamibeth the Murkweeper Emelamibeth the MurkweeperCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +15 Defense: +15 Changes stats: +5 Lck Changes resistances: +9% nature Changes resistances penetration: +15% nature Changes damage: +12% nature / +3% light Trap disarming bonus: +27 Stealth bonus: +12 Physical save: +12 Mental save: +10 Infravision radius: +4 A belt that goes around your waist. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Malydunaran (0 def, 5 armour) Malydunaran (0 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Wil Changes resistances: +5% arcane / +12% fire / +3% acid Stealth bonus: +15 Poison immunity: +15% Cut immunity: +5% Mana each turn: +0.53 Maximum mana: +60.00 Spell crit. chance: +4% Mindpower: +5 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 15 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. wanderer's pair of voratun boots of spellbinding (0 def, 5 armour)wanderer's pair of voratun boots of spellbinding (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +5 Con / +6 Mag Physical save: +13 Spell save: +6 Mental save: +13 Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5.00 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 163.96 fire and 209.08 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possess a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +10% Defense: +18 Damage when the wearer hits(melee): 8 darkness / 8 cold Damage when the wearer is hit: 8 darkness / 8 cold Changes resistances: +30% cold / +30% darkness / +30% temporal Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 Healing mod.: -10% It can be used to turn yourself invisible for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Void Quiver (0/0, 45-63 power, 10 apr) Void Quiver (0/0, 45-63 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 50% Str Damage type: Void Armour Penetration: +10 Physical crit. chance: +3.0% Capacity: 0 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 30 ice damage Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Con / +5 Mag Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
3 bloodstone 3 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
5 fire opal 5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 diamond 3 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: 20% chance to stun for 3 turns Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Additional 100 lite damage Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Auslander the Cornac Summoner level 31
46th Pyre 123rd year of Ascendancy at 01:37 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Auslander the Cornac Summoner level 20
19th Haze 122nd year of Ascendancy at 09:35 see stats
Against all odds
Killed Ukruk in the ambush.By Auslander the Cornac Summoner level 26
9th Decay 122nd year of Ascendancy at 04:45 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Auslander the Cornac Summoner level 28
18th Regrowth 123rd year of Ascendancy at 22:36 see stats
Arachnophobia
Destroyed the spydric menace.By Auslander the Cornac Summoner level 34
70th Pyre 123rd year of Ascendancy at 13:03 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Auslander the Cornac Summoner level 42
12nd Haze 123rd year of Ascendancy at 04:54 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Auslander the Cornac Summoner level 48
37th Pyre 124th year of Ascendancy at 01:11 see stats
Brave new world
Went to the Far East and took part in the war.By Auslander the Cornac Summoner level 34
63rd Pyre 123rd year of Ascendancy at 21:45 see stats
Bringer of Doom
Killed a Bringer of Doom.By Auslander the Cornac Summoner level 46
14th Regrowth 124th year of Ascendancy at 01:56 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Auslander the Cornac Summoner level 12
23rd Dusk 122nd year of Ascendancy at 12:54 see stats
Destroyer of the creation
Killed Slasul.By Auslander the Cornac Summoner level 38
18th Dusk 123rd year of Ascendancy at 12:18 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Auslander the Cornac Summoner level 32
59th Pyre 123rd year of Ascendancy at 06:48 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Auslander the Cornac Summoner level 30
56th Regrowth 123rd year of Ascendancy at 06:50 see stats
Exterminator
Killed 1000 creatures.By Auslander the Cornac Summoner level 19
18th Haze 122nd year of Ascendancy at 06:14 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Auslander the Cornac Summoner level 30
55th Regrowth 123rd year of Ascendancy at 15:50 see stats
Fear me not!
Survived the Fearscape!By Auslander the Cornac Summoner level 36
2nd Flare 123rd year of Ascendancy at 13:26 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Auslander the Cornac Summoner level 38
19th Dusk 123rd year of Ascendancy at 05:31 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Auslander the Cornac Summoner level 46
49th Haze 123rd year of Ascendancy at 18:05 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Auslander the Cornac Summoner level 41
70th Dusk 123rd year of Ascendancy at 07:08 see stats
Guiding Hand
Saved all escorted adventurers.By Auslander the Cornac Summoner level 31
48th Pyre 123rd year of Ascendancy at 09:21 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Auslander the Cornac Summoner level 20
19th Haze 122nd year of Ascendancy at 08:55 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Auslander the Cornac Summoner level 44
14th Haze 123rd year of Ascendancy at 12:42 see stats
Level 10
Got a character to level 10.By Auslander the Cornac Summoner level 10
10th Mirth 122nd year of Ascendancy at 21:40 see stats
Level 20
Got a character to level 20.By Auslander the Cornac Summoner level 20
18th Haze 122nd year of Ascendancy at 23:25 see stats
Level 30
Got a character to level 30.By Auslander the Cornac Summoner level 30
34th Regrowth 123rd year of Ascendancy at 17:06 see stats
Level 40
Got a character to level 40.By Auslander the Cornac Summoner level 40
34th Dusk 123rd year of Ascendancy at 15:15 see stats
Level 50
Got a character to level 50.By Auslander the Cornac Summoner level 50
1st Mirth 124th year of Ascendancy at 19:20 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Auslander the Cornac Summoner level 46
4th Regrowth 124th year of Ascendancy at 23:16 see stats
Orcrist
Killed the leaders of the Orc Pride.By Auslander the Cornac Summoner level 45
20th Haze 123rd year of Ascendancy at 20:18 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Auslander the Cornac Summoner level 50
33rd Dusk 124th year of Ascendancy at 23:43 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Auslander the Cornac Summoner level 13
40th Dusk 122nd year of Ascendancy at 01:12 see stats
Shasshhiy'Kaish
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Auslander the Cornac Summoner level 31
51st Pyre 123rd year of Ascendancy at 20:41 see stats
Size is everything
Did over 1500 damage in one attack.By Auslander the Cornac Summoner level 50
33rd Dusk 124th year of Ascendancy at 14:41 see stats
Size matters
Did over 600 damage in one attack.By Auslander the Cornac Summoner level 18
14th Haze 122nd year of Ascendancy at 01:31 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Auslander the Cornac Summoner level 33
59th Pyre 123rd year of Ascendancy at 08:17 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Auslander the Cornac Summoner level 20
19th Haze 122nd year of Ascendancy at 09:35 see stats
The Arena
Unlocked Arena mode.By Auslander the Cornac Summoner level 8
6th Mirth 122nd year of Ascendancy at 22:59 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Auslander the Cornac Summoner level 20
19th Haze 122nd year of Ascendancy at 09:35 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Auslander the Cornac Summoner level 26
3rd Allure 123rd year of Ascendancy at 12:24 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Auslander the Cornac Summoner level 31
30th Pyre 123rd year of Ascendancy at 03:34 see stats
The secret city
Discovered the truth about mages.By Auslander the Cornac Summoner level 11
2nd Dusk 122nd year of Ascendancy at 16:51 see stats
The sky is falling!
Saw a huge meteor falling from the sky.By Auslander the Cornac Summoner level 28
16th Regrowth 123rd year of Ascendancy at 15:04 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Auslander the Cornac Summoner level 46
78th Haze 123rd year of Ascendancy at 20:55 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Auslander the Cornac Summoner level 38
19th Dusk 123rd year of Ascendancy at 04:37 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Auslander the Cornac Summoner level 23
4th Decay 122nd year of Ascendancy at 14:05 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Auslander the Cornac Summoner level 24
8th Decay 122nd year of Ascendancy at 22:52 see stats
Log
The shield around Auslander crumbles.
Auslander is poisoned!
Auslander hits Layesewe the naga myrmidon for 3 lightning, 1 light, 5 darkness, 3 lightning, 1 light, 5 darkness damage (total 15.97).
Layesewe the naga myrmidon hits Auslander for 0 physical, 78 physical, 8 darkness damage (total 84.49).
Layesewe the naga myrmidon uses Nightshade Trap.
Layesewe the naga myrmidon performs a critical strike!
Layesewe the naga myrmidon performs a critical strike!
The protective shield of Auslander disappears.
Auslander hits Layesewe the naga myrmidon for 3 lightning, 1 light, 5 darkness, 3 lightning, 1 light, 5 darkness damage (total 15.97).
Layesewe the naga myrmidon hits Auslander for 95 physical, 165 physical, 8 darkness, 15 physical damage (total 281.05).
Layesewe the naga myrmidon uses Bear Trap.
Layesewe the naga myrmidon performs a critical strike!
Layesewe the naga myrmidon performs a critical strike!
Auslander casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Auslander hits Layesewe the naga myrmidon for 3 lightning, 1 light, 5 darkness, 3 lightning, 1 light, 5 darkness damage (total 15.97).
Layesewe the naga myrmidon hits Auslander for 84 physical, 148 physical, 6 darkness damage (total 236.83).
Layesewe the naga myrmidon uses Bear Trap.
Layesewe the naga myrmidon performs a critical strike!
Layesewe the naga myrmidon performs a critical strike!
Auslander hits Layesewe the naga myrmidon for 3 lightning, 1 light, 5 darkness, 3 lightning, 1 light, 5 darkness damage (total 15.97).
Layesewe the naga myrmidon hits Auslander for 75 physical, 140 physical, 6 darkness damage (total 219.16).
Auslander is not cripple anymore.
Layesewe the naga myrmidon hits Auslander for 15 physical damage.
Layesewe the naga myrmidon uses Bear Trap.
Layesewe the naga myrmidon performs a critical strike!
Layesewe the naga myrmidon performs a critical strike!
Saving done.
Saving done.
Saving game...
