











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Display class 1.7.0Display class icon on top off enemies Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 26 / 10% |
| Size | medium |
| Lifes / Deaths | Killed by Zubyssra the grave wight at level 26 on the 2nd Allure 123rd year of Ascendancy at 18:00 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 56 (base 38) |
| Dexterity | 88 (base 57) |
| Constitution | 39 (base 21) |
| Magic | 8 (base 10) |
| Willpower | 32 (base 12) |
| Cunning | 15 (base 12) |
Resources
| Life | -180/810 |
| Stamina | 94/150 |
| Psi | 112/112 |
| Healing Factor | 0.8062543368031 |
| Regeneration | 13.988512743534 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 7 |
| See Stealth | 18.097534654637 |
| See Invisible | 18.097534654637 |
Offense: Mainhand
| Damage | 119 |
| Accuracy | 77 |
| Crit Chance | 34% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 2.6666666666667 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Light | +15% |
| Temporal | +18% |
| Physical | +11% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +10% |
| Temporal | +10% |
| Mind | +20% |
| Physical | +10% |
| Fire | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 16 (38.594633868923%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 28 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 53%( 70%) |
| Arcane | + 64%( 70%) |
| Mind | + 53%( 70%) |
| All | + 46%( 70%) |
| Lightning | + 59%( 70%) |
| Physical | + 47%( 70%) |
| Darkness | + 59%( 70%) |
| Fire | + 59%( 70%) |
| Nature | + 46%( 70%) |
Defense: Immunities
| Pinning Resistance | 0% |
| Confusion Resistance | 30% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 223 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 110 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 3/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Aim |
| talent | Intuitive Shots |
| talent | Trained Reactions |
| talent | Skate |
| detrimental effect | The target is on fire, taking 40.33 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 17%. Pain Suppression |
| detrimental effect | The target is confused, acting randomly (chance 50%), unable to perform complex actions and takes 51.27 darkness damage per turn. Bane of Confusion |
| beneficial effect | You gain 24% resistance against lightning, fire and arcane. Resolve |
| detrimental effect | The target's final doom is drawing near, reducing healing factor by 80% and dealing 102.66 frostdusk damage per turn. The effect will stop if the caster dies. Impending Doom |
| detrimental effect | The target is confused, acting randomly (chance 42%) and unable to perform complex actions. Confused |
| detrimental effect | The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by 81%. Exhaustion |
| detrimental effect | Soul absorbed upon death. Soul Leech |
| beneficial effect | The target has 31% chance to evade melee and ranged attacks and gains 15 defense. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Ruins of Kor'Pul. Escort: worried loremaster (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed green worm. * You've found the needed vial of wight ectoplasm. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed pouch of faeros ash. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Stargrit (5 def, 5 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +6 Lck +4 Dex dps ---------- Phys.pwr +20 (+5 eff.) Res.pen +10% light ----- def ----- Armour +5 Defense +5 (+2 eff.) Resists +1% physical Stealth +6 A pair of boots made of leather. |
| Quiver | Vorymira (21/22, 26-36 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Nature/Master/Psionic Power 26.0 - 36.4 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +12.5% Capacity 22 Ranged+ +14 fire +14 physical +12 mind On Hit.r1 +4 mind +4 arcane On Crit.r2 +9 fire On Hit: * 20% chance to reduce all saves and defense by 24 * 20% chance to knock the target back 3 spaces and deal 145 physical damage On Crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Hurygund'2.0 T1 lite [Rare] Master While equipped: Stats +1 Wil dps ---------- Crit.mult +5.00% ----- def ----- Resists +5% arcane Max.HP +60.00 HP.reg +4.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Galewing (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master While equipped: Stats +4 Str +15 Dex +4 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +9% lightning +18% temporal Res.pen +10% lightning +10% temporal ----- def ----- Armour +5 Fatigue +5% Resists +18% darkness Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +6 A cap made of leather. |
| Tool | Tifast [power 51] (15/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Mind.pwr +25 (+10 eff.) ---------- misc Equi/ret +0.24 Psi/ret +0.08 Hate/m.crit +5.00 Setup a psionic shield, reducing all damage taken by 51 for 5 turns Puts all charms on 25 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Issathel0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Dex +1 Wil ----- def ----- Resists +5% arcane Max.HP +61.00 HP.reg +10.00 Heal.mod +16% Rings make your fingers look great! |
| On fingers | Lisemira the Skyblood0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +3 Str +2 Con dps ---------- Phys.crit +6.0% Dmg.mod +6% lightning Apr +3 ----- def ----- Armour +4 Mind.save +8 (+4 eff.) Confus- +30% ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
| Around waist | hardened leather belt 'Dawnpassion'1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +11% physical Res.pen +10% physical +15% fire ----- def ----- Resists +12% mind Heal.mod +10% Stun/Frz- +20% ---------- misc Light +1 A belt that goes around your waist. |
| In main hand | Vorymira the Jetstoker4.0 T3 longbow 2H weapon [Random Unique] Nature/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +4 darkness While equipped: Stats +5 Str +12 Wil +8 Con dps ---------- Phys.crit +9.0% Phys.pwr +8 (+2 eff.) Acc +9 (+2 eff.) ----- def ----- Resists +12% acid Spell.save +9 (+5 eff.) Max.HP +51.00 Longbows are used to shoot arrows at your foes. |
| On hands | scouring dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego++] Disrupt/Psionic While equipped: Stats +1 Cun dps ---------- Acc +7 (+1 eff.) On Melee Ret: * 20 arcane resource burn ----- def ----- Armour +2 Fatigue +3% Resists +5% darkness Spell.save +12 (+6 eff.) ---------- misc Infravis +1 Unarmed combat: Power 19.0 - 26.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +6 Apr +9 Crit +13.0% Atk.spd 83% Melee+ +4 darkness On Crit: 10% Dominate 3 On Hit: * 15 arcane resource burn Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | slimy cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature/Disrupt While equipped: dps ---------- On Melee Ret: * 5% chance to slow global speed by 50% * 5 arcane resource burn ----- def ----- Resists +8% blight +11% all Max.HP +63.00 HP.reg +3.10 Heal.mod +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Adiseba the Dazzledeath (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +15% light Res.pen +20% mind ----- def ----- Defense +2 (+1 eff.) Die.at -60.00 life ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | serendipitous gold amulet0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +9 Lck dps ---------- Acc +6 (+1 eff.) ----- def ----- Defense +7 (+2 eff.) Unseen.red 12% Amulets make your neck look great! |
Inventory
wild infusion of the wizard (res 19%; mental; dur 2; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 42; dur 4; cd 19)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 42.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stabilizing copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +22% Amulets make your neck look great! |
mule's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -4% Blind- +20% ---------- misc Max.enc +21 Infravis +4 See.Stealth +6 See.Invis +5 Rings make your fingers look great! |
warrior's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 HP.reg +2.00 Stun/Frz- +21% Rings make your fingers look great! |
Ravenbraid the iron battleaxe (14-22 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Nature Power 14.5 - 21.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit.r2 +30 fire While equipped: dps ---------- All.spd +4% Res.pen +12% fire Melee Ret 6 darkness 10 cold On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +6% lightning +15% cold Massive two-handed battleaxes. |
flaming iron battleaxe of daylight (15-22 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 15.0 - 22.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +12 light Against +10% Undead On Hit.r1 +12 fire Massive two-handed battleaxes. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
chilling iron dagger (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 cold Sharp, short and deadly. |
ranger's ash longbow of dampening4.0 T2 longbow 2H weapon [Ego] Disrupt/Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +3 Dex ----- def ----- Resists +12% acid +12% fire +12% cold +14% lightning +3% all Spell.save +8 (+4 eff.) Longbows are used to shoot arrows at your foes. |
cured leather sling of enduring4.0 T2 sling 1H weapon [Ego+] Nature Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 While equipped: Stats +6 Wil +7 Con ----- def ----- Max.HP +40.00 Slings are used to hurl stones or metal shots at your foes. |
Arthogatir the ash starstaff (15-18 power, 3 apr, physical element) Arthogatir the ash starstaff (15-18 power, 3 apr, physical element)5.0 T2 staff 1H weapon Reqs Mag 16 [Random Unique] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +1.0% Spell.crit +10% Crit.mult +10.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% physical On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +6% acid ---------- misc Stam/turn +1.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Ashglory (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +11% Spell.pwr +20 (+5 eff.) S.pwr/crit +2 Dmg.mod +30% arcane Phasing +10% Melee Ret 6 arcane 8 fire ----- def ----- Armour +11 Defense +10 (+3 eff.) Phys.save +12 (+6 eff.) Spell.save +11 (+6 eff.) Mind.save +11 (+6 eff.) ---------- misc Wards +3 arcane Talents +1 Command Staff +4 Ward On Spell Hit: 10% Moonlight Ray 4 Staves designed for wielders of magic, by the greats of the art. |
Frostwilter the ash magestaff (15-18 power, 3 apr, lightning element)5.0 T2 staff 2H weapon Reqs Mag 16 [Rare] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Str dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +30% lightning Res.pen +10% lightning +25% cold Melee Ret 10 cold ----- def ----- Defense +8 (+2 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 33.11 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 48.32 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (97). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Shineumbra the ash magestaff (15-18 power, 3 apr, lightning element)5.0 T2 staff 1H weapon Reqs Mag 16 [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +6 (+2 eff.) Spell.pwr +17 (+5 eff.) Dmg.mod +15% lightning Res.pen +5% light Phasing +12% Acc +7 (+1 eff.) On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +12 (+3 eff.) Shield.pwr +7% Anom.red +10 ---------- misc Mana/turn +0.13 Max.mana +37.00 Max.P.En +10.00 Max.N.En +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Dayburst the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Str +6 Dex +1 Wil +3 Cun +2 Con +5 Lck dps ---------- Dmg.mod +12% light Res.pen +5% light +10% acid ----- def ----- Stealth +6 ---------- misc T.Disarm +9 Infravis +4 A belt that goes around your waist. |
Velovea1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +9% mind Apr +1 ----- def ----- Resists +6% lightning +6% temporal ---------- misc Max.hate +2.00 A belt that goes around your waist. |
Olidradan the Flamequarry (1 def, 7 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +15% mind +9% fire Melee Ret 10 mind 4 fire ----- def ----- Armour +7 Defense +1 (+1 eff.) Resists +6% mind +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Weepweeper the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Phys.crit +1.0% Phys.pwr +1 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -2% Resists +3% nature ---------- misc Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +2 Cun +3 Dex dps ---------- Acc +5 (+1 eff.) Apr +3 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Relgarelen (0 def, 0 armour)2.0 T2 cloth armor [Rare] Disrupt While equipped: Stats +6 Wil dps ---------- On Melee Ret: * 5% chance to slow global speed by 50% * 5 arcane resource burn ----- def ----- Resists +5% arcane +9% all Mind.save +6 (+3 eff.) Knockbk- +20% ---------- misc Hate/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature/Psionic While equipped: Stats +4 Wil +4 Mag ----- def ----- Resists +6% blight +9% all Max.HP +42.00 HP.reg +2.60 Heal.mod +12% ---------- misc Mana/turn +0.11 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elemina the Duathelkill (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +4 Wil +7 Lck dps ---------- Mind.pwr +20 (+8 eff.) Dmg.mod +21% acid Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Armour +1 Stealth +6 A pair of boots made of leather. |
Haneldil the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +2% Resists +3% light Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Galeblur (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +6% lightning +12% fire ----- def ----- Armour +3 Fatigue +3% Resists +3% lightning +6% cold ---------- misc Infravis +3 Breathe water A cap made of leather. |
linen wizard hat 'Emelawen' (1 def, 6 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% nature +6% temporal Crit.chn- 5.00% Mind.save +6 (+3 eff.) Max.HP +40.00 A pointy cloth hat, very wizardly... |
thaloren iron helm of might (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +3 Wil +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +5% blight Mind.save +6 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Brightbender' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Dex +4 Con dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +24% mind ----- def ----- Armour +5 Fatigue +5% Resists +10% lightning +12% temporal +16% darkness +6% fire +6% mind ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
troll-hide cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +32.00 HP.reg +4.60 Heal.mod +12% A suit of armour made of leather. |
steel shield 'Deepstrial' (0 def, 4 armour, 14-16 power, 42 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 13.5 - 16.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 While equipped: dps ---------- Mind.crit +3% Crit.mult +5.00% Dmg.mod +6% mind +9% darkness ----- def ----- Armour +4 Fatigue +8% Resists +19% lightning +6% darkness +9% mind ---------- misc Talents +1 Block Handheld deflection devices. |
barbed quiver of elm arrows (15/15, 22-31 power, 5 apr)3.0 T1 arrow ammo [Ego+] Master Power 22.0 - 30.8 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +9.0% Capacity 15 On Crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of yew arrows of amnesia (20/20, 34-47 power, 10 apr)3.0 T3 arrow ammo [Ego++] Psionic Power 33.5 - 46.9 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 Ranged+ +15 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 145 physical damage * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Arrows are used with bows to pierce your foes to death. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
439 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Radhythel the Galewend2.0 T1 lite [Rare] Nature While equipped: Stats +3 Dex dps ---------- Res.pen +5% lightning Apr +3 Melee Ret 2 physical On Hit (Melee): * 10% chance to reduce armor by 7% ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Unrukaltholach the Jetbutcher2.0 T1 lite [Rare] Master While equipped: Stats +5 Dex +1 Mag +3 Cun dps ---------- Res.pen +10% darkness ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Cutherogrim'2.0 T1 lite [Rare] Nature While equipped: Stats +2 Mag dps ---------- Spell.crit +1% ----- def ----- Resists +5% arcane Max.HP +42.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Mana/turn +0.12 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blastwrither the pouch of dwarven-steel shots (20/20, 31-37 power, 3 apr)3.0 T3 shot ammo [Random Unique] Arcane/Master Power 31.0 - 37.2 Physical Uses 50% Cun, 70% Dex Mastery Master Marksman Acc+ +0.2% base dam (max 20%) Acc +13 Apr +3 Crit +5.0% Capacity 20 Ranged+ +12 lightning +9 cold +10 light Against +7% Undead On Hit.r1 +4 lightning On Crit.r2 +16 arcane +12 lightning Shots are used with slings to pummel your foes to death. |
piercing steel torque of psionic shield [power 45] (15/25 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of stinging 'Veluth' [power 110] (15/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Dex +1 Wil ----- def ----- Resists +3% mind ---------- misc Light +3 Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
innervating elm wand of lightning storm [power 110] (15/15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (126 total damage) Puts all charms on 15 cooldown 100% to reduce fatigue by 21% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Laie the Thalore Archer level 22
42nd Haze 122nd year of Ascendancy at 04:53 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Laie the Thalore Archer level 20
18th Haze 122nd year of Ascendancy at 22:19 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Laie the Thalore Archer level 25
54th Haze 122nd year of Ascendancy at 06:44 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Laie the Thalore Archer level 10
1st Dusk 122nd year of Ascendancy at 09:11 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Laie the Thalore Archer level 20
49th Dusk 122nd year of Ascendancy at 04:01 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Laie the Thalore Archer level 25
54th Haze 122nd year of Ascendancy at 05:51 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Laie the Thalore Archer level 26
2nd Allure 123rd year of Ascendancy at 17:59 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Laie the Thalore Archer level 6
7th Flare 122nd year of Ascendancy at 01:29 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Laie the Thalore Archer level 26
2nd Allure 123rd year of Ascendancy at 17:38 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Laie the Thalore Archer level 23
53rd Haze 122nd year of Ascendancy at 04:11 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Laie the Thalore Archer level 17
37th Dusk 122nd year of Ascendancy at 01:07 see stats
Log
Zubyssra the grave wight's spell attains critical power!
Laie reacts to damage from Zubyssra the grave wight, mitigating the blow!.
Laie attunes to the damage.
Zubyssra the grave wight hits Laie for (40 reacted , -5 stam), 88 lightning (88 total damage).
You pickup 0.65 gold pieces.
Arcane Vortex from Skeleton archer hits Forest wight for 18 arcane damage.
Arcane Vortex from Skeleton archer hits Laie for 5 arcane damage.
A piece of the soul of Laie is torn apart by Impending Doom!
Laie is not silenced anymore.
Burning from Forest wight hits Laie for 12 fire damage.
Impending Doom from Zubyssra the grave wight hits Laie for 15 cold, 20 darkness (36 total damage).
Bane of Confusion from Zubyssra the grave wight hits Laie for 20 darkness damage.
Laie uses Evasion.
Laie tries to evade attacks.
Laie slows down.
Laie uses Tumble.
Laie uses Scatter Shot.
Laie's Scatter Shot performs a ranged critical strike against Forest wight!
Forest wight is stunned!
Personal New Achievement: That was close (Insane (Roguelike) difficulty)!
You collect a new ingredient: vial of wight ectoplasm (1).
Laie's Scatter Shot hits Forest wight for 196 physical, 8 physical, 3 darkness, 12 fire, 12 mind, 4 mind, 4 arcane, 7 fire, 88 physical (335 total damage).
Laie's Scatter Shot killed Forest wight!
Zubyssra the grave wight casts Invoke Darkness.
Zubyssra the grave wight hits Laie for 110 darkness damage.
Skeleton archer shoots!
Laie deflects the projectile from Skeleton archer but fumbles!
















































































































