itsyantom the level 7 Ghoul Anorithil by dynodriver

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassAnorithil
Level / Exp7 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 10)
Dexterity11 (base 10)
Constitution34 (base 12)
Magic29 (base 29)
Willpower12 (base 10)
Cunning20 (base 16)

Resources

Life276/276
Positive68/68
Negative68/68
Healing Factor1.185336564623
Regeneration0.29633414115576

Speed

Mental0%
Attack0%
Movement0%
Spell-1.1102230246252E-14%
Global+80%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage20
Accuracy7
Crit Chance6%
APR0
Speed1.00

Offense: Spell

Spellpower30
Crit Chance32%
Speed1

Offense: Mind

Mindpower22
Crit Chance8%
Speed1

Offense: Damage Bonus

Acid+10%
Blight+10%
Darkness+10%
Fire+21%
Nature+5%

Defense: Base

Armour (hardiness)0 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save21
Spell Save15
Mental Save24

Defense: Resistances

Nature+ 16%( 70%)
Fire+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
5/5
0/5
0/5
0/5
Celestial / Sunlight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
3/5
1/5
0/5
0/5
Celestial / Twilight1.30
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
5/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

failed
active
done

Equipment

Tool
On fingers
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
You are yanked out of this place!

Rested for 20 turns (stop reason: dialog is displayed).


New shimmer option unlocked: Kor's Fall
Itsyantom wears (replacing
elm bonestaff (10-12 power, 2 apr, darkness element)): Kor's Fall (10-12 power, 0 apr, darkness element).

You gain 0.90 gold from the transmogrification of
high-capacity pouch of iron shots (53/53, 14-16 power, 1 apr).
You gain 1.50 gold from the transmogrification of
Cloud Caller (0 def, 0 armour).
You gain 5.08 gold from the transmogrification of
Scorchdeath (0 def, 3 armour).
You gain 3.70 gold from the transmogrification of
Umbrajeer the rough leather belt.
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (12-17 power, 2 apr).
You gain 4.11 gold from the transmogrification of
cruel elm magestaff of illumination (10-12 power, 2 apr, fire element).
You gain 1.19 gold from the transmogrification of
nature's mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 11).
You gain 1.11 gold from the transmogrification of
healing infusion of the psychic (heal 64; cd 11).
[Music Mod] | Track: Swashing the buck.ogg (Inspired by: Disgaea 2 OST - Daybreak Crying)
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Today is the 47th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.

Talent Command Staff is ready to use.
There is a Passageway into the Trollmire here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


[Music Mod] | Track: Remembrance.ogg (Inspired by: Breath of Fire III - Country Living)
Saving game...

Saving done.