











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Drem |
| Class | Paradox Mage |
| Level / Exp | 23 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by The Spinal Cord at level 2 on the 17th Voratun 122nd year of Ascendancy at 08:48 / 105Killed by Rafjed the halfling at level 12 on the 43rd Profit 122nd year of Ascendancy at 13:35 Killed by corrupted sandworm at level 12 on the 45th Profit 122nd year of Ascendancy at 16:15 Killed by John Johnson at level 12 on the 1st Wealth 122nd year of Ascendancy at 01:06 Killed by Belubretira the giant lightning ant at level 14 on the 14th Dearth 122nd year of Ascendancy at 19:54 Killed by Nerovea the rattlesnake at level 14 on the 14th Dearth 122nd year of Ascendancy at 20:35 Killed by Wrathroot at level 14 on the 15th Dearth 122nd year of Ascendancy at 07:33 Killed by Wrathroot at level 14 on the 15th Dearth 122nd year of Ascendancy at 07:53 Killed by Elowen the rogue at level 14 on the 18th Dearth 122nd year of Ascendancy at 20:21 Killed by thief at level 15 on the 19th Dearth 122nd year of Ascendancy at 12:26 Killed by Horned Horror at level 15 on the 19th Dearth 122nd year of Ascendancy at 14:36 Killed by greater gwelgoroth at level 15 on the 28th Loss 122nd year of Ascendancy at 05:13 Killed by Grand Corruptor at level 15 on the 28th Loss 122nd year of Ascendancy at 05:30 Killed by Grand Corruptor at level 15 on the 28th Loss 122nd year of Ascendancy at 05:41 Killed by Grand Corruptor at level 15 on the 28th Loss 122nd year of Ascendancy at 05:49 Killed by Grand Corruptor at level 15 on the 28th Loss 122nd year of Ascendancy at 05:59 Killed by Grand Corruptor at level 15 on the 28th Loss 122nd year of Ascendancy at 06:09 Killed by Grand Corruptor at level 15 on the 28th Loss 122nd year of Ascendancy at 06:29 Killed by Grand Corruptor at level 15 on the 28th Loss 122nd year of Ascendancy at 06:37 Killed by Grand Corruptor at level 15 on the 28th Loss 122nd year of Ascendancy at 06:55 Killed by Grand Corruptor at level 15 on the 28th Loss 122nd year of Ascendancy at 07:08 Killed by giant spider at level 15 on the 28th Loss 122nd year of Ascendancy at 07:35 Killed by Grand Corruptor at level 15 on the 28th Loss 122nd year of Ascendancy at 07:44 Killed by Grand Corruptor at level 15 on the 28th Loss 122nd year of Ascendancy at 07:51 Killed by minotaur at level 15 on the 28th Loss 122nd year of Ascendancy at 08:21 Killed by giant spider at level 16 on the 28th Loss 122nd year of Ascendancy at 11:34 Killed by fire drake at level 16 on the 28th Loss 122nd year of Ascendancy at 12:13 Killed by 3-headed hydra at level 16 on the 28th Loss 122nd year of Ascendancy at 12:32 Killed by Silunne the wolf at level 16 on the 5th Steel 123rd year of Ascendancy at 23:50 Killed by cold drake hatchling at level 16 on the 6th Steel 123rd year of Ascendancy at 08:26 Killed by Isoriwe the white wolf at level 16 on the 6th Steel 123rd year of Ascendancy at 19:56 Killed by Rantha the Worm at level 16 on the 6th Steel 123rd year of Ascendancy at 20:39 Killed by Eilinowen the ghast at level 17 on the 5th Gold 123rd year of Ascendancy at 12:02 Killed by shadowblade at level 18 on the 16th Stralite 123rd year of Ascendancy at 00:58 Killed by bandit at level 18 on the 16th Stralite 123rd year of Ascendancy at 01:16 Killed by Assassin Lord at level 18 on the 16th Stralite 123rd year of Ascendancy at 01:44 Killed by Assassin Lord at level 18 on the 16th Stralite 123rd year of Ascendancy at 02:02 Killed by John Johnson at level 18 on the 28th Stralite 123rd year of Ascendancy at 16:21 Killed by John Johnson at level 18 on the 28th Stralite 123rd year of Ascendancy at 21:34 Killed by skeleton master archer at level 18 on the 29th Stralite 123rd year of Ascendancy at 14:35 Killed by icy orc wyrmic at level 18 on the 29th Stralite 123rd year of Ascendancy at 17:17 Killed by John Johnson at level 19 on the 30th Stralite 123rd year of Ascendancy at 08:11 Killed by fire wyrm at level 19 on the 30th Stralite 123rd year of Ascendancy at 10:03 Killed by Borfast the Broken at level 19 on the 30th Stralite 123rd year of Ascendancy at 19:53 Killed by Borfast the Broken at level 19 on the 30th Stralite 123rd year of Ascendancy at 20:26 Killed by Borfast the Broken at level 19 on the 30th Stralite 123rd year of Ascendancy at 20:49 Killed by John Johnson at level 19 on the 30th Stralite 123rd year of Ascendancy at 21:02 Killed by bandit at level 19 on the 30th Stralite 123rd year of Ascendancy at 22:24 Killed by vampire lord at level 19 on the 31st Stralite 123rd year of Ascendancy at 00:26 Killed by minotaur at level 19 on the 31st Stralite 123rd year of Ascendancy at 03:33 Killed by The Master at level 19 on the 31st Stralite 123rd year of Ascendancy at 03:40 Killed by The Master at level 19 on the 31st Stralite 123rd year of Ascendancy at 03:55 Killed by elder vampire at level 19 on the 31st Stralite 123rd year of Ascendancy at 04:02 Killed by The Master at level 19 on the 31st Stralite 123rd year of Ascendancy at 04:37 Killed by The Master at level 19 on the 31st Stralite 123rd year of Ascendancy at 04:50 Killed by The Master at level 19 on the 31st Stralite 123rd year of Ascendancy at 04:59 Killed by The Master at level 19 on the 31st Stralite 123rd year of Ascendancy at 05:19 Killed by elder vampire at level 19 on the 31st Stralite 123rd year of Ascendancy at 05:28 Killed by The Master at level 19 on the 31st Stralite 123rd year of Ascendancy at 05:48 Killed by armoured skeleton warrior at level 19 on the 31st Stralite 123rd year of Ascendancy at 05:55 Killed by armoured skeleton warrior at level 19 on the 31st Stralite 123rd year of Ascendancy at 06:01 Killed by elder vampire at level 19 on the 31st Stralite 123rd year of Ascendancy at 06:07 Killed by ghoul at level 19 on the 31st Stralite 123rd year of Ascendancy at 06:23 Killed by elder vampire at level 19 on the 31st Stralite 123rd year of Ascendancy at 06:28 Killed by John Johnson at level 19 on the 31st Stralite 123rd year of Ascendancy at 06:34 Killed by The Master at level 19 on the 31st Stralite 123rd year of Ascendancy at 06:50 Killed by ghast at level 19 on the 31st Stralite 123rd year of Ascendancy at 07:03 Killed by ghast at level 19 on the 31st Stralite 123rd year of Ascendancy at 07:16 Killed by skeleton master archer at level 19 on the 31st Stralite 123rd year of Ascendancy at 08:05 Killed by The Master at level 19 on the 31st Stralite 123rd year of Ascendancy at 08:19 Killed by The Master at level 19 on the 31st Stralite 123rd year of Ascendancy at 08:27 Killed by Lord of Skulls (warrior) at level 19 on the 31st Stralite 123rd year of Ascendancy at 08:33 Killed by armoured skeleton warrior at level 19 on the 31st Stralite 123rd year of Ascendancy at 08:46 Killed by Lord of Skulls (warrior) at level 19 on the 31st Stralite 123rd year of Ascendancy at 08:54 Killed by Lord of Skulls (warrior) at level 19 on the 31st Stralite 123rd year of Ascendancy at 09:09 Killed by skeleton mage at level 19 on the 31st Stralite 123rd year of Ascendancy at 09:34 Killed by skeleton mage at level 19 on the 31st Stralite 123rd year of Ascendancy at 09:43 Killed by John Johnson at level 20 on the 31st Stralite 123rd year of Ascendancy at 10:16 Killed by armoured skeleton warrior at level 20 on the 31st Stralite 123rd year of Ascendancy at 10:31 Killed by awoken tentacle tree at level 21 on the 41st Profit 123rd year of Ascendancy at 15:18 Killed by Mayalrathra the awoken tentacle tree at level 21 on the 41st Profit 123rd year of Ascendancy at 18:10 Killed by awoken tentacle tree at level 21 on the 41st Profit 123rd year of Ascendancy at 21:30 Killed by awoken tentacle tree at level 21 on the 41st Profit 123rd year of Ascendancy at 22:18 Killed by orc archer at level 21 on the 7th Wealth 123rd year of Ascendancy at 03:08 Killed by orc assassin at level 21 on the 7th Wealth 123rd year of Ascendancy at 03:21 Killed by ultimate gwelgoroth at level 21 on the 17th Wealth 123rd year of Ascendancy at 09:02 Killed by John Johnson at level 21 on the 30th Wealth 123rd year of Ascendancy at 04:20 Killed by Elegawyn the xorn at level 21 on the 30th Wealth 123rd year of Ascendancy at 12:43 Killed by Urkis, the High Tempest at level 21 on the 30th Wealth 123rd year of Ascendancy at 16:24 Killed by Urkis, the High Tempest at level 21 on the 30th Wealth 123rd year of Ascendancy at 16:32 Killed by Urkis, the High Tempest at level 21 on the 30th Wealth 123rd year of Ascendancy at 16:41 Killed by Urkis, the High Tempest at level 21 on the 30th Wealth 123rd year of Ascendancy at 16:59 Killed by Urkis, the High Tempest at level 21 on the 30th Wealth 123rd year of Ascendancy at 18:58 Killed by greater gwelgoroth at level 22 on the 30th Wealth 123rd year of Ascendancy at 20:24 Killed by Cinadar the krog at level 22 on the 23rd Loss 123rd year of Ascendancy at 13:10 Killed by skeleton master archer at level 22 on the 13rd Steel 124th year of Ascendancy at 00:29 Killed by Subject Z at level 22 on the 13rd Steel 124th year of Ascendancy at 12:10 Killed by John Johnson at level 22 on the 14th Steel 124th year of Ascendancy at 05:57 Killed by John Johnson at level 22 on the 14th Steel 124th year of Ascendancy at 07:44 Killed by Isluwen the ghoul at level 22 on the 14th Steel 124th year of Ascendancy at 18:59 Killed by ghoul at level 23 on the 15th Steel 124th year of Ascendancy at 14:02 Killed by heavy bone giant at level 23 on the 15th Steel 124th year of Ascendancy at 15:04 Killed by enthralled slave at level 23 on the 19th Steel 124th year of Ascendancy at 15:57 Killed by multi-hued drake hatchling at level 23 on the 29th Stralite 124th year of Ascendancy at 14:14 Killed by John Johnson at level 23 on the 29th Stralite 124th year of Ascendancy at 14:18 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 24 (base 15) |
| Magic | 61 (base 43) |
| Willpower | 59 (base 53) |
| Cunning | 20 (base 10) |
Resources
| Life | 519/519 |
| Paradox | 300 |
| Vim | 188/188 |
| Healing Factor | 1.1172674059366 |
| Regeneration | 0.27931685148415 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 13 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +15% |
| Acid | +13% |
| Light | +15% |
| Temporal | +15% |
| Darkness | +15% |
| Physical | +15% |
| Fire | +17% |
| All | 0% |
Offense: Damage Penetration
| Light | +20% |
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 7 |
| Physical Save | 23 |
| Spell Save | 35 |
| Mental Save | 23 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Nature | + 28%( 70%) |
| Cold | + 29%( 70%) |
| Mind | + 19%( 70%) |
| Lightning | + 32%( 70%) |
| Fire | + 36%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 4 physical, 5 nature, 5 fire |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by John Johnson. Escort: injured seer (level 5 of Dreadfell) | failed |
You abandoned lone alchemist, to death. Escort: lone alchemist (level 8 of Dreadfell) | failed |
You abandoned lost defiler, to death. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Belubretira the giant lightning ant. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You failed to protect the lost warrior from death by shivgoroth. Escort: lost warrior (level 2 of Norgos Lair) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed warg claw. * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 51.55 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | cashmere wizard hat of fire (+18%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +18% fire Changes damage: +12% fire A pointy cloth hat, very wizardly... |
| Tool | It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| Around neck | grounding steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% lightning Stun/Freeze immunity: +22% Amulets make your neck look great! |
| Main armor | Drygar the Prismhue (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +19% acid / +12% lightning / +9% mind / +11% all Changes resistances penetration: +15% light Changes damage: +13% acid Confusion immunity: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Eclipse (18-22 power, 4 apr, temporal element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+4 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
| Cloak | Eilinata (2 def, 6 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Changes stats: +8 Mag / +3 Wil / +4 Cun Physical save: +12 (+6 eff.) Spell save: +8 (+4 eff.) Only die when reaching: -60.00 life Maximum mana: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern 'Oakvein'Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 50% Damage when hit (Melee): 2 cold Changes resistances: +9% nature Changes resistances penetration: +5% light / +15% nature Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Snowwolf the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Changes stats: +6 Str / +5 Cun / +6 Con Changes resistances: +6% acid / +12% blight Changes resistances penetration: +10% cold Critical mult.: +5.00% Rings make your fingers look great! |
manaburning dwarven-steel mace (26-36 power, 4 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.0 - 36.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 12 arcane resource burn Blunt and deadly. |
Penitence (15-18 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% fire Damage affinity(heal): +20% fire Talent granted: +1 Command Staff Spell save: +15 (+6 eff.) Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to cure up to 5 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
ash magestaff of wizardry (15-18 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag / +2 Wil Changes damage: +15% lightning Talent granted: +1 Command Staff Maximum mana: +10.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+4 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.3 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 6 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+10 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(116 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 111% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
ash totem of thorny skin 'Barkrebel' [power 27] (20 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 19% Changes resistances penetration: +5% nature Changes damage: +6% nature It can be used to harden the skin for 7 turns increasing armour by 27 and armour hardiness by 40% Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 14% for 2 turns. * Reduce fatigue by 25% for 2 turns. * Reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing [power 116] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
cleansing elm wand of shielding [power 116] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By John Johnson the Drem Paradox Mage level 20
33rd Stralite 123rd year of Ascendancy at 02:06 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By John Johnson the Drem Paradox Mage level 15
28th Loss 122nd year of Ascendancy at 08:48 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By John Johnson the Drem Paradox Mage level 10
21st Profit 122nd year of Ascendancy at 03:22 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By John Johnson the Drem Paradox Mage level 22
30th Wealth 123rd year of Ascendancy at 21:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By John Johnson the Drem Paradox Mage level 10
27th Voratun 122nd year of Ascendancy at 06:14 see stats
Level 20 (Exploration mode)
Got a character to level 20.By John Johnson the Drem Paradox Mage level 20
31st Stralite 123rd year of Ascendancy at 10:11 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By John Johnson the Drem Paradox Mage level 18
16th Stralite 123rd year of Ascendancy at 02:51 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By John Johnson the Drem Paradox Mage level 18
29th Stralite 123rd year of Ascendancy at 10:05 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By John Johnson the Drem Paradox Mage level 10
29th Voratun 122nd year of Ascendancy at 04:36 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By John Johnson the Drem Paradox Mage level 23
29th Stralite 124th year of Ascendancy at 14:18 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By John Johnson the Drem Paradox Mage level 19
31st Stralite 123rd year of Ascendancy at 10:11 see stats
Log
Multi-hued drake hatchling misses John Johnson.
John Johnson hits Orc soldier for 45 physical damage.
Orc soldier uses Sunder Armour.
Orc soldier misses John Johnson.
Forest troll stops burning.
You collect a new ingredient: orc heart (1).
Multi-hued drake hatchling uses Ice Claw.
Multi-hued drake hatchling resists!
Multi-hued drake hatchling hits Multi-hued drake hatchling for 75 cold damage.
Multi-hued drake hatchling hits Black ooze for 149 cold damage.
Multi-hued drake hatchling hits Forest troll for 95 cold damage.
Multi-hued drake hatchling hits Multi-hued drake hatchling for 75 cold damage.
Multi-hued drake hatchling hits John Johnson for 73 cold damage.
Melee retaliation hits Multi-hued drake hatchling for 5 fire, 5 cold (9 total damage).
John Johnson hits Orc soldier for 43 physical damage.
Melee retaliation hits Multi-hued drake hatchling for 2 cold damage.
Melee retaliation hits Multi-hued drake hatchling for 4 fire, 2 cold (6 total damage).
John Johnson the level 23 drem paradox mage was iced to death by a multi-hued drake hatchling on level 2 of Lost Dwarven Kingdom of Reknor.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Multi-hued drake hatchling killed John Johnson!
John Johnson killed Orc soldier!
Saving game...
Talent Repulsion Blast is ready to use.
Talent Time Skip is ready to use.
Ran for 2 turns (stop reason: interesting character).
Personal New Achievement: Utterly Destroyed (Exploration mode)!
Saving done.













































































