KARAKA the level 4 Skeleton Doombringer by Agedos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassDoombringer
Level / Exp4 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 18)
Dexterity21 (base 10)
Constitution12 (base 12)
Magic20 (base 20)
Willpower10 (base 10)
Cunning13 (base 11)

Resources

Life181/181
Stamina120/120
Vim112/112
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7

Offense: Mainhand

Damage40
Accuracy26
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower25
Crit Chance2%
Speed1

Offense: Mind

Mindpower21
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)10.522593642275 (62.32946707186%)
Defense13
Ranged Defense13
Fatigue12
Physical Save14
Spell Save10
Mental Save8

Defense: Resistances

Lightning+ 6%( 70%)
Temporal+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
2/5
1/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.30
0/5
0/5
0/5
0/5
Corruption / Brutality1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Corruption / Oppression1.30
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Corruption / Demonic strength1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

beneficial effect

Quests

active
active
active
done

Equipment

Tool
On fingers
Quiver
Main armor
On feet
Light source
Cloak
In main hand

Inventory

Achievements

Log


Talent Draining Assault is ready to use.

KARAKA picks up (a.):
thought-forged iron dagger (11-14 power, 5 apr).
Talent Abduction is ready to use.

Ran for 4 turns (stop reason: hostile spotted to the west (dire wolf)).


Dire wolf misses KARAKA.
Dire wolf misses KARAKA.

Dire wolf is on fire!

Dire wolf is stunned by the burning flame!

KARAKA hits Dire wolf for 53 physical, 6 fire (59 total damage).
Dire wolf misses KARAKA.

Burning from KARAKA hits Dire wolf for
2 fire damage.
Burning Shock from KARAKA hits Dire wolf for
16 fire damage.
KARAKA hits Dire wolf for 58 physical damage.
KARAKA killed Dire wolf!

Resting starts...

Talent Incinerating Blows is ready to use.
Rested for 7 turns (stop reason: hostile spotted to the west (large brown snake)).


KARAKA hits Large brown snake for 58 physical damage.
KARAKA killed Large brown snake!

Saving game...

Saving done.