Deadbones the level 1 Ghoul Anorithil by Dentist

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
Stone Wardens DLC Class 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassAnorithil
Level / Exp1 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity11 (base 10)
Constitution17 (base 10)
Magic16 (base 16)
Willpower8 (base 10)
Cunning11 (base 13)

Resources

Life84/110
Positive15/50
Negative19/30
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage10
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower19
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%
Darkness+3%

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save11.2
Spell Save8.4
Mental Save6.65

Defense: Immunities

Fear Resistance100%
Stun Resistance50%
Poison Resistance80%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Celestial / Sun1.30
1/5
0/5
0/5
0/5
Celestial / Eclipse1.30
0/5
0/5
0/5
0/5
Celestial / Twilight1.30
2/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
0/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Deadbones activates Hymn of Shadows.

You do not have enough positive energy to use Twilight.

Deadbones casts Searing Light.


Talent Command Staff is ready to use.
Necromancer casts Soul Rot.

Necromancer's spell attains critical power!

Talent Searing Light is ready to use.
Necromancer casts Soul Rot.


Deadbones casts Searing Light.


Deadbones casts Searing Light.


Deadbones hits Necromancer for 12 light damage.

Deadbones casts Twilight.

Deadbones hits Necromancer for 9 darkness, 12 light damage (total 19.76).
Necromancer hits Deadbones for 15 cold damage.
Deadbones hits Necromancer for 9 darkness, 12 light damage (total 19.76).
Necromancer hits Deadbones for 13 cold damage.

Searing Light is still on cooldown for 3 turns.

Deadbones casts Moonlight Ray.

Deadbones hits Necromancer for 61 darkness damage.
Necromancer misses Deadbones.


Necromancer says: 'ARRGGggg... You are alone! You will be destroyed!'