Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.5 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 24 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by giant spider at level 13 on the 20th Dusk 122nd year of Ascendancy at 03:23 0 / 7Killed by gwelgoroth at level 14 on the 6th Haze 122nd year of Ascendancy at 13:09 Killed by ritch flamespitter at level 14 on the 20th Haze 122nd year of Ascendancy at 15:57 Killed by Eilinodama the master vampire at level 20 on the 33rd Pyre 123rd year of Ascendancy at 10:45 Killed by Eilinodama the master vampire at level 20 on the 33rd Pyre 123rd year of Ascendancy at 11:43 Killed by snow giant boulder thrower at level 24 on the 44th Pyre 123rd year of Ascendancy at 19:30 Killed by Polimibeth the storm wyrm at level 24 on the 44th Pyre 123rd year of Ascendancy at 22:14 |
| Antimagic | Follower |
Primary Stats
| Strength | 30 (base 28) |
| Dexterity | 12 (base 10) |
| Constitution | 15 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 72 (base 54) |
| Cunning | 39 (base 32) |
Resources
| Life | -14/544 |
| Hate | 100/100 |
| Equilibrium | 25 |
| Healing Factor | 1.0697584181808 |
| Regeneration | 3.7976423845418 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +86.014670570606% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 2 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 41 |
| Crit Chance | 11% |
| APR | 46 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 64 |
| Accuracy | 41 |
| Crit Chance | 11% |
| APR | 46 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 31.92 (81.030927835052%) |
| Defense | 30 |
| Ranged Defense | 32 |
| Fatigue | 27 |
| Physical Save | 20 |
| Spell Save | 29 |
| Mental Save | 41 |
Defense: Resistances
| All | -6%( 70%) |
Defense: Immunities
| Stun Resistance | 46% |
| Pinning Resistance | 10% |
| Bleed Resistance | 50% |
| Confusion Resistance | 50% |
| Fear Resistance | 50% |
| Disarm Resistance | 43% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 91% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 353 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 196 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 18% for 6 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Cursed / Predator | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Surge |
| talent | Gloom |
| talent | Psiblades |
| talent | Stalk |
| detrimental effect | The target is in the center of a lightning hurricane, doing 40.51 to 121.53 lightning damage to itself and others around every turn. Hurricane |
| detrimental effect | The target is constricted, preventing movement and making it suffocate (loses 7.50 air per turn). Constricted |
| beneficial effect | Stalking Urkis, the High Tempest. Bonus level 3: +33 attack, +29% melee damage, +1.50 hate/turn prey was hit. Stalking 321/1886 +3 |
| beneficial effect | You gain 13% resistance against lightning. Resolve |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | Target is reeling from an lightning shock, halving its stun and pinning resistance. Shocked |
| beneficial effect | The target is recovering 18 life each turn. Recovery |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed orc heart. * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed xorn fragment. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within17 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of dwarven-steel boots of uncanny dodging (4 def, 9 armour) miner's pair of dwarven-steel boots of uncanny dodging (4 def, 9 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +4 (+2 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +3% Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | alchemist's lamp 'Polulaith' alchemist's lamp 'Polulaith'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Con / +1 Mag Changes resistances: +8% blight Changes damage: +6% mind Grants telepathy: Humanoid/Orc Life regen: +3.30 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Duvefang the cashmere wizard hat (2 def, 0 armour) Duvefang the cashmere wizard hat (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Dex / +2 Mag Changes resistances: +21% lightning Changes damage: +14% lightning Grants telepathy: Humanoid/Orc A pointy cloth hat, very wizardly... |
| On hands | Rootwing (0 def, 1 armour) Rootwing (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 lightning Changes resistances: +6% lightning / +6% nature Changes damage: +4% lightning Mental save: +16 (+5 eff.) Psi when hit: +0.04 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 80% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +21% Maximum life: +21.00 Rings can have magical properties. |
| On fingers | steel ring of the mountain (+12%) steel ring of the mountain (+12%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +12% physical Changes damage: +12% physical Rings can have magical properties. |
| Around neck | Belokalthorand BelokalthorandInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Damage when hit (Melee): 4 blight Changes resistances: +13% lightning / +18% fire / +16% cold Spell save: +9 (+4 eff.) Cut immunity: +50% Stun/Freeze immunity: +20% Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 229 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | nature's thorny mindstar of the jelly (8.5-9.35 power, 46 apr, nature damage) nature's thorny mindstar of the jelly (8.5-9.35 power, 46 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 75% Wil, 37% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +46 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +4% blight Changes damage: +4% nature / +2% acid Disease immunity: +10% Equilibrium when hit: +0.50 Mindpower: +11 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | thorny mindstar (9.5-10.45 power, 46 apr, mind damage) thorny mindstar (9.5-10.45 power, 46 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 75% Wil, 37% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +46 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Mindpower: +11 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Hozor the Airtaint (7 def, 0 armour) Hozor the Airtaint (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+4 eff.) Effects on melee hit: * 15% chance to daze Changes stats: +1 Dex / +1 Wil Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | spiked dwarven-steel plate armour of the dragon (5 def, 11 armour) spiked dwarven-steel plate armour of the dragon (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+3 eff.) Fatigue: +24% Damage when hit (Melee): 12 physical Changes stats: +2 Str / +2 Con Changes resistances: +8% acid / +7% physical / +8% fire / +7% cold / +8% lightning Talent cooldown: Rush (-5 turns) Disarm immunity: +22% Stun/Freeze immunity: +23% Knockback immunity: +20% A suit of armour made of metal plates. |
Inventory
Burnbiter the steel battleaxe (21-31.5 power, 2 apr) Burnbiter the steel battleaxe (21-31.5 power, 2 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 14% chance to daze When wielded/worn: Changes stats: +5 Str / +3 Dex / +2 Mag / +5 Wil / +3 Cun / +3 Con Changes resistances: +9% fire Changes resistances penetration: +10% lightning / +10% blight Changes damage: +6% blight Massive two-handed battleaxes. |
lifebinding elm vilestaff (10-12 power, 2 apr, acid element) lifebinding elm vilestaff (10-12 power, 2 apr, acid element)Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +4 Con Changes damage: +10% acid Talent granted: +1 Command Staff Life regen: +0.50 Spellpower: +7 (+7 eff.) Spell crit. chance: +1% Healing mod.: +10% Staves designed for wielders of magic, by the greats of the art. |
Sunenvy the hardened leather belt Sunenvy the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes resistances penetration: +10% light Changes damage: +9% light Spell save: +8 (+4 eff.) Size category: +1 A belt that goes around your waist. |
verdant cashmere robe of fire (+18%) (2 def, 0 armour) verdant cashmere robe of fire (+18%) (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Con Changes resistances: +18% fire Changes damage: +7% nature / +12% fire Poison immunity: +24% Disease immunity: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
miner's pair of iron boots of uncanny dodging (3 def, 7 armour) miner's pair of iron boots of uncanny dodging (3 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets of the juggernaut (0 def, 2 armour) dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Con Physical save: +14 (+7 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +28% Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Layyna the Woejam (5 def, 3 armour) Layyna the Woejam (5 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +11 (+11 eff.) Armour: +3 Defense: +5 (+3 eff.) Fatigue: +5% Effects on melee hit: * 40% chance to inflict damage reduction Effects when hit in melee: * 11% chance to gain 10% of a turn Changes stats: +3 Cun Reduces incoming crit damage: 10.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of strength (+3) (0 def, 3 armour) iron helm of strength (+3) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Antimagic! (Nightmare (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Durandal the Cornac Cursed level 18
2nd Decay 122nd year of Ascendancy at 23:24 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Durandal the Cornac Cursed level 11
10th Flare 122nd year of Ascendancy at 02:50 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Durandal the Cornac Cursed level 18
9th Decay 122nd year of Ascendancy at 17:27 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Durandal the Cornac Cursed level 10
10th Mirth 122nd year of Ascendancy at 13:02 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Durandal the Cornac Cursed level 20
24th Pyre 123rd year of Ascendancy at 02:05 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Durandal the Cornac Cursed level 19
10th Allure 123rd year of Ascendancy at 16:05 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Durandal the Cornac Cursed level 10
1st Summertide 122nd year of Ascendancy at 13:49 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Durandal the Cornac Cursed level 19
76th Regrowth 123rd year of Ascendancy at 21:36 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Durandal the Cornac Cursed level 19
76th Regrowth 123rd year of Ascendancy at 14:04 see stats
Log
Durandal is invigorated by the attack!
Your hatred grows even as your life fades! (+7 hate)
Durandal is invigorated by the attack!
Polimibeth the storm wyrm is weakened by the gloom.
The Fragmented Essence of Harkor'Zun moves reluctantly!
The Fragmented Essence of Harkor'Zun is weakened by the gloom.
Thorn Grab from Durandal hits Urkis, the High Tempest for 14 nature damage.
Durandal receives 19 healing.
Thunderstorm hits Durandal for 23 lightning damage.
Hurricane from Urkis, the High Tempest hits Storm drake hatchling for 75 lightning damage.
Hurricane from Urkis, the High Tempest hits Durandal for 95 lightning damage.
Hurricane from Urkis, the High Tempest hits Polimibeth the storm wyrm for 75 lightning damage.
Hurricane from Urkis, the High Tempest hits The Fragmented Essence of Harkor'Zun for 122 lightning damage.
Hurricane from Urkis, the High Tempest hits The Fragmented Essence of Harkor'Zun for 122 lightning damage.
Hurricane from Urkis, the High Tempest hits Snow giant boulder thrower for 122 lightning damage.
Durandal receives 14 healing from Unnatural Body.
You cannot currently leave the level.
You cannot currently leave the level.
Durandal performs a melee critical strike against Urkis, the High Tempest!
Urkis, the High Tempest is dazed!
Durandal hits Urkis, the High Tempest for 61 nature, 0 lightning, , , 94 mind, 0 lightning, , (155 total damage).
Urkis, the High Tempest casts Lightning.
Your hatred grows even as your life fades! (+7 hate)
Durandal is invigorated by the attack!
Durandal resists!
Urkis, the High Tempest hits Durandal for 88 lightning damage.
Polimibeth the storm wyrm uses Dual Strike.
Your hatred grows even as your life fades! (+4 hate)
Saving game...
