











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Archer |
| Level / Exp | 50 / 483% |
| Size | medium |
| Lifes / Deaths | Killed by The Withering Thing at level 6 on the 77th Pyre 122nd year of Ascendancy at 09:54 / 193Killed by Xanoriadhema the dredgling at level 12 on the 18th Dusk 122nd year of Ascendancy at 13:15 Killed by Rat Lich at level 12 on the 20th Dusk 122nd year of Ascendancy at 18:28 Killed by Rat Lich at level 12 on the 20th Dusk 122nd year of Ascendancy at 18:44 Killed by black crystal at level 12 on the 21st Dusk 122nd year of Ascendancy at 18:50 Killed by Gloreba the skeleton magus at level 14 on the 23rd Dusk 122nd year of Ascendancy at 09:06 Killed by skeleton assassin at level 20 on the 2nd Haze 122nd year of Ascendancy at 04:41 Killed by Gurebrena the Guardian at level 20 on the 11st Haze 122nd year of Ascendancy at 07:45 Killed by Gurebrena the Guardian at level 20 on the 11st Haze 122nd year of Ascendancy at 13:42 Killed by runed bone giant at level 20 on the 13rd Haze 122nd year of Ascendancy at 10:18 Killed by Urkis, the High Tempest at level 21 on the 25th Haze 122nd year of Ascendancy at 17:37 Killed by Urkis, the High Tempest at level 21 on the 25th Haze 122nd year of Ascendancy at 17:55 Killed by Urkis, the High Tempest at level 21 on the 25th Haze 122nd year of Ascendancy at 18:05 Killed by Urkis, the High Tempest at level 21 on the 25th Haze 122nd year of Ascendancy at 18:16 Killed by venom wyrm at level 23 on the 34th Haze 122nd year of Ascendancy at 20:57 Killed by worm that walks at level 23 on the 34th Haze 122nd year of Ascendancy at 22:31 Killed by Sleeping Betevea at level 23 on the 35th Haze 122nd year of Ascendancy at 05:47 Killed by Dozing Xerothra at level 23 on the 35th Haze 122nd year of Ascendancy at 05:58 Killed by Glymira the dread at level 23 on the 35th Haze 122nd year of Ascendancy at 20:53 Killed by Glymira the dread at level 24 on the 54th Regrowth 123rd year of Ascendancy at 19:59 Killed by Glymira the dread at level 24 on the 54th Regrowth 123rd year of Ascendancy at 21:26 Killed by Glymira the dread at level 24 on the 54th Regrowth 123rd year of Ascendancy at 21:43 Killed by Glymira the dread at level 24 on the 54th Regrowth 123rd year of Ascendancy at 21:57 Killed by Glymira the dread at level 24 on the 54th Regrowth 123rd year of Ascendancy at 22:11 Killed by Glymira the dread at level 24 on the 54th Regrowth 123rd year of Ascendancy at 22:40 Killed by Glymira the dread at level 24 on the 54th Regrowth 123rd year of Ascendancy at 23:04 Killed by Glymira the dread at level 24 on the 54th Regrowth 123rd year of Ascendancy at 23:27 Killed by Glymira the dread at level 24 on the 55th Regrowth 123rd year of Ascendancy at 00:17 Killed by Glymira the dread at level 24 on the 55th Regrowth 123rd year of Ascendancy at 00:38 Killed by elven cultist at level 24 on the 56th Regrowth 123rd year of Ascendancy at 06:11 Killed by elven cultist at level 24 on the 56th Regrowth 123rd year of Ascendancy at 06:18 Killed by elven cultist at level 24 on the 56th Regrowth 123rd year of Ascendancy at 06:25 Killed by elven cultist at level 24 on the 56th Regrowth 123rd year of Ascendancy at 06:35 Killed by elven blood mage at level 24 on the 56th Regrowth 123rd year of Ascendancy at 12:50 Killed by elven blood mage at level 24 on the 56th Regrowth 123rd year of Ascendancy at 12:55 Killed by elven blood mage at level 24 on the 56th Regrowth 123rd year of Ascendancy at 13:03 Killed by elven blood mage at level 24 on the 56th Regrowth 123rd year of Ascendancy at 13:10 Killed by Weirdling Beast at level 24 on the 65th Regrowth 123rd year of Ascendancy at 23:38 Killed by Weirdling Beast at level 24 on the 66th Regrowth 123rd year of Ascendancy at 00:30 Killed by Weirdling Beast at level 24 on the 66th Regrowth 123rd year of Ascendancy at 01:22 Killed by elven tempest at level 25 on the 68th Regrowth 123rd year of Ascendancy at 21:05 Killed by elven blood mage at level 25 on the 69th Regrowth 123rd year of Ascendancy at 07:22 Killed by Layudanne the elven mage at level 25 on the 69th Regrowth 123rd year of Ascendancy at 11:32 Killed by Layudanne the elven mage at level 25 on the 69th Regrowth 123rd year of Ascendancy at 11:44 Killed by Layudanne the elven mage at level 25 on the 69th Regrowth 123rd year of Ascendancy at 12:09 Killed by elven blood mage at level 25 on the 69th Regrowth 123rd year of Ascendancy at 12:18 Killed by elven corruptor at level 25 on the 69th Regrowth 123rd year of Ascendancy at 12:34 Killed by elven blood mage at level 25 on the 69th Regrowth 123rd year of Ascendancy at 12:50 Killed by Nerudhethra the elven warrior at level 25 on the 69th Regrowth 123rd year of Ascendancy at 13:39 Killed by Nerudhethra the elven warrior at level 25 on the 69th Regrowth 123rd year of Ascendancy at 13:51 Killed by elven cultist at level 25 on the 69th Regrowth 123rd year of Ascendancy at 14:04 Killed by elven cultist at level 25 on the 69th Regrowth 123rd year of Ascendancy at 14:55 Killed by elven cultist at level 25 on the 69th Regrowth 123rd year of Ascendancy at 15:14 Killed by Gluyamina the mean looking elven guard at level 25 on the 69th Regrowth 123rd year of Ascendancy at 18:57 Killed by multi-hued drake hatchling at level 27 on the 12nd Pyre 123rd year of Ascendancy at 07:29 Killed by multi-hued drake at level 27 on the 12nd Pyre 123rd year of Ascendancy at 07:37 Killed by multi-hued drake at level 27 on the 12nd Pyre 123rd year of Ascendancy at 07:49 Killed by multi-hued drake at level 27 on the 12nd Pyre 123rd year of Ascendancy at 08:08 Killed by The Master at level 27 on the 12nd Pyre 123rd year of Ascendancy at 08:22 Killed by The Master at level 27 on the 12nd Pyre 123rd year of Ascendancy at 08:36 Killed by The Master at level 27 on the 12nd Pyre 123rd year of Ascendancy at 08:50 Killed by The Master at level 27 on the 12nd Pyre 123rd year of Ascendancy at 09:00 Killed by Lord of Skulls (warrior) at level 27 on the 12nd Pyre 123rd year of Ascendancy at 09:15 Killed by The Master at level 27 on the 12nd Pyre 123rd year of Ascendancy at 09:29 Killed by The Master at level 27 on the 12nd Pyre 123rd year of Ascendancy at 09:37 Killed by elder vampire at level 27 on the 12nd Pyre 123rd year of Ascendancy at 09:52 Killed by The Master at level 27 on the 12nd Pyre 123rd year of Ascendancy at 09:59 Killed by The Master at level 27 on the 12nd Pyre 123rd year of Ascendancy at 10:16 Killed by The Master at level 27 on the 12nd Pyre 123rd year of Ascendancy at 10:43 Killed by skeleton master archer at level 27 on the 12nd Pyre 123rd year of Ascendancy at 10:53 Killed by ghoul at level 27 on the 12nd Pyre 123rd year of Ascendancy at 11:01 Killed by Lord of Skulls (warrior) at level 27 on the 12nd Pyre 123rd year of Ascendancy at 11:15 Killed by The Master at level 27 on the 12nd Pyre 123rd year of Ascendancy at 11:28 Killed by dread at level 27 on the 12nd Pyre 123rd year of Ascendancy at 11:47 Killed by The Master at level 27 on the 12nd Pyre 123rd year of Ascendancy at 11:55 Killed by armoured skeleton warrior at level 27 on the 12nd Pyre 123rd year of Ascendancy at 12:01 Killed by armoured skeleton warrior at level 27 on the 12nd Pyre 123rd year of Ascendancy at 12:16 Killed by armoured skeleton warrior at level 27 on the 12nd Pyre 123rd year of Ascendancy at 12:26 Killed by The Master at level 27 on the 12nd Pyre 123rd year of Ascendancy at 12:37 Killed by dreadmaster at level 27 on the 12nd Pyre 123rd year of Ascendancy at 12:47 Killed by The Master at level 27 on the 12nd Pyre 123rd year of Ascendancy at 13:00 Killed by Grand Corruptor at level 28 on the 36th Pyre 123rd year of Ascendancy at 21:27 Killed by Grand Corruptor at level 28 on the 36th Pyre 123rd year of Ascendancy at 22:06 Killed by Grand Corruptor at level 28 on the 36th Pyre 123rd year of Ascendancy at 22:18 Killed by Belyyavena the tiger at level 30 on the 18th Regrowth 124th year of Ascendancy at 08:14 Killed by Xerytta the gelatinous cube at level 30 on the 20th Pyre 124th year of Ascendancy at 02:59 Killed by Isoyabeth the slimy ooze at level 30 on the 20th Pyre 124th year of Ascendancy at 06:37 Killed by Corrupted Oozemancer at level 30 on the 20th Pyre 124th year of Ascendancy at 06:54 Killed by Isoyabeth the slimy ooze at level 30 on the 20th Pyre 124th year of Ascendancy at 07:04 Killed by Corrupted Oozemancer at level 30 on the 20th Pyre 124th year of Ascendancy at 07:21 Killed by Corrupted Oozemancer at level 30 on the 20th Pyre 124th year of Ascendancy at 07:32 Killed by Corrupted Oozemancer at level 30 on the 20th Pyre 124th year of Ascendancy at 08:37 Killed by war hound (wild summon) at level 30 on the 20th Pyre 124th year of Ascendancy at 09:10 Killed by Corrupted Oozemancer's mucus ooze at level 30 on the 20th Pyre 124th year of Ascendancy at 09:20 Killed by Corrupted Oozemancer's mucus ooze at level 30 on the 20th Pyre 124th year of Ascendancy at 09:30 Killed by Corrupted Oozemancer at level 30 on the 20th Pyre 124th year of Ascendancy at 09:45 Killed by Poritta the crimson ooze at level 30 on the 20th Pyre 124th year of Ascendancy at 10:50 Killed by Aruth the gelatinous cube at level 30 on the 20th Pyre 124th year of Ascendancy at 11:37 Killed by Velylralaith the crimson ooze at level 30 on the 20th Pyre 124th year of Ascendancy at 14:02 Killed by slimy ooze at level 30 on the 20th Pyre 124th year of Ascendancy at 14:38 Killed by Velylralaith the crimson ooze at level 30 on the 20th Pyre 124th year of Ascendancy at 14:43 Killed by Velylralaith the crimson ooze at level 30 on the 20th Pyre 124th year of Ascendancy at 15:02 Killed by Velylralaith the crimson ooze at level 30 on the 20th Pyre 124th year of Ascendancy at 15:20 Killed by Gykira the slimy ooze at level 30 on the 20th Pyre 124th year of Ascendancy at 15:53 Killed by The Master at level 30 on the 35th Pyre 124th year of Ascendancy at 21:15 Killed by The Master at level 30 on the 35th Pyre 124th year of Ascendancy at 21:28 Killed by The Master at level 30 on the 35th Pyre 124th year of Ascendancy at 21:37 Killed by The Master at level 30 on the 35th Pyre 124th year of Ascendancy at 21:48 Killed by The Master at level 30 on the 35th Pyre 124th year of Ascendancy at 22:03 Killed by Lord of Skulls (archer) at level 30 on the 35th Pyre 124th year of Ascendancy at 22:15 Killed by Lord of Skulls (warrior) at level 30 on the 35th Pyre 124th year of Ascendancy at 22:25 Killed by The Master at level 30 on the 35th Pyre 124th year of Ascendancy at 22:46 Killed by Lord of Skulls (warrior) at level 30 on the 35th Pyre 124th year of Ascendancy at 23:01 Killed by The Master at level 30 on the 35th Pyre 124th year of Ascendancy at 23:22 Killed by elder vampire at level 30 on the 35th Pyre 124th year of Ascendancy at 23:38 Killed by naga psyren at level 30 on the 35th Pyre 124th year of Ascendancy at 23:47 Killed by ghoul at level 31 on the 36th Pyre 124th year of Ascendancy at 12:50 Killed by Risen Ghoul at level 31 on the 36th Pyre 124th year of Ascendancy at 13:04 Killed by Yvekira the Guardian at level 32 on the 37th Pyre 124th year of Ascendancy at 06:52 Killed by Yvekira the Guardian at level 32 on the 37th Pyre 124th year of Ascendancy at 10:21 Killed by Yvekira the Guardian at level 32 on the 37th Pyre 124th year of Ascendancy at 10:38 Killed by Yvekira the Guardian at level 32 on the 37th Pyre 124th year of Ascendancy at 11:22 Killed by Yvekira the Guardian at level 32 on the 37th Pyre 124th year of Ascendancy at 12:26 Killed by giant spider at level 35 on the 54th Pyre 124th year of Ascendancy at 07:53 Killed by orc pyromancer at level 35 on the 54th Pyre 124th year of Ascendancy at 08:06 Killed by Warmaster Gnarg at level 35 on the 54th Pyre 124th year of Ascendancy at 08:33 Killed by multi-hued drake at level 35 on the 54th Pyre 124th year of Ascendancy at 11:54 Killed by overpowered greater multi-hued wyrm at level 35 on the 54th Pyre 124th year of Ascendancy at 12:01 Killed by overpowered greater multi-hued wyrm at level 35 on the 54th Pyre 124th year of Ascendancy at 12:11 Killed by overpowered greater multi-hued wyrm at level 35 on the 54th Pyre 124th year of Ascendancy at 12:23 Killed by overpowered greater multi-hued wyrm at level 36 on the 54th Pyre 124th year of Ascendancy at 12:55 Killed by Gyrin the naga myrmidon at level 38 on the 6th Mirth 124th year of Ascendancy at 14:14 Killed by Gyrin the naga myrmidon at level 38 on the 6th Mirth 124th year of Ascendancy at 14:58 Killed by Elite Combat Trainer Elevea at level 40 on the 43rd Dusk 124th year of Ascendancy at 10:13 Killed by Elite Combat Trainer Islata at level 40 on the 43rd Dusk 124th year of Ascendancy at 10:30 Killed by Elite Combat Trainer Elevea at level 40 on the 43rd Dusk 124th year of Ascendancy at 10:42 Killed by Warbear Ce'Nysetha at level 40 on the 43rd Dusk 124th year of Ascendancy at 10:50 Killed by Elite Combat Trainer Elevea at level 40 on the 43rd Dusk 124th year of Ascendancy at 11:27 Killed by Elite Combat Trainer Islata at level 40 on the 43rd Dusk 124th year of Ascendancy at 12:25 Killed by orc elite fighter at level 40 on the 43rd Dusk 124th year of Ascendancy at 12:48 Killed by Elite Combat Trainer Islata at level 40 on the 43rd Dusk 124th year of Ascendancy at 13:02 Killed by Elite Combat Trainer Elevea at level 40 on the 43rd Dusk 124th year of Ascendancy at 14:32 Killed by Elite Combat Trainer Silyridheth at level 40 on the 43rd Dusk 124th year of Ascendancy at 14:43 Killed by Elite Combat Trainer Elevea at level 40 on the 43rd Dusk 124th year of Ascendancy at 14:59 Killed by Warbear Ce'Nuba at level 40 on the 43rd Dusk 124th year of Ascendancy at 15:12 Killed by Salirelaith the orc summoner at level 40 on the 74th Dusk 124th year of Ascendancy at 20:02 Killed by Lord of Skulls (warrior) at level 40 on the 74th Dusk 124th year of Ascendancy at 20:32 Killed by Salida the fire wyrm at level 43 on the 78th Dusk 124th year of Ascendancy at 05:08 Killed by rimebark at level 43 on the 78th Dusk 124th year of Ascendancy at 05:46 Killed by Arosevea the weaver patriarch at level 44 on the 2nd Haze 124th year of Ascendancy at 06:10 Killed by orc necromancer at level 45 on the 11st Haze 124th year of Ascendancy at 10:31 Killed by orc necromancer at level 45 on the 11st Haze 124th year of Ascendancy at 10:40 Killed by ghast at level 45 on the 11st Haze 124th year of Ascendancy at 10:51 Killed by Glacial Legion at level 45 on the 11st Haze 124th year of Ascendancy at 11:02 Killed by Glacial Legion at level 45 on the 11st Haze 124th year of Ascendancy at 11:18 Killed by Lisevena the orc necromancer at level 45 on the 11st Haze 124th year of Ascendancy at 14:18 Killed by Lisevena the orc necromancer at level 45 on the 11st Haze 124th year of Ascendancy at 14:32 Killed by ghoulking at level 45 on the 11st Haze 124th year of Ascendancy at 14:45 Killed by skeleton magus at level 46 on the 12nd Haze 124th year of Ascendancy at 19:49 Killed by Rotting Titan at level 46 on the 13rd Haze 124th year of Ascendancy at 19:46 Killed by orc blood mage at level 46 on the 13rd Haze 124th year of Ascendancy at 19:59 Killed by orc archer at level 46 on the 13rd Haze 124th year of Ascendancy at 20:08 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 13rd Haze 124th year of Ascendancy at 20:37 Killed by skeleton archer at level 46 on the 13rd Haze 124th year of Ascendancy at 20:51 Killed by runed bone giant at level 46 on the 13rd Haze 124th year of Ascendancy at 21:02 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 13rd Haze 124th year of Ascendancy at 21:11 Killed by Rak'shor, Grand Necromancer of the Pride at level 46 on the 13rd Haze 124th year of Ascendancy at 21:30 Killed by Heavy Sentinel at level 46 on the 13rd Haze 124th year of Ascendancy at 21:58 Killed by Lord of Skulls (warrior) at level 46 on the 13rd Haze 124th year of Ascendancy at 22:31 Killed by Lord of Skulls (warrior) at level 46 on the 13rd Haze 124th year of Ascendancy at 22:38 Killed by armoured skeleton warrior at level 46 on the 13rd Haze 124th year of Ascendancy at 22:48 Killed by Lord of Skulls (warrior) at level 46 on the 13rd Haze 124th year of Ascendancy at 23:04 Killed by Lord of Skulls (warrior) at level 46 on the 13rd Haze 124th year of Ascendancy at 23:17 Killed by Lord of Skulls (warrior) at level 46 on the 13rd Haze 124th year of Ascendancy at 23:55 Killed by Lord of Skulls (warrior) at level 46 on the 14th Haze 124th year of Ascendancy at 00:06 Killed by armoured skeleton warrior at level 47 on the 14th Haze 124th year of Ascendancy at 00:49 Killed by armoured skeleton warrior at level 47 on the 14th Haze 124th year of Ascendancy at 00:57 Killed by armoured skeleton warrior at level 47 on the 14th Haze 124th year of Ascendancy at 01:22 Killed by Lord of Skulls (warrior) at level 47 on the 14th Haze 124th year of Ascendancy at 01:36 Killed by armoured skeleton warrior at level 47 on the 14th Haze 124th year of Ascendancy at 03:05 Killed by armoured skeleton warrior at level 47 on the 14th Haze 124th year of Ascendancy at 03:31 Killed by ghoul at level 47 on the 14th Haze 124th year of Ascendancy at 03:41 Killed by armoured skeleton warrior at level 47 on the 14th Haze 124th year of Ascendancy at 04:01 Killed by fiery orc wyrmic at level 47 on the 14th Haze 124th year of Ascendancy at 07:06 Killed by Zubudhenne the orc pyromancer at level 50 on the 37th Haze 124th year of Ascendancy at 21:12 Killed by Glorothra the orc high pyromancer at level 50 on the 39th Haze 124th year of Ascendancy at 02:15 Killed by orc cryomancer at level 50 on the 39th Haze 124th year of Ascendancy at 11:47 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 40th Haze 124th year of Ascendancy at 02:14 Killed by Mirror Image (Vor, Grand Geomancer of the Pride) at level 50 on the 40th Haze 124th year of Ascendancy at 02:28 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 40th Haze 124th year of Ascendancy at 02:42 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 40th Haze 124th year of Ascendancy at 04:26 Killed by Elite Combat Trainer Poleramina at level 50 on the 57th Haze 124th year of Ascendancy at 01:27 Killed by Elite Combat Trainer Elevea at level 50 on the 57th Haze 124th year of Ascendancy at 01:45 |
| Antimagic | Follower |
Primary Stats
| Strength | 84 (base 47) |
| Dexterity | 78 (base 53) |
| Constitution | 72 (base 52) |
| Magic | 22 (base 10) |
| Willpower | 70 (base 33) |
| Cunning | 59 (base 34) |
Resources
| Life | 1836/1842 |
| Stamina | 377/377 |
| Equilibrium | 0 |
| Healing Factor | 1.446818717472 |
| Regeneration | 90.064465162638 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| See Stealth | 48.114050962765 |
| See Invisible | 48.114050962765 |
Offense: Mainhand
| Damage | 175 |
| Accuracy | 77 |
| Crit Chance | 34% |
| APR | 127 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +11% |
| Arcane | +8% |
| Cold | +37% |
| All | +2% |
Offense: Damage Penetration
| Blight | +27% |
| Arcane | +32% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 47 (49.007671158813%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 72 |
| Spell Save | 61 |
| Mental Save | 46 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 23%( 70%) |
| Cold | + 32%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 15%( 70%) |
| Light | + 25%( 70%) |
| Physical | + 27%( 70%) |
| Mind | + 27%( 70%) |
| Fire | + 35%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 665 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 449 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Sniper | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Agility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 5/5 |
| 4/5 |
| 1/5 |
| Technique / Reflexes | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Race / Thalore | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.00 |
| 2/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.36 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.36 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| beneficial effect | You gain 28% resistance against nature. Resolve |
| beneficial effect | The target is energized by the cold while wearing the Frost Treads, gaining 20% increased cold damage. Frozen Ground |
| detrimental effect | The target is poisoned, taking 14.91 nature damage per turn and decreasing all heals received by 36%. Insidious Poison |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by fire drake. Escort: injured seer (level 2 of Daikara) | failed |
You failed to protect the injured seer from death by Ace. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lost defiler from death by Ace. Escort: lost defiler (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost defiler from death by Cyrorin the white crystal. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved physical save by +12. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost warrior from death by armoured skeleton warrior. Escort: lost warrior (level 3 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Ace. Escort: lost warrior (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 985. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed ice wyrm tooth. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 70% Str, 50% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
| Light source | Brodyduhor the dwarven lanternInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +11 (+3 eff.) Changes stats: +4 Mag Changes resistances penetration: +15% blight Physical save: +35 (+8 eff.) Spell save: +16 (+4 eff.) Mental save: +21 (+7 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +9% Light radius: +5 Healing mod.: +22% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Abyssstreak (5 def, 14 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +14 Defense: +5 (+1 eff.) Fatigue: +5% Changes stats: +15 Str / +8 Dex / +7 Wil Changes resistances: +15% physical / +12% light / +6% fire / +5% arcane / +6% all Physical save: +25 (+6 eff.) Spell save: +15 (+4 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 659.5 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | savior's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical save: +17 (+4 eff.) Spell save: +11 (+3 eff.) Mental save: +8 (+2 eff.) Life regen: +20.00 Maximum life: +98.00 Healing mod.: +14% Rings make your fingers look great! |
| On fingers | stralite ruby ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Life regen: +13.00 Maximum life: +68.00 Healing mod.: +17% Rings make your fingers look great! |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Scabroar the dragonbone longbowRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +8 nature Damage (radius 1) on hit: +8 arcane Damage (radius 2) on crit: +4 arcane When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +15 Physical power: +14 (+3 eff.) Changes stats: +6 Str / +15 Wil / +8 Con Changes resistances penetration: +20% arcane / +12% all Changes damage: +6% arcane / +9% nature Maximum life: +132.00 Longbows are used to shoot arrows at your foes. |
| On hands | heroic voratun gauntlets of dexterity (+4) (0 def, 7 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +17 (+4 eff.) Armour: +7 Fatigue: +5% Changes stats: +4 Dex Mental save: +10 (+3 eff.) Maximum life: +65.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | troll-hide drakeskin leather armour of Toknor (20 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Critical mult.: +19.00% Life regen: +12.50 Maximum life: +65.00 Healing mod.: +20% A suit of armour made of leather. |
| Cloak | Aderiaba the elven-silk cloak (3 def, 10 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Changes stats: +6 Wil / +6 Cun / +4 Con Changes resistances: +18% fire / +5% arcane / +15% mind Life regen: +4.00 Spell crit. chance: +5% Mental crit. chance: +8% Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | vitalizing voratun amulet of perfection (0.36 Technique / Mobility,0.36 Technique / Conditioning)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Con Talent masteries: +0.36 Technique / Mobility +0.36 Technique / Conditioning Physical save: +12 (+3 eff.) Life regen: +7.00 Maximum life: +73.00 Amulets make your neck look great! |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of UttercoldPowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Alustir the BlazekingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 10 light Changes stats: +4 Con Changes resistances: +12% temporal Changes resistances penetration: +10% arcane / +15% light Changes damage: +12% temporal Physical save: +14 (+3 eff.) Life regen: +7.00 Maximum life: +60.00 Amulets make your neck look great! |
Bleakwar the gold amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 24% Changes stats: +5 Dex / +5 Wil / +2 Con Changes resistances: +14% nature / +16% blight Poison immunity: +25% Disease immunity: +22% Light radius: +3 Amulets make your neck look great! |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+6 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Limmir's Amulet of the Moon0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +6 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% all Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Amulets make your neck look great! |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (121). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
vitalizing gold amulet of perfection (0.22 Technique / Combat veteran,0.22 Technique / Reflexes)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Con Talent masteries: +0.22 Technique / Combat veteran +0.22 Technique / Reflexes Physical save: +8 (+2 eff.) Life regen: +4.00 Maximum life: +39.00 Amulets make your neck look great! |
vitalizing voratun amulet of perfection (0.38 Technique / Conditioning,0.38 Technique / Combat veteran)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Con Talent masteries: +0.38 Technique / Conditioning +0.38 Technique / Combat veteran Physical save: +20 (+5 eff.) Life regen: +4.00 Maximum life: +56.00 Amulets make your neck look great! |
wanderer's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Dex / +4 Cun / +5 Con Life regen: +2.00 Stamina each turn: +0.50 Movement speed: +10% Amulets make your neck look great! |
HaludasInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 13 Changes stats: +9 Wil Changes resistances: +6% mind / +12% darkness Spell save: +3 (+1 eff.) Mental save: +18 (+6 eff.) Cut immunity: +20% Confusion immunity: +20% Rings make your fingers look great! |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
RotsteelCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +6% nature Changes resistances penetration: +20% lightning Changes damage: +6% nature / +3% lightning Maximum encumbrance: +22 Rings make your fingers look great! |
Ulfoleg the ShadetrialCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 10 lightning Changes resistances: +18% lightning / +20% darkness / +6% blight Changes damage: +18% lightning Disarm immunity: +43% Pinning immunity: +40% Knockback immunity: +47% Maximum life: +50.00 Rings make your fingers look great! |
gold ring0.10 Encumbrance. Type: jewelry / ring ; tier 3 Rings make your fingers look great! |
savage's gold ring of light (+26%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +26% light Changes damage: +13% light Spell save: +12 (+3 eff.) Maximum stamina: +20.00 Rings make your fingers look great! |
savage's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Con Spell save: +10 (+3 eff.) Life regen: +9.00 Maximum life: +68.00 Maximum stamina: +29.00 Healing mod.: +11% Rings make your fingers look great! |
savage's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Con Spell save: +14 (+4 eff.) Maximum stamina: +26.00 Rings make your fingers look great! |
sneakthief's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +4 Cun / +5 Dex Stun/Freeze immunity: +23% Life regen: +3.00 Rings make your fingers look great! |
solipsist's gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 29 Damage (Melee): 13 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 29 Damage (Ranged): 12 physical Changes stats: +10 Cun / +6 Wil Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 Mindpower: +6 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
titan's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Con Physical save: +14 (+3 eff.) Life regen: +14.00 Maximum life: +60.00 Healing mod.: +13% Rings make your fingers look great! |
treant's voratun ring of speedInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+2 eff.) Changes resistances: +12% nature / +12% blight Poison immunity: +22% Disease immunity: +21% Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
treant's voratun ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +6% nature / +12% blight Poison immunity: +22% Disease immunity: +18% Disarm immunity: +42% Pinning immunity: +33% Knockback immunity: +27% Maximum life: +33.00 Rings make your fingers look great! |
Life Drinker (42-54 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+6 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 5.81 acid and 5.81 blight damage. If not cleared after five turns it will inflict 32.99 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mercy (35-45 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 55% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (25-32 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+4 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+3 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
BlazedreamRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (Ranged): +12 lightning Damage (radius 2) on crit: +56 lightning / +21 cold / +122 fire When wielded/worn: Physical power: +23 (+5 eff.) Changes stats: +8 Str Changes resistances: +5% arcane Changes resistances penetration: +29% lightning / +18% cold / +25% arcane / +24% fire Changes damage: +18% lightning Global speed: +15% Movement speed: +58% Longbows are used to shoot arrows at your foes. |
blazebringer's dragonbone longbow of enduringRequires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +53 fire When wielded/worn: Changes stats: +14 Con / +11 Wil Changes resistances penetration: +24% fire Maximum life: +30.00 Global speed: +6% Longbows are used to shoot arrows at your foes. |
enhanced ash longbow of enduringRequires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When wielded/worn: Changes stats: +5 Str / +5 Dex / +6 Mag / +19 Wil / +6 Cun / +19 Con Maximum life: +45.00 Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow of true flightRequires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +15.0% Changes stats: +3 Cun Combat speed: +10% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.voratun mace 'Glorarerin' (45-63 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 45.5 - 63.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +20 nature When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 22% Changes resistances: +21% acid / +4% physical Changes damage: +18% physical Critical mult.: +20.00% Maximum stamina: +30.00 Blunt and deadly. |
Eyal's Will (22-24 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +18 (+6 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 6, doing 45.50 slime damage for 11 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Poltergeist's Nexus of the Way (22-24 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind / +10% all Confusion immunity: +30% Spell crit. chance: +5% Mindpower: +18 (+6 eff.) Mental crit. chance: +14% Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 47 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
This item will automatically be transmogrified when you leave the level.epiphanous living mindstar of frost (16-18 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +17 Damage (Melee): 14 cold Changes resistances: +9% cold Changes resistances penetration: +12% cold Changes damage: +19% mind / +17% cold Talent granted: +1 Attune Mindstar Psi when firing a critical mind attack: +3.00 Mindpower: +13 (+4 eff.) Mental crit. chance: +8% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Jetresolve the reinforced leather slingRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (Ranged): +8 darkness / +12 light Damage (radius 2) on crit: +8 light When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +9 Changes resistances penetration: +9% all Changes damage: +18% darkness Light radius: +3 Slings are used to hurl stones or metal shots at your foes. |
Nithan's ForceRequires: - Dexterity 32 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 111% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Bull Shot (costing 16 power out of 16/16) : Effective talent level: 5.2 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. The shot does 222% weapon damage and knocks back your target by 2. The cooldown of this talent is reduced by 1 each time you move. This requires a sling to use. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall... |
Sparkblast the drakeskin leather slingRequires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 On weapon hit: * 20% chance to reduce all saves and defense by 29 On weapon crit: * silences the target Travel speed: +200% Damage (Ranged): +24 nature When wielded/worn: Ammo reloads per turn: +4 Damage when hit (Melee): 10 fire Changes resistances penetration: +15% nature / +20% lightning Slings are used to hurl stones or metal shots at your foes. |
Vorenor the cured leather slingRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +6 lightning / +12 mind When wielded/worn: Changes stats: +3 Str / +2 Wil Changes resistances: +6% acid Changes damage: +8% lightning See invisible: +6 Slings are used to hurl stones or metal shots at your foes. |
blazebringer's cured leather sling of enduringRequires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (radius 2) on crit: +5 fire When wielded/worn: Changes stats: +6 Con / +6 Wil Changes resistances penetration: +5% fire Maximum life: +24.00 Global speed: +1% Slings are used to hurl stones or metal shots at your foes. |
caustic hardened leather sling of true flightRequires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (radius 2) on crit: +5 acid / +19 nature When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Physical crit. chance: +7.0% Changes resistances penetration: +14% acid / +14% nature Slings are used to hurl stones or metal shots at your foes. |
fungal drakeskin leather sling of enduringRequires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Changes stats: +14 Con / +9 Wil Talent mastery: +0.10 Wild-gift / Fungus Maximum life: +90.00 It can be used to regenerate 128 life over 5 turns Activation puts all charms on cooldown for 20 turns. Slings are used to hurl stones or metal shots at your foes. |
Trident of the Tides (80-112 power, 20 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage (Melee): +20 nature / +15 cold When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 (+5 eff.) See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). It can be used to activate talent Freeze (costing 60 power out of 150/150) : Effective talent level: 3.0 Power cost: 60 out of 150/150. Range: 10 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 154.16. If this is used on a friendly target the cooldown is reduced by 33%. The damage will increase with your Spellpower. The power of the tides rush through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Hydra's Bite (56-61 power, 7 apr)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 It must be held with both hands. Base power: 56.0 - 61.6 Uses stats: 40% Dex, 90% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +14.0% Attack speed: 125% When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Poison Breath (10% chance level 3). When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * hit up to two adjacent enemies When wielded/worn: Changes damage: +12% acid / +12% nature / +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 5.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 48 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Nerevena the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +10 Defense: +7 (+2 eff.) Damage when hit (Melee): 10 acid Changes stats: +5 Str / +4 Con Changes resistances: +15% acid / +7% fire / +6% cold Changes damage: +9% acid Physical save: +29 (+7 eff.) Size category: +1 A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 48 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Islisetira the Strikebearer (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +5 Defense: +2 (+0 eff.) Changes stats: +3 Cun / +4 Dex Changes resistances: +3% mind / +6% physical Changes resistances penetration: +15% acid Changes damage: +9% lightning Cut immunity: +20% Life regen: +4.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Manotogund the Flashwar (3 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Changes stats: +6 Str / +4 Dex / +4 Con Changes resistances: +6% lightning / +15% cold / +12% mind / +12% temporal Changes resistances penetration: +25% acid Talent mastery: +0.40 Technique / Combat training Spell save: +12 (+3 eff.) Poison immunity: +20% Stamina each turn: +1.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Shadevault' (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances penetration: +5% darkness / +20% mind Physical save: +5 (+1 eff.) Silence immunity: +10% Only die when reaching: -20.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ce'Neth the pair of hardened leather boots (10 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Armour: +3 Defense: +10 (+2 eff.) Changes stats: +4 Con Changes resistances: +7% fire / +7% cold Changes damage: +6% physical Physical save: +18 (+4 eff.) A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.Gloleth the Scaldquill (0 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Damage when hit (Melee): 4 fire Changes stats: +3 Str / +5 Mag / +4 Con Changes resistances: +12% darkness / +9% fire Changes damage: +18% darkness / +9% fire Silence immunity: +48% Confusion immunity: +32% Stun/Freeze immunity: +50% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
Dawnstoker (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +7 Armour: +2 Changes stats: +4 Dex / +1 Mag / +2 Wil / +4 Cun Changes resistances: +6% light Changes resistances penetration: +15% acid Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 170% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ruthless Grip (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 17.85 mind and 17.85 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 19% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 19. Terrified: Deals 4.08 mind and 4.08 darkness damage per turn and increases cooldowns by 31%. Haunted: Causes the target to suffer 6.99 mind and 6.99 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
Velodana the drakeskin leather gloves (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +2.0% Physical power: +20 (+5 eff.) Armour: +3 Damage (Melee): 16 darkness Changes stats: +7 Con Changes resistances: +11% darkness Changes resistances penetration: +10% temporal Changes damage: +10% darkness / +6% arcane Physical save: +24 (+6 eff.) Spell save: +7 (+2 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +26% Life regen: +9.00 Stamina each turn: +1.50 Maximum stamina: +36.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Frigidshine' (0 def, 9 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +9 Damage (Melee): 7 physical Changes resistances: +9% blight Changes damage: +12% cold / +5% physical Confusion immunity: +20% Knockback immunity: +20% Teleport immunity: +20% Only die when reaching: -20.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Furnacequell' (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Changes resistances: +15% fire / +6% mind / +12% cold Changes damage: +3% mind / +6% fire Physical save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +28% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Plaguewill' (0 def, 2 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +3% lightning / +5% arcane / +12% darkness Changes damage: +18% nature Spell save: +6 (+2 eff.) Life regen: +1.00 Stamina each turn: +0.50 Maximum stamina: +21.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of archery (0 def, 7 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +6 Armour: +7 Fatigue: +5% Changes stats: +5 Cun / +4 Dex Mental save: +9 (+3 eff.) Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 170% damage with a 28% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
scouring drakeskin leather gloves of the verdant (0 def, 3 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects when hit in melee: * 22 arcane resource burn Changes resistances: +13% blight / +11% darkness / +11% arcane Damage affinity(heal): +9% nature Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +23 (+6 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Brightvein the hardened leather cap (0 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +28 (+7 eff.) Armour: +15 Fatigue: +3% Changes stats: +5 Str / +2 Dex / +3 Mag / +5 Wil Changes resistances: +11% physical Changes resistances penetration: +25% light / +15% physical Physical save: +11 (+2 eff.) Stamina each turn: +2.00 Maximum stamina: +20.00 A cap made of leather. |
Crown of Command (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+1 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 162.24 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Eilinaba (5 def, 11 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Defense: +5 (+1 eff.) Fatigue: +5% Changes stats: +3 Dex / +4 Wil / +3 Cun Changes resistances: +21% acid / +3% physical / +24% fire / +20% cold / +12% lightning Mindpower: +5 (+1 eff.) A cap made of leather. |
The Face of Fear (8 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Talent mastery: +0.20 Cursed / Fears Fear immunity: +60% Mindpower: +16 (+5 eff.) It can be used to activate talent Instill Fear (costing 18 power out of 45/45) : Effective talent level: 2.0 Power cost: 18 out of 45/45. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 14.79 mind and 14.79 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 16% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 16. Terrified: Deals 3.57 mind and 3.57 darkness damage per turn and increases cooldowns by 26%. Haunted: Causes the target to suffer 5.83 mind and 5.83 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. |
hardened leather cap 'Hettadochik' (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +3 Fatigue: +3% Changes stats: +5 Str / +5 Wil Changes resistances: +12% blight / +8% physical Physical save: +7 (+1 eff.) Poison immunity: +20% Disarm immunity: +10% Teleport immunity: +20% A cap made of leather. |
Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+2 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+5 eff.) Mindpower: +10 (+3 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
This item will automatically be transmogrified when you leave the level.Emeluvea the drakeskin leather armour (20 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Changes stats: +3 Mag / +2 Wil / +2 Cun Changes resistances: +17% blight / +28% fire / +20% darkness / +18% acid Stamina each turn: +3.00 Only die when reaching: -60.00 life Light radius: +2 A suit of armour made of leather. |
Radianceblight (29 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +29 (+7 eff.) Fatigue: +8% Damage when hit (Melee): 6 mind Changes stats: +9 Str / +5 Dex Changes resistances: +9% light / +21% fire / +15% darkness / +11% physical Changes resistances penetration: +10% mind Light radius: +4 Movement speed: +20% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
cleansing drakeskin leather armour of the deep (20 def, 11 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +11 Defense: +20 (+5 eff.) Fatigue: +8% Changes resistances: +8% acid / +11% cold / +14% nature / +13% blight Allows you to breathe in: water A suit of armour made of leather. |
hardened leather armour 'Sootwinter' (9 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+2 eff.) Fatigue: +8% Damage when hit (Melee): 4 darkness Changes resistances: +17% fire / +7% mind / +6% cold Changes resistances penetration: +20% cold Changes damage: +9% darkness Mental save: +11 (+3 eff.) Maximum life: +24.00 A suit of armour made of leather. |
troll-hide reinforced leather armour of Eyal (12 def, 7 armour)Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Life regen: +18.30 Maximum life: +94.00 Healing mod.: +25% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.enlightening voratun plate armour of implacability (0 def, 22 armour) Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Fatigue: +14% Changes stats: +5 Cun / +6 Wil Physical save: +14 (+3 eff.) Mental save: +18 (+6 eff.) A suit of armour made of metal plates. |
Blightstopper (18 def, 12 armour, 52-62 power, 240 block)Requires: - Shield usage training - Dexterity 35 Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +240 Damage conversion: 30% nature / 10% manaburn arcane When wielded/worn: Armour: +12 Defense: +18 (+4 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +22% Damage when hit (Melee): 15 nature Changes resistances: +35% blight / +15% nature Talent mastery: +0.20 Wild-gift / Antimagic Talent granted: +1 Block Spell save: +24 (+6 eff.) Disease immunity: +60% It can be used to purge up to 4 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns Activation costs 24 power out of 40/40. This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Titanic (20 def, 18 armour, 48-57 power, 320 block)Requires: - Shield usage training - Dexterity 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+5 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Chargehunt (19/19, 43-60 power, 14 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +14.5% Capacity: 19 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +20 lightning / +16 temporal / +12 mind Damage (radius 1) on hit: +8 lightning / +8 temporal Arrows are used with bows to pierce your foes to death. |
Unramadin the Scorchransom (19/19, 60-84 power, 22 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 60.0 - 84.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +22 Crit. chance: +22.5% Capacity: 19 On weapon crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +20 physical Damage (radius 1) on hit: +20 fire When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
Xanyldawyn the Demonravage (19/19, 33-46 power, 10 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 33.5 - 46.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 19 On weapon hit: * 20% chance to reduce damage dealt by 24% * 20% chance to knock the target back 3 spaces and deal 189 physical damage Damage (Ranged): +12 mind / +39 physical / +16 darkness Damage (radius 1) on hit: +20 darkness / +20 mind Damage (radius 2) on crit: +20 mind Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of annihilation (19/21, 72-100 power, 30 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 72.0 - 100.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +30 Crit. chance: +29.0% Capacity: 21 On weapon crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of grasping (20/20, 72-101 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 72.5 - 101.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +12.0% Capacity: 20 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 189 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of torment (15/20, 69-96 power, 18 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 69.0 - 96.6 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +18.0% Capacity: 20 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of elven-wood arrows of amnesia (23/23, 61-85 power, 14 apr)Requires: - Dexterity 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 61.0 - 85.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +16.5% Capacity: 23 On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of elven-wood arrows of annihilation (20/20, 64-90 power, 26 apr)Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 64.5 - 90.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +26 Crit. chance: +29.5% Capacity: 20 On weapon crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
barbed quiver of elven-wood arrows of grasping (22/22, 57-80 power, 14 apr)Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 57.5 - 80.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +14.5% Capacity: 22 On weapon hit: * 20% chance to create vines that bind the target to the ground dealing 189 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of yew arrows of crippling (16/16, 38-53 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 38.5 - 53.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +25.0% Capacity: 16 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
151 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-6 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+3 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+8 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Venomnaught the voratun pickaxe (dig speed 3 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Damage when hit (Melee): 8 nature Changes stats: +3 Str Changes resistances: +6% nature / +9% darkness Changes resistances penetration: +10% temporal / +18% physical Maximum life: +60.00 Maximum stamina: +43.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Corrupted heart of the Sandworm QueenPowered by arcane forces 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+6 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 15.58 cold damage and 11.60 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
8 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 319.68 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
arcing pouch of stralite shots of daylight (22/22, 45-54 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.0 - 54.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 22 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 31 damage Damage (Ranged): +9 light Damage against: +7% Undead Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Wildresolve' (21/21, 62-74 power, 6 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 62.0 - 74.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +32.0% Capacity: 21 On weapon hit: * 20% chance to slow global speed by 57% * 20% chance to create vines that bind the target to the ground dealing 189 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +20 lightning / +12 nature Damage (radius 1) on hit: +8 lightning / +4 nature Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of crippling (14/18, 57-68 power, 6 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 57.0 - 68.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +17.0% Capacity: 18 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 189 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +5 physical Shots are used with slings to pummel your foes to death. |
Eleniromithel the dwarven-steel torque of mindblast [power 260] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Accuracy: +25 (+5 eff.) Defense: +25 (+6 eff.) Changes stats: +3 Con Changes resistances penetration: +20% physical Physical save: +6 (+1 eff.) Mental save: +6 (+2 eff.) It can be used to blast the opponent's mind dealing 265 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
extending voratun torque of psionic shield [power 147] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 It can be used to setup a psionic shield, reducing all damage taken by 147 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
stralite torque of gale force [power 265] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 270 physical damage Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
Airhue the ash totem of stinging [power 182] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when hit (Melee): 2 acid Changes stats: +3 Wil Changes resistances penetration: +10% lightning Changes damage: +12% acid Equilibrium when hit: +0.12 It can be used to sting an enemy dealing 202 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 14% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Shimmerqueen [power 218] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +3 Cun Changes damage: +3% lightning / +12% mind Critical mult.: +20.00% Reduces incoming crit damage: 15.00% Silence immunity: +20% Stun/Freeze immunity: +20% It can be used to heal yourself and all friendly characters within 10 spaces for 218 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 45. Natural totems are made by powerful wilders to store nature power. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 57% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 50 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
Umbragore [power 265] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when hit (Melee): 6 darkness / 6 temporal Changes resistances: +3% mind / +6% temporal Changes resistances penetration: +15% mind / +25% temporal Changes damage: +3% darkness It can be used to summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 677 Base Damage: 303 Armor: 24 All Resist: 30 Activation puts all charms on cooldown for 25 turns. When used: * Heal for 60. Natural totems are made by powerful wilders to store nature power. |
quick elven-wood totem of thorny skin [power 43] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 43 and armour hardiness by 60% Activation puts all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. |
soothing dragonbone totem of stinging [power 476] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to sting an enemy dealing 528 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Heal for 30. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
dragonbone wand of conjuration 'Blizzardtooth' [power 460] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +5 lightning / +5 temporal / +4 fire / +4 blight Changes resistances penetration: +20% blight Changes damage: +27% cold Talent granted: +1 Ward It can be used to fire a magical bolt dealing 469 acid damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 45% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elven-wood wand of shielding 'Hazebrace' [power 434] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Armour: +4 Defense: +30 (+7 eff.) Changes resistances: +2% physical / +15% temporal / +6% cold Silence immunity: +20% Teleport immunity: +20% It can be used to create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
overpowered elven-wood wand of shielding [power 584] (29 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 584 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 29 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
7 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
15 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ace the Thalore Archer level 32
39th Pyre 124th year of Ascendancy at 02:48 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ace the Thalore Archer level 50
39th Haze 124th year of Ascendancy at 06:16 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Ace the Thalore Archer level 18
55th Dusk 122nd year of Ascendancy at 15:09 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Ace the Thalore Archer level 35
49th Pyre 124th year of Ascendancy at 22:59 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ace the Thalore Archer level 35
54th Pyre 124th year of Ascendancy at 11:47 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Ace the Thalore Archer level 34
47th Pyre 124th year of Ascendancy at 04:18 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Ace the Thalore Archer level 28
68th Pyre 123rd year of Ascendancy at 23:23 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Ace the Thalore Archer level 39
1st Flare 124th year of Ascendancy at 00:03 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ace the Thalore Archer level 20
17th Haze 122nd year of Ascendancy at 21:57 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Ace the Thalore Archer level 47
20th Haze 124th year of Ascendancy at 05:26 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ace the Thalore Archer level 33
43rd Pyre 124th year of Ascendancy at 23:42 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Ace the Thalore Archer level 30
18th Regrowth 124th year of Ascendancy at 22:15 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Ace the Thalore Archer level 46
13rd Haze 124th year of Ascendancy at 08:50 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ace the Thalore Archer level 17
40th Dusk 122nd year of Ascendancy at 19:41 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ace the Thalore Archer level 21
30th Haze 122nd year of Ascendancy at 06:35 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Ace the Thalore Archer level 50
60th Haze 124th year of Ascendancy at 19:47 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Ace the Thalore Archer level 48
20th Haze 124th year of Ascendancy at 16:10 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Ace the Thalore Archer level 38
5th Mirth 124th year of Ascendancy at 04:58 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ace the Thalore Archer level 25
66th Regrowth 123rd year of Ascendancy at 03:24 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ace the Thalore Archer level 37
54th Pyre 124th year of Ascendancy at 16:31 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ace the Thalore Archer level 10
5th Mirth 122nd year of Ascendancy at 09:11 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ace the Thalore Archer level 20
70th Dusk 122nd year of Ascendancy at 07:09 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ace the Thalore Archer level 30
18th Regrowth 124th year of Ascendancy at 02:40 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Ace the Thalore Archer level 40
42nd Dusk 124th year of Ascendancy at 21:58 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Ace the Thalore Archer level 50
37th Haze 124th year of Ascendancy at 05:31 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Ace the Thalore Archer level 30
20th Pyre 124th year of Ascendancy at 09:49 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Ace the Thalore Archer level 50
59th Haze 124th year of Ascendancy at 05:20 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ace the Thalore Archer level 20
70th Dusk 122nd year of Ascendancy at 08:57 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ace the Thalore Archer level 26
70th Regrowth 123rd year of Ascendancy at 21:45 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Ace the Thalore Archer level 50
56th Haze 124th year of Ascendancy at 18:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ace the Thalore Archer level 30
20th Pyre 124th year of Ascendancy at 13:40 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Ace the Thalore Archer level 33
44th Pyre 124th year of Ascendancy at 02:02 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Ace the Thalore Archer level 16
31st Dusk 122nd year of Ascendancy at 07:30 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Ace the Thalore Archer level 14
23rd Dusk 122nd year of Ascendancy at 09:04 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ace the Thalore Archer level 28
70th Pyre 123rd year of Ascendancy at 00:15 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Ace the Thalore Archer level 40
69th Dusk 124th year of Ascendancy at 00:01 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ace the Thalore Archer level 29
15th Haze 123rd year of Ascendancy at 11:54 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ace the Thalore Archer level 18
63rd Dusk 122nd year of Ascendancy at 18:36 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ace the Thalore Archer level 30
36th Pyre 124th year of Ascendancy at 00:05 see stats
















































































































































































