Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 Stone Wardens DLC Class 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 23 / 65% |
| Size | small |
| Lifes / Deaths | Killed by Aerimiwen the skeleton warrior at level 16 on the 10th Haze 122nd year of Ascendancy at 15:22 0 / 6Killed by Isyvea the master vampire at level 19 on the 57th Haze 122nd year of Ascendancy at 13:51 Killed by worm that walks at level 19 on the 69th Haze 122nd year of Ascendancy at 03:14 Killed by Glorelessra the Guardian at level 22 on the 22nd Regrowth 123rd year of Ascendancy at 22:53 Killed by Voruvena the Guardian at level 22 on the 23rd Regrowth 123rd year of Ascendancy at 21:31 Killed by ritch flamespitter at level 23 on the 60th Regrowth 123rd year of Ascendancy at 20:14 |
Primary Stats
| Strength | 12 (base 13) |
| Dexterity | 57 (base 33) |
| Constitution | 19 (base 14) |
| Magic | 43 (base 37) |
| Willpower | 11 (base 10) |
| Cunning | 65 (base 34) |
Resources
| Life | -36/508 |
| Mana | 209/258 |
| Stamina | 111/203 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 54 |
| Crit Chance | 33% |
| APR | 51 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 73 |
| Accuracy | 54 |
| Crit Chance | 33% |
| APR | 51 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 50.991666666667 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 41.233333333333 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Physical | +19% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +7% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 18 (50%) |
| Defense | 51.499607312151 |
| Ranged Defense | 51.499607312151 |
| Fatigue | 0 |
| Physical Save | 31.2125 |
| Spell Save | 35.2375 |
| Mental Save | 43.725 |
Defense: Resistances
| Darkness | + 7%( 70%) |
| Fire | + 12%( 70%) |
| Physical | + 8%( 70%) |
| Cold | + 12%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 30% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 836% over 10 turns and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 315 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 14 for 9 turns. Also while Heroism is active, you will only die when reaching -549 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Cunning stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
Effects
| talent | Blur Sight |
| talent | Shadow Combat |
| beneficial effect | The target's armour penetration is increased by 17. Deadly Strikes |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 30. Militant Mind |
| beneficial effect | The target has 59% chance to evade melee attacks. Evasion |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Wrathroot. Escort: lone alchemist (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Constitution by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 84. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of squid ink. * You've found the needed electric eel tail. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed ice ant stinger. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed pouch of bone giant dust. * You've found the needed bear paw. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed chunk of ghoul flesh. * You've found the needed vampire lord fang. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | eldritch pair of hardened leather boots (0 def, 3 armour) eldritch pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Mana each turn: +0.20 Maximum mana: +28.00 Spell crit. chance: +1% A pair of boots made of leather. |
| Light source | Gunochik GunochikPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +4% physical Maximum stamina: +30.00 Light radius: +3 Healing mod.: +30% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | miner's rough leather cap of precognition (3 def, 2 armour) miner's rough leather cap of precognition (3 def, 2 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Accuracy: +3 Armour: +2 Defense: +3 Fatigue: +1% Changes stats: +4 Cun Infravision radius: +2 A cap made of leather. |
| On hands | archer's hardened leather gloves of the nighthunter (0 def, 2 armour) archer's hardened leather gloves of the nighthunter (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +11 Armour penetration: +7 Armour: +2 Changes stats: +5 Cun / +3 Dex Changes resistances: +7% darkness Infravision radius: +1 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 24 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | sneakthief's steel ring sneakthief's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +6 Dex Rings can have magical properties. |
| Around neck | insulating steel amulet of dexterity (+4) insulating steel amulet of dexterity (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Dex Changes resistances: +12% cold / +12% fire Amulets can have magical properties. |
| In main hand | elemental dwarven-steel dagger of ruin (20-26 power, 7 apr) elemental dwarven-steel dagger of ruin (20-26 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 10% fire / 10% cold / 12% lightning / 11% acid When wielded/worn: Armour penetration: +7 Physical crit. chance: +6.0% Critical mult.: +10.00% Sharp, short and deadly. |
| Around waist | spiritwalker's hardened leather belt of burglary spiritwalker's hardened leather belt of burglaryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Lck / +3 Mag Trap disarming bonus: +14 Stealth bonus: +5 Mana each turn: +0.21 Maximum mana: +23.00 Infravision radius: +4 A belt that goes around your waist. |
| In off hand | thunderous dwarven-steel dagger of shearing (21-27.3 power, 7 apr) thunderous dwarven-steel dagger of shearing (21-27.3 power, 7 apr)Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage conversion: 20% lightning daze When wielded/worn: Armour penetration: +8 Changes stats: +2 Str / +3 Dex / +2 Mag / +1 Wil / +2 Cun / +2 Con Changes resistances penetration: +7% lightning / +6% physical Changes damage: +9% physical Sharp, short and deadly. |
| Cloak | Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 50 power out of 50/50) : Effective talent level: 1.2 Power cost: 50 out of 50/50. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 113.50 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
| Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 48.26 to 144.77 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
Cyrybeth (0 def, 1 armour) Cyrybeth (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Allows you to breathe in: water Light radius: +3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
enlightening hardened leather armour of the sky (6 def, 6 armour) enlightening hardened leather armour of the sky (6 def, 6 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +6 Ranged Defense: +4 Fatigue: +8% Changes stats: +5 Dex / +2 Cun / +2 Wil Changes resistances: +12% lightning / +12% cold Mental save: +13 A suit of armour made of leather. |
74 alchemist agate 74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of cure illness [power 2] (20 cooldown) ash totem of cure illness [power 2] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to removes up to 2 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
2 quartz 2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ysaol the Halfling Shadowblade level 9
25th Dusk 122nd year of Ascendancy at 03:06 see stats
Exterminator
Killed 1000 creatures.By Ysaol the Halfling Shadowblade level 18
19th Haze 122nd year of Ascendancy at 19:30 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ysaol the Halfling Shadowblade level 21
76th Haze 122nd year of Ascendancy at 02:52 see stats
Fear me not!
Survived the Fearscape!By Ysaol the Halfling Shadowblade level 15
78th Dusk 122nd year of Ascendancy at 19:50 see stats
Got eggs?
Finish the Pikataclysm event.By Ysaol the Halfling Shadowblade level 18
34th Haze 122nd year of Ascendancy at 07:12 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ysaol the Halfling Shadowblade level 19
70th Haze 122nd year of Ascendancy at 01:14 see stats
Level 10
Got a character to level 10.By Ysaol the Halfling Shadowblade level 10
32nd Dusk 122nd year of Ascendancy at 15:53 see stats
Level 20
Got a character to level 20.By Ysaol the Halfling Shadowblade level 20
74th Haze 122nd year of Ascendancy at 07:33 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ysaol the Halfling Shadowblade level 14
73rd Dusk 122nd year of Ascendancy at 19:14 see stats
That was close
Killed your target while having only 1 life left.By Ysaol the Halfling Shadowblade level 21
76th Haze 122nd year of Ascendancy at 02:52 see stats
The Arena
Unlocked Arena mode.By Ysaol the Halfling Shadowblade level 9
3rd Flare 122nd year of Ascendancy at 05:32 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ysaol the Halfling Shadowblade level 21
3rd Regrowth 123rd year of Ascendancy at 19:44 see stats
The secret city
Discovered the truth about mages.By Ysaol the Halfling Shadowblade level 10
37th Dusk 122nd year of Ascendancy at 01:21 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Ysaol the Halfling Shadowblade level 21
3rd Regrowth 123rd year of Ascendancy at 05:14 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ysaol the Halfling Shadowblade level 21
77th Haze 122nd year of Ascendancy at 09:29 see stats
Log
Ysaol casts Shadowstep.
Xaniriawyn the polar bear loses sight!
Xaniriawyn the polar bear is not dazed!
Xaniriawyn the polar bear hits Ysaol for 10 physical, 12 acid, 10 physical, 12 acid damage (total 42.93).
Ysaol hits Xaniriawyn the polar bear for 15 fire, 0 cold, 18 lightning, 15 acid, 83 darkness, 13 darkness, 23 acid, 40 lightning, 112 darkness, 13 darkness damage (total 329.25).
Ritch flamespitter uses Flamespit.
Ritch flamespitter hits Ysaol for 67 fire damage.
Xaniriawyn the polar bear is dazed!
Xaniriawyn the polar bear uses Shield Pummel.
Xaniriawyn the polar bear misses Ysaol.
Xaniriawyn the polar bear misses Ysaol.
Xaniriawyn the polar bear hits Ysaol for 10 physical, 12 acid, 10 physical, 12 acid damage (total 42.93).
Ysaol hits Xaniriawyn the polar bear for 7 fire, 0 cold, 9 lightning, 7 acid, 65 physical, 13 darkness, 21 lightning, 18 lightning, 83 physical, 13 darkness damage (total 232.35).
Elarivena the black bear summons a War Hound!
Ritch flamespitter uses Flamespit.
Ritch flamespitter hits Ysaol for 67 fire damage.
Elarivena the black bear slows down.
Xaniriawyn the polar bear is not dazed anymore.
Xaniriawyn the polar bear resists!
Xaniriawyn the polar bear hits Ysaol for 10 physical, 12 acid, 10 physical, 12 acid damage (total 42.93).
Ysaol hits Xaniriawyn the polar bear for 7 fire, 0 cold, 9 lightning, 7 acid, 65 physical, 13 darkness, 0 cold, 17 lightning, 81 physical, 13 darkness damage (total 210.39).
Ysaol tries to evade attacks.
Ysaol hits war hound for 16 blight damage.
War hound hits Ysaol for 85 physical damage.
Ritch flamespitter uses Flamespit.
Saving done.
Saving done.
Saving game...
