Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4 Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 Auto-Transmo Gems 1.0.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 50 / 1343% |
| Size | small |
| Lifes / Deaths | Killed by elven blood mage at level 12 on the 46th Dusk 122nd year of Ascendancy at 13:14 0 / 8Killed by armoured skeleton warrior at level 28 on the 23rd Pyre 123rd year of Ascendancy at 04:33 Killed by orc cryomancer at level 38 on the 62nd Pyre 123rd year of Ascendancy at 12:58 Killed by greater multi-hued wyrm at level 50 on the 31st Regrowth 124th year of Ascendancy at 20:25 Killed by Atamathon the Giant Golem at level 50 on the 45th Regrowth 124th year of Ascendancy at 07:44 Killed by Atamathon the Giant Golem at level 50 on the 45th Regrowth 124th year of Ascendancy at 10:11 Killed by Belema the giant black ant at level 50 on the 65th Regrowth 124th year of Ascendancy at 07:54 Killed by wretchling at level 50 on the 65th Regrowth 124th year of Ascendancy at 21:15 |
Primary Stats
| Strength | 40 (base 17) |
| Dexterity | 108 (base 58) |
| Constitution | 56 (base 39) |
| Magic | 87 (base 60) |
| Willpower | 21 (base 12) |
| Cunning | 115 (base 46) |
Resources
| Mana | 2/149 |
| Equilibrium | 20 |
| Life | -108/1313 |
| Positive | 10/177 |
| Stamina | 93/214 |
| Healing Factor | 0.9 |
| Regeneration | 119.35044 |
Speed
| Mental | +14.3% |
| Attack | 0% |
| Movement | +11% |
| Spell | +14.3% |
| Global | +145% |
Vision
| Sight | 10 |
| Lite | 13 |
| Infravision | 8 |
| See Stealth | 12 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 173 |
| Accuracy | 78 |
| Crit Chance | 85% |
| APR | 37 |
| Speed | 0.87 |
Offense: Offhand
| Damage | 192 |
| Accuracy | 78 |
| Crit Chance | 89% |
| APR | 38 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 77.80625 |
| Crit Chance | 48% |
| Speed | 0.87489063867017 |
Offense: Mind
| Mindpower | 60.05 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| Blight | +30% |
| Physical | +20% |
| Cold | +27% |
| All | +7% |
| Darkness | +77% |
| Light | +22% |
| Arcane | +10% |
| Nature | +37% |
Offense: Damage Penetration
| Darkness | +10% |
| Lightning | +5% |
| Arcane | +5% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 16.458545753593 (45%) |
| Defense | 77.191809732865 |
| Ranged Defense | 77.191809732865 |
| Fatigue | 10 |
| Physical Save | 72.03145090372 |
| Spell Save | 71.83145090372 |
| Mental Save | 72.9 |
Defense: Resistances
| Blight | + 46%( 70%) |
| Physical | + 38%( 70%) |
| Cold | + 55%( 70%) |
| All | + 36%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 55%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 39% |
| Knockback Resistance | 10% |
| Confusion Resistance | 51% |
| Stun Resistance | 100% |
| Pinning Resistance | 100% |
| Poison Resistance | 40% |
| Blind Resistance | 15% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 515 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1333% over 10 turns and instantly restoring 66 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 21 for 9 turns. Also while Heroism is active, you will only die when reaching -757 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 3/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Shadow Combat |
| talent | Shadow Feed |
| talent | Chant of Fortitude |
| talent | Essence of Speed |
| talent | Elemental Harmony |
| talent | Phantasmal Shield |
| talent | Blur Sight |
| detrimental effect | Your body is cauterizing, burning for 7.57 damage each turn. Cauterize |
| beneficial effect | Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by 37. Militant Mind |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | Increases life regen by 15.00%. Elemental Harmony |
| detrimental effect | The target has been splashed with acid, taking 20.44 acid damage per turn, reducing armour by 29 and attack by 25. Acid Splash |
| beneficial effect | A flow of life spins around the target, regenerating 117.36 life per turn. Regeneration |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | The target has 70% chance to evade melee attacks. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by snow giant. Escort: injured seer (level 2 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 7 of Dreadfell. Escort: lost anorithil (level 7 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1246. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 27 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 6 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. The set is complete. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Damage when the wearer hits(melee): 5 % chance to summon an orc spirit Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | Vorolle (0 def, 3 armour) Vorolle (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +44 Armour penetration: +9 Armour: +3 Changes stats: +11 Cun / +10 Dex Damage when the wearer hits(melee): 2 mind / 15 blight Changes resistances: +15% darkness / +8% blight Changes damage: +8% blight Allows you to breathe in: water Stamina each turn: +0.20 Infravision radius: +2 It can be used to activate talent Steady Shot, placing all other charms into a 11 cooldown : Effective talent level: 3.0 Power cost: 11 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 10 power out of 35/35) : Effective talent level: 2.0 Power cost: 10 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | Emelibrevea the Morningquell Emelibrevea the MorningquellCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +7 Dex Damage when the wearer is hit: 8 light Spell save: +6 Mental save: +9 Disarm immunity: +39% Confusion immunity: +31% Pinning immunity: +25% Stun/Freeze immunity: +20% Knockback immunity: +5% Rings can have magical properties. |
| On fingers | voratun ring 'Treeglory' voratun ring 'Treeglory'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +9 Defense: +23 Changes stats: +10 Mag Changes resistances: +22% nature / +9% blight / +3% darkness Physical save: +14 Spell save: +20 Mental save: +3 Poison immunity: +30% Disease immunity: +21% Knockback immunity: +5% Movement speed: +11% Defense after a teleport: +15 It can be used to activate talent Disengage, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 It is part of a set of items. The set is complete. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% Only die when reaching: -100.00 life It can be used to activate talent Shattering Shout (costing 6 power out of 48/48) : Effective talent level: 4.4 Power cost: 6 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 117.91 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
| In main hand | Life Drinker (42-54.6 power, 11 apr) Life Drinker (42-54.6 power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 42.0 - 54.6 Uses stats: 55% Mag, 35% Str Damage type: Physical Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +25 Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 22 power out of 50/50) : Effective talent level: 2.0 Power cost: 22 out of 50/50. Range: 6.00 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 18.35 acid and 19.56 blight damage. If not cleared after five turns it will inflict 249.31 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Black blood for foul deads. This dagger serves evil. |
| Around waist | Layyba LayybaCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +9 Physical crit. chance: +12.0% Physical power: +17 Changes stats: +6 Cun / +6 Dex Changes resistances: +6% light / +15% fire Critical mult.: +15.00% Mental save: +6 Blindness immunity: +15% Poison immunity: +10% Confusion immunity: +20% Mindpower: +12 Light radius: +3 A belt that goes around your waist. |
| In off hand | Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 30% Cun, 35% Str, 35% Dex Damage type: Physical Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% Special effect when this weapon crits: inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 14 power out of 40/40) : Effective talent level: 3.0 Power cost: 14 out of 40/40. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 32 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +6% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
| Cloak | Smearwrither (15 def, 9 armour) Smearwrither (15 def, 9 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +5.0% Physical power: +4 Armour: +9 Defense: +15 Changes stats: +6 Cun / +6 Dex Damage when the wearer hits(melee): 2 nature / 2 arcane Changes resistances: +6% nature Changes resistances penetration: +5% arcane / +5% lightning / +10% nature Changes damage: +3% arcane Physical save: +14 Spell save: +15 Mental save: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +10% Defense: +18 Damage when the wearer hits(melee): 8 darkness / 8 cold Damage when the wearer is hit: 8 darkness / 8 cold Changes resistances: +30% cold / +30% darkness / +30% temporal Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 Healing mod.: -10% It can be used to turn yourself invisible for 10 turns, costing 27 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Inventory
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
wanderer's steel amulet of manastreaming wanderer's steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Mag / +4 Cun / +4 Con Mana each turn: +0.10 Maximum mana: +28.00 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Issydas (11-14.3 power, 6 apr)Issydas (11-14.3 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +4 blight When wielded/worn: Damage when the wearer hits(melee): 8 acid Changes resistances: +3% blight Changes resistances penetration: +15% blight Changes damage: +3% blight / +6% acid Mana each turn: +0.04 Mana when firing critical spell: +1.00 Spellpower: +2 Spell crit. chance: +2% Sharp, short and deadly. |
Orc Feller (45-58.5 power, 11 apr) Orc Feller (45-58.5 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 55% Dex, 35% Str Damage type: Physical Armour Penetration: +11 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +10% physical / +8% light Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
This item will automatically be transmogrified when you leave the level. insidious steel greatmaul of crippling (24.5-36.75 power, 2 apr)insidious steel greatmaul of crippling (24.5-36.75 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 24.5 - 36.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +21 insidious poison When wielded/worn: Physical crit. chance: +11.0% Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow 'Ce'Nawe'dragonbone longbow 'Ce'Nawe' Requires: - Dexterity 48 - Talent Shoot Crafted by a master Infused by psionic forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 70% Firing range: +10 Travel speed: +200% When wielded/worn: Accuracy: +13 Physical crit. chance: +15.0% Changes stats: +2 Str / +7 Wil / +7 Cun Grants telepathy: Humanoid/Orc Spell crit. chance: +1% Mindpower: +15 Resist all after a teleport: +2% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thunderous stralite longsword (35.5-49.7 power, 5 apr)thunderous stralite longsword (35.5-49.7 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.5 - 49.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 45% lightning daze When wielded/worn: Changes stats: +4 Str / +3 Dex / +4 Mag / +4 Wil / +2 Cun / +4 Con Changes resistances penetration: +9% lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. steel mace of ruin (14-19.6 power, 3 apr)steel mace of ruin (14-19.6 power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Armour penetration: +9 Physical crit. chance: +7.0% Critical mult.: +14.00% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. vined mindstar of storms (5-5.5 power, 18 apr, mind damage)vined mindstar of storms (5-5.5 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 5 lightning Changes resistances: +4% lightning Changes resistances penetration: +4% lightning Changes damage: +5% lightning Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 108 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level. blighted dragonbone magestaff of channeling (30-36 power, 6 apr, arcane damage)blighted dragonbone magestaff of channeling (30-36 power, 6 apr, arcane damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% arcane Talent granted: +1 Command Staff Mana each turn: +0.32 Vim when firing critical spell: +5.00 Maximum vim: +28.00 Spellpower: +27 Spell crit. chance: +5% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 17 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. acidic voratun waraxe of evisceration (38.5-53.9 power, 6 apr)acidic voratun waraxe of evisceration (38.5-53.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +19 acid When wielded/worn: Physical crit. chance: +9.0% Physical power: +15 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. psychic's stralite waraxe of evisceration (30-42 power, 5 apr)psychic's stralite waraxe of evisceration (30-42 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.0 - 42.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: wounds the target When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 Changes stats: +6 Cun / +5 Wil Mindpower: +11 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. stralite waraxe of corruption (30.5-42.7 power, 5 apr)stralite waraxe of corruption (30.5-42.7 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +17 darkness / +16 blight One-handed war axes. |
This item will automatically be transmogrified when you leave the level. AerukhadAerukhad Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 2 temporal / 4 blight Changes resistances: +9% mind / +3% blight Changes resistances penetration: +5% blight / +10% temporal Changes damage: +9% temporal A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. lightening cashmere cloak (2 def, 0 armour)lightening cashmere cloak (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Fatigue: -4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. blightbringer's pair of dwarven-steel boots of stability (0 def, 4 armour)blightbringer's pair of dwarven-steel boots of stability (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +8 Wil Physical save: +8 Spellpower: +7 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. reinforced pair of voratun boots of uncanny dodging (9 def, 14 armour)reinforced pair of voratun boots of uncanny dodging (9 def, 14 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 Defense: +9 Ranged Defense: +9 Fatigue: +4% Changes resistances: +15% fire / +9% cold / +14% lightning / +13% acid Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. grounding dwarven-steel helm of might (0 def, 4 armour)grounding dwarven-steel helm of might (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +5 Armour: +4 Fatigue: +4% Changes stats: +4 Str / +4 Con Changes resistances: +11% lightning / +11% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. fearforged voratun mail armour of implacability (5 def, 19 armour)fearforged voratun mail armour of implacability (5 def, 19 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +19 Defense: +5 Fatigue: +21% Changes stats: +9 Con Changes resistances: -17% light / +15% darkness / +10% fire Physical save: +19 Spell save: +8 Mental save: +8 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. troll-hide rough leather armour of command (7 def, 6 armour)troll-hide rough leather armour of command (7 def, 6 armour) Requires: - Strength 10 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +6 Defense: +7 Fatigue: +6% Changes stats: +2 Cun Mental save: +13 Life regen: +2.50 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour of Eyal (9 def, 16 armour)enlightening voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +4 Cun / +4 Wil Mental save: +19 Life regen: +1.60 Maximum life: +100.00 Healing mod.: +30% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. hardened voratun plate armour of delving (9 def, 25 armour)hardened voratun plate armour of delving (9 def, 25 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +9 Fatigue: +26% Changes stats: +8 Str Changes resistances: +13% physical / +12% fire / +11% cold / +9% lightning / +13% acid Light radius: +2 It can be used to activate talent Track, placing all other charms into a 17 cooldown : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. crackling stralite shield of the earth (10 def, 14 armour, 140.5 block)crackling stralite shield of the earth (10 def, 14 armour, 140.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +14 Armour Hardiness: +9% Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes stats: +4 Dex Damage when the wearer is hit: 18 lightning Changes resistances: +18% lightning Talent granted: +4 Block It can be used to activate talent Stone Wall, placing all other charms into a 22 cooldown : Effective talent level: 3.0 Power cost: 22 out of 40/40. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 10 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 238.97 physical dmage. Duration and damage will improve with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. sapphiresapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
voratun pickaxe of the Iron Throne (dig speed 8 turns) voratun pickaxe of the Iron Throne (dig speed 8 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Maximum life: +40.00 Maximum stamina: +23.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Lifebinding Emerald Lifebinding EmeraldInfused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +10 Con Changes resistances: +10% blight Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +10 Con Changes resistances: +10% blight Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 44 power out of 150/150) : Effective talent level: 4.0 Power cost: 44 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 48.18 cold damage and 45.52 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
This item will automatically be transmogrified when you leave the level. nightwalker's alchemist's lamp of healthnightwalker's alchemist's lamp of health Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 Changes stats: +5 Wil Maximum life: +55.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
11 bloodstone 11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
10 fire opal 10 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. garnetgarnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 110 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of cure illness [power 5] (11 cooldown)dragonbone totem of cure illness [power 5] (11 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to removes up to 5 diseases from the target, placing all other charms into a 11 cooldown. Natural totems are made by powerful wilders to store nature power. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 17 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
10 diamond 10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Iusbru the Halfling Shadowblade level 32
37th Pyre 123rd year of Ascendancy at 18:21 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Iusbru the Halfling Shadowblade level 24
2nd Decay 122nd year of Ascendancy at 01:33 see stats
Against all odds
Killed Ukruk in the ambush.By Iusbru the Halfling Shadowblade level 32
34th Pyre 123rd year of Ascendancy at 04:20 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Iusbru the Halfling Shadowblade level 27
52nd Regrowth 123rd year of Ascendancy at 05:01 see stats
Arachnophobia
Destroyed the spydric menace.By Iusbru the Halfling Shadowblade level 35
50th Pyre 123rd year of Ascendancy at 18:50 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Iusbru the Halfling Shadowblade level 38
63rd Pyre 123rd year of Ascendancy at 03:02 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Iusbru the Halfling Shadowblade level 50
46th Regrowth 124th year of Ascendancy at 02:20 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Iusbru the Halfling Shadowblade level 45
77th Dusk 123rd year of Ascendancy at 09:26 see stats
Brave new world
Went to the Far East and took part in the war.By Iusbru the Halfling Shadowblade level 35
47th Pyre 123rd year of Ascendancy at 17:06 see stats
Bringer of Doom
Killed a Bringer of Doom.By Iusbru the Halfling Shadowblade level 13
51st Dusk 122nd year of Ascendancy at 17:56 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Iusbru the Halfling Shadowblade level 10
10th Dusk 122nd year of Ascendancy at 13:13 see stats
Destroyer of the creation
Killed Slasul.By Iusbru the Halfling Shadowblade level 37
60th Pyre 123rd year of Ascendancy at 20:22 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Iusbru the Halfling Shadowblade level 34
44th Pyre 123rd year of Ascendancy at 20:46 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Iusbru the Halfling Shadowblade level 15
76th Dusk 122nd year of Ascendancy at 23:10 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Iusbru the Halfling Shadowblade level 50
31st Regrowth 124th year of Ascendancy at 22:26 see stats
Exterminator
Killed 1000 creatures.By Iusbru the Halfling Shadowblade level 17
22nd Haze 122nd year of Ascendancy at 20:38 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Iusbru the Halfling Shadowblade level 25
5th Allure 123rd year of Ascendancy at 11:53 see stats
Fear me not!
Survived the Fearscape!By Iusbru the Halfling Shadowblade level 33
41st Pyre 123rd year of Ascendancy at 20:44 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Iusbru the Halfling Shadowblade level 36
60th Pyre 123rd year of Ascendancy at 10:08 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Iusbru the Halfling Shadowblade level 50
9th Allure 124th year of Ascendancy at 03:42 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Iusbru the Halfling Shadowblade level 46
36th Haze 123rd year of Ascendancy at 12:46 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Iusbru the Halfling Shadowblade level 24
2nd Decay 122nd year of Ascendancy at 01:52 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Iusbru the Halfling Shadowblade level 41
63rd Pyre 123rd year of Ascendancy at 17:27 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Iusbru the Halfling Shadowblade level 47
54th Haze 123rd year of Ascendancy at 11:20 see stats
Level 10
Got a character to level 10.By Iusbru the Halfling Shadowblade level 10
2nd Summertide 122nd year of Ascendancy at 22:46 see stats
Level 20
Got a character to level 20.By Iusbru the Halfling Shadowblade level 20
34th Haze 122nd year of Ascendancy at 03:41 see stats
Level 30
Got a character to level 30.By Iusbru the Halfling Shadowblade level 30
28th Pyre 123rd year of Ascendancy at 07:02 see stats
Level 40
Got a character to level 40.By Iusbru the Halfling Shadowblade level 40
63rd Pyre 123rd year of Ascendancy at 10:35 see stats
Level 50
Got a character to level 50.By Iusbru the Halfling Shadowblade level 50
80th Haze 123rd year of Ascendancy at 03:12 see stats
Orcrist
Killed the leaders of the Orc Pride.By Iusbru the Halfling Shadowblade level 50
8th Regrowth 124th year of Ascendancy at 10:01 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Iusbru the Halfling Shadowblade level 48
59th Haze 123rd year of Ascendancy at 05:36 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Iusbru the Halfling Shadowblade level 11
30th Dusk 122nd year of Ascendancy at 22:13 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Iusbru the Halfling Shadowblade level 25
8th Decay 122nd year of Ascendancy at 09:02 see stats
Size is everything
Did over 1500 damage in one attack.By Iusbru the Halfling Shadowblade level 46
43rd Haze 123rd year of Ascendancy at 09:05 see stats
Size matters
Did over 600 damage in one attack.By Iusbru the Halfling Shadowblade level 30
29th Pyre 123rd year of Ascendancy at 11:07 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Iusbru the Halfling Shadowblade level 34
45th Pyre 123rd year of Ascendancy at 00:44 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Iusbru the Halfling Shadowblade level 50
31st Regrowth 124th year of Ascendancy at 22:25 see stats
The Arena
Unlocked Arena mode.By Iusbru the Halfling Shadowblade level 10
20th Dusk 122nd year of Ascendancy at 07:31 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Iusbru the Halfling Shadowblade level 24
2nd Decay 122nd year of Ascendancy at 01:33 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Iusbru the Halfling Shadowblade level 27
71st Regrowth 123rd year of Ascendancy at 14:06 see stats
The secret city
Discovered the truth about mages.By Iusbru the Halfling Shadowblade level 10
21st Dusk 122nd year of Ascendancy at 13:37 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Iusbru the Halfling Shadowblade level 42
2nd Summertide 123rd year of Ascendancy at 17:14 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Iusbru the Halfling Shadowblade level 27
70th Regrowth 123rd year of Ascendancy at 10:08 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Iusbru the Halfling Shadowblade level 28
17th Pyre 123rd year of Ascendancy at 19:18 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Iusbru the Halfling Shadowblade level 21
36th Haze 122nd year of Ascendancy at 18:53 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Iusbru the Halfling Shadowblade level 31
33rd Pyre 123rd year of Ascendancy at 03:13 see stats
Log
Wretchling hits venom drake hatchling for 0 acid damage.
Wretchling hits venom drake for 0 acid damage.
Wretchling hits Iusbru for 23 acid damage.
Wretchling hits venom drake hatchling for 0 acid damage.
Wretchling hits venom drake for 0 acid damage.
Wretchling hits venom drake for 0 acid damage.
Venom wyrm hits worm that walks for 0 acid damage.
Venom wyrm hits venom drake for 0 acid damage.
Wretchling hits worm that walks for 0 acid damage.
Wretchling hits venom drake for 0 acid damage.
Iusbru hits venom drake hatchling for 14 nature damage.
Venom drake spits acid!
Venom drake hits Iusbru for 126 acid damage.
Venom drake hatchling hits orc spirit for 106 physical damage.
Talent Shadowstep is ready to use.
Orc spirit uses Stunning Blow.
Wretchling hits Iusbru for 14 acid damage.
Venom drake hits orc spirit for 21 acid damage.
Worm that walks shrugs off the effect 'Corrode'!
Venom drake hatchling shrugs off the effect 'Corrode'!
Venom drake hatchling has shook off the effects of their corrosion.
Worm that walks shrugs off the effect 'Corrode'!
Venom drake hatchling is corroded.
Venom drake shrugs off the effect 'Corrode'!
Iusbru is wreathed in flames on the brink of death!
Saving done.
Saving done.
Saving game...
