












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Summoner |
| Level / Exp | 20 / 29% |
| Size | medium |
| Lifes / Deaths | Killed by Itgaath the Invoker at level 20 on the 39th Dearth 122nd year of Ascendancy at 19:04 / 1 |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 16 (base 11) |
| Constitution | 36 (base 27) |
| Magic | 9 (base 10) |
| Willpower | 75 (base 32) |
| Cunning | 44 (base 33) |
Resources
| Life | -37/665 |
| Equilibrium | 157 |
| Healing Factor | 1.6179202340232 |
| Regeneration | 0.40448005850581 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 42.646342358568 |
| See Invisible | 42.646342358568 |
Offense: Mainhand
| Damage | 37 |
| Accuracy | 43 |
| Crit Chance | 17% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 43 |
| Crit Chance | 14% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +25% |
| Darkness | +14% |
| Cold | +5% |
| All | +2% |
Offense: Damage Penetration
| Fire | +25% |
| Acid | +20% |
Defense: Base
| Armour (hardiness) | 4 (35.65183292883%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 0 |
| Physical Save | 38 |
| Spell Save | 41 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 33%( 70%) |
| Physical | + 15%( 70%) |
| Cold | + 41%( 70%) |
| All | + 13%( 70%) |
| Lightning | + 26%( 70%) |
| Temporal | + 15%( 70%) |
| Darkness | + 18%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 50% |
| Bleed Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Race / Dwarf | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by grizzly bear. Escort: lost defiler (level 2 of Norgos Lair) | failed |
You failed to protect the lost warrior from death by giant venus flytrap. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed sandworm tooth. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Branydontir the Loamwisp (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Dmg.mod +9% nature Res.pen +5% acid On Hit (Melee): * 10% chance to slow global speed by 56% * 10% chance to reduce armor by 16% ----- def ----- Armour +1 Resists +6% acid +6% nature Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) A pair of boots made of leather. |
| Quiver | quiver of elm arrows of daylight (18/18, 16-23 power, 5 apr)3.0 T1 arrow ammo [Ego] Arcane Power 16.5 - 23.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 18 Ranged+ +8 light Against +9% Undead Arrows are used with bows to pierce your foes to death. |
| Light source | survivor's brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+2 eff.) Max.HP +45.00 Heal.mod +12% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Blindblight' (2 def, 0 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +1 Dex +8 Wil +2 Cun +2 Con dps ---------- Dmg.mod +12% darkness ----- def ----- Defense +2 (+1 eff.) Phys.save +8 (+3 eff.) A pointy cloth hat, very wizardly... |
| On hands | Singebiter (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Cun dps ---------- Melee Ret 2 fire ----- def ----- Armour +3 Resists +3% lightning +6% fire Phys.save +6 (+2 eff.) Max.HP +60.00 Heal.mod +15% Cut- +20% ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 29.0 - 31.9 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +18.0% Atk.spd 100% On Hit: 10% Set Up 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Vorakira the stralite torque of mindblast [power 290] (7/12 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: Stats +4 Str +4 Wil dps ---------- On Hit (Melee): * 10% chance to slow global speed by 56% ----- def ----- Resists +6% acid +3% temporal +6% cold Blast the opponent's mind dealing 296 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Xeragayalle the Burngrind0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Res.pen +15% acid +5% fire ----- def ----- Resists +6% cold +3% fire Mind.save +6 (+2 eff.) Rings make your fingers look great! |
| On fingers | stralite ring 'Ulfekhad'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Wil +3 Cun +3 Con dps ---------- On Hit (Melee): * 10% chance to slow global speed by 56% ----- def ----- Resists +12% lightning +3% darkness Spell.save +14 (+5 eff.) ---------- misc Max.stam +24.00 Max.hate +6.00 Rings make your fingers look great! |
| Around neck | Searkin0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% cold Melee Ret 8 fire ----- def ----- Defense +25 (+10 eff.) Resists +2% physical Amulets make your neck look great! |
| In main hand | Serpent's Glare (7-8 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 138.65 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | nature's thorny mindstar (10-10 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature Power 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +4% nature ----- def ----- Resists +3% blight Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Brandnoon (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +1 Con +2 Wil dps ---------- Res.pen +20% fire ----- def ----- Defense +2 (+1 eff.) Resists +6% acid +3% darkness Phys.save +12 (+4 eff.) Mind.save +7 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Alidan (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +3 Dex +1 Mag +1 Cun dps ---------- Spell.crit +4% Spell.pwr +2 (+2 eff.) ----- def ----- Resists +7% all Spell.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the sneak (heal 321; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 321 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the warrior (heal 212; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 212 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Prismatic Rune (6 turns; lightning, physical, darkness, fire, nature)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 4 darkness, 3 fire, 3 nature Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel battleaxe of projection (20-31 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Psionic Power 20.5 - 30.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed battleaxes. |
balanced steel dagger of massacre (20-25 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master Power 19.5 - 25.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +8 (+4 eff.) Disarm- +25% Sharp, short and deadly. |
steel greatsword 'Firesweeper' (21-34 power, 2 apr)3.0 T2 greatsword 2H weapon [Random Unique] Arcane/Psionic Power 21.0 - 33.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 darkness +7 cold Against +7% Living While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +7 (+7 eff.) Dmg.mod +12% light Res.pen +10% fire ----- def ----- Resists +6% fire Massive two-handed swords. |
steel greatsword of dampening (24-39 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Disrupt Power 24.5 - 39.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: ----- def ----- Resists +12% acid +14% lightning +12% cold +13% fire +5% all Spell.save +10 (+4 eff.) Massive two-handed swords. |
steady cured leather sling of fire4.0 T2 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +7 fire While equipped: dps ---------- Phys.crit +1.0% Dmg.mod +10% fire Acc +7 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
ash magestaff (15-18 power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm vilestaff 'Growhack' (10-12 power, 2 apr, darkness element)5.0 T1 staff 2H weapon Reqs Mag 11 [Rare] Master Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Crit.mult +11.00% Spell.pwr +3 (+3 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +10% darkness +12% mind Res.pen +20% nature +20% mind Melee Ret 2 nature ---------- misc Max.psi +20.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel waraxe of massacre (20-29 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Master Power 20.5 - 28.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
mindwoven linen wizard hat of corrosion (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +10% acid ----- def ----- Defense +1 (+1 eff.) Resists +15% acid ---------- misc Psi/turn +0.12 A pointy cloth hat, very wizardly... |
13 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of endurance (dig speed 28 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 76 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 153 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frosttickler [power 305] (7/19 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +2 Cun +5 Dex dps ---------- Dmg.mod +9% light Res.pen +5% cold ----- def ----- Crit.chn- 10.00% ---------- misc Infravis +2 Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 738 Base Damage: 348 Armor: 21 All Resist: 22 Puts all charms on 19 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Termelind the Dwarf Summoner level 17
24th Wealth 122nd year of Ascendancy at 15:23 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Termelind the Dwarf Summoner level 18
27th Dearth 122nd year of Ascendancy at 06:38 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Termelind the Dwarf Summoner level 18
28th Dearth 122nd year of Ascendancy at 01:39 see stats
Level 10 (Roguelike)
Got a character to level 10.By Termelind the Dwarf Summoner level 10
21st Profit 122nd year of Ascendancy at 08:57 see stats
Level 20 (Roguelike)
Got a character to level 20.By Termelind the Dwarf Summoner level 20
39th Dearth 122nd year of Ascendancy at 12:08 see stats
Squadmate (Roguelike)
Escaped from Reknor alive with your squadmate Norgan.By Termelind the Dwarf Summoner level 5
18th Voratun 122nd year of Ascendancy at 19:32 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Termelind the Dwarf Summoner level 9
16th Profit 122nd year of Ascendancy at 08:11 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Termelind the Dwarf Summoner level 18
29th Dearth 122nd year of Ascendancy at 02:58 see stats
Log
Your summoned fire drake disappears.
Itgaath the Invoker stops surging mana.
Itgaath the Invoker's arcane area effect hits Rimebark for 366 arcane damage.
Fire drake's devouring flames area effect hits Itgaath the Invoker for 16 fire damage.
Fire drake's devouring flames area effect hits Rimebark for 18 fire damage.
Arcane Vortex from Itgaath the Invoker hits Termelind for 33 arcane damage.
Arcane Vortex from Itgaath the Invoker hits Rimebark for 38 arcane damage.
Itgaath the Invoker says: 'My life for His!'
Termelind summons a Spider!
Itgaath the Invoker is pinned to the ground.
Rimebark uses Winter's Fury.
Itgaath the Invoker is not silenced anymore.
Rimebark's ice area effect hits Itgaath the Invoker for 49 cold damage.
Itgaath the Invoker's arcane area effect hits Termelind for 319 arcane damage.
Itgaath the Invoker's arcane area effect hits Giant spider for 366 arcane damage.
Itgaath the Invoker's arcane area effect hits Rimebark for 366 arcane damage.
Fire drake's devouring flames area effect hits Giant spider for 18 fire damage.
Fire drake's devouring flames area effect hits Rimebark for 18 fire damage.
Fire drake's devouring flames area effect hits Itgaath the Invoker for 16 fire damage.
Fire drake's devouring flames area effect killed Giant spider!
Fire drake's devouring flames area effect killed Rimebark!
Arcane Vortex from Itgaath the Invoker hits Termelind for 50 arcane damage.
Itgaath the Invoker casts Temporal Shield.
The very fabric of time alters around Itgaath the Invoker.
Itgaath the Invoker casts Manathrust.
Itgaath the Invoker's spell attains critical power!
Itgaath the Invoker says: 'My life for His!'
Itgaath the Invoker hits Termelind for 224 arcane damage.
Termelind the level 20 dwarf summoner was mana-torn to death by Itgaath the Invoker on level 4 of Old Forest.














































































