





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 31 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 42 (base 42) |
| Dexterity | 15 (base 15) |
| Constitution | 12 (base 12) |
| Magic | 43 (base 43) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 673/673 |
| Hate | 100/100 |
| Vim | 138/150 |
| Healing Factor | 0.77915261712575 |
| Regeneration | 3.8957630856287 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +23.13175911087% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 52 |
| Crit Chance | 1% |
| APR | 3 |
| Speed | 1.25 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Defense: Base
| Armour (hardiness) | 14 (30%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 14 |
| Physical Save | 23 |
| Spell Save | 23 |
| Mental Save | 11 |
Defense: Resistances
| Nature | + 17%(100%) |
| Acid | +100%(100%) |
| Light | + 17%(100%) |
| Temporal | + 9%(100%) |
| Blight | +100%(100%) |
| Arcane | + 5%(100%) |
| Fire | -50%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
Equipment
| In off hand | Goriavea (30 def, 12 armour, 131 block)Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +12 Defense: +30 (+14 eff.) Fatigue: +8% Changes resistances: +9% acid Talent granted: +1 Block Pinning immunity: +20% Maximum life: +100.00 Healing mod.: +10% Handheld deflection devices. |
| Main armor | troll-hide rough leather armour (3 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Life regen: +4.00 Maximum life: +30.00 Healing mod.: +11% A suit of armour made of leather. |
| In main hand | Dairedar (23-32 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 26 * 25% chance for lightning to strike from the target to a second target dealing 92 damage Damage (Melee): +8 blight When wielded/worn: Changes resistances: +5% arcane / +9% temporal Disease immunity: +11% Pinning immunity: +10% Healing mod.: +5% Blunt and deadly. |
Inventory
Koredas the steel dagger (12-16 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.2 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +7 fire Damage (radius 2) on crit: +4 mind When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +8 Physical crit. chance: +8.0% Changes stats: +4 Dex Changes resistances penetration: +7% physical Changes damage: +3% mind Sharp, short and deadly. |
Adadhessra (34-55 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 92 damage When wielded/worn: Accuracy: +21 (+7 eff.) Armour penetration: +9 Changes stats: +3 Str Changes resistances penetration: +9% physical Changes damage: +10% physical Physical save: +3 (+2 eff.) Massive two-handed swords. |
Cyrota (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 33 arcane Changes stats: +18 Mag / +22 Wil / +14 Cun Changes resistances penetration: +20% arcane Changes damage: +30% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +13 Maximum mana: +119.00 Spellpower: +21 (+7 eff.) Spell crit. chance: +5% Light radius: +2 Staves designed for wielders of magic, by the greats of the art. |
Runuldil the Lightningstar (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 30 arcane / 23 fire Changes resistances: +3% lightning / +15% blight Changes damage: +30% blight / +6% lightning Talent granted: +1 Command Staff Critical mult.: +35.00% Life regen: +4.00 Only die when reaching: -40.00 life Maximum mana: +85.00 Spellpower: +31 (+9 eff.) Spell crit. chance: +17% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Stormterror' (15-18 power, 3 apr, physical element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +7 (+3 eff.) Damage when hit (Melee): 2 lightning Changes stats: +2 Mag / +4 Cun / +3 Con Changes resistances: +3% mind Maximum wards: +3 physical Changes resistances penetration: +15% mind Changes damage: +3% lightning / +15% physical Talents granted: +2 Ward +1 Command Staff Critical mult.: +26.00% N.Energy each turn: +0.20 Vim when firing critical spell: +4.00 Maximum vim: +24.00 Maximum neg.energy: +23.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
Floethorn the steel waraxe (13-18 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 11% chance to reduce strength, dexterity, and constitution by 26 Damage (Melee): +8 blight Damage (radius 2) on crit: +8 cold When wielded/worn: Defense: +10 (+5 eff.) Damage when hit (Melee): 8 cold Changes resistances penetration: +10% cold Mental save: +3 (+3 eff.) Poison immunity: +20% Disease immunity: +17% Confusion immunity: +20% Teleport immunity: +20% Maximum life: +80.00 One-handed war axes. |
Galerigor the voratun waraxe (50-70 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 26 On weapon crit: * Wound the target dealing 178 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +11 blight Damage (radius 2) on crit: +16 lightning When wielded/worn: Physical crit. chance: +15.0% Physical power: +8 (+2 eff.) Changes resistances penetration: +5% lightning Changes damage: +15% cold Disease immunity: +20% One-handed war axes. |
Achievements
Log
Sloppy casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Something hits Sloppy for 124 blight damage.
Sloppy's morale has been lowered.
Something hits Sloppy for 75 mind damage.
Thought-forged bowman uses Crippling Shot.
Thought-forged bowman's Crippling Shot performs a ranged critical strike against Sloppy!
Sloppy slows down.
Sloppy redirects the effect 'Cripple'!
Sloppy is cut deeply.
Thought-forged bowman's Crippling Shot hits Sloppy for 204 physical, 66 fire (271 total damage).
Deep Wound from Thought-forged bowman hits Sloppy for 32 physical damage.
Zubirin the corrupted protoplasmic controller uses Distortion Bolt.
Thought-forged bowman uses Steady Shot.
Zubirin the corrupted protoplasmic controller's Distortion Bolt hits Sloppy for 154 physical damage.
Thought-forged bowman's Steady Shot hits Sloppy for 301 physical damage.
Deep Wound from Thought-forged bowman hits Sloppy for 40 physical damage.
Zubirin the corrupted protoplasmic controller uses Ravage.
Sloppy is being ravaged by distortion!
Thought-forged bowman shoots!
Thought-forged bowman's Shoot performs a ranged critical strike against Sloppy!
Sloppy is crippled.
Thought-forged bowman's Shoot hits Sloppy for 130 physical, 65 fire (195 total damage).
Character control switched to worm that walks (servant of Sloppy).
Ravage from Zubirin the corrupted protoplasmic controller hits Sloppy for 75 physical damage.
Ravage from Zubirin the corrupted protoplasmic controller killed Sloppy!




































