




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 40 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 63 (base 50) |
| Dexterity | 30 (base 15) |
| Constitution | 29 (base 12) |
| Magic | 75 (base 53) |
| Willpower | 12 (base 10) |
| Cunning | 34 (base 10) |
Resources
| Life | 1079/1079 |
| Hate | 122/122 |
| Vim | 217/217 |
| Healing Factor | 0.80246873834678 |
| Regeneration | 10.432093598508 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +13.13175911087% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 103 |
| Accuracy | 71 |
| Crit Chance | 17% |
| APR | 26 |
| Speed | 1.25 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 73 |
| Crit Chance | 8% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | -50% |
| Light | -28% |
| Blight | -40% |
| Mind | -42% |
| Fire | -57% |
| All | -60% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 36.413408721348 (65.897138898113%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 24 |
| Physical Save | 32 |
| Spell Save | 47 |
| Mental Save | 21 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Cold | + 24%(100%) |
| All | + 22%(100%) |
| Lightning | + 38%(100%) |
| Light | + 61%(100%) |
| Mind | + 34%(100%) |
| Darkness | + 35%(100%) |
| Fire | + 14%(100%) |
| Nature | + 53%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Pinning Resistance | 28% |
| Knockback Resistance | 32% |
| Disarm Resistance | 43% |
| Teleport Resistance | 10% |
| Blind Resistance | 100% |
Inscriptions (2/2)
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 475 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 1. Bloodlust |
| beneficial effect | The target is surrounded by a magical shield, absorbing 411/475 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| beneficial effect | Linked to their horror ally gaining 22% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | soothing steel torque of clear mind [power 2] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Heal for 43. Torques are made by powerful psionics to store psionic powers. |
| On fingers | stralite ring 'Voruda'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +11 Armour: +2 Defense: +13 (+7 eff.) Changes resistances: +9% mind / +3% cold Spell save: +12 (+4 eff.) Disarm immunity: +43% Pinning immunity: +28% Stun/Freeze immunity: +42% Knockback immunity: +32% Teleport immunity: +10% Life regen: +3.00 Maximum life: +35.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 97% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | sneakthief's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +6 Cun / +5 Dex Life regen: +9.00 Maximum life: +53.00 Healing mod.: +15% Rings make your fingers look great! |
| On fingers | sneakthief's gold ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Effects on melee hit: * 12% chance to reduce all saves and defense by 15 Damage (Melee): 14 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 15 Damage (Ranged): 8 physical Changes stats: +9 Cun / +7 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | Isiwe the ShadowknavePowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 13% Damage (Melee): 39 light Damage (Ranged): 34 light Damage when hit (Melee): 6 mind Changes stats: +8 Str / +7 Mag / +2 Wil / +13 Con Changes damage: +17% light / +9% mind Spell save: +17 (+6 eff.) Maximum stamina: +26.00 Maximum hate: +2.00 Rings make your fingers look great! |
| Around waist | Chamurek the BurnradiancePowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 15 Changes stats: +7 Mag Changes resistances: +6% mind / +9% fire Changes resistances penetration: +10% mind Changes damage: +9% mind / +3% fire Spell save: +9 (+3 eff.) Mana each turn: +0.27 Maximum life: +80.00 Maximum mana: +87.00 Maximum stamina: +29.00 Maximum hate: +15.00 Maximum psi: +24.00 Maximum vim: +31.00 Maximum pos.energy: +32.00 Maximum neg.energy: +28.00 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +13 A belt that goes around your waist. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+5 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 33/80) : Effective talent level: 3.0 Power cost: 50 out of 33/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 7.18 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
| In off hand | wrathful voratun shield of the stars (0 def, 10 armour, 208 block)Requires: - Shield usage training - Strength 48 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Deals 177 light and fire damage to each enemy blocked Changes stats: +9 Cun / +8 Mag Changes resistances: +11% fire / +27% light / +17% darkness Changes damage: +15% light / +10% darkness Talent granted: +1 Block Handheld deflection devices. |
| In main hand | Malediction (40-48 power, 15 apr)Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 40.0 - 48.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+5 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
Inventory
Eilinyna the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +12 Changes stats: +5 Str / +8 Dex / +9 Wil Changes resistances: +23% lightning Changes damage: +18% blight Critical mult.: +12.00% Stun/Freeze immunity: +36% See invisible: +12 Amulets make your neck look great! |
copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring 'Duskwedge'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 13% * 10% chance to reduce all saves and defense by 15 Changes resistances: +9% darkness / +3% acid Changes resistances penetration: +10% darkness Changes damage: +3% acid Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +22.00 Rings make your fingers look great! |
titan's copper ring of the mountain (+11%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +11% physical Changes damage: +11% physical Physical save: +6 (+3 eff.) Rings make your fingers look great! |
Koredas the steel dagger (12-16 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.2 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +7 fire Damage (radius 2) on crit: +4 mind When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +8 Physical crit. chance: +8.0% Changes stats: +4 Dex Changes resistances penetration: +7% physical Changes damage: +3% mind Sharp, short and deadly. |
Adadhessra (34-55 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 118 damage When wielded/worn: Accuracy: +21 (+5 eff.) Armour penetration: +9 Changes stats: +3 Str Changes resistances penetration: +9% physical Changes damage: +10% physical Physical save: +3 (+2 eff.) Massive two-handed swords. |
Chymahek (42-59 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 29% chance to reduce strength, dexterity, and constitution by 32 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +15 blight When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +15 Changes stats: +1 Mag Changes resistances: +9% blight Changes resistances penetration: +12% physical Disease immunity: +27% Spellpower on spell critical (stacks up to 3 times): +10 Sharp, long, and deadly. |
Dairedar (23-32 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 2 Base power: 23.0 - 32.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 32 * 25% chance for lightning to strike from the target to a second target dealing 118 damage Damage (Melee): +8 blight When wielded/worn: Changes resistances: +5% arcane / +9% temporal Disease immunity: +11% Pinning immunity: +10% Healing mod.: +5% Blunt and deadly. |
dwarven-steel mace 'Cracklespire' (29-41 power, 4 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 196 damage over 5 turns and reducing armor and accuracy by 25 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +8 Changes stats: +5 Mag / +2 Wil Changes resistances: +12% lightning Changes resistances penetration: +10% acid / +8% physical Changes damage: +3% acid Spellpower: +5 (+2 eff.) Blunt and deadly. |
Cyrota (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 33 arcane Changes stats: +18 Mag / +22 Wil / +14 Cun Changes resistances penetration: +20% arcane Changes damage: +30% blight Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +13 Maximum mana: +119.00 Spellpower: +21 (+6 eff.) Spell crit. chance: +5% Light radius: +2 Staves designed for wielders of magic, by the greats of the art. |
Runuldil the Lightningstar (30-36 power, 6 apr, blight element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 30 arcane / 23 fire Changes resistances: +3% lightning / +15% blight Changes damage: +30% blight / +6% lightning Talent granted: +1 Command Staff Critical mult.: +35.00% Life regen: +4.00 Only die when reaching: -40.00 life Maximum mana: +85.00 Spellpower: +31 (+8 eff.) Spell crit. chance: +17% See invisible: +10 Staves designed for wielders of magic, by the greats of the art. |
ash magestaff 'Stormterror' (15-18 power, 3 apr, physical element)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +7 (+4 eff.) Damage when hit (Melee): 2 lightning Changes stats: +2 Mag / +4 Cun / +3 Con Changes resistances: +3% mind Maximum wards: +3 physical Changes resistances penetration: +15% mind Changes damage: +3% lightning / +15% physical Talents granted: +2 Ward +1 Command Staff Critical mult.: +26.00% N.Energy each turn: +0.20 Vim when firing critical spell: +4.00 Maximum vim: +24.00 Maximum neg.energy: +23.00 Spellpower: +6 (+2 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
Floethorn the steel waraxe (13-18 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 11% chance to reduce strength, dexterity, and constitution by 32 Damage (Melee): +8 blight Damage (radius 2) on crit: +8 cold When wielded/worn: Defense: +10 (+5 eff.) Damage when hit (Melee): 8 cold Changes resistances penetration: +10% cold Mental save: +3 (+2 eff.) Poison immunity: +20% Disease immunity: +17% Confusion immunity: +20% Teleport immunity: +20% Maximum life: +80.00 One-handed war axes. |
Galerigor the voratun waraxe (50-70 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 12% chance to reduce strength, dexterity, and constitution by 32 On weapon crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +11 blight Damage (radius 2) on crit: +16 lightning When wielded/worn: Physical crit. chance: +15.0% Physical power: +8 (+2 eff.) Changes resistances penetration: +5% lightning Changes damage: +15% cold Disease immunity: +20% One-handed war axes. |
cleansing rough leather belt of resilienceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% blight Maximum life: +30.00 A belt that goes around your waist. |
hardened leather belt 'Zubathra'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +11 Changes stats: +4 Mag / +2 Wil Changes resistances: +5% arcane Changes resistances penetration: +15% arcane Changes damage: +12% arcane Mental crit. chance: +7% It can be used to create a temporary shield that absorbs 215 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
troll-hide rough leather armour (3 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Life regen: +4.00 Maximum life: +30.00 Healing mod.: +11% A suit of armour made of leather. |
Goriavea (30 def, 12 armour, 131 block)Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +12 Defense: +30 (+14 eff.) Fatigue: +8% Changes resistances: +9% acid Talent granted: +1 Block Pinning immunity: +20% Maximum life: +100.00 Healing mod.: +10% Handheld deflection devices. |
Achievements
Log
Worm that walks (servant of Sloppy)'s devouring flames area effect hits Shadow for 7 fire damage.
Worm that walks (servant of Sloppy)'s devouring flames area effect hits Shadow for 7 fire damage.
Worm that walks (servant of Sloppy)'s devouring flames area effect hits Mirror Image for 6 fire damage.
Shadow starts to bleed black blood.
Shadow hits Sloppy for 31 physical damage.
Melee retaliation hits Shadow for 14 darkness, 5 lightning, 18 cold (36 total damage).
Rira the fire imp uses Kinetic Surge.
Mirror Image resists Rira the fire imp's throw!
Shadow casts Phase Door.
Rira the fire imp hits Mirror Image for 106 physical damage.
Character control switched to worm that walks (servant of Sloppy).
Black Blood Bleeding from Sloppy hits Rira the fire imp for 46 darkness damage.
Black Blood Bleeding from Sloppy hits Shadow for 15 darkness damage.
Rira the fire imp's Beyond the Flesh hits Sloppy for 59 acid damage.
Rira the fire imp's Beyond the Flesh hits Mirror Image for 168 physical, 19 arcane, 41 physical, 34 acid (262 total damage).
Rira the fire imp's Beyond the Flesh killed Sloppy!
Worm that walks (servant of Sloppy)'s devouring flames area effect drains life from Shadow!
Worm that walks (servant of Sloppy)'s devouring flames area effect drains life from Mirror Image!
Worm that walks (servant of Sloppy)'s devouring flames area effect drains life from Mirror Image!
Worm that walks (servant of Sloppy)'s devouring flames area effect drains life from Shadow!
Worm that walks (servant of Sloppy)'s devouring flames area effect hits Shadow for 7 fire damage.
Worm that walks (servant of Sloppy)'s devouring flames area effect hits Shadow for 7 fire damage.
Worm that walks (servant of Sloppy)'s devouring flames area effect hits Mirror Image for 6 fire damage.
Worm that walks (servant of Sloppy)'s devouring flames area effect hits Mirror Image for 6 fire damage.
Shadow is covered in acid!
worm that walks (servant of Sloppy) reflects damage back to Shadow!
worm that walks (servant of Sloppy) hits Shadow for 50 reflected damage.
Melee retaliation hits Shadow for 1 mind damage.
Shadow hits worm that walks (servant of Sloppy) for (50 absorbed), 0 physical (0 total damage).

















































