Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 7 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 5 on the 76th Pyre 122nd year of Ascendancy at 14:21 0 / 6Killed by vampire at level 7 on the 77th Pyre 122nd year of Ascendancy at 17:30 Killed by thief at level 7 on the 78th Pyre 122nd year of Ascendancy at 22:56 Killed by thief at level 7 on the 79th Pyre 122nd year of Ascendancy at 00:04 Killed by thief at level 7 on the 79th Pyre 122nd year of Ascendancy at 01:14 Killed by carrion worm mass at level 7 on the 79th Pyre 122nd year of Ascendancy at 05:46 |
Primary Stats
| Strength | 31 (base 26) |
| Dexterity | 13 (base 10) |
| Constitution | 11 (base 11) |
| Magic | 10 (base 10) |
| Willpower | 23 (base 23) |
| Cunning | 10 (base 10) |
Resources
| Life | -3/201 |
| Hate | 100/100 |
| Paradox | 150 |
| Healing Factor | 1.21 |
| Regeneration | 1.1495 |
Speed
| Mental | +31.678383797157% |
| Attack | 0% |
| Movement | +197.98989873223% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 20 |
| Crit Chance | 0% |
| APR | 7 |
| Speed | 0.76 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.05 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Light | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28.92 (69%) |
| Defense | 16.65 |
| Ranged Defense | 22.825 |
| Fatigue | 34 |
| Physical Save | 19.525 |
| Spell Save | 16.375 |
| Mental Save | 20.6875 |
Defense: Resistances
| Darkness | + 21%( 78%) |
| Lightning | + 19%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 35%( 70%) |
| Acid | + 32%( 70%) |
| Fire | + 18%( 70%) |
| Cold | + 18%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 21% |
| Bleed Resistance | 15% |
| Knockback Resistance | 20% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Stalk |
| talent | Gloom |
| beneficial effect | The target is rampaging! (+198% movement speed, +32% attack speed) Rampaging |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is infected by a disease, reducing its constitution by 5 and doing 17.33 blight damage per turn. Rotting Disease |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | A shroud of darkness seems to fall across your path. Level 2 Curse of Shrouds 2Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Level 1: Nightwalker: +8 Darkness Resistance, +8% Max Darkness Resistance, +6 See Invisible Level 2: -1 Luck, +3 Constitution Level 3: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Level 4: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| On feet | pair of rough leather boots of uncanny dodging (3 def, 1 armour) pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% A pair of boots made of leather. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | insulating iron helm of dexterity (+2) (0 def, 3 armour) insulating iron helm of dexterity (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Dex Changes resistances: +5% cold / +5% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | psionicist's copper ring of perseverance psionicist's copper ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Stun/Freeze immunity: +21% Life regen: +0.50 Rings can have magical properties. |
| On fingers | savior's copper ring savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +5 Spell save: +5 Mental save: +6 Rings can have magical properties. |
| Around waist | grounding rough leather belt of life grounding rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Life regen: +0.20 Healing mod.: +11% A belt that goes around your waist. |
| In main hand | iron mace of paradox (6.5-9.1 power, 2 apr) (Shrouds) iron mace of paradox (6.5-9.1 power, 2 apr) (Shrouds)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Damage when this weapon hits: +5 temporal When wielded/worn: Damage when the wearer is hit: 5 temporal Changes resistances: +5% temporal Curse of Shrouds Blunt and deadly. |
| On hands | spellstreaming rough leather gloves of strength (+3) (0 def, 1 armour) spellstreaming rough leather gloves of strength (+3) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +3 Str Mana each turn: +0.11 Spellpower: +2 Spell crit. chance: +1% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | reinforced steel shield of acid resistance (+15%) (6 def, 6 armour, 57.5 block) reinforced steel shield of acid resistance (+15%) (6 def, 6 armour, 57.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +6 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +15% acid Talent granted: +2 Block Handheld deflection devices |
| Main armor | Hyregogar (7 def, 7 armour) (Shrouds) Hyregogar (7 def, 7 armour) (Shrouds)Requires: - Strength 22 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +7 Fatigue: +20% Changes resistances: +6% acid Cut immunity: +15% Curse of Shrouds A suit of armour made of metal plates. |
| Around neck | anchoring steel amulet of constitution (+2) anchoring steel amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +13% temporal Knockback immunity: +20% Amulets can have magical properties. |
Inventory
iron gauntlets of magic (+2) (0 def, 1 armour) iron gauntlets of magic (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +4% arcane Metal gloves protecting the hands up to the middle of the lower arm. |
iron mail armour of acid resistance (2 def, 4 armour) (Nightmares) iron mail armour of acid resistance (2 def, 4 armour) (Nightmares)Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes resistances: +16% acid Curse of Nightmares A suit of armour made of mail. |
reinforced iron shield of cold resistance (+15%) (4 def, 7 armour, 39 block) reinforced iron shield of cold resistance (+15%) (4 def, 7 armour, 39 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% cold Talent granted: +1 Block Handheld deflection devices |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Unstoppable
Returned from the dead.By Rustle the Cornac Cursed level 7
79th Pyre 122nd year of Ascendancy at 01:14 see stats
Log
There is a next level here (press '' or right click to use).
Your hatred grows even as your life fades! (+4 hate)
Carrion worm mass hits Rustle for 18 blight damage.
You gain 1.00 gold from the transmogrification of iron plate armour (3 def, 7 armour) (Madness).
You gain 1.00 gold from the transmogrification of iron mail armour (2 def, 4 armour) (Corpses).
You gain 0.69 gold from the transmogrification of cleansing linen wizard hat (1 def, 0 armour).
You gain 2.28 gold from the transmogrification of steady iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 0.97 gold from the transmogrification of stalker's pair of rough leather boots of uncanny dodging (2 def, 1 armour).
You gain 0.98 gold from the transmogrification of mindwoven woollen robe of fire (+15%) (0 def, 0 armour) (Nightmares).
You gain 0.98 gold from the transmogrification of mindwoven woollen robe of corrosion (+15%) (0 def, 0 armour) (Shrouds).
You gain 0.25 gold from the transmogrification of elm starstaff (10-12 power, 2 apr, light damage) (Corpses).
You gain 3.16 gold from the transmogrification of cruel ash starstaff of might (15-18 power, 3 apr, darkness damage) (Shrouds).
You gain 0.50 gold from the transmogrification of ash magestaff (15-18 power, 3 apr, cold damage) (Corpses).
You gain 0.50 gold from the transmogrification of cured leather sling (Shrouds).
You gain 3.40 gold from the transmogrification of Artherath (8-11.2 power, 2 apr) (Corpses).
You gain 1.44 gold from the transmogrification of flaming steel greatsword of massacre (24.5-39.2 power, 2 apr) (Shrouds).
You gain 2.57 gold from the transmogrification of balanced steel greatmaul of crippling (25-37.5 power, 2 apr) (Misfortune).
You gain 2.37 gold from the transmogrification of thought-forged iron dagger of massacre (11-14.3 power, 5 apr) (Nightmares).
You gain 0.45 gold from the transmogrification of iron battleaxe of massacre (15.5-23.25 power, 1 apr) (Madness).
You gain 1.15 gold from the transmogrification of marksman's steel ring.
There is a previous level here (press '' or right click to use).
Rustle uses Infusion: Wild.
Rustle lessens the pain.
Talent Infusion: Regeneration is ready to use.
Your hatred grows even as your life fades! (+4 hate)
Saving done.
Saving done.
Saving game...
