Merl the level 6 Halfling Archmage by woodman668

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassArchmage
Level / Exp6 / 96%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity13 (base 10)
Constitution14 (base 11)
Magic27 (base 27)
Willpower15 (base 15)
Cunning14 (base 11)

Resources

Life-51/154
Mana39/160
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Invisible2

Offense: Mainhand

Damage12
Accuracy7
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower27
Crit Chance15%
Speed1

Offense: Mind

Mindpower16.1
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+6%
Darkness+10%
Acid+16%
Blight+10%
Arcane+6%
Fire+16%
Cold+6%

Defense: Base

Armour (hardiness)1 (30%)
Defense11.05
Ranged Defense11.05
Fatigue1
Physical Save11.35
Spell Save14.7
Mental Save10.15

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance21%
Pinning Resistance20%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
1/5
0/5
0/5
Spell / Water1.30
2/5
0/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
failed
active
active
done
active

Equipment

Tool
On fingers
Main armor
Light source
On feet
In main hand

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Merl the Halfling Archmage level 2
75th Pyre 122nd year of Ascendancy at 17:37
see stats

Log

Merl stops regenerating health quickly.
Merl's awareness returns to normal.


Talent Arcane Power is ready to use.

Merl is no longer evading attacks.


Talent Infusion: Regeneration is ready to use.

Merl is dazed!


Bill the Stone Troll hits Merl for 57 physical damage.
You are unable to move!

You are unable to move!

You are unable to move!

Merl casts Lightning.

Merl casts Flame.

Bill the Stone Troll is on fire!

Merl hits Bill the Stone Troll for 22 fire damage.
Merl hits Bill the Stone Troll for 8 fire damage.
Merl is not dazed anymore.


Bill the Stone Troll hits Merl for 66 physical damage.
Merl casts Phase Door.

Talent Rune: Manasurge is ready to use.
Talent Infusion: Wild is ready to use.
Merl hits Bill the Stone Troll for 15 fire damage.
Saving done.

Saving done.

Saving game...