Kern the level 11 Cornac Berserker by thekittygamer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassBerserker
Level / Exp11 / 45%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 22)
Dexterity25 (base 24)
Constitution26 (base 26)
Magic11 (base 10)
Willpower16 (base 10)
Cunning11 (base 10)

Resources

Life348/348
Stamina135/135
Healing Factor1.2316586254954
Regeneration8.9434388620365

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
See Stealth10
See Invisible10

Offense: Mainhand

Damage53
Accuracy41
Crit Chance2%
APR7
Speed1.00

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Offense: Damage Bonus

Mind+6%
Nature+5%

Offense: Damage Penetration

Cold+15%

Defense: Base

Armour (hardiness)23.317011280365 (72.903125182002%)
Defense13
Ranged Defense13
Fatigue20
Physical Save27
Spell Save20
Mental Save23

Defense: Resistances

Lightning+ 10%( 70%)
Temporal+ 9%( 70%)
Nature+ 20%( 70%)
Arcane+ 9%( 70%)
Acid+ 10%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
2/5
0/5
0/5
Technique / Berserker's strength1.30
2/5
5/5
1/5
0/5
Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.50
5/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
3/5
2/5
0/5

Effects

talent

Quests

active
done
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Kern the Cornac Berserker level 10
10th Dusk 122nd year of Ascendancy at 19:05
see stats
The Arena Unlocked Arena mode.
By Kern the Cornac Berserker level 8
3rd Dusk 122nd year of Ascendancy at 21:59
see stats

Log

You gain 0.10 gold from the transmogrification of quiver of elm arrows (12/12, 16-23 power, 5 apr).
You gain 1.35 gold from the transmogrification of
cleansing iron plate armour of resilience (0 def, 7 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 5.69 gold from the transmogrification of
Ivorith the iron helm (0 def, 9 armour).
You gain 1.00 gold from the transmogrification of
iron waraxe of projection (10-14 power, 2 apr).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron mace (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 2.71 gold from the transmogrification of
flaming iron dagger of paradox (10-12 power, 5 apr).
You gain 1.66 gold from the transmogrification of
acid wave rune of the warrior (damage 94; dur 4; cd 19).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


There is a ladder to the previous level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.