MASTER the level 15 Higher Alchemist by kooblacon01

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp15 / 30%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity13 (base 10)
Constitution32 (base 32)
Magic54 (base 41)
Willpower16 (base 11)
Cunning15 (base 10)

Resources

Life362/362
Mana209/228
Healing Factor1.2724420161895
Regeneration1.20881991538

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight11
Lite10
Infravision6
See Stealth18.097534654637
See Invisible21.097534654637

Offense: Mainhand

Damage48
Accuracy18
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower41
Crit Chance4%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%
Light+12%
Fire0%
All0%

Offense: Damage Penetration

Mind+10%
Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense28
Ranged Defense28
Fatigue0
Physical Save21
Spell Save27
Mental Save16

Defense: Resistances

Darkness+ 23%( 70%)
Acid+ 26%( 70%)
Light+ 16%( 70%)
Cold+ 40%( 70%)
Mind+ 15%( 70%)
Lightning+ 26%( 70%)
Fire+ 26%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance20%
Instadeath Resistance100%
Blind Resistance36%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
4/5
5/5
2/5
0/5
Spell / Golemancy1.30
5/5
3/5
1/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Frost alchemy1.60
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Staff combat1.30
5/5
5/5
1/5
0/5

Effects

Quests

done
done
failed
done
failed
done
active
done
active
active
done
done

Equipment

Quiver
Light source
On head
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By MASTER the Higher Alchemist level 13
8th Dusk 122nd year of Ascendancy at 06:13
see stats
Level 10 Got a character to level 10.
By MASTER the Higher Alchemist level 10
6th Mirth 122nd year of Ascendancy at 16:18
see stats
The Arena Unlocked Arena mode.
By MASTER the Higher Alchemist level 7
78th Pyre 122nd year of Ascendancy at 18:21
see stats

Log

From the brink of death you seem to be yanked to another plane.
Sileda the sandworm killed MASTER!
Saving game...

Ran for 2 turns (stop reason: interesting character).


Saving done.

There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...

Saving done.

MASTER wears (replacing
brass lantern): alchemist's lamp 'Yvitta'.

You gain 10.25 gold from the transmogrification of
extending steel torque of mindblast [power 160] (15 cooldown).
You gain 2.78 gold from the transmogrification of
steady dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour).
You gain 0.35 gold from the transmogrification of
dwarven-steel gauntlets (0 def, 2 armour).
You gain 8.35 gold from the transmogrification of
Gleamguile.
You gain 13.37 gold from the transmogrification of
Bethulle the Brightborn.
You gain 1.00 gold from the transmogrification of
arcing steel waraxe (16-22 power, 3 apr).
You gain 2.70 gold from the transmogrification of
steady cured leather sling of fire.
You gain 1.93 gold from the transmogrification of
nature's vined mindstar of clarity (6-6 power, 18 apr, nature damage).
You gain 2.05 gold from the transmogrification of
nature's vined mindstar of balance (4-5 power, 18 apr, nature damage).
You gain 11.25 gold from the transmogrification of
Erelogahir the thorny mindstar (12-14 power, 24 apr, nature damage).
You gain 5.08 gold from the transmogrification of
plaguebringer's steel longsword of amnesia (14-20 power, 3 apr).
You gain 3.19 gold from the transmogrification of
flaming steel greatsword of daylight (26-41 power, 2 apr).
You gain 5.70 gold from the transmogrification of
elemental steel dagger of shearing (13-17 power, 6 apr).
You gain 0.75 gold from the transmogrification of
dwarven-steel battleaxe (30-46 power, 2 apr).
You gain 1.82 gold from the transmogrification of
marksman's steel ring of the mind (+12%).
You gain 0.10 gold from the transmogrification of
steel amulet.
There is a ladder to worldmap here (press '' or right click to use).